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--BROUGHT TO YOU BY ROBLOXSCRIPTS.NET!

--

wait(30) --// Just to be safe, since loaded is inconsistent at best

_G.Enabled = true
snipe = "Raiden-Saberu"
snipe1 = "Ray-Kerada"
snipe2 = "Minakaze-Ruby"
snipe3 = "Indra-Akuma"
whenSpins = 446
spinKG1 = true
spinKG2 = true
spinKG3 = false
spinKG4 = false
-----------------------------------------------------------------------------------
------------

--unsave data
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "\128")

--tp kg stuff
local tpservice = game:GetService("TeleportService")
local plr = game.Players.LocalPlayer

--spin stuff
while _G.Enabled == true do
if spinKG1 == true then
local A_1 = "spin"
local A_2 = "kg1"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
end
if spinKG2 == true then
local A_1 = "spin"
local A_2 = "kg2"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
end
if spinKG3 == true then
local A_1 = "spin"
local A_2 = "kg3"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
end
if spinKG4 == true then
local A_1 = "spin"
local A_2 = "kg4"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
end
wait()
-----------------------------------------------------------------------------------
--------------checking KG option snipe

if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe then


wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
-----------------------------------------------------------------------------------
--------------checking KG option snipe1

if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe1 then


wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe1 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe1 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe1 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
-----------------------------------------------------------------------------------
--------------checking KG option snipe2

if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe2 then


wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe2 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe2 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe2 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end

-----------------------------------------------------------------------------------
-------------checking KG option snipe3

if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe3 then


wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe3 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe3 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe3 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end

-----------------------------------------------------------------------------------
--------------checking spins

if game:GetService("Players").LocalPlayer.statz.spins.Value <= whenSpins then


do
game.Players.LocalPlayer:Kick("No more spins rejoining to refill")
tpservice:Teleport(game.PlaceId, plr)
end
end
end

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