Professional Documents
Culture Documents
GRADE/SECTION:____________
_
11/12
ACADEMICS
Media and Information
Literacy
Quarter I/III – Week 6
Media Languages
Republic Act 8293, Section 176 states that: No copyright shall subsist in
any work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for the
exploitation of such work for a profit. Such agency or office may, among other things,
impose as a condition the payment of royalties.
External Evaluator:
Media Languages
Learning Competency:
Present an issue in varied ways to disseminate information using the codes,
conventions, and language of media.
Let’s Try
Directions: Read and answer the following questions carefully. Circle the letter of the
correct answer.
2. Which of the following media codes refers to the presence of all objects within a
frame?
A. Setting C. Mise En Scene
B. Editing D. Camerawork
3. Which of the following media codes refers to the time and location of a particular
scene?
A. Set Design C. Composition
B. Mise En Scene D. Setting
4. Which of the following media codes refers to the process of using images and
sound to produce quality media content?
A. Framing C. Special edits
B. Editing D. Graphic edits
5. Which of the following media codes refers to the use of different camera
techniques?
A. Editing C. Camerawork
B. Composition D. Framing
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6. Which of the following conventions refers to the narrative structures and
character construction of a story?
A. Form C. Genre
B. Story D. None of these
8. Which of the following codes helps guide the eye to a specific actor, prop, or part
of a scene?
A. Editing C. Audio
B. Lighting D. Setting
Media may be divided into genres or categories. The term 'genre' is derived from a
French word that means 'form' or 'class.' Within a medium (film, television), media styles
emerge, such as the "horror" film or the "sitcom comedy" on television.
A genre can be defined by its common set of distinguishing features. A specific setting,
character types, and technological codes are examples of features associated with a genre's
style and content (lighting or music). Audiences are aware of these characteristics and
therefore anticipate those outcomes. For example, the two main characters in a romantic
comedy film would realize they are in love at the end. A genre, on the other hand, is not
static; it evolves over time, resulting in hybrid (or sub-) genres as well as shifting codes and
conventions.
Media codes and conventions serve as the foundation for all the media we encounter.
To their audience, media codes usually have a predetermined meaning or connotation.
Symbolic codes, technical codes, and written codes are the three types of media codes. The
intended ways in which codes are organized in a product are known as conventions.
Symbolic codes
Symbolic codes are inherently social. This suggests that these codes exist outside of
the media content itself but are understood in similar ways in the audience's "real life."
Setting. It refers to the time and location in which it takes place. When talking about the
environment, you can talk about the overall setting of the story or just a particular scene.
An environment may be as vast as the outback or as intimate as a single room. A
generated environment or frame of mind may also be used to construct a setting.
Mise En Scene. The word "mise en scene" comes from the French and means "all inside
the picture." It has come to mean the identification of all the objects within a frame of
media content, as well as how they have been arranged. An analysis of mise en scene
includes set design, costume, props, staging, and composition.
Acting. Actors play roles in media setup and help to build characters, create suspense,
and advance the plot. The actor portrays a character through facial expression, body
language, vocal qualities, movement, and body contact.
Color. It has very strong cultural connotations. The various things to look at when
researching the use of color in media content are dominant color, contrast foils, and color
symbolism.
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Technical codes
Technical codes are codes that are exclusive to a particular media form and do not
exist elsewhere. For example, when we look at films and photos, we understand various
camera shots and their connotations, but they mean little to us outside of those types. The
camerawork, editing, audio, and lighting are examples of technical codes in the media.
Camerawork. The way the camera is controlled, placed, and shifted for effects is referred
to as camerawork. Positioning, movement, framing, exposure, and lens selection are all
aspects of camerawork.
Editing. The process of selecting, manipulating, and organizing images and sounds is
known as editing. Graphic edits, Rhythmic edits, Spacial edits, and Temporal edits are
the four main reasons for editing.
Audio. The expressive or naturalistic use of sound is referred to as audio. Diegetic or
non-diegetic audio may be used. Dialogue, sound effects, and music are the three
elements of audio.
Lighting. The use of natural or artificial light to selectively illuminate particular elements
of a scene is known as lighting. Quality, Direction, Source, and Color are all aspects of
lighting.
Written Codes
The standardized written language used in media content is known as written codes.
Written codes, including technological and symbolic codes, can be used to advance a story,
convey knowledge about a character, or communication problems and themes in media
content.
Printed language, which is the text that can be used within the frame of how it is interpreted,
and spoken language, which contains dialogue and song lyrics, are also examples of written
codes.
Conventions
The use of media codes is governed by conventions. Conventions are inextricably
linked to the desires of a media content's audience. Shape conventions, story conventions,
and genre conventions are all examples of conventions.
Form conventions. It defines how we expect different types of media codes to be
organized. A viewer, for example, expects to see the film's title at the start and credits
at the end. Newspapers will have a masthead, a front-page with the most relevant news,
and a back page with sports news. Typically, video games begin with a tutorial that
explains the game's mechanics. Continuity editing is another example. Most video
formats adhere to a collection of editing guidelines and techniques known as continuity
editing, which helps the viewer to understand what is happening in a scene and who
is speaking to whom.
Story conventions. They are narrative frameworks and understandings that are used
often in media content that tell stories. Narrative structures, cause and effect, character
construction, and point of view are all examples of story conventions.
Genre Conventions. The use of tropes, characters, environments, or themes in a specific
type of medium is referred to as genre conventions. Audience tastes are inextricably
tied to genre conventions. Formal or thematic genre conventions exist.
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Let’s Practice
ACTIVITY 2 Directions: You are building your own business venture. Think
of a company name and draw using a pen or illustrate using an
online or offline graphic editing app its own logo/symbol. You
must also include an explanation of logo/symbol used as well as
its purpose or meaning. You may use the space below to draw or
paste your output.
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Discuss the importance of symbolism in every media content.
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Let’s Do More
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ACTIVITY 2 Directions: Imagine you are a videographer or photographer
covering a political rally or community festival or celebration.
What camera angles and types of shots would you choose to
use in your coverage and why? Develop a shot list for covering
the event. How would this camera work help to convey the
necessary information and the desired impression of the
event?
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Let’s Sum It Up
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Let’s Assess
Directions: Read and answer the following questions carefully. Circle the letter of the
correct answer.
*** Answers of the student may vary*** *** Answers of the student may vary Answers of the student
may vary
Reflective Question:
Reflective Question: *** Answers of the student may vary*** *** Answers of the
student may vary***
Let’s Sum It Up
References
Commission on Higher Education. 2016. Teaching Guide for Senior High School Media and
Information Literacy. Quezon City: Commission on Higher Education. Accessed
December 13, 2020.
UNESCO. n.d. Unit 3: Film Genres and Storytelling. Accessed March 28, 2021.
http://unesco.mil-for-teachers.unaoc.org/modules/module-4/unit-3/.
UNESCO. n.d. Unit 4: Camera Shots and Angles – Conveying Meaning. Accessed March 28,
2021. http://unesco.mil-for-teachers.unaoc.org/modules/module-4/unit-4/.
Young, Robert. 2017. Media Codes and Conventions. September 29. Accessed March 28,
2021. https://media.codes/media-codes-and-conventions-c03423c06aa8.
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FEEDBACK SLIP
2. Were you able to follow the processes and procedures that were
indicated in the different learning activities?
3. Were you guided by anybody from your family while using this
CLAS?
4. Was there any part of this CLAS that you found difficult? If yes,
please specify what it was and why.
None
NAME OF SCHOOL:
Date Received:
Date Returned: