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There are several available reviews of related literature in the Philippines on the topic of
gamified learning and its effects on student engagement, motivation, learning, and
academic performance. Here are some potential sources:
These studies provide insights on the theoretical foundations of gamified learning, its
impact on student motivation, engagement, and academic performance, as well as the
design and implementation of gamification strategies in educational settings.
"Gamification and ICT Tools: A Comparative Study of Learning Outcomes among Grade 4 Students"
"Gamified Learning with ICT Tools: A Study of Student Motivation and Achievement in Grade 4
Classrooms"
"The Role of Gamification and ICT Tools in Fostering Active Learning among Grade 4 Students"
Teachers ICT competence and Gamification awareness basis for Division Innovation program