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Look Development 101

Introduction To Look Development / Shading

Matthew Novak
What Is Look Development?

Geometry Surface Details Surface Properties


Modelling Texturing Shading / Look Development

Define Shape / Structure Surface Details / Properties Surface Properties

UV Coordinates Texture Masks Fine Tuning of Textures

Topology Validating Material


What Is Look Development?
Texturing vs Shading

Texturing Shading

Defining Surface Properties Per Pixel Surface Reaction To Light

Painted or Generated Layering of Surfaces

Follows a Set of UVs Procedural or Texture Driven

( Details of the Surface ) ( Surface Reaction To Light )


What Is Look Development?

Purpose of Look Development Interior

- Confirm a Material is Valid / Quality Checked.

- Match a certain look / style.


Night
- Achieve realism or believability.

- Adding additional details or adjustable control.

- Making variations of a asset (dirty, damaged, wet.etc).

- Renders efficiently (Optimized). Day

- Reacts to lighting accordingly in all situations.


What Is Look Development?

Generic Asset Pipeline / Workflow

Modelling Texturing Shading / Look Dev


Layout Compositing

Animation / FX / Lighting / Rendering


What are Shaders / Materials ?

Model / Shape Color / Surface Details Light Interaction


What are Shaders / Materials ?

Bidirectional Reflectance Distribution Function


BRDF

Phong Blinn Ward GGX

All Spheres are 50% Grey with 80% Glossiness 100% Reflection

Shaders Are Mini Programs


https://en.wikipedia.org/wiki/Shader

https://en.wikipedia.org/wiki/Bidirectional_reflectance_distribution_function
What are Shaders / Materials ?

Phong GGX
What are Shaders / Materials ?

Input Output

BRDF
Diffuse / Color
Reflection
Glossiness
Bump
Refraction / Translucency
.etc
Material / Surface Attributes

Diffuse Specular Surface


Reflection Reflection Roughness

Color Reflection Glossiness

Base Color Specular Sharpness

Diffuse Highlight Roughness


Falloff
Albedo
Material / Surface Attributes
What is Fresnel?
Grazing Angle
Fresnel is reflection strength falloff

Facing Angle

Reflection IOR Controls The Weighting / Ratio Of Falloff

Refl IOR Refl IOR Refl IOR Refl IOR


1.5 1.6 1.8 20
Material / Surface Attributes

Diffuse / Color
- Various (Red, Green Blue.etc)

Reflection
- 100% Reflective

Glossiness
- 85% ?
Material / Surface Attributes

Diffuse / Color
- Dark / None

Reflection
- 100%

Glossiness
- 100%

Refractive
- 90%

Refractive Gloss
- 100%

IOR
- 1.45
Recreating The World Around Us / Light & Surfaces
Sunlight Contains Full Spectrum

Light is Reflected, Refracted & Absorbed

https://en.wikipedia.org/wiki/Full-spectrum_light
Conclusion / Closing Statements

Which 3 are more Material Dependant Than Texture Dependant

Silk Soap Bubble Brick Glass / Water Painted Metal

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