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PII: S0736-5853(15)00113-6
DOI: http://dx.doi.org/10.1016/j.tele.2015.08.014
Reference: TELE 730
Please cite this article as: Hsiao, C-H., Chang, L.J., Tang, K-Y., Exploring the influential factors in continuance
usage of mobile social Apps: Satisfaction, habit, and customer value perspectives, Telematics and Informatics
(2015), doi: http://dx.doi.org/10.1016/j.tele.2015.08.014
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Exploring the influential factors in continuance usage of mobile
social Apps: Satisfaction, habit, and customer value perspectives
Chun-Hua Hsiao
Department of Marketing, Kainan University
No. 1 Kainan Road , Luchu, Taoyuan County 33857, Taiwan
Tel: +886-3-341-2500, Fax: +886-3-3412430, Email: maehsiao@gmail.com
Lillian J. Chang
Department of International Business, Hsing Wu University
No. 101, Sec.1, Fenliao Rd., LinKou District, New Taipei City 24452, Taiwan
Tel: +886-2-2601-5310, Fax +886-2-2601-5310, Email: jj.nctu@gmail.com
1. Introduction
The social mobile Apps such as WhatsApp, WeChat and LINE are changing the way
in which we communicate and maintain relationships with others. Most of these
applications offer free messaging capabilities and are helpful for users to connect with
their friends immediately. According to a recent survey by Flurry Analytics (2014),
overall downloads of mobile Apps in 2013 had reached 115% year-over-year growth
in 2013. Looking in more detail, the category of “utilities and productivity Apps”
posted 150% year-over-year growth, whereas “messaging and social Apps” (i.e.,
social apps) was up to 203%, the most dramatic growth in Apps in 2013.
With the rapid explosion of the release of new social Apps offering a wide variety
of functions, some leading social Apps such as Facebook have shown a decline in use,
especially among teenagers, mostly due to privacy issues. Alternative social Apps,
such as Instagram and Line have been gradually gaining in popularity. Another
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example is the launch of FireChat, an anonymous and non-Internet-based messaging
social Apps. It first became popular in 2014 in Iraq after government restrictions on
Internet use (Hern, 2014), and thereafter successfully gained over 500,000 downloads
during a political rally by the umbrella movement in Hong Kong (Meinecke, 2015).
Unlike most social Apps, FireChat relies on peer-to-peer connections through wireless
mesh networking via Bluetooth or Wi-Fi, making it an excellent communicating tool
with a high degree of privacy.
With more developers launching new social Apps, users have plentiful
opportunities to access them. How to retain existing users has become important for
related industries such as mobile services; businesses can benefit from understanding
how users develop continuance intention, and then efficiently provide new social
Apps to meet users’ needs. This also raises some issues for this study: Will users
continue using the social Apps they are currently using? How satisfied are users with
their currently used Apps? How will users habitually use the social Apps which they
are using now? What are the major factors influencing users’ post-acceptance usage
of social Apps?
To answer the above research questions, this paper proposes a research framework
of social App continuance intention based on Bhattacherjee’s (2001) post-acceptance
model of information system (IS) continuance. As such, satisfaction is adopted to
explain users’ continuance intention. In addition to satisfaction, we also apply a
habitual construct “habit” in the proposed model, mainly because users access mobile
social Apps frequently and daily; thus, social App users’ behaviors may become
habitual. Therefore, we adopt both satisfaction and habit as predictors of continuance
intention (e.g., Kim, Malhotra, and Narasimhan, 2005; Limayem, Hirt, and Cheung,
2007), and test their mediating effects. We also assume that continuance intention is
influenced by consumer perceived values, which are generally considered as
motivations of behavioral outcomes, such as customer satisfaction, behavioral usage
intentions, and loyalty (Yang and Peterson, 2004). Note that three perspectives of
perceived value are applied in the context of mobile social Apps, namely utilitarian,
hedonic, and social views concerning the distinct nature of social Apps. The research
framework is presented in Figure 1.
The contributions of this study are threefold. First, we shift the focus from initial
adoption to continued use of social Apps. Our proposed model differs from previous
models by incorporating satisfaction and habit. Second, we identify three importance
2
customer values in the context of using social Apps, and simultaneously test their
effects on satisfaction, habit, and continuance intention. Third, the mediating effects
of satisfaction and habit are tested and compared in the present study for the first time.
In the following sections, we draw on the related literature to develop the conceptual
model and a series of hypotheses.
Perceived usefulness refers to users’ subjective probability that IS use will improve
their performance, and therefore captures the instrumentality or rational component of
their usage decision. The “post-acceptance model of IS continuance” (Bhattacherjee,
2001) focuses on the explanation of IS users’ intention, and especially on
post-acceptance variables. In this model, perceived usefulness is considered as an
adequate expectation in the IS continuance context. Hence, the current study
hypothesizes the following:
Habit has been included in the post-continuance model to account for IT-use
behaviors that have become automatic (Limayem et al., 2007). Prior research has
considered consumer values as a motivation affecting consumers’ behavioral outcome,
such as behavioral usage intentions and post-continuance intention (Chiu et al., 2012;
Kim et al., 2012; Yang and Peterson 2004). Hedonic value, one of the important
customer values, is confirmed as being a crucial element in the use of technology
acceptance (Brown and Venkatesh, 2005). If an individual evaluates his or her
consumption experience positively, it is likely that his/her willingness to perform the
same behavior increases, i.e., mobile App usage in this study. When users
communicate using social Apps, the feeling of enjoyment increases their tendency to
repeat the action, and this action occurs without a conscious decision to act, and is
performed as a habit. Therefore, the following hypothesis regarding the relationship
between perceived enjoyment and habit can be proposed:
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Hypothesis 4b: Perceived enjoyment positively influences habit.
Social factors have been empirically proven to have a strong effect on the
individual’s intention to use a system (Karaiskos et al., 2012). Social Apps create a
collective interactive basis for conversations within social networks of users. Some
types of social media provide opportunities for frequent interactions among users, so
that social switching barriers may develop. Switching to another service provider
might result in a loss of the conversation basis within the family or among friends.
Moreover, it would require additional information processing effort, necessitate set-up
costs, and risk potential loss of benefit (Wood et al., 2005). In this situation, social ties
become essential in shaping users’ relational market behavior, and have a positive
effect on intention to remain with a service provider (Woisetschlager et al., 2011).
While some evidence has confirmed the relevance of social relationships among users
for customer loyalty in online settings (Tsai and Ghoshal, 1998), the literature has yet
to consider social ties as an outcome of sharing service-usage within a family or
community. This understanding leads to the following hypothesis:
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Hypothesis 5c: Social ties positively influence continuance intention.
3. Methodology
1
The World Economic Forum’s Networked Readiness Index (NRI) (2013) measures the propensity for
countries to exploit the opportunities offered by information and communications technology. It is
published annually. The NRI seeks to better comprehend the impact of ICT on the competitiveness of
nations. The NRI is a composite of three components: the environment for ICT offered by a given
country or community (market, political and regulatory, infrastructure environment), the readiness of
the community’s key stakeholders (individuals, businesses, and governments) to use ICT, and finally
the usage of ICT amongst these stakeholders.
13
sufficient time for them to complete it. Upon completion, the respondents were
thanked and dismissed.
Of the 407 questionnaires distributed, 378 usable questionnaires were collected
and used for subsequent analysis (92.9%). Using Chow’s test and Wilk’s lambda
(Chow, 1960), the results of all three samples showed no significant differences in the
items measuring dependent and independent variables. Therefore, the data from the
three universities were pooled because they were similar and statistically inseparable.
On average, the responding students were 23.86 years old with a standard deviation of
4.96 years. The composition of female and male students made up 60.3% and 39.7%
of the sample, respectively. The resulting distribution of the sample in our study is
consistent with a current survey from Pew Research Center (2014), in which 74% of
women were users of social networking sites, compared with 62% of men. The result
indicates that female users of social networking services are outnumbered than male
users. Thus, our sample can be regarded as an adequate representation of young social
App users.
4. Empirical results
Table 1 here
Table 2 here
Convergence was statistically achieved in two ways. First, CR and AVE (average
variance extracted) for each construct in table 1 exceeded 0.7, indicating that the items
explained more variance in the underlying construct than the measurement error did
(Fornell and Larcker, 1981). Second, all factor loadings for indicators contained in the
same construct were statistically significant, with t-values ranging from 16.76 to
25.62.
Discriminant validity was evaluated by the Chi-square difference test, which
conducted simultaneous pair-wise comparisons between the constrained and
15
unconstrained measurement models. If the chi-square difference (with 1 df) is
significant, it means that the two constructs are viewed as distinct (but correlated)
factors, then discriminant validity can be obtained. According to Bagozzi and Yi
(1988), the critical value of the Chi-square test based on the Bonferroni method was
used in the present paper. The threshold under overall 0.01 levels with 1 df ( χ12, 0.01 /15 )
is 11.58. Since the Chi-square difference statistics for paired constructs all exceeded
the critical value (see table 3), the existence of discriminant validity is also
successfully confirmed in this study. In addition, discriminant validity is also
completed if the square root of the average variance extracted for each construct is
greater than the correlations between it and other constructs. As shown in table 2, the
square roots of AVE were all greater than the off-diagonal elements in the
corresponding rows and columns. Therefore, it can be concluded that the instrument
had proper convergent and discriminant validity.
Table 3 here
All the measures were self-reported by the same respondents; therefore, there is a
potential problem of the occurrence of common method variance (CMV). Recently,
some researchers have used confirmatory factor analysis (CFA) as a test of CMV. If
the fit of a one-dimensional model is worse than that of the measurement model, this
suggests that the common method variance does not appear to be a serious threat
(Podsakoff et al., 2003). The results show that the fit is considerably worse for the
one-dimensional model than it is for the measurement model; therefore, the issue of
CMV is of less concern in this study.
16
As shown in table 4 satisfaction with social Apps and habit both significantly
influence continuance intention (β = 0.31, p < 0.001; β = 0.17, p < 0.01; H1&H2
supported). The effects of perceived usefulness on satisfaction and habit are
significant (β = 0.26, p < 0.001, H3a supported; β = 0.25, p < 0.001, H3b supported),
but not on continuance intention (β = 0.01, p > 0.05, H3c not supported). Perceived
enjoyment significantly impacts satisfaction, habit, and continuance intention (β =
0.48, p < 0.001, H4a; β = 0.42, p < 0.001; β = 0.21, p < 0.01, H4a~4c supported).
Finally, social ties is a significant determinant of satisfaction (β = 0.24, p < 0.001,
H5a supported), habit (β = 0.30, p < 0.001, H5b supported), and continuance intention
(β = 0.27, p < 0.001, H5c supported).
Table 4 here
In addition, the present study also found that the proposed model accounted for
70% of variance explained for satisfaction with the use of social Apps, 67% for habit,
and 71% for continuance intention.
A further analysis of mediations is presented in table 6. The result indicates that the
mediated effect of perceived usefulness on continuance usage intention through
satisfaction (61%) is stronger than through habit (39%). Similarly, the mediated
effects of perceived enjoyment and social ties on continuance usage intention are also
stronger through satisfaction (63%, 57%, respectively) than through habit (37%, 43%,
respectively).
Table 6 here
5. Discussion
Overall, the proposed model demonstrates a good fit. Most of the relationships are
supported, as summarized in table 4. The explained variance of satisfaction, habit, and
continuance intention accounted for 70%, 67%, and 71%, respectively. In addition,
ten out of all eleven hypotheses are supported. This indicates that the research model
provides good explanatory power to meet the research purpose.
The results provide insights into the relationship between the continuance intention
of social Apps and its antecedents among young people. These offer three theoretical
contributions: that (1) users’ satisfaction with social Apps is derived from three
factors, namely, utilitarian, hedonic and social factors, (2) users’ habitual usage of
social Apps is also derived from these three perspectives, and (3) users’ continuance
intention of social Apps is influenced by satisfaction and hedonic as well as social
perspectives.
The findings show that satisfaction, perceived enjoyment, habitual use, and social
ties significantly influence users’ continuance intention of social Apps. Consistent
with the studies of the IS continuance model (Bhattacherjee, 2001), this study
confirms that satisfaction is a key and the most influential factor in explaining users’
continuance of using social Apps. Moreover, social ties is identified as a stronger
determinant of users’ continuance intention than the other factors. This result
indicates that the continuance usage of social Apps is driven by users’ satisfaction,
tight connection with others (i.e., social ties), and hedonic motivation to use the Apps.
18
However, it is notable that our study failed to demonstrate perceived usefulness as a
critical element in consumers’ decisions to continue using social Apps. This finding is
inconsistent with the marketing and IS literature, which contends that perceived
usefulness is one of the important antecedents to assess customers’ repurchase
intention. It is especially true that despite making significant investments in enhancing
the customer service experience, long-term customer loyalty remains an elusive goal
for App service providers. Therefore, the competitive values of utilitarian features
should be emphasized on behalf of consumers’ well-being. This means that social
App service providers should track whether individuals use a function more often and
are more satisfied with it to explore which parts of their social App use become
habitual, then inform consumers of the potential benefits of their social Apps, which
will improve the efficiency of their daily life and task scheduling.
Next, all three important perspectives, namely perceived usefulness, hedonic, and
social aspects, significantly influenced users’ satisfaction with and habit of using
social Apps. After careful examination, it was found that perceived enjoyment had a
dominant impact on satisfaction and habitual usage among all three antecedents. This
finding demonstrates that users are much more concerned with whether the use of a
social App can satisfy their pleasurable affect, functional advantage, and social need
to connect with friends. The significant impact of the hedonic factor (i.e., perceived
enjoyment) indicates that enjoyable experiences of social App usage positively
enhance users’ assessment of and strong impetus to use social Apps. In addition, the
perceived usefulness shows its impact on satisfation. The results show that users are
not only concerned with the affective (emotional and social) nature of Apps, but also
care about the functional aspects such as reliability and efficiency in managing their
daily tasks. Both affective and cognitive functions of mobile Apps act as habitual
communicating tool for users to link with others
As can be seen in table 5, full mediation effects of satisfaction and habit did occur
between perceived usefulness and intention to continue use. However, both
satisfaction and habit partially mediate the relationship between perceived enjoyment
and continuance intention, and between social ties and continuance intention.
Finally, significant results from the mediation test show that full or partial
mediation effects of satisfaction and habit exist between three antecedents (namely,
perceived usefulness, perceived enjoyment, and social ties) and post-behavioral
intention. This indicates that these three antecedents exerted an impact on continuance
19
intention for social Apps via user satisfaction and habit. Of these two factors,
satisfaction shows a stronger mediation effect than habit does. This result points out
that users are more likely to continue using their current social App if they are
satisfied with it than if they are used to it.
21
Appendix
Measure of Constructs
Construct Source
Perceived usefulness (PU)
PU1. Using this social App will improve my performance in Adapted from
managing my personal life. Davis et al.
PU2. Using this social App will increase my productivity in managing (1992)
my personal life.
PU3. Using this social App will enhance my effectiveness in
managing my personal life.
Satisfaction (SA)
SA1. I think I made the correct decision in using this social App. Adapted from
SA2. My experience of using this social App has been satisfactory. Vila and Kuster
SA3. I am satisfied with the social App I have downloaded. (2011)
Habit (HA)
HA1. The use of social App has become a habit for me. Adapted from
HA2. I am addicted to using this social App. Limayem and
HA3. I must use this social App. Hirt (2003)
22
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27
Figure. 1. Research framework
28
Table 1. Standardized loadings and reliability measures
Indicators Standardized t value CR AVE Cronbach’s α
Loading
PU1 0.77 t = 17.02 0.87 0.70 0.87
PU2 0.90 t = 21.44
PU3 0.83 t = 19.05
EN1 0.92 t = 23.34 0.97 0.91 0.97
EN2 0.97 t = 25.50
EN3 0.97 t = 25.62
ST1 0.80 t = 18.26 0.91 0.78 0.91
ST2 0.94 t = 23.65
ST3 0.90 t = 21.99
SA1 0.82 t = 18.77 0.89 0.72 0.88
SA2 0.90 t = 22.05
SA3 0.83 t = 19.25
HA1 0.85 t = 20.24 0.91 0.76 0.91
HA2 0.87 t = 20.72
HA3 0.90 t = 22.21
CI1 0.93 t = 23.38 0.91 0.78 0.90
CI2 0.95 t = 24.41
CI3 0.75 t = 16.76
Note: PU= Perceived usefulness; EN= Enjoyment; ST= Social Ties; SA= Satisfaction;
HA=Habit; CI= Continue usage Intention; AVE= Average Variance Extracted; CR= Composite
Reliability.
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Table 2. Descriptive statistics, variance explained, and correlations
Means S.D. PU EN ST SA HA CI
30
Table 3. Chi-square difference test
2
Construct Pair Unconstrained ( χ120 ) = 368.24
Constrained Difference
2
( χ121 ) ( χ12 )
(PU, EN) 789.05 420.81*
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Table 4. Path coefficients and t-values
Hypothesis Path Standardized t-value
coefficient
H1 SA → CI 0.31*** 4.30
H2 HT → CI 0.17** 2.67
H3a PU → SA 0.26*** 5.40
H3b PU→ HA 0.25*** 5.11
H3c PU → CI 0.01 0.27
H4a EN → SA 0.48*** 8.93
H4b EN → HA 0.42*** 7.99
H4c EN → CI 0.21** 3.27
H5a ST → SA 0.24*** 5.09
H5b ST → HA 0.30*** 6.18
H5c ST → CI 0.27*** 5.23
Note: * p < 0.05; ** p < 0.01; *** p < 0.001.
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Table 5. Analysis of mediation effects
Measure Direct model Indirect model Saturated model
χ2 429.34 429.03 387.82
Df 123 124 121
PU → SA 0.26*** 0.25*** 0.26***
PU→ HA 0.25*** 0.24*** 0.25***
PU → CI 0.15** - 0.01
EN → SA 0.48*** 0.49*** 0.48***
EN → HA 0.42*** 0.43*** 0.42***
EN → CI 0.42*** - 0.21**
ST → SA 0.25*** 0.27*** 0.24***
ST → HA 0.31*** 0.31*** 0.30***
ST → CI 0.40*** - 0.27***
SA → CI - 0.54*** 0.31***
HA → CI - 0.36*** 0.17**
CFI = 0.98 CFI = 0.98 CFI = 0.98
NFI = 0.98 NFI = 0.98 NFI = 0.98
GFI = 0.89 GFI = 0.89 GFI = 0.90
RMSEA = 0.081 RMSEA = 0.081 RMSEA = 0.076
Note: * p< 0.05; ** p< 0.01; *** p< 0.001.
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Table 6. Analysis of indirect effects
Path Indirect effects through Total effects
Satisfaction Habit
PU CI 0.135 61% 0.086 39% 0.221
EN CI 0.265 63% 0.155 37% 0.419
ST CI 0.146 57% 0.112 43% 0.257
34
Abstract: The emergence of mobile application software (App) has explosively grown
in conjunction with the worldwide use of smartphones in recent years. Among
numerous categories of mobile Apps, social Apps were one of those with the greatest
growth in 2013. Despite abundant research on users' behavior intention of mobile App
usage, few studies have focused on investigating key determinants of users'
continuance intention regarding social Apps. To fill this gap, we integrated customer
value perspectives to explore the influential factors in the continuance intention of
social App use. Moreover, users' satisfaction and habit from both the marketing and
psychology literature were also incorporated into the research model. A total of 378
valid questionnaires were collected by survey method, and structural equation
modeling was employed in the subsequent data analysis. The results indicate that the
continuance usage of social Apps is driven by users' satisfaction, tight connection with
others, and hedonic motivation to use the Apps. In addition, full mediation effects of
satisfaction and habit were found between perceived usefulness and intention to
continue use. These findings extend our understanding of users' continuance intention
in the context of social Apps. Discussion and implications are provided.
35
Highlights
Mobile social apps have exponentially changed the way people communicate.
Three antecedents (utilitarian, hedonic, and social perspectives) were examined.
User satisfaction and habitual use were successfully explained by all antecedents.
Continuance usage was driven by satisfaction, habitual use, and two other factors.
The mediation effects of satisfaction and habitual use were found.
36