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Rules (Admin Guidelines)


Last updated: 29th October 2018

Admin Guidelines

Minimum Players and Use of Any:

Each team requires a minimum of 3 players (Penta), 5 players (Flexi


League), or 7 players (Pro/Intermediate Leagues) to play a league
match. Please ensure that the minimum number of players are online to
proceed with the matchup.

If the team is unable to field the minimum number of players for a


league match or uses the 'Any' during a league match, the team will
automatically forfeit the match.
Match Arrangements:

Pro/Intermediate Leagues:
Matchdays are fixed on Thursdays (2300, 2330) (GMT+8). Reserved day
(during ACL/AL period and public holiday replacements) will be
Wednesdays (2300, 2330) (GMT+8). 2 matches (against different
teams) will be played on each matchday.

Flexi/Penta Leagues:
Match arrangements will be done freely between the managers
themselves. It is recommended to schedule matches in the earlier part
of the week as possible, so as to accommodate any postponing (if
required). Teams must clear all postponed games within 2 weeks from
the original matchweek, otherwise League Admins will fix the date and
time of the postponed fixture.

ALL communication on match arrangements with the opponent MUST


be done in the Discord server League group and not via PM. This will
assist the League Admins as evidence for any decision to be made,
should a conflict arises.

Please refer to Case Study 2 (/index.php/rules/domestic/case-


studies#casestudy2) on how such issues were handled (must read for
new managers).

Match Confirmation (Flexi/Penta Leagues):

Every manager should confirm the match arrangement to show Admins


that he is aware of it. Match confirmation should be done by replying to
the agreed day and time mentioned by the opposition manager, as
follows:
Match Arrangements Cancellation/ No-show:

Pro/Intermediate Leagues:
The following penalties will apply accordingly to the situation:
- A team is not contactable in the Discord server League group for 10
minutes before and after scheduled time (total 20 minutes) AND no
confirmed kick-off within 10 minutes of scheduled time: The offending
team will automatically forfeit that match, and the team may be
withdrawn from the League

Teams are advised to make contact with their opponents in the Discord
server League group at least 5 minutes before scheduled kick-off.

Flexi/Penta Leagues:
Any cancellation of match arrangements should be done at LEAST 2
hours before the actual match. This should be done in the Discord
server League group and not via PM. Such matches will then be
rescheduled to a later date within the week, or postponed to the
following week.

If a team would like to reschedule/postpone a match within 2 hours of


actual match, the opponent must agree to it. Otherwise, the match
should still go on as scheduled.

The following penalties will apply accordingly to the situation:


- A team is not contactable in the Discord server League group for 10
minutes before and after scheduled time (total 20 minutes) AND no
confirmed kick-off within 10 minutes of scheduled time: The offending
team may be withdrawn from the League
- A team is contactable in the Discord server League group, but kick-off
is later than 10 minutes (but within 30 minutes) of scheduled time: The
offending team will automatically forfeit the 2nd leg
- A team is contactable in the Discord server League group, but no kick-
off within 30 minutes of scheduled time: The offending team is
considered to be no-show, and may be withdrawn from the League

Teams are advised to make contact with their opponents in the Discord
server League group at least 5 minutes before scheduled kick-off.

For matches fixed by Admins (due to no agreement beforehand):


- If one team turn up: The team must show proof (via live stream) that
they are already waiting in the lobby. The team which does not turn up
may be withdrawn from the League.
- If both teams do not turn up: Both teams may be withdrawn from the
League.

Please refer to Case Study 6 (/index.php/rules/domestic/case-


studies#casestudy6) and Case Study 8
(/index.php/rules/domestic/case-studies#casestudy8) on how such
issues were handled (must read for new managers).

Pre-match Initiation:

Pro/Intermediate Leagues:
- Every manager is required to post a screenshot of their Club Lobby in
the Results channel before each match (latest by 11:05pm for 1st
match, latest by 11:35pm for 2nd match, GMT+8)
- Connection attempts should be done only until 11:10pm (GMT+8)
- If the match has not started by 11:10pm (with both Lobby screenshots
submitted), the match should be played after the 2nd match (at 12am)
or rearranged to another day using only the players shown in the Lobby
screenshot (bench included)

Failure to submit a Club Lobby screenshot before playing a match will


result in a forfeit for the offending team.

Flexi/Penta Leagues:
- Every manager is required to post a screenshot of their Club Lobby in
the Results channel (latest by 5 minutes after scheduled match time)
- Connection attempts should be done up until 10 minutes after
scheduled match time
- If the match has not started by 10 minutes after scheduled match time
(with both Lobby screenshots submitted), the managers may choose to
continue trying, or have the match rearranged to another day (with
agreement from both managers) using only the players shown in the
Lobby screenshot (bench included)

Failure to submit a Club Lobby screenshot before playing a match will


result in the match result not being accepted, and requiring a replay.

Match Disconnection:

Once the game starts, it must continue in the event of any type of
disconnection from any players. Should a disconnection occur due to
insufficient players, please take note of the time when the game was
disconnected and play out the remaining minutes. Any goals scored
before the disconnection is counted (continuous video proof required
from lobby to match, back to lobby).

Lag is not a valid reason to request for a restart of a match, as it cannot


be controlled by anyone. Regional matches will encounter such issues
too.
Managers are advised to take the player list screenshot before the start
of the new match to prevent a situation where they are not able to do so
when the opponents quit the game immediately upon finishing the
remaining minutes. Matches continued due to disconnection will be
voided if there is no player list screenshot.

Submission of Results:

Please post the following in the Results channel of the respective


League groups. All participants are required to communicate via
the Discord server League group created by the League Admins.

- Your match results (required)


- Player list screenshot (required)
- Goals and Goal Assists screenshots (required)
- Goal scorers and assists (if any), if no screenshots

Players' "Known As" for Virtual Pro:

Format for "Known As": First 12 alphanumeric characters (or lesser), not
required to include characters used for padding

Example Name: ||FirstNameSecondName||

Accepted "Known As":


- ||FirstNameS
- FirstNameSec
- FirstName

Not accepted:
- SecondName||
- meSecondName
- SecondName
- tnameSecondN
Results Reporting format:

[Home] [score]-[score] [Away]


Scorer: [PSN or AI] (or post "Goals" screenshot)
Assist: [PSN] (or post "Goals Assists" screenshot)

Example (please indicate correct home/away team as agreed):

(England manager will post this)


England 2-1 Poland
Scorer: Rooney, Gerrard
Assist: Baines

(Poland manager will post this)


England 2-1 Poland
Scorer: Lewandowski
Assist:

Player List Screenshot (taken at either start of match or half-time):

Player list screenshots are required to support the league


administration. The player list can be brought on screen by pressing
SQUARE at the menus during the match. The list can be taken as a
screenshot or picture. An example of the player list is as follows:

This screenshot will serve as proof for the following:


1. Ensure teams are fielding at least 3 (Penta League), 5 (Flexi League)
or 7 (Pro/Intermediate Leagues) players
2. Ensure teams are fielding at most 5 players (Penta League)
3. Ensure teams are not fielding banned players

Match results will ONLY be accepted if the match has at LEAST one
player list screenshot (from either team). League admins have the right
to reject player list screenshots if the PSN IDs are illegible.

Both teams (Home & Away) are highly encouraged to submit the player
list screenshot as we will be tracking the frequency of submissions per
team. This will be a factor in our decision on the team's future
participation.

Goals / Goals Assists Screenshot (taken at full-time):

Only statistics (goals, assists, clean sheets) for players with Virtual Pros'
"Known As" as their PSN will be recorded. An example of the goals /
goal assists screenshot is as follows:

Banned Players:
Banned players are not allowed to play in any matches under the
jurisdiction of SGFIFAVP (league, cup, ACL qualifications). However,
they can play in ACL and normal Pro Clubs matches.

Banned players can be found under "Pro Clubs & Players" -> "SGFIFAVP
Active Season Players" (search for club "Banned Players"). The list of
banned players will also be made known to managers of the league via
the Discord channel.

Regional Ban List:

The League Admins of ASEAN leagues (Brunei, Malaysia, Indonesia,


Singapore) have set up a Regional Ban List for troublemakers in the
region. This list is maintained by all League admins and any entry/
removal will be agreed by all Admins. The regional ban will have a time
limit (unlike respective domestic league bans) and the length of the ban
will be based on the severity of the rules breach.

If a player is in the regional ban list, he will not be allowed to participate


in any of the ASEAN domestic leagues.

Glitched Players:

Glitched players are not allowed to play in any matches under the
jurisdiction of SGFIFAVP (league, cup, ACL qualifications). If a glitched
player is found during random checks throughout the course of the
season, the most recent match involving the glitched player will be
forfeited. Other past matches MAY be forfeited/have points deducted
based on Admin's discretion. The glitched player will be banned for 3
subsequent matchweek fixtures. Glitched players may be reported by
anyone in the league (with video proof continuous from an SGFIFAVP
match).
If a team has 3 or more glitched players found throughout a FIFA
Season, the team may subsequently be withdrawn from the league.

For any future glitches, penalties involving the glitched player/team will
be based on Admin's discretion (depending on the severity of the glitch).

Please refer to Case Study 7 (/index.php/rules/domestic/case-


studies#casestudy7) on how such issues were handled (must read for
new managers).

Voluntary Forfeiture, Inactivity, and/or Withdrawal From League:

A team is not allowed to voluntarily forfeit the match. Forfeit decisions


(if required) will only be made by the League Admins. If a team forfeits
against at least 2 teams in the same season, it may be withdrawn from
the league.

If a team displays a continuous lack of fair play and gamesmanship


during the course of the season, it may be withdrawn from the league.

If a team is inactive during the week, it will forfeit or postpone the match
for that week. If a team is inactive for 2 weeks in a row, it may be
withdrawn from the league.

If a team withdraws from the league (by choice, force, or inactivity), any
results prior to the withdrawal and all future matches of the team will
be taken over by the replacement team. The replacement team will not
be relegated/promoted in that season (as past results are not from the
replacement team).

League Admins have the right to ban the withdrawn team from rejoining
the current/ future leagues.

Team Logo:
If you have a team logo, do send it in to be displayed beside your team
name. You may send via e-mail (ZerReaper@sgfifavp.com
(mailto:ZerReaper@sgfifavp.com)). Whenever possible, please send
with "*.png" extensions as it will allow transparency for logos with
irregular shape.

League Administrators' Authority:

The above rules are guidelines to be met and respected. The League
Administrators have the right to consider every issue on a case-to-case
basis. The League Administrators have full authority to withdraw any
teams which are deemed to be disrespectful to their opponents or the
league itself. The League Administrators' decision is final and no
correspondence will be entered into.

Note to participants:

Respect your opponents, your club mates and yourself, fair play at all
times. We want a healthy competition based on mutual respect. The
Association has all rights to ban clubs or players that do not adhere to
fair play. Let the competition begin! Enjoy!
Copyright © 2012-2020 Singapore FIFA Virtual Pro Association. All
Rights Reserved.

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