You are on page 1of 2

"Shelly's spread-fire shotgun blasts the other team with buckshot.

Her Super
destroys cover and keeps her opponents at a distance!"

Shelly is a Common Starting Brawler that is unlocked upon beginning the game. She
has moderate health and damage output. Her shotgun deals more damage the closer she
is to her target, making her excellent for short-range combat, and also viable in
medium-range fights; and has a wide spread. Her Super can clear several obstacles
while also knocking back enemy Brawlers, similarly dealing more damage at close
range. Her first Gadget, Fast Forward, allows her to dash a few tiles to the
direction she is facing. Her second Gadget, Clay Pigeons, narrows the width and
increases the range of her shots for the next 5 seconds. Her first Star Power,
Shell Shock, makes her Super momentarily slow down enemies. Her second Star Power,
Band-Aid, gives her a bar that charges over time and, when fully charged, heals her
when her health falls below 40%

Attack: Buckshot
"Shelly's boomstick fires a wide spread of pellets to a medium range. The more
pellets hit, the greater the damage."
Shelly fires a burst of shells that deal rather low damage by themselves, but can
deal a lot of together. The attack deals more damage at close range since more of
the shells will hit the enemy, but the range of her attack is quite long, making
her able to charge her Super from afar without risking potential defeat. This
attack allows Shelly to excel in close-quarters combat, especially against Brawlers
with low health and/or short-range attacks.
Super: Super Shell
"Shelly's Super Shell obliterates both cover and enemies. Any survivors get knocked
back."
Shelly's Super fires a damaging burst of shells which can not only destroy
obstacles but also knock back enemy Brawlers. Like her main attack, the shells
spread out, and deals massive damage at close range. Note that the shells destroy
walls, but don't pierce through them, so they disappear upon destroying a wall
tile.
Gadgets
Fast Forward
"Shelly dashes ahead, skipping a few unnecessary steps!"
Shelly dashes 3.33 tiles in the direction she is facing upon using this gadget.
Dashing onto walls or water will cut the dash short.
Clay Pigeons
"On activation, for the next 5 seconds Shelly's main attacks focuses the fire to a
smaller area with an increased range."
For the next 5 seconds, Shelly's main attacks will have their spread decreased by ⅔
and their range increased to 10 tiles. A Gadget symbol will glow above Shelly's
head signaling this Gadget's activation and usage, as well as a glowing attack
joystick. This Gadget's cooldown starts after the 5 seconds are up.
Star Powers
Shell Shock
"Shelly's Super shells slow down enemies for 4.5 seconds!"

Enemies hit by Shelly's Super are slowed down by a considerable amount for 4.5
seconds.
Band-Aid
"When Shelly falls below 40% health, she instantly heals for 2000 health. Band-Aid
recharges in 15 seconds."
Shelly gains a bar similar to Bibi's Home Run bar, which takes 15 seconds to charge
up completely. If she falls below 40% health and the bar is fully charged, she
instantly heals 2000 health, and the bar resets. However, if Shelly has over 40%
health, her bar is full, and she gets defeated in one blow by a high-damage Brawler
like Bull, her Star Power will not activate, and she will have to wait another 15
seconds to get Band-Aid back after respawning, regardless of if it was charged or
not. The amount of health healed from Band-Aid does not scale with any type of
power-ups, including Showdown Power Cubes.

You might also like