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W3

Learning Area TLE- COMPUTER ANIMATION Grade Level TEN


Quarter THREE Date

I. LESSON TITLE LESSON 8: Producing Cleaned-up and In-between Drawings (CI)


II. MOST ESSENTIAL LEARNING 1. Recognize and differentiate the Principles of Animation through graphic organizer;
COMPETENCIES (MELCs) 2. Realize how the principles can help us become better citizen by applying the
basic value behind each one;
3. Show simple animation by choosing a principle and creating hand- drawn images
to make a simple action. TLE_ICTAN9-12CI-Ic-j-1
III. CONTENT/CORE CONTENT The learner demonstrates an understanding of the concepts and underlying principles
of producing clean-up and in-between drawings.

”TR Animation NC II,” www.tesda.gov.ph, Accessed May 24, 2020 ,


https://tesda.gov.ph/Downloadables/TR%20- 20Animation%20NC%20II.pdf
”Types of Graphic Organizers,” Creately, Accessed July 26, 2020,
https://creately.com/blog/diagrams/types-of-graphic-organizers/
”6 Different types of Animation,” www.studentworldonline.com. Accessed July 30,
2020 . https://www.studentworldonline.com/article/6-different-types-
ofanimation/495/
.”6 Different types of Animation styles,” webneel.com, Accessed July 30, 2020
.https://webneel.com/different-types-of-animation-styles
.”Marking Rubrics for Animation,” sst2011-s109admt.blogspot.com, Accessed
July 30, 2020, http://sst2011-s109admt.blogspot.com/2011/04/t2w5- marking-
rubrics-for-animation.html
Suggested
IV. LEARNING PHASES Learning Activities
Timeframe
A. Introduction 1 Hour Presentation
Panimula In this lesson, you will learn how to show simple animation by choosing a principle
and creating hand-drawn images to make a simple action.

PRETEST
MULTIPLE CHOICE. Read the following items carefully and select the best answer.
Write your answer on the space provided.

_____1. What principle of animation has a rule that a pose or action should clearly
communicate to the audience the attitude, mood, reaction or idea of the
character as it relates to the story and continuity of the story line?
A. Squash and Stretch C. Final Shoot
B. Staging D. Rushes

_____2. What principle of animation has a rule that when the main body of the
character stops all other parts continue to catch up to the main mass of the
character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a
long tail (these follow the path of action)?
A. Anticipation C. Staging
B. Squash and Stretch D. Follow through and overlapping
action
_____3. What principle of animation has a rule that there is a movement which
tells the audience that character has a major action about to perform, such as,
starting to run, jump or change expression?
A. Squash and Stretch C. Anticipation
B. Secondary Action D. Timing

_____4. What principle of animation has a rule that an expertise on this comes
best with experience and personal experimentation, using the trial and error
method in refining technique. The basics are: more drawings between poses slow
and smooth the action.
A. Staging C. Anticipation
B. Timing D. Secondary Action
_____5. What principle of animation has a rule where the action gives the illusion
of weight and volume to a character as it moves? This is useful in animating
dialogue and doing facial expressions.
A. Anticipation C. Staging
B. Timing D. Squash and Stretch

B. Development 2 hours How do animators put life on a blank canvas? Why do they make us laugh
Pagpapaunlad at Pascal, sympathize with Carl and hear Ariel's desire to become part of your
world? Why do they make us believe the things that they have created are really
alive?
One must first understand the 12 principles of animation to answer any of
these questions. The twelve animation concepts should be fundamental
knowledge for everyone. These were released in a book The Illusion of Life: Disney
Animation published in 1981, by the Disney animators Ollie Johnston and Frank
Thomas. These ideas are the result of the work of Disney animators starting in the
1930s. In animations, they are not only designed to help represent real life and the
basic laws of physics, but also to solve theoretical issues such as character appeal.
The 12 animation concepts are suitable both for frame-by - frame animation and
for motion design.

12 Principles of Animation
Please see details of these on page 4 onwards of this module

1. Squash and Stretch.


2. Anticipation
3. Staging
4. Straight Ahead Action and Pose to

Pose

5. Follow Through and Overlapping Action


When a character reaches the spot for the next move, this does not stop entirely.
It will appear strange and rigid. To avoid this effect, Disney animators invented the
idea of Follow Through and Overlap Action. This helps make more believable
movements and gives the illusion that characters and objects are following the
physics rules.
• Follow Through means that loosely connected parts of a body will
continue to move after the character (skeleton) has ceased to move.
These pieces will also continue to travel past the stage where the
character stopped only to be "dragged out" afterwards.
• Overlapping Motion is the law for animating the different body pieces.
They will move on at different levels. The arm can pass on a different
timing to the head in character animation.

6. Slow In and Slow Out (Ease In, Ease Out)


In the physical world the movement of
objects requires time to accelerate and
slow down. Further pictures can then be
drawn at the beginning and end of an
action, producing a slow in and slow out
effect.
7. Arcs
Most natural action tends to follow
an arc, and for greater realism, the
animation should represent that
rule. This may have something in
common with the weight of
objects, but whatever the cause,
the majority of living creatures moving must follow some sort of arc. Animations
based on sketches of straight in-betweens will completely destroy the nature of
the movement.

8. Secondary Action
Adding secondary actions to the main move brings more life to a scene and
makes it look normal. The crucial thing about secondary actions is that the primary
action should be emphasized.

9. Timing
The number of frames used in each motion defines the
amount of time it will take to act.

10. Exaggeration
This idea is particularly useful
influence if you want to make your
animation look more like a realistic
caricature.

11. Solid Drawing

12. Appeal
Illustration by Aga Koniuszek
Appeal is a very necessary aspect of
a character. This helps describe a
person's mood and appearance, charm consistency, good design, style, body
language, and magnetism.

C. Engagement 2 Hours WHAT IS YOUR PRINCIPLE? Choose any 2 principles of animation. Draw an action
Pakikipagpalihan applying the specific principle. Use the drawing stage below. Do not forget to write
the chosen principle on the title.

D. Assimilation Let us summarize what we have discussed today. Complete the graphic
Paglalapat 2 Hours organizer by enumerating the 12 principles of animation on the 1st column, and
by explaining how it works on the 2nd column.
V. ASSESSMENT 1 Hour
(Learning Activity IDENTIFICATION: Identify what principle of animation is being shown in each picture.
Sheets for Enrichment, Write your answer on the space provided.
Remediation or
Assessment to be given
on Weeks 3 and 6)

VI. REFLECTION 1 hour • Write your personal insights about the lesson using the prompts below.
I understand that ___________________.
I realize that ________________________.
I need to learn more about __________.

Prepared by: SDO QUEZON Checked by: SDO QUEZON


MARIA JEANNETTE H. DARILAG Ferdinand T. Glor, PSDS-TLE
Catanauan National High School Noe S. Jabonete Jr.
Juanito A. Merle, EdD, EPS-English
Jee-Ann O. Borines, EPS-LRM

SDO Sta. Rosa City


Edwina Nabo, EPS-TLE

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