Professional Documents
Culture Documents
The author of this manual has devoted great care to the production and compilation of all technical
information taking advantage of advanced controlling mechanisms. Nevertheless, possible errors
cannot be totally excluded.
Thus, NOVOMATIC cannot be held liable nor does it take legal responsibility for any
consequences that may arise from incorrect statements.
Of course, the author welcomes any notification of errors.
Please report errors or comments to our company.
Phone No. +43 2252 606-300 (Technical support).
The product names used in this manual may be registered trademarks and/or trademarks of the
respective companies.
This manual is part of the device and must be handed over to the new owner in case of changing hands.
It must be kept for the whole durability of the device and be accessible to technical staff all the time.
The instructions presented in this manual are to be obeyed implicitly.
This manual was created according to the European norm EN 62079:2001 in an accepted language
of the manufacturer of the device and is valid for the whole
Classic StreamLine and Gaminator Series (FV 622, FV 623, FW 622, FW 623) Kernel 5.4
45M622N2UK-03
until a newer version is released. The version number is obvious when looking at the identification
number on the inner page border.
The identification of the device is made by the ID-plate on one side of the device.
There you also find the necessary official test symbol (CE, CSA).
Technical Support Tel.: +43 2252 606-300 Fax: +43 2252 607-001 E-Mail: support@novomatic.com
This manual is divided into six sections. Each chapter explains a specific area of how to use the machine.
ATTENTON
Certain photos may display parts which are not relevant to the respective section of the manual.
Table of contents
Part I Introduction
I.1 Operating elements Page 15
I.2 Description of components Page 16
I.3 Dimensions of the machine Page 18
Part II Installation
II.1 Inspection (transport damages) Page 23
II.2 Installation instructions Page 23
II.3 Power up Page 24
II.4 Safety precautions Page 25
45M622N2UK-03
IV.6 Top lights Page 64
IV.7 Audit - Menu Page 66
IV.8 Initializing the machine (RAM - clear) Page 103
Part V Hardware
V.1 Main power supply Page 109
V.2 Switching power supply Page 115
V.3 Bill acceptor unit Page 119
V.4 Coin aceptor unit Page 125
V.5 Hopper Page 129
V.6 Screen unit Page 133
V.7 COOLFIRE motherboard Page 139
V.8 COOLFIRE backplane Page 145
V.9 Display elements Page 157
V.10 Top lights Page 161
V.11 Illumination Page 165
V.12 Mechanical meters Page 169
V.13 Door optics Page 173
V.14 Loudspeakers Page 177
V.15 Reels Page 179
V.16 Ticket Printer Page 183
V.17 Preventative Maintenance Page 188
List of abbrevations
abbr. abbreviation
AC alternation current
cm centimeter
CPU Central Processing Unit
DC direct current
EC European community
e.g. (exempli gratia) for example
etc. et cetera
fig. figure
i.e. abbr.: id est; that is
kg kilogram
max. maximum
mm millimeter
resp. respectively
V Volt
W Watt
Definition of terms
Audit-Menu Menu item with which you adjust different parameters of the
machine and in which you can see the accountancy.
C Coin acceptor channel The coin acceptor has different software channels that are
able to recognize and accept different coins.
Comparison coin This coin is used to control the interposed coins.
It is inserted into the coin comparitor.
CRC abbr.: Cyclic Redundancy Checking; this is a method of
detecting errors in data flows.
Credits deposit, gaming currency
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Jeton gaming coin
M Main power supply Power supply that provides voltage for the consuming devices
Mechanical meters Mechanical devices for automatic counting of continous,
uniform activities such as coin insertion, gains.
Modular power supply Complete power supply unit, consisting of main power supply
unit and switching power supply;
Motherboard, Mainboard This is a physical assembly of fundamental circuits and
components. On a typical motherboard the circuits are
imprinted or fixed on a hard, planar surface.
It also contains all important software components.
S Switching Power Supply Power supply that provides voltage for the logic area
SIMM abbr: Single In-line Memory Module; a SIMM consists of
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T Ticket printer Device that prints credits and gains onto a ticket that can be
redeemed at the cash desk.
Token gaming coin
Top light Notification light on top of the device that displays different
operating states.
Touchscreen Display with sensor fields;
The control of certain functions results from touching the
screen.
U UPS abbr: Uninterruptible Power Supply; UPS provides uninter-
ruptible and undisturbed AC-voltage within defined tolerance
(battery).
V Validation number This is a generated, coded number that verifies the authenticity
of a printed ticket.
Table of Figures
Figure Description Page
45M622N2UK-03
Fig. V.1 Description of components (video) 107
Fig. V.2 Description of components (reels) 107
Fig. V.3 Blockdiagram 108
Fig. V.4 Fuses and LED on the main power supply 110
Fig. V.5 Exchange of the main power supply 112
Fig. V.6 Exchange of the main power supply Diplomat 113
Fig. V.7 Exchange of the switching power supply 117
Fig. V.8 Switching power supply 117
Fig. V.9 Exchange of the bill acceptor 120
Fig. V.10 Components of the bill acceptor 121
Fig. V.11 Collecting bills 122
Fig. V.12 Bills jammed 1 122
Fig. V.13 Bills Jammed 2 122
Fig. V.14 Bills Jammed 3 122
Fig. V.15 DIP-switches before adjustment 123
Fig. V.16 Acceptor unit 123
Fig. V.17 DIP-switches after adjustment 123
Fig. V.18 Exchange of the coin acceptor 127
Fig. V.19 Exchange of the hopper 130
Fig. V.20 Plug scheme of the hopper (back) 131
Fig. V.21 Exploded diagram of the hopper (MK IV) 131
Fig. V.22 Exploded diagram of the hopper (MK IV) 132
Fig. V.23 Monitor retainer version A 134
Table of Figures
Figure Description Page
Legend
INFO
ATTENTION
NOTE
DEBUGGING
45M622N2UK-03
Technical Data
Manufacturer
Austrian Gaming Industries Service Socket
Wienerstrasse 158 You can find a service socket
A - 2352 Gumpoldskirchen on the inner side of the
Austria, Europe device (230 V / max. 1 A)
Type
FV-622 CF, FW-622 CF
»Classic StreamLine Series« Place of identification details
FV-623, FW-623 ID-plate on the side of the
»Diplomat StreamLine Series« machine
FV-623
»Gaminator«
Thermal danger
Dimensions in mm (b/h/d) • Certain parts become hot during
540 / 412 / 905 Classic operation and can cause injuries!
540 / 441 / 1231 Diplomat (e.g. TFT-Monitors)
540 / 441 / 1231 Gaminator
Weight
Electrical danger
max. 110 kg
• Whenever the machine is open,
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Power
Mechanical danger
250 W
• Note that some flanges within the
Fuses device are sharp-edged and can
T3A15 (230 V) cause injuries!
T5A (12 V) • Improper opening and closing of the
device can lead to contusion!
Favorable operating temperature in °C
10 - 35
Humidity in %
30 - 80 (non-condensing)
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2 5
1 Door in door lock
3 6 2 Coin slot
1
7 3 Bill insertion
4 Keyswitch Attendant
8 5 ID-plate
6 Doorswitch
7 Door in door lock release
8 Door lock lever
Fig. I.1 Description of components StreamLine Series
45M622N2UK-03
2
1 Door in door lock
3 6 2 Coin slot
1
7 3 Bill insertion
4 Keyswitch Attendant
5 ID-plate
8 6 Doorswitch
7 Door lock lever
8 Door in door lock
Fig. I.3 Operating elements Gaminator Serie
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I.2 - Description of components
1.2.1 Classic StreamLine Series
J
A Monitor
B Touchscreen controller
C Bill acceptor illumination (WBA)
D Coin acceptor
K E Mechanical meters
F Illumination (fluorescent tubes)
A
G Door sensor transmitter
L
M
H Doorswitch door in door system
B
I Loudspeaker
N J Toplight
O
C P K Printer
Q
D R L Service socket
S
E T M Main switch with fuses
F
G
U N Coolfire motherboard
O Logic box door lock
H
I V P Coolfire backplane
W Q Bill acceptor
R Stacker door lock
S Hopper
T Door sensor receiver
U Switching power supply (behind WBA)
V Doorswitch drop box
Fig. I.4 Description of components Classic Series W Drop box door lock
Q Q
I Drop box door lock
A A
B
P P
J Doorswitch drop box
O B
O
C N C N
K Switching power supply (behind WBA)
M
D
L
D M
L
L Main switch with fuses
K K M Main power supply (behind WBA)
J J
E F G H
I
E F G H
I
N Door sensor receiver
O Stacker door lock
P Bill acceptor (WBA)
Q Coolfire motherboard
R Logic box door lock
Fig. I.5 Description of Components Diplomat StreamLine Series S Reels
Classic Reels left side, Classic Video right side T Monitor
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U Toplight
R G Coolfire backplane
A
Q H Hopper
P
I Drop box door lock
B O
J Doorswitch drop box
C N
157
157
777
620
586
429
Standard round top High round top
156
582
426
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255
107
Fig. I.7 Dimensions of the machine Classic Series round top (in millimeter)
255
107
Player Tracking Top Box
246 540
255
107
Fig. I.8 Dimensions of the machine Classic Series square top (in millimeter)
255
107
Player tracking top box
246 540
255
107
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441 540 540
Fig. I.9 Dimensions of the machine StreamLine Diplomat Series (in millimeter)
355
600
325 540
454
II.1 Inspection
(damages caused by transport)
II.2 Power up
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The minimum distance between two machines should be 20 cm to avoid possible damage when
opening the main door. The minimum distance to a possible back wall or the like should be 10 cm.
The drilling jig (see fig. II.1) has to be used in case the machine is to be installed on a table provided
by the customer (i.e. if the machine has been delivered without base).
NOTE
The width and depth of the drilling jig correspond to that of the respective cabinet.
Take the back cabinet edge as reference edge (i.e. the back edge of the drilling jug corresponds to
the back cabinet edge).
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See the drilling scheme (fig. II.2) for the necessary drillings of the respective machine type.
See the ID-plate (page 2, fig. 0.1) for the machine (cabinet) type.
For pilot drilling use two twist drills (Ø10 mm and Ø5 mm).
After the required drillings have been made by means of the drilling jig, continue with re-drilling
using a cylinder saw Ø 60 mm.
540
507.5
502.7
464.2
353.2
152.7
91.7
37.7
32.5
35.3
mains
D=10 D=5 supply D=10
176.4
cabinet depth- 264
cash
D=5 box D=5
optional
D=10 D=10
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Fig. II.1 Drilling scheme (all measurements in millimeter)
II.3 - Power up
1.) Before start check the line voltage. The machine has been designed to
sustain 230 V +/- 10%, 50 Hz or 110 V +/- 10%, 60 Hz. Make sure that the
line voltage corresponds to the voltage indicated on the machine.
2.) As all machines of the »Classic StreamLine Series« are equipped with an earthing
connection, it should be ensured that the mains supply is also equipped with
an earthing connection.
3.) Plug in the mains plug correctly.
4.) Open the machine door.
5.) If the machine is equipped with a coin comparitor, place the reference coin
in there.
6.) Refill the hopper and enter the amount of refill in the audit system.
See chapter IV.4 - Hopper refill.
7.) Turn the mains switch to the ON position (switching unit).
8.) Close the machine door.
9.) After a short self test the machine is ready for operation.
10.) Credits can be added and a new game can be started.
Because the attendee responsible for usual maintenance has to open the machine, he has to get
informed about the following safety precautions.
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
ATTENTION
Only disconnecting the power line from the outlet achieves a powerless machine!
For machines with uninterruptible power supply (UPS) you have to switch it off, too!
Unplugging the machine with wet hands can result in a risk of electric shock.
If there are unusual smells or sounds coming from the machine, unplug the unit from the
AC outlet immediately and for machines with an UPS power it off, too.
45M622N2UK-03
Do not push any objects through cabinet ventilation slots as they may touch dangerous voltage
points or cause short circuits that could result in a risk of fire or electric shock.
Never spill liquid of any kind (coffee, wine, etc.) on the machine.
In case of an accident, this may result in a risk of fire or electric shock.
Unplug the unit and have it checked by a qualified service personnel.
Do not load anything onto the power cord and do not bruise or stretch any wires.
Damaged wires can result in a risk of fire or short circuit.
Keep the wires away from where people will walk on them or stumble and be injured.
ATTENTION
Environment
Openings on top, sides and in the bottom of the cabinet are provided for ventilation.
To ensure proper operation and to prevent overheating, these openings should not be blocked or
covered. To allow hot air to escape make sure that there is a minimum space of 10 cm between the
machine and a wall or alike.
If the machine becomes too hot, it might cause a fire hazard.
45M622N2UK-03
MISCELLANEOUS
Influence of magnetic fields
Do not install machines with CRT-monitors close to strong magnetic fields like loudspeakers
or fluorescent lamps.
Those equipments could bias the monitor, or unusual noises could be heard.
Do not hit or scratch the surface. High pressure or sharp objects could cause irreparable damages.
To clean the surface use some absorbent cotton or soft cloth and a windowcleaner.
If the display accidentally breaks and the liquid cristal material leaks, it should be kept away
from the eyes or mouth.
In case of contact with hands, legs or clothes, it must be washed away thoroughly with soap.
NOTE
If you follow these instructions closely and the machine is maintained and handled in a proper way,
it complies with the usual safety standards.
The manufacturer warns explicitly against predictable, unconventional use of the machine as well as
predictable malpractice. Do not bypass the built-in safety precautions in the machine!
Arbitrary alterations and changes of the machine are prohibited for safety reasons.
For security reasons any changes and exchanges of defective parts have to be accomplished with
originally or manufacturer-registered parts.
The manufacturer calls attention to the fact that spare parts that were not delivered by the
Austrian Gaming Industries are neither tested nor approved by AGI.
The installation and/or use of such parts might negatively affect the machine’s performance.
The manufacturer cannot be held responsible for errors that result from such parts.
ATTENTION
The following service instructions are for use by qualified or trained personnel only.
The owner of the machine has to assure that only qualified or trained personnel perform
45M622N2UK-03
services.
To avoid personal injury or damage to the equipment, do not perform any servicing other
than such contained in this manual.
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45M622N2UK-03
ATTENTION
Each power up is followed by a short self test. Then the machine is ready for operation.
If this is not the case, check the machine for the following possible error sources:
The secondary fuse (T5A) of the 12 V line voltage is located on the front of the main power supply.
This voltage has been assigned a red light diode which will only burn if the protection is intact and
voltage is present (fig. III.1).
Such voltage indications facilitate servicing and are an initial source of information.
However, more details regarding (a) defective line voltage(s) can only be given by measurements
with suitable devices.
If the error cannot be handled, see part V.1 - Main power supply, for further information.
45M622N2UK-03
Fig. III.1 Fuses and light diode on the main power supply
ATTENTION
Usually errors in the electronics can only be handled by an expert.
The exchange of parts is the quickest way to perform a repair if this is eventually necessary.
If no spare parts are at hand, make use of our technical support and send us the defective
electronic part together with a short error description.
If this test has been successful, the machine switches automatically to the ready-for-play status.
The error management engages each time a malfunction and/or manipulation is detected.
If the machine detects an errror, the corresponding code is shown on the screen. See fig. III.3.
4.) Usually the machine should now be ready for operation again.
ATTENTION
If the error cannot be cleared this way, see part IV - Game and software.
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Fig. III.2 Error display
IV.2 Remote
IV.3 Handpay
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If an error occurs, the machine will interrupt the current game and switch automatically
to failure mode:
3.) The error message together with a short error description is shown in the
middle of the screen. Below the procedure how to clear the error is explained .
3.) Release the attendant key (the machine switches back to the game mode,
already existing credits remain except if a RAM - clear has been performed!).
If more errors occur, activate the attendant keyswitch until all errors have been cleared.
If an error cannot be cleared this way, follow the instructions of the error code table.
45M622N2UK-03
E 99 9: Internal Error
Reason: Requested Object not free
Position: CA/5/1324, NU/3/145
Copy the error and inform the technical support (Tel. +43 2252 606-300) about it.
Other errors:
E 21 2: Coin Jam
INFORMATION
ATTENTION
ATTENTION
If any hardware components like stackerbox, hopper or coin acceptor are missing,
no startup of the machine is possible.
Before the startup screen, an error message appears on the screen.
Quitting this error can force restart of the machine but new appearing of this error message
(depends on software version and missing components).
DEBUGGING
Switch off the machine and replace the missing hardware component.
Now after restarting the machine the error can be cleared by turning the attendant switch.
For further information see the following error handling table!
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27 10 - Bill rejected
27 11 - Bill excessively rejected
34 3 - Hopper full
50 2 - Realtime clock modified
50 3 - Periodic memory cleared
50 4 - System shutdown
50 5 - System power up
50 6 - System restart
61 1 - RAM error recovered
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Error messages of the display
21 0 - Diverter error
21 1 - Coin optics failure
21 2 - Coin in jam
21 3 - Coin acceptor wrong pulse
21 4 - Coin acceptor disconnected
21 5 - Coin yo yo (coin reverse)
21 6 - Top diverter optics disconnected
21 7 - Bottom diverter optics disconnected
27 3 - Jam in stacker
27 4 - Bill acceptor disconnected
27 5 - No stacker box
27 6 - Bill acceptor cheated
27 7 - Bill acceptor failure
27 8 - Stacker full
33 0 - Printer is disconnected
33 1 - Printer is not ready
33 2 - Ticket low
33 3 - No ticket
33 4 - Paper jam
33 5 - Error during printing
61 - RAM error
62 0 - ROM CRC error
65 0 - Bad EEPROM
65 1 - EEPROM CRC check failed
65 2 - EEPROM configuration mismatch
65 3 - EEPROM structure mismatch
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65 4 - EEPROM changed
68 0 - Program ROM changed
69 0 - Blackbox inoperable
69 1 - Blackbox CRC check failed
80 0 - Touchscreen missing
80 1 - Touchscreen invalid response
80 2 - Touchscreen invalid checksum
80 3 - Touchscreen controller error
99 9 - Internal error
Handling:
Turn/release the attendant key.
If the error cannot be cleared, check the connectors and the cables of the door log.
If the error cannot be cleared, the door log has to be exchanged.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, the ROM (door log program) has to be exchanged.
Handling:
Turn/release the attendant key.
The RAM battery has to be exchanged as soon as possible.
If the machine has been switched off, it may lose data or receive wrong data.
ED 1 - Dongle manipulation
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Handling:
Perform a RAM - clear.
If the error cannot be cleared, the game selector has to be exchanged.
ED 2 - Dongle missing
Handling:
If the error cannot be cleared, ensure that the game selector is properly seated.
Handling:
Perform a RAM - clear.
If the error cannot be cleared, the game selector has to be exchanged.
Handling:
Perform a RAM - clear.
If the error cannot be cleared, the game selector has to be exchanged.
Handling:
Perform a RAM - clear.
If the error cannot be cleared, the game selector has to be exchanged.
Handling:
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Perform a RAM - clear.
If the error cannot be cleared, the wrong game selector has to be exchanged.
ED 9 - Dongle timeout
Handling:
Perform a RAM - clear. If the error cannot be cleared, the game selector is manipulated
and has to be exchanged.
Handling:
Turn/release the attendant key. If the error cannot be cleared, the connectors of
the jackpot controller have to be checked.
Handling:
Occurs after a RAM - clear.
The basic settings must be made (see Machine > Inital Setup).
Handling:
Occurs after a RAM - clear.
The basic settings must be set (see > Game Setup).
E7 1 - Meters disconnected
Handling:
Connect the meters.
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check the connectors of the meters. Pay attention to any signs of manipulation attempts.
Power up and close the door. If the error cannot be cleared, the meters have to be
exchanged.
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Handling:
The Coolfire mainboard has to be changed.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, check the connectors and the cables of the display.
If the error cannot be cleared, the display has to be exchanged.
Handling:
Check whether the reel has worked itself loose from the axis or if the sensor on the
PCB »Reel lightbarrier« (P366) is dirty (see Part V.17 - Preventative maintenance).
Release the attendant key and close the door. If the error cannot be cleared,
the defective reel has to be exchanged. To exchange the reel module see page 181.
Handling:
Check whether the reel has worked itself loose from the axis or if the sensor on the
PCB »Reel lightbarrier« (P366) is dirty (see Part V.17 - Preventative maintenance).
Release the attendant key and close the door. If the error cannot be cleared,
the defective reel has to be exchanged. To exchange the reel module see page 181.
Handling:
Open the main door and turn the attendant key.
Check whether the sensors are dirty or defective (see Part V.17 - Preventative maintenance).
Release the attendant key and close the door. If the error cannot be cleared,
the defective reel has to be exchanged. To exchange the reel module see page 181.
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Handling:
Open the main door and turn athe attendant key.
Check whether the sensors on the PCB »Reel lightbarrier« (P366) are dirty or defective
(see Part V.17 - Preventative maintenance).
Release the attendant key and close the door. If the error cannot be cleared,
the defective reel has to be exchanged. To exchange the reel module see page 181.
Handling:
Open the main door and turn the attendant key.
Release the attendant key and close the door.
If the error cannot be cleared, the reel may be damaged, has loosened from the motor axis or
is touching it (see chapter V.17 - Preventative maintenance).
Handling:
Open the main door and turn the attendant key.
Release the attendant key and close the door.
If the error cannot be cleared, the respective reel module and/or the LED / lamp controller
board have to be exchanged.
See page 181 - Exchange of the reel module.
Handling:
Turn/release the attendant key.
Handling:
Open the main door and turn the attendant key.
Force RAM - clear (see page 103 - RAM - clear).
If the error cannot be cleared, the reel software has to be exchanged.
The reel-software is placed on the reel interface (see page 182).
Handling:
Turn/release the attendant key.
Handling:
Open the main door and turn the attendant key.
Change the reel software on the reel interface. If the error cannot be cleared, the reel inter-
face has to be exchanged. Release the attendant key and close the door.
To exchange the reel interface, see part V15.5.
Handling:
Turn/release the attendant key.
If the error cannot be cleared the connectors of the light wheel should be checked
or the light wheel board may need to be exchanged.
Handling:
Turn/release the attendant key.
If the error cannot be cleared the connectors of the light wheel should be checked.
Handling:
Turn/release the attendant key.
If the error cannot be cleared the lightwheel software must be changed.
Handling:
Turn/release the attendant key.
The RAM battery has to be exchanged as soon as possible.
If the machine has been switched off it may lose data or receive wrong data.
Handling:
Turn/release the attendant key.
If the error cannot be cleared the interface ROM of the light wheel or the light
wheel board needs to be changed.
Handling:
Turn/release the attendant key.
If the error cannot be cleared check the connectors and the cables of the lightwheel
and/or change the lightwheel interface.
Handling:
Turn/release the attendant key.
The RAM battery has to be exchanged as soon as possible.
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If the machine has been switched off it may lose data or receive wrong data.
Handling:
Turn the attendant key and check the time set. If necessary adjust it.
The RAM battery may be empty.
If the error cannot be cleared, the main board has to be exchanged.
Handling:
Turn the attendant key and check the time set. If necessary adjust it.
The RAM battery may be empty.
If the error cannot be cleared, the main board has to be exchanged.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, the main board has to be exchanged.
Turn the attendant key and open the door. Set current date and time in the real-time-clock.
See chapter Game & Software > Calibration > Clock setup.
Close the door and release the attendant key.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check the coin acceptor and the coin channel optics for dirt or damage.
Furthermore check the connectors and the cables of the coin optics and coin acceptor.
The three light barriers have to be placed in the centre of the borings, the optical line
between transmitter and receiver must not be blocked.
Power up and close the door.
If the error cannot be cleared, the coin acceptor or the light barriers have to be exchanged.
21 0 - Diverter error
21 2 - Coin in jam
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Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
The light barrier of the coin channel was blocked too long or a coin is stuck.
Remove coins stuck and check the connectors and cables of the light barrier.
Power up and close the door.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check the coin acceptor for any signs of manipulation attempts.
Check the connectors and the cables of the coin acceptor systematically.
Power up and close the door.
If the error cannot be cleared, the coin acceptor has to be exchanged.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check the connectors and the cables of the coin acceptor systematically.
Power up and close the door.
If the error cannot be cleared, the coin acceptor has to be exchanged.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check the coin acceptor for any signs of manipulation attempts. Furthermore, please check
if a reference coin is placed in the coin comparitor.
Check the connectors and cables of the coin acceptor systematically.
Power up and close the door.
If the error cannot be cleared, the coin acceptor has to be exchanged.
Also, the sensors may be defective, or may need to be re-adjusted.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check the connectors and cables of the top coin optics.
Power up and close the door.
If the error cannot be cleared, the top coin optics have to be exchanged.
Handling:
Turn/release the attendant key.
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If the error cannot be cleared, open the machine door and power down the machine.
Check the connectors and the cables of the bottom coin optics.
Power up and close the door.
If the error cannot be cleared, the bottom coin optics have to be exchanged.
Handling:
Turn/release the attendant key. The bill will be rejected.
Handling:
Turn/release the attendant key.
The bill is registered and transported into the stacker.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Try to remove the stuck bill.
Power up and close the door.
If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of
the game without bill acceptor. To do so, deactivate all bill acceptor channels in the
Machine Setup > Bills/coins settings.
Consequently the bill acceptor has to be exchanged.
27 3 - Jam in stacker
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Try to remove the stuck bill. Power up and close the door.
If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of
the game without bill acceptor. To do so, deactivate all bill acceptor channels in the
Machine Setup > Bills/coins settings.
Consequently the bill acceptor has to be exchanged.
CAUTION
The stacker may contain a large amount of bills and the error clearing should be carried out
in a secure area.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check the connectors and the cables of the bill acceptor.
Make sure that the bill acceptor has been put in place properly.
Power up and close the door.
If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the
game without bill acceptor. To do so, deactivate all bill acceptor channels in the
45M622N2UK-03
27 5 - No stacker box
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check if the stacker box is fixed correctly in its mounting.
Furthermore check the connectors and the cables of the bill acceptor.
Power up and close the door.
If the error cannot be cleared, the bill acceptor may be disabled to continue the operation
of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the
Machine Setup > Bills/coins settings.
Consequently the bill acceptor has to be exchanged.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check if the bill acceptor is dirty or damaged and if the connectors and cables are put
in place properly. If necessary, clean the bill acceptor. Power up and close the door.
Check the bill acceptor for any manipulation.
If the error cannot be cleared, the bill acceptor may be disabled to continue the operation
of the game without bill acceptor. To do so deactivate all bill acceptor channels in the
Machine Setup > Bills/coins settings.
Consequently the bill acceptor has to be exchanged.
© 2004 Novomatic AG page 49
G A M E A N D S O F T WA R E
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check if the cables of the bill acceptor and the stacker are connected properly.
Power up and close the door.
If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of
the game without bill acceptor. To do so, deactivate all bill acceptor channels in the
Machine Setup > Bills/coins settings.
Consequently the bill acceptor has to be exchanged.
27 8 - Stacker full
Handling:
The stacker is full.
Open the door in door system, open the stacker door and take out the stacker.
Remove the bills, put the stacker in its mounting, close the stacker door and close
the door-in-door system. Turn/release the attendant key.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the door.
45M622N2UK-03
Check if a coin or dirt is stuck in the light barrier of the hopper and remove it if necessary.
Close the door.
If the error cannot be cleared, the hopper has to be exchanged.
Handling:
Refill the hopper.
Turn the attendant key (to get directly to the hopper refill menu), then release the key again.
33 0 - Printer disconnected
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Check the connectors and the cables of the printer.
Make sure that the printer has been put in place properly.
Power up and close the door.
If the error cannot be cleared, the printer may be disabled in the machine setup to continue
the operation of the game without printer.
Consequently, the bill acceptor has to be exchanged.
Handling:
The printer is deactivated.
To use the printer activate it in the Machine Setup > Printer settings.
33 2 - Tickets low
Handling:
Turn/release the attendant key.
Check the fill level of the printer. The printer should be refilled as soon as possible.
33 3 - No tickets
Handling:
Turn/release the attendant key.
Check the fill level of the printer. The tickets from the box should put in the printer properly.
33 4 - Paper jam
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the machine door and power down the machine.
Try to remove the stuck paper in the printer. Power up and close the door.
If the error cannot be cleared, the printer may be disabled to continue the operation of the
game without printer. To do so, deactivate the printer in the machine setup.
Consequently the printer has to be exchanged.
Handling:
Turn/release the attendant key.
45M622N2UK-03
If the error cannot be cleared, open the machine door and power down the machine.
Check the connectors and the cables of the printer. Make sure that the printer has been put in
place properly. The tickets from the box should put in the printer properly. If the error cannot
be cleared, the printer may be disabled to continue the operation of the game without printer.
To do so deactivate the printer in the Machine Setup.
Consequently the printer has to be exchanged.
34 0 - Hopper disconnected
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the door.
Check if the hopper is installed and if both light diodes are illuminated.
If the light diodes of the hopper are not illuminated, check if the hopper is pushed all the way
in. Check systematically the connectors and the cables of the hopper.
Power up and close the door.
If the error cannot be cleared, the hopper has to be exchanged.
34 1 - Hopper tilt
Handling:
Turn/release the attendant key.
If the error cannot be cleared, open the door.
Check if a coin or dirt is stuck in the light barrier of the hopper and remove it if necessary.
Power up and close the door.
If the error cannot be cleared, the hopper has to be exchanged.
34 2 - Hopper low
Handling:
Turn/release the attendant key.
Check the fill level of the hopper.
The contact plates at the bottom of the hopper should be covered with coins.
The hopper should be refilled as soon as possible.
Check whether the hopper low level is activated in the software.
See Game & Software section > Machine > Hopper Settings.
Indicated on the screen with a special window and registered in the machine log file.
Perform a handpay.
Indicated on the screen with a special window and registered in the machine log file.
Perform a handpay.
Indicated on the screen with a special window and registered in the machine log file.
Perform a handpay.
45M622N2UK-03
Indicated on the screen with a special window and registered in the machine log file.
Perform a handpay.
35 3 - Jackpot won
Indicated on the screen with a special window and registered in the machine log file.
Perform a handpay.
Indicated on the screen with a special window and registered in the machine log file.
Perform a handpay.
35 5 - Cash button pressed
Indicated on the screen with a special window and registered in the machine log file.
Perform a handpay.
61 - RAM error
Handling:
A RAM - clear has to be performed (see page 103).
Accounting data can be viewed, but they may be wrong.
If the error cannot be cleared, the main board has to be exchanged.
Handling:
A RAM - clear has to be performed.
If the error cannot be cleared, the ROM (game program) has to be exchanged.
Handling:
Turn/release the attendant key.
Handling:
Close logic area, turn/release the attendant key.
Handling:
Close the drop box door.
Turn/release the attendant key.
If the error cannot be cleared, check if the drop box door is fixed correctly in its mounting.
In addition, check the connectors and the cables of the door switch.
Handling:
Close the stacker door.
Turn/release the attendant key.
If the error cannot be cleared, check if the stacker door is fixed correctly in its mounting.
Furthermore check the connectors and the cables of the micro switch.
45M622N2UK-03
Handling:
Turn/release the attendant key.
If the error cannot be cleared, the defective door sensor has to be exchanged
(see part V.13.5 - Exchange of the door sensors).
65 0 - Bad EEPROM
Handling:
Turn/release the attendant key.
If the error cannot be cleared, the EEPROM has to be exchanged.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, the EEPROM has to be exchanged.
Handling:
A RAM - clear has to be performed.
If the error cannot be cleared, the EEPROM and/or the program ROM have to be exchanged.
See pages 141f.
Handling:
A RAM - clear has to be performed.
If the error cannot be cleared, the EEPROM and/or the program ROM have to be exchanged.
See page 103 for a RAM - clear.
65 4 - EEPROM changed
Handling:
A RAM - clear has to be performed.
If the error cannot be cleared, the EEPROM and/or the program ROM have to be exchanged.
See page 103 for a RAM - clear.
Handling:
A RAM - clear has to be performed.
See page 103 for a RAM - clear.
69 0 - Blackbox inoperable
Handling:
Turn/release the attendant key.
If the error cannot be cleared, check Blackbox connection or change blackbox and/or the
EEPROM.
45M622N2UK-03
69 1 - Blackbox CRC check failed
Handling:
Turn/release the attendant key.
If the error cannot be cleared, change Blackbox and/or the EEPROM.
Handling:
Turn/release the attendant key.
If the error cannot be cleared, check the connectors and the cables of the 7 digit display.
Handling:
Turn/release the attendant key.
If the error cannot be cleared check the connectors and the cables of the 7 digit display.
Handling:
Turn/release the attendant key.
If the error cannot be cleared check the connectors and the cables of the 7 digit display.
80 0 - Touchscreen missing
Handling:
Turn/release the attendant key.
If the error cannot be cleared the connectors of the touchscreen should be checked.
Check the power supply of the touchscreen.
Exchange the touchscreen or the touchscreen controller.
80 1 - Touchscreen invalid response
Handling:
Turn/release the attendant key.
If the error cannot be cleared check the connectors and the cables of the touchscreen.
Exchange the touchscreen or the touchscreen controller.
Handling:
Turn/release the attendant key.
If the error cannot be cleared check the connectors and the cables of the touchscreen.
Exchange the touchscreen or the touchscreen controller.
Handling:
Turn/release the attendant key.
If the error cannot be cleared check the connectors and the cables of the touchscreen
45M622N2UK-03
99 9 - Internal error
Handling:
A RAM - clear has to be performed.
If the error cannot be cleared, note down the error message and inform
our Technical Support by phone number +43 2252 606-300.
CAUTION
In countries where the remote function is prohibited by law this function must not be enabled
and/or has been disabled by the producer.
The assignment of the active buttons (button 1 - button 5) in the respective game is shown in the
game complement.
45M622N2UK-03
2.) Press the active buttons or in case of machines with touchscreen touch
the respective fields to go to the ATTENDANT menu.
The remote function can be used only if it has been enabled in the
audit menu in machine > parameter settings.
See part IV.7 - Audit menu.
45M622N2UK-03
CAUTION
In countries where the handpay function is prohibited by law this function must not
be enabled and/or has been disabled by the producer.
The assignment of the active buttons (button 1 - button 5) in the respective game is shown in the
game complement.
1.) Activate the attendant keyswitch (the machine switches to the audit menu).
45M622N2UK-03
2.) Press the active buttons or in case of machines with touchscreen touch
the respective fields to go to the ATTENDANT menu.
4.) Press the respective buttons or in case with touchscreen touch the
respective field to handpay the current credit.
5.) The handpaid credit is registered automatically on the handpay meter.
6.) Release the attendant key.
7.) The machine switches back to the game play mode.
1.) Activate the attendant keyswitch (the machine switches to the audIt menu)
2.) Press the active buttons and in case of machines with touchscreen touch
the respective fields to go to the ATTENDANT menu.
45M622N2UK-03
4.) Open the machine door and refill the respective number of coins into the
hopper.
6.) Press the active buttons or in case of machines with touchscreen touch
the respective fields to enter the sum of the refilled amounts in steps of
10, 100 and 1000.
5.) The refilled amount is registered automatically. This amount must exactly
relate to the coins refilled, otherwise the accounting will be incorrect.
7.) Close the machine door.
8.) Release the attendant key.
45M622N2UK-03
CAUTION
In countries where the hopper dump function is prohibited by law this function must not be
enabled and/or has been disabled by the producer.
The assignment of the active buttons (button 1 - button 5) in the respective game is shown
in the game supplement.
1.) Activate the attendant keyswitch (the machine switches to the audit menu).
45M622N2UK-03
2.) Press the active buttons and in case of machines with touchscreen touch
the respective fields to go to the ATTENDANT menu.
Novomatic Standard
blue
The light is flashing until the first game has been finished.
45M622N2UK-03
Blue is flashing slowly:
blue
Bally France
green
yellow
A limit has been reached.
After the handpay has been finished the lamps stop flashing.
red
Error - the machine is not ready for play.
yellow
green
red
45M622N2UK-03
green
red
green
red
IV.7 - Audit-Menu
INFORMATION
The respective active buttons (illuminated) are located on the keyboard below the control panel
shown on the screen. See game supplement.
45M622N2UK-03
The respective value and registered credit of each payment transaction are indicated.
Current handpay: Handpay the desired credit amount using the respective button.
Cashable credit: Indicates the total amount of all cashable credit.
From coin: Proportion of the Cashable Credit entered in coins.
From bill: Proportion of the Cashable Credit entered in bills.
ATTENTION
For each cash transaction, the monetary value and the corresponding credit amount registered is indica-
ted. What kind of credit is deemed »Cashable« or »Non-cashable« may vary depending on the jurisdicti-
on.
Total Hopper level: Total value of all coins available in the hopper.
Periodic hopper level: Total value of all coins available in the hopper
for a certain period.
Hopper refill level: Indicates the hopper defined fill level.
Missing amount: Coins still missing for the hopper refill level set.
Hopper refill: Enter the amount filled in the hopper using
the respective buttons.
ATTENTION
The respective value and the respective registered credit of each payment transaction are indicated.
Only available if the door is open!
Total Hopper level: Total value of all coins available in the hopper.
Periodic Hopper level: Total value of all coins available in the hopper
for a certain period.
Hopper dump: Press the respective button to enter the
amount to dump the hopper.
INFORMATION
The respective value and the respective registered credit of each payment transaction are indicated.
45M622N2UK-03
ATTENTION
Total in: Total value of all coins, tokens, tickets and bills
inserted and credits added via the remote function.
Coins in: Total value of all coins inserted via the coin acceptor.
Token in: Total value of all tokens accepted.
Bill in: Total value of all bills accepted.
Remote in: Total value of all credits added via the remote function.
INFORMATION
The respective value and the respective registered credit of the payment transaction are indicated.
Total money to drop: Total value of all coins and bills that can be removed.
Coins to drop: Total value of all coins that can be removed from the drop box.
Tokens to drop: Total value of all tokens that can be removed from the token box.
Bills to drop: Total value of all bills that can be removed from the stacker.
Total hopper level: Total value of all coins available in the hopper.
Coins to hopper: Total value of all coins diverted into the hopper via the coin acceptor.
Coins out: Total value of all coins paid out via the hopper.
Hopper refill: Total value of all coins refilled directly into the hopper.
Hopper dump: Total value of all coins paid out via the hopper
with the feature hopper dump.
Total bet: Total value of all bets.
Total won: Total value of all wins.
Machine yield: Payout percentage.
Total games: Total number of all games played.
The respective value and the respective registered credit of each payment transaction are indicated.
45M622N2UK-03
Bill acceptor 1
Coin acceptor 1
Hopper 1
Periodic in: Total value of all coins, tickets, tokens and bills inserted
and credits added via the remote function for a certain period.
Coins in: Total value of all coins inserted via the coin acceptor for a certain period.
Token in: Total value of all tokens accepted for a certain period.
Bill in: Total value of all bills accepted for a certain period.
Remote in: Total value of all credits added via the remote function for a certain period.
Card in: Total value of all credits added via card for a certain period.
Ticket in: Total value of all credits inserted via ticket for a certain period.
Periodic out: Total value of all credits paid out for a certain period.
45M622N2UK-03
Coins out: Total value of all coins paid out via the hopper for a certain period.
Hand pay: Total value of all amounts paid out via the handpay
function for a certain period.
Card out: Total value of all credits added to ticket for a certain period.
Ticket out: Total value of all credits paid out via ticket for a certain period.
Periodic in-ouut: Difference between TOTAL IN and TOTAL OUT for a certain period.
The respective value and the respective registered credit of each payment transaction are indicated.
a certain period.
Coins out: Total value of all coins paid out via the hopper for a certain period.
Hopper refill: Total value of all coins refilled directly into thehopper for a certain period.
Hopper dump: Total value of all coins paid out via the hopper with the feature hopper
dump for a certain period.
Periodic bet: Total value of all bets placed for a certain period.
Periodic won: Total value of wins realized for a certain period.
Machine yield: Payout percentage for a certain period.
Periodic games: Total number of games played for a certain period.
The respective value and the respective registered credit of each payment transaction are indicated.
45M622N2UK-03
ACCOUNTING > PERIODIC ACCOUNTING PAGE 4/X
Bill acceptor 1
Coin acceptor 1
Hopper 1
45M622N2UK-03
This page is an exact copy of the mechanical meters.
The pin assignment of the meters is country-specific.
CAUTION
External progressive
jackpot at level 0: Indicates the current jackpot amount.
Current jackpo value: Indicates the current jackpot amount.
Recommended startup value: Benchmark for the jackpot amount.
Credits played since last hit: Value of credits played since last jackpot.
Last jackpot hit value: Amount of last jackpot hit.
Last jackpot hit time: Time of last jackpot hit.
Total jackpot hits: Total number of jackpots hit until now.
Total jackpot wins: Total amount of all jackpots hit.
45M622N2UK-03
Games since last close: Number of games played since last
closing of the meter connection area.
Power fail: Monitored status.
Last power fail: Time of last powering down.
Last power on: Time of last powering up.
Power fail count: Number of powering downs.
Games since last power fail:Number of games since last powering down.
Press the respective button or touch the respective field to clear the periodic RAM.
BLACKBOX (optional):
On this accounting page the machine data saved in the BLACKBOX are shown
(not in every country).
45M622N2UK-03
Game: Indicates name, version and date of the game/s.
Lamp test: All lamps are flashing steadily as long as this page is enabled.
Button test: The current status of the button (ON/OFF) is indicated.
Select the function VIDEO TEST to show the test chart on the screen.
In case of eventual distortions or a defective color reproduction the monitor can be readjusted
according to this test chart.
45M622N2UK-03
Press the respective button or touch the respective field to start the audio test.
Select the function TOUCH SCREEN TEST to test the calibration and functionality
of the touchscreen. Touch the screen at different places.
At every touch a white point ist enlightened on the screen.
Select the function HOPPER TEST to test the functionality of the hopper.
Follow the instructions shown on the screen.
Coins inserted are not registered.
The BILL ACCEPTOR TEST function can be used to check the functionality of the bill acceptor.
ATTENTION
If a bill is not detected, the reason may be that the insertion direction is not activated in
MACHINE -> BILL SETTINGS or the software is not programmed to accept the bill.
45M622N2UK-03
Select the function COIN DIVERTER TEST to test the functionality of the coin diverter.
Press the respective button or touch the respective field to switch the coin diverter ON or OFF.
Select the function PRINTER TEST to test the functionality of the ticket printer.
Press the respective button or touch the respective field for a test page.
Select the function TICKET TEST to test the functionality of the ticket printer.
Press the respective button or touch the respective field to print 0 credit ticket.
DIAGNOSTICS > REELSTRIP TEST PAGE 1/1
Select the function REELSTRIP TEST to test the calibration of the reel symbols.
Select the function REEL HARDWARE TEST to test the calibration of the reel hardware.
45M622N2UK-03
The paytable test can be used to check the correct payout of the machine.
Various winning situations can be simulated without prizes being paid out.
To start the Paytable test the machine door must be opened.
Then activate the test and leave the accounting.
Now a game situation can be set pressing the SERVICE button and the LINE buttons at the same time.
The amount of bet may be selected and the simulation can be started when the START button is pressed.
When the machine door is closed again, the machine will return to the original game situation.
IMPORTANT
When selecting the One-shot Progressive Jackpot Test, a real jackpot is triggered at the external jackpot
controller when the next game is started, provided that the respective winning combination was selected.
The jackpot must then be set again. After a game, this setting will be deactivated automatically.
Select the function NETWORKTEST to test the correct function of the selected network.
All errors including date and time when they have occurred are listed.
The error codes and error messages correspond to those of chapter IV.1.2.
In case of an overflow the respective oldest entries are overwritten.
All accepted bills including date and time of their insertion are listed.
In case of an overflow the respective oldest entries are overwritten.
All accepted card credits including date and time are listed.
In case of an overflow the respective oldest entries are overwritten.
45M622N2UK-03
Lists all external jackpots including date and time when they were hit.
If there is an overflow, the oldest entries will be overwritten.
Lists all printer events including date and time when they were hit.
If there is an overflow, the oldest entries will be overwritten.
Lists all ticket events including validation number, value, ticket number date and time
when they were hit.
If there is an overflow, the oldest entries will be overwritten.
Lists all ticket events including validation number, value, ticket number date and time
when they were hit.
If there is an overflow, the oldest entries will be overwritten.
Lists all doorlog events including date and time when they were hit.
If there is an overflow, the oldest entries will be overwritten.
45M622N2UK-03
GAMBLES: Number of times gambled.
GAMBLE IN: Amount of win which has been gambled.
GAMBLE OUT: Amount of win which has been paid out after gamble.
TOKENS IN: Total value of tokens inserted since last game.
COINS IN: Total value of coins inserted since last game.
BILLS IN: Total value of bills inserted since last game.
REMOTE IN: Total value of all credits added via the remote function
since last game.
DEBIT IN: Total value of credits inserted via card since last game.
PAID OUT: Total value of credits paid out via the hopper and the
handpay function since last game.
EVENTS: Lists the machine events which have occurred
during the last two games.
The game statistics depends on the selected game. If different bets (BET) are permitted in the
game the first page always shows the total statistics (BET - independent) and each BET
available is represented separately.
e.g.: Page 2 = BET 1, Page 3 = BET 2, etc.
INFORMATION
In comparison to the CREDIT LIMIT the CREDIT IN LIMIT must always be lower by AT LEAST
the value represented by the highest configured bill (coin, token).
This ensures that by insertion of a bill (coin, token) only the CREDIT IN LIMIT may be reached and
never the CREDIT LIMIT.
Credit in limit: If the limit has been reached, no more credits can
be added (coin acceptor and bill acceptor are blocked),
also the remote function is disabled.
0 = no Credit in limit.
Credit limit: Maximum credit value that may be reached in the game.
0 = no Credit limit.
Jackpot limit: Maximum amount of win paid out by the machine
(added to credit or paid out via the hopper).
0 = no jackpot limit.
All wins in excess are paid out via the handpay function.
Celebration limit: Available only in cashless card systems.
If this limit is reached (under jackpot limit) a handpay to
the cashless card have to be performed.
Double up limit: Maximum credit value that may be reached in the Double Up game.
0 = no Double Up limit.
45M622N2UK-03
Hopper payout limit: Maximum number of coins that can be paid out via the hopper,
if the CASH button is pressed or in case of wins.
All amounts in excess have to be paid out via the handpay function.
0 = no hopper limit
Ticket payout limit: Maximum amount that can be paid out via the ticket printer.
All amounts in excess have to be paid out via the handpay function.
0 = no ticket limit
Coins in limit: Indicates the number of coins that can be inserted
without a game played.
0 = no coin in limit
Minimum handpay: Minimum amount of win paid out via handpay.
Even handpay: Indicates the rounding factor for handpay.
0 = no rounding factor
Depending on the game configuration and the game some of the following functions listed below
may not be available!
45M622N2UK-03
Pay at credit limit: Determines the way the credit limit is handled.
0.. Win: Only the win is paid.
1.. Win + Credit: The win and the credit are paid.
Partial payout mode: Determines whether a partial payout can be made.
0.. No partial payout mode: Partial payouts cannot be made.
The entire amount must be handpaid.
1.. Partial payout mode: System allows partial payout.
The hopper pays coins until the hopper limit is reached,
the remaining amount must be handpaid.
Hopper remaining amount: Determines the way that amounts that cannot
be paid by the hopper are handled.
0.. to Credit: Remaining amounts remain on Credit.
1.. to Handpay: Remaining amounts must be handpaid.
Language: Setting of the language.
0 ... English
1 ... German
2 ... Spanish
3 ... French
4 ... Portuguese
5 ... Norwegian
6 ... Hungarian
Press the respective buttons or touch the respective fields to perform the desired settings.
According to the configuration the following items of the menu can be selected:
45M622N2UK-03
MACHINE > BILL/COIN ACCEPTOR SETUP PAGE 2/X
45M622N2UK-03
Displayed Jackpot: Indicates the amount as shown on the jackpot display.
Base Value: Indicates the amount at which the jackpot starts.
Current Value: Indicates the current amount of the jackpot.
Increment level: When this limit is reached the jackpot is hit.
Increment 1: Indicates the steps by which the jackpot is increased.
Increment 2: Indicates the steps by which the jackpot is
increased when it is close to the increment limit.
Maximum bet per row: Indicates the maximum bet per payline.
LA win limit: Indicates the defined LA win limit.
(LA = Legislation Authority)
Game win limit: Indicates the maximum win defined.
Alarm sound: Indicates when the alarm sound is activated.
Machine number: Indicates the configured machine number.
45M622N2UK-03
Follow the instructions shown on the screen to calibrate the touchscreen.
Program ROM
EEPROM
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V.5 - Hopper
45M622N2UK-03
V.6 - Screen
V.11 - Illumination
V.14 - Loudspeakers
V.15 - Reels
45M622N2UK-03
J
A Screen
B Touchscreen Controller
C Bill acceptor illumination
D Coin acceptor
K E Mechanical meters
F Illumination (fluorescent tubes)
A
G Door sensor - transmitter
L
H Doorswitch door in door system
B M
I Loudspeakers
N J Top light
O
C P K Printer
Q
D R L Service power socket
S
E T M Main switch with fuses
F
U N Coolfire backplane
G
O Volume control
H
I V P Coolfire motherboard
W Q Bill acceptor (WBA)
R Stacker door lock
S Hopper
T Door sensor - receiver
U Main power supply (behind WBA)
45M622N2UK-03
K K
Q Coolfire motherboard
E F G H
J
E F G H
J R Logic box door lock
I I
S Reels
T Screen
U Top light
Fig. V.2 Description of components (reels)
Block diagram:
backplane
modular power coin acceptor X door switch(BNP)
P 384
ST11 ST20
reel print coin channel X X2 1. Monitor
X2 (VGA)
ST32 ST18 / ST19
supply coin channel X
TFT X ST15
photo sensor maters
ST33 option: ST06 X1 loudspeaker
Connector P422 touchscreen X1
X3 X1 left/ right
hopper Data
Supply
bill acceptor
45M622N2UK-03
Fig. V.3 Block diagram
V.1.2 - Function
V.1.3 - Troubleshooting
45M622N2UK-03
V.1.2 - Function
Power supply of the following components:
45M622N2UK-03
Fig. V.4 Fuses and LED on the main power supply
V.1.3 - Troubleshooting
The power supply is primarily secured with T3A15 (inert) single-pole fuses.
The primary fuses are located on the front of the switch module (see fig. V.4).
The secondary fuse (T5A) of the 12 volt is located on the front of the main power supply.
This voltage has been assigned a red light diode which will only burn if the protection is intact
and voltage is present (see fig. V.1).
DC - connector
AC - connection
3
Fig. V.5 Exchange of the main power supply
Dismounting instructions for the main power supply (see fig. V.5):
45M622N2UK-03
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges before
changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) The main power supply is situated at eye level. Disconnect all plugs from the main power supply.
3.) Detach the mounting parts of the main power supply on the bottom side (see fig. V.5, point 3).
4.) Exchange the main power supply.
5.) Assemble the main power supply in reverse order.
2 4
Fig. V.6 Exchange of the main power supply Diplomat Streamline.
Dismounting instructions for the main power supply (see fig. V.6):
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges before
changing or maintaining inner parts.
45M622N2UK-03
1.) Open the door and disconnect the machine from the mains.
2.) Open the monitor retainer inside the cabinet by lifting and turning forward
of the frame (see fig.V.6 point 2)
The power supply is situated in the upper part of the cabinet.
3.) Disconnect all the plugs from the main power supply.
4.) Unscrew the fixing screw of the main power supply on the bottom side
(see fig.V.6 point 4).
5.) Exchange the main power supply.
6.) Assemble the main power supply in reverse order.
45M622N2UK-03
V.2.2 - Function
V.2.3 - Troubleshooting
45M622N2UK-03
V.2.2 - Function
Type: NFS - 110 / 7602P
24 V / DC for: Hopper
12 V / DC for: Hopper
COOLFIRE Backplane
V.2.3 - Troubleshooting
Check the connectors of the switching power supply.
45M622N2UK-03
V.2.4 - Pin assignment
AC - Connector DC - Connector
Switching power
supply
Cash tunnel
Fig. V.7 Exchange of the switching power supply Fig. V.8 Switching power supply
45M622N2UK-03
Dismounting instructions for the switching power supply (see fig. V.8):
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges before
changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Remove the hopper cover and take out the hopper in direction of the arrow.
3.) Release the fixing devices and the plugs of the bill acceptor
(do not forget the plug of the micro switch in the stacker cabinet!).
4.) Take out the bill acceptor in direction of the arrow (pay attention to the main cable!).
5.) Dismount the cash funnel.
6.) Disconnect all the connectors from the modular power supply unit
7.) Release the fixing devices of the modular power supply unit.
8.) Exchange the switching power supply.
9.) Assemble the switching power supply in reverse order.
45M622N2UK-03
V.3.2 - Function
V.3.3 - Troubleshooting
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V.3.2 - Function
Type: WBA - 21 - SS or compatible
The bill acceptor is programmed to accept the respective national currency.
V.3.3 - Troubleshooting
Check the bill acceptor whether it is fixed correctly in its mounting.
Check the connectors of the bill acceptor and the COOLFIRE backplane.
45M622N2UK-03
Fig. V.9 Exchange of the bill acceptor
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges before
changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Press down the lock bar of the bill acceptor and simultaneously take out
the bill acceptor in the forward direction.
3.) To remove the mouthpiece release both fixing screws and press the two bars
located on the upper side in the forward direction. Then exchange the bill acceptor.
4.) Assemble the bill acceptor in reverse order.
F
45M622N2UK-03
Description:
Description:
45M622N2UK-03
V.3.7 – Bills jammed in the bill acceptor
Fig. V.12 Bills jammed 1 Fig. V.13 Bills jammed 2 Fig. V.14 Bills jammed 3
Description:
Depending on the situation encountered jammed bills must be removed as shown in
figures V.12 to V.14.
Description:
1.) Release the connecting plugs from the WBA (e.g. by pulling out the acceptor unit).
4.) The emergency transport motor will first run forward approximately 2 seconds
and then briefly reverse.
5.) Now the reference paper KS-039 (EDP item number: 075626) can be inserted with the black
end in first. The WBA pulls the paper in automatically and moves it forwards and backwards
several times.
6.) The auto-adjustment is completed once the reference paper has been ejected and the transport
motor has come to a halt. After that, the acceptor requires approximately another 2-3 seconds to
write the data to the internal memory chip.
7.) Disconnect the acceptor unit from the power supply again and return the DIP-switches to their
original status, which will normally be all switches in OFF position.
45M622N2UK-03
V.4.2 - Function
V.4.3 - Troubleshooting
45M622N2UK-03
V.4.2 - Function
Type: CC-46 coin comparitor with reference coin or compatible.
The coin diverter below the coin comparitor sorts the coins into either hopper or drop box.
V.4.3 - Troubleshooting
1.) Open the door and disconnect the machine from the mains.
2.) Check if the coin acceptor is fixed correctly in its mounting.
3.) Check the connectors of the coin acceptor and of the COOLFIRE Backplane.
4.) Check if the coin diverter can be freely moved between its two positions.
45M622N2UK-03
02 nc nc
03 orange Tilt
04 blue Credit output
05
05 GND
nc nc
05
06 GND
yellow +12 V DC
07 violet enable
Dismounting instructions for the coin acceptor and coin optics board (see fig. V.18):
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges before
changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Press down the levers of the coin acceptor lock and take out the coin acceptor from its mounting.
Release the connectors.
3.) Unscrew the coin optics board and release the connectors (only if the board is defective).
4.) Exchange the coin acceptor (or the coin optics board).
5.) Assemble the coin acceptor and the coin optics board in reverse order.
45M622N2UK-03
V.5 - Hopper
V.5.2 - Function
V.5.3 - Troubleshooting
45M622N2UK-03
V.5.2 - Function
Type: Universal hopper MK IV or compatible
Storage of the coins inserted by means of a diverter control system and payout of the wins.
V.5.3 - Troubleshooting
Check if the hopper and the connectors are fixed correctly in their mounting.
Check if the hopper is pushed all the way in and if it is connected to the COOLFIRE Backplane.
In addition, check if a coin is stuck and if the hopper needs cleaning.
45M622N2UK-03
1.) Open the door and disconnect the machine from the mains.
2.) Remove the hopper cover.
3.) Take out the hopper in direction of the arrow.
4.) Exchange the hopper.
5.) Assemble the hopper in reverse order.
Pin Function
01 motor supply 0 V
02 Logic 0 Volt
03 Sensor output
04 IN 1
05
05 GND output
Security
05
06 GNDlevel sense output
High
5
1
07 Low level sense output
9 6
2 08 IN 2
10 7
3 09 Motor supply
11 8
4 10 Logic supply
12
11 RAW sensor output
12 IN 3
Fig. V.20 Plug scheme of the hopper (back)
45M622N2UK-03
V.5.7 – Hopper high level
Two contact plates are located at the top inside the hopper. When the high level of the hopper is reached,
i.e. the two contact plates are touched, another 100 coins are diverted to the hopper.
All coins inserted afterwards are diverted to the drop box by means of the coin diverter system.
See MACHINE > LIMIT Settings (HOPPER FULL).
V.6 - Screen
V.6.1.2 - Function
Type: Tatung 17 inch TFT or compatible.
The screen shows the game play, the error messages and the audit system.
V.6.1.3 - Troubleshooting
Check if the screen and the connectors of the cables are fixed correctly in their mounting.
45M622N2UK-03
Fig. V.23 Monitor retainer version A Fig. V.24 Backside view monitor retainer with monitors
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
CAUTION
45M622N2UK-03
1.) Open the cabinet door and disconnect the machine from the mains.
2.) Open the monitor retainer by hoisting the frame on the underside and lifting it out of the fixaton
(see fig.V.25).
3.) Open the monitor retainer by turning it and disconnect the connectors of the monitor.
4.) Take the damaged TFT-monitor out of its retainer after you have loosened the fixing screws
(situated on each side of the monitor retainer).
1.) Fit it the monitor from the front side and loosely fasten the fixing screws.
2.) You can now exactly adjust the monitor (see adjustment of the monitor).
3.) Re-connect the monitor to the device.
4.) Power up the machine and close the door.
At the bottom of the monitor, on the left-hand side at the monitor mounting a PCB is attached for the
adjustment of brightness, contrast and geometry of the picture.
MODE accepts the changed option and the next option to be changed can be selected
using the Up/Down function.
If no operation on the board is performed for the period of 20 seconds,
the menu will automatically shut down.
SEL If this function is used when the menu has not been called up, it degausses
the monitor.
45M622N2UK-03
V.6.2 - Masterslot Series
V.6.2.1 - Position in the machine
V.6.2.2 - Function
V.6.2.3 - Troubleshooting
Check if the screen and the connectors of the cables are fixed correctly in their mounting.
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Release the screws (see fig. V.27 Screws).
3.) Take out the screen.
4.) Release the connectors of the screen.
CAUTION
Do not touch the circuit board!
High voltage!
1.) Take the screen unit and fix it, as done during its dismounting.
2.) Adjust the screen by regarding on the front side of the main door.
3.) Re-connect the monitor to the device.
4.) Power up the machine and close the door.
45M622N2UK-03
V.7.2 - Function
V.7.3 - Troubleshooting
45M622N2UK-03
V.7.5 - DIP-switches
V.7.2 - Function
Game control and drive of the components.
The COOLFIRE motherboard is the main board of the machine. The security switch lock is located on the
front side of the COOLFIRE motherboard, between the two grips, and is responsible for the storing of the
accounting data. It is strictly prohibited to use a bridge connector for this switch
(this might result in data loss!).
Caution:
When pushing in the COOLFIRE motherboard be sure that the connectors lock in correctly into the
COOLFIRE backplane.
V.7.3 - Troubleshooting
If any defects of the COOLFIRE motherboard (main board) cannot be repaired, the board has to be
exchanged.
45M622N2UK-03
Dismounting instructions for the main electronic unit (see fig. V.28):
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching the ground strap inside the machine to neutralize electric charges before
changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Remove the hopper cover.
3.) Open the security switch lock.
4.) Take both grips of the COOLFIRE motherboard and pull strongly to take it out.
5.) Assemble the main electronic unit in reverse order.
V.7.5 – DIP-switches
45M622N2UK-03
3
Fig. V.30 Position Game Selector (1), Game software (2), EEPROM (3)
1.) Take out the main electronic unit (see page 139).
2.) Remove the existing game selector from the motherboard by pulling it
straight up.
3.) Plug in new game selector.
4.) Install the main electronic unit back in again (see page 142).
1.) Take out the main electronic unit (see page 139).
45M622N2UK-03
2.) Remove the existing game software (see fig. V.32).
3.) Insert new game software (see Installation).
4.) Install the main electronic unit back in again (see page 142).
Removal
2 2
1 1
Installation
Step 1: Insert the new software module in the plug-in socket at a slight
angle (the software module can be inserted only in one position!).
Step 2: Tilt the software module to the front side of the motherboard until
the two holding clips click into place.
1.) Take out the main electronic unit (See page 140).
2.) Remove the existing EEPROM by pulling it straight up.
3.) Insert new EEPROM.
ATTENTION
Note the insertion direction (see fig. V.33).
4.) Install the main electronic unit back in again (see page 140).
Installation:
When installing the EEPROM ensure that the notch on the EEPROM and the notch
on the socket both show in the same direction.
45M622N2UK-03
ATTENTION
After the components have been changed, a RAM - clear may be necessary.
See RAM - clear (see page 103).
45M622N2UK-03
V.8.2 - Function
V.8.6 - Troubleshooting
V.8.2 - Function
The COOLFIRE backplane is responsible for all input and output signals of the main electronic unit.
X1
X 31
45M622N2UK-03
X 7 X 13 X 6 X 15 X 22
X 16
X 24
X 4 X 27
X 10 X 11 X 33 X 30 X 12 X 32 X 9 X 2 X 17 X 8X 5 X 14 X 3 X 19 X 18 X 28 X 20
Fig. V.34 Pin assignment COOLFIRE Backplane
08 NRI-GND
09 Channel 6
10 Channel 4
11 Channel 5
12 Channel 2
13 Channel 1
14 nc
15 NRI Not Enable
16 +12 V
45M622N2UK-03
04 -12 V
05 NTXD
06 NRTS
07 NRXD
08 NCTS
45M622N2UK-03
16pin MOLEX receptacle Mini Fit
06 GND
07 VEND2
08 GND
09 VEND3
10 GND
11 BUSY
12 GND
13 ABN
14 GND
15 +5 V
16 INH
17 +5 V
18 N ACK
19 +5 V
20 N REJ
21 DATA VALID
22 GND
23 STK FULL
24 GND
25 nc
26 nc
45M622N2UK-03
05 D-RTS
06 nc
07 D-RX
08 nc
09 nc
10 D-RI
45M622N2UK-03
06a white/black keyswitch 2 (AUDIT)
06c red/blue PLAY 5 LINES Lampe
07a brown/black keyswitch 1 (Attendant)
07c grey/black BET 2 PER LINE lamp
08a pink/blue door sensor receiver
08c grey PLAY 3 LINES lamp
09a green/black doorswitch (door in door)
09c grey/violet BET 1 PER LINE lamp
10a pink doorswitch (bill acceptor)
10c white/blue PLAY 1 LINE lamp
11a orange/black GND
11c yellow +12 V DC for top light
12a orange/black GND
12c yellow +12 V DC for lever unit
13a blue/black door switch (drop box)
13c brown/blue SERVICE lamp
14a orange/brown SERVICE button
14c pink/brown COLLECT lamp
15a grey/green COLLECT button
15c yellow/violet PLAY 9 LINES lamp
16a blue/violet PLAY 9 LINES button
16c pink/grey door switch (transmitter)
17a white/yellow AUTO START button
17c white/red anable lever unit
V.8.6 - Troubleshooting
If any defects occur, check whether all connectors are fixed correctly on the COOLFIRE backplane.
45M622N2UK-03
5
Fig. V.35 Exchange of the COOLFIRE Backplane
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Dismount the COOLFIRE motherboard (see fig. V.28).
3.) Remove the hopper cover and take out the hopper (see part V.5).
4.) Release all connectors of the COOLFIRE backplane and loosen the fixing screws.
5.) Unscrew the COOLFIRE backplane and take it out.
6.) Assemble the COOLFIRE backplane in reverse order.
V.9.2 - Function
V.9.2 - Function
Bill acceptor illumination: bill acceptor ready / out of order (fig. V.36).
illumination board
45M622N2UK-03
Fig. V.37 Exchange of the bill acceptor illumination
Dismounting instructions for the bill acceptor illumination (see fig. V.37):
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Turn the lamp base of the defective lamp 90° and take it out.
3.) Exchange the lamp (T5 12 V / 1,2 W).
4.) Replace the lamp and turn it 90°.
5.) Power up the machine and close the door.
45M622N2UK-03
V.10.2 - Function
V.10.2 - Function
The top light indicates the different status of operation (jackpot, error, service ....).
45M622N2UK-03
Fig. V.38 Fixing of the glass frame Fig. V.39 Fixing screws
Dismounting instructions for the top light (see fig. V.38 and V.39):
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Take the glass frame at the bottom and pull it out in the forward direction to remove
the frame in the upward direction.
3.) Release the fixing screws of the connectors of the top light and exchange
the top light (see fig. V.40 fixing screws).
Fig. V.40 Opening the glass frame Fig. V.41 Fixing screws
Dismounting instructions for the top light (see fig. V.40 and V.41):
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
45M622N2UK-03
45M622N2UK-03
V.11.2 - Function
V.11.2 – Function
Type: fluorescent tube F15 W/133 (cool white)
for use within the glass frame or door-in-door illumination
Starter S2 4-22 W for 220-240 V or FS-2x for 110 V main power
Fig. V.42 Exchange of the illumination system Fig. V.43 Fixing of the glass frame
45M622N2UK-03
Dismounting instructions for the illumination system
(see illustr. V.44 and V.45):
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Take the glass frame at the bottom pulling in the forward direction,
then lift and take it off the frame in the upward direction.
3.) Turn the defective fluorescent tube 90°, take it out of its base and exchange it.
4.) Assemble the illumination system in reverse order.
Masterslot Series:
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Open the glass frame.
45M622N2UK-03
3.) Turn the defective fluorescent tube 90°, take it out of its base and exchange it.
4.) Assemble the illumination system in reverse order.
Dismounting instructions for the door in door illumination system (see fig. V.47):
1.) Open the door and disconnect the machine from the mains.
2.) Open the door in door system.
3.) Release the fixing screw of the lamp cover and swing the cover open.
4.) Turn the defective fluorescent tube 90°, take it out of its base and exchange it.
5.) Assemble the illumination system in reverse order.
45M622N2UK-03
Fig. V.46 Position of the light bars Fig. V.47 Exchange of the LEDs
Note:
The four LEDs are switched in-line.
If one of the LEDs is defective, none of the LEDs shines.
In this case, you can measure each LED with a standard diode-tester or
you exchange each LED and check if the light bars are working properly afterwards.
You can use both, 3 mm as well as 5 mm exchange-LEDs.
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Pull the LED - socket out of the transparent tube with caution.
3.) Pay attention to the correct polarity (cabinet flattening) and the correct color of the LED.
4.) Pull the LED out of its socket and messen the correct function. If the LED is defective,
shorten the connectors of the new LED to 10 mm and put them with the correct polarity
into the socket (see Fig. V.46).
5.) Re-mount the LED - socket back into the tube.
4.) Power up the machine and close the cabinet door.
V.12.2 - Function
V.12.3 - Troubleshooting
45M622N2UK-03
V.12.2 - Function
Mechanical meters for: BET, WIN, REMOTE, HANDPAY, BILLS, DROP, GAMES.
Colorado Standard:
45M622N2UK-03
COIN IN COIN OUT DROP JACKPOT
COIN IN: Total value of all coins and bills played and all credits won and played.
COIN OUT: Total value of all credits won and played plus all credits paid by the hopper.
DROP: Total value in credits of all coins in the cashbox and all bills .
JACKPOT: Total value of all jackpot wins handpaid (Win Limit).
HANDPAY: Total value of all credits handpaid (Handpay, Hopper Limit, Credit Limit).
GAMES: Total number of all games played.
BILLS: Total value in credits of all bills inserted.
V.12.3 - Troubleshooting
Check the connectors of the meter unit.
ATTENTION
If an error message is triggered by a malfunction or
non-activation of individual meters the device must be removed from operation
and the meters circuit board must be exchanged.
45M622N2UK-03
Dismounting instructions for the meters (see fig. V.48):
1.) Open the door and disconnect the machine from the mains.
2.) Unscrew the sheet metal cover.
3.) Disconnect the main plug of the meters.
4.) Unscrew the meter unit and exchange it.
V.13.2 - Function
V.13.3 - Troubleshooting
45M622N2UK-03
V.13.2 - Function
Monitors the openings and closings of the main door.
V.13.3 - Troubleshooting
Check the connectors and the optics for any damages.
45M622N2UK-03
Pin Farbe Funktion
01 rot +5 V DC
02 rosa/grau data line doorswitch
03 nc nc
04 nc nc
receiver
transmitter
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges before
changing or maintaining inner parts.
1.) Open the door and disconnect the machine from the mains.
2.) Release the hexagon screws and the connectors and exchange the defective board.
3.) If the receiver has to be exchanged, remove the bill acceptor from its mounting.
See page 112 Exchange of the main power supply.
45M622N2UK-03
V.14 - Loudspeakers
V.14.3 - Troubleshooting
45M622N2UK-03
Fig. V.50 Volume control in the bottom of the door (left) and in the middle of the door(right)
45M622N2UK-03
Fig. V.51 Volume control
V.14.3 - Troubleshooting
Check the connectors of the loudspeakers and the potentiometer.
V.15 - Reels
45M622N2UK-03
(to change the reel address)
Fig. V.52 Reel adjustment
Description:
3
45M622N2UK-03
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges before
changing or maintaining inner parts.
Diplomat StreamLine
Dismounting Instructions for the reel module:
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
45M622N2UK-03
4
reel interface
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
V.16.2 - Function
V.16.3 - Troubleshooting
45M622N2UK-03
V.16.2 - Function
The player can have remaining credits printed on a ticket by pressing the »CASH« - button on the device.
The ticket can then be redeemed at the cash desk.
V.16.3 - Troubleshooting
45M622N2UK-03
Go to the Audit Menu Diagnosis > Printer to print a test ticket.
ATTENTION
A test-print without paper in the printer may damage the thermo printer!
There are static-sensitive parts inside the machine which could be damaged by electric discharge.
Ground yourself by touching a ground strap inside the machine to neutralize electric charges
before changing or maintaining inner parts.
paper roll
45M622N2UK-03
V.17.9 - Overview
ATTENTION
To avoid excessive errors perform the cleaning procedures with recommended frequency.
Never use a water jet to clean the device!
reader sensors
magnetic sensor
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Fig. V.57 Cleaning of the bill acceptor reader sensors
NOTE
Cleaning towels for the WBA bill acceptor are available from AGI ! Item number: 86900100
Description
If reader sensors or magnetic sensors are dirty this may result in error messages as when bills are jammed,
or the identification precision may increase, which may result in bills being rejected more frequently.
To clean the reader head/magnetic sensor use a soft cloth or cotton bud.
If necessary, a standard head cleaner for cassette recorders can be used.
ATTENTION
Do not use organic solvent like thinner!
Do not use abrasive materials!
NOTE
If bill acceptance does not improve after cleaning the sensors may require re-adjusting.
1.) Optics:
To clean the optics inside the coin acceptor take out the coin acceptor.
To do so unclick the front cover and take out the coin acceptor PCB
(see part V.5.4 - Exchange of the coin acceptor).
Clean the optics on the back with compressed air (do not exceed 60 psi).
Perform the same operation on the optics located on the back of the acceptor.
Open the fixing screw of the coin optics board. Clean the optics with a short-hair brush or a cotton bud
45M622N2UK-03
and with isopropyl alcohol. Be careful not to bend the optics. Re-install the coin optics board.
NOTE
Make sure that the sensors are adjusted properly and that there are no obstructions
in the optical transmission distance between the transmitter and the receiver.
Description:
If the machine has many errors of the main door, clean the door optics with a short-hair brush
or a cotton bud and with isopropyl alcohol.
To re-align the optics the fixing screws have to be loosened.
45M622N2UK-03
Fig. V.59 Cleaning of the door optics
Description:
Description:
V.17.7 - Monitor/Touchscreen
The touchscreen should be cleaned at least once a week using a soft cloth and window cleaner.
In addition, the touchscreen requires regular calibration, which will depend on how much it is used but
should at least be done once a week. When calibrating the touchscreen make sure that you are looking at
the screen straight from above (from the player’s seated position!) and are not touching the metal cabinet
of the terminal with your body.
If the image is impaired by colour stains use the demagnetization function on the panel of the monitor.
printer unit
roll holder
Remove the paper roll and clean the printer unit from any dust or dirt by using compressed air (from a can).
CAUTION
A test-print without paper in the printer may damage the thermo printer!
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V.17.9 - Overview
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Please spare some minutes of your time to answer the following questions as precisely as possible
and send the form back to us.
You can reach us by phone under +43 2252 606 300,
by Fax under +43 2252 607 001. You can also send us an
E-mail to support@novomatic.com.
YES NO
3.) Were there any problems during the setting into operation
of the machines?
If »YES«, please indicate.
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4.) Are there any serious problems during the game operation?
If »YES«, please indicate.
YES NO
8.) Do you think that the machines are user-optimized?
If »NO«, please indicate suggestions for improvement.
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12.) Are our machines attractive for the players?
If »NO«, please indicate why.
Remitter:
Thank you!