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Bard: College of Romance
B
ards almost always get a reputation for being Cupid's Guidance
oversexual, and whether genuine or not, very
romantic. These bards take their romance to a Also at 3rd level you can grant your allies a bonus to their
whole new level, the ins and outs of romancing Charisma based skill check as a reaction equal to your
a potential partner. Some of these bards follow proficiency bonus, as long as you are within 30 feet of them.
this path because they can't deny that they are You can use this feature a number of times equal to your
simply a hopeless romantic. Then there are Charisma modifier (minimum 1), and require a long rest to
some who study this college in order to better manipulate the reuse this feature.
people around them.
The College of Romance teaches its students how to Smooth Criminal (Optional)
properly lean into their charisma, and that outer beauty is This 3rd level feature replaces the Eye of the Beholder
only one part of the complicated process of romance and feature. You have learned how to use your charm to assist you
seduction. in your criminal activities. You gain a bonus to your
Take this subclass if you want your bard to be the best they Deception, Sleight of Hand, and Stealth skills equal to your
can be at using roleplay and charisma to get what they want. Charisma modifier.
Avoid this subclass if you're looking for a bard that focuses on
combat. Hopeless Romantic
Eye of the Beholder At 6th level, you're driven by romance. Anytime that you or an
ally within 10 feet of you fails a Charisma based skill check or
At 3rd level you gain proficiency in the Deception and saving throw, the check or save can be rerolled but the new
Persuasion, and receive a +2 bonus to these skills. If you result must be used even if it's lower than the first.
already have proficiency in any of these skills, you can double
your proficiency bonus for those skill checks. Infatuating Dance (Optional)
This 6th level feature replaces the Hopeless Romantic
feature. You may use your Action to make a Performance
(Dance) check, and force one humanoid within 30 feet who
can see you to make a Charisma saving throw against your
Performance check. A creature who fails this saving throw
becomes charmed by you for 1 hour.
A creature who succeeds on this saving throw becomes
immune to the effect of your Infatuating Dance for 24 hours.
Heartbreaker
Also at 6th level, you have gained the ability to make your
words cut deeper than most. You learn the Vicious Mockery
cantrip if you don't already know it. In addition, when you use
the Vicious Mockery cantrip, you deal 2d4 damage instead of
the usual 1d4.
This spell’s damage increases by 1d4 when you reach 9th
level (3d4), and 13th level (4d4), and 17th level (4d4).
Love Rose
At 14th level, you learn the secrets of how to grow Love
Roses. When a creature holds a Love Rose, they have
advantage on Charisma based skill checks and saving throws.
The rose also gives off a soothing aroma, making anyone
within 5 feet of the rose immune to charm effects. This rose
doesn't need to be equipped to gain its effects.
You can create a number of Love Roses equal to your
Charisma modifier. You can speak a command word as an
action to destroy any Love Roses that you have created. If the
number of Love Roses created exceeds your Charisma
modifier, all of your previously created roses are destroyed.
C
lerics who take on the Love Domain typically Channel Divinity: Love Arrow
follow good-natured gods who spread peace, joy,
and above all: love. Many Love Domain Clerics Starting at 2nd level, you can use your Channel Divinity to
pursue religous career paths and are frequently conjure up a magical arrow. This arrow can be fired from any
found to be performing weddings and all sorts of bow at a range of 120 feet as an Action.
family celebrations. A creature targeted by this arrow must succeed on a
Wisdom saving throw against your Spell Save DC. A creature
that fails its saving throw becomes infatuated with a creature
within 60 feet of it of your choice, gaining the Charmed
condition.
A creature can repeat its saving throw at the start of its
turn after taking damage, ending the effects on a success.
The effects end 24 hours after being targeted.
Baneful Butterflies
Starting at 6th level, you can cause your enemies to feel a
sense of butterflies in the pit of their stomach that makes it
difficult to concentrate. You can use your Reaction to target a
You have focused your priestly duties to becoming a creature within 60 feet of you, imposing disadvantage on
champion of love. You protect the concept of true love, their Concentration checks.
and do everything in your power to preserve love between You can use this feature a number of times equal to 1 +
people. Whether you use love to curse people into your Wisdom modifier (minimum 1), and regain all uses of
becoming heartbroken, or you use it to bless people with this feature at Dawn.
joyful lives, love makes you one of the world's most
dangerous forces. Heartbreaking Smite
Love Hurts Starting at 8th level, your strikes can leave your enemies
feeling brokenhearted. When you hit a creature with a melee
When you choose this domain at 1st level, you gain the weapon attack, you can expend one spell slot to deal Psychic
Friends cantrip if you don't already know it. This cantrip damage to the target, in addition to the weapon's damage.
doesn’t count against the number of cleric cantrips you know. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for
Additionally, you can cast this spell at a range of touch. each Spell Level higher than 1st.
However, any creature you cast Friends on (excluding
yourself), receives an amount of Psychic damage equal to Soul Bond
your Proficiency Bonus when the spell ends.
Starting at 17th level, you can use your action to create a
Romanticism lifelong bond between at least two people. You can cast the
Soul Bond ritual, which takes 2 hours to complete. You can
Also at 1st level, you naturally generate an aura of divine love. select a number of targets at a range of touch equal to your
This functions as the Sanctuary spell with the following Wisdom modifier (minimum 2).
changes: When a creature is within 30 feet of a Soul Bonded
The aura is considered active until you take damage for partner, they receive the following benefits.
the first time after taking a long rest. They receive a +1 bonus to all skill checks.
The aura regenerates after successfully completing a long They receive advantage on skills checks made to improve
rest. relations with their Soul Bonded partner.
They receive a +1 bonus to their Armor Class.
Air Hug (Optional)
You can select a number of creatures equal to your Wisdom A creature cannot receive new Soul Bond partners without
modifier that you can see within 60 feet and target them as a first having the effects of the Soul Bond removed via a 1 hour
Bonus Action, granting them advantage against charm effects ritual.
for 1 minute. You can use this feature a nuber of times equal
to your proficiency bonus, and regain all uses at the end of a
long rest.