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v1.

1
New start screen
Hide menu & button at start (COMPLETE)
City image (COMPLETE)
Blur (COMPLETE)
Rain effect (COMPLETE)
Title text (COMPLETE)
Click to start (COMPLETE)
New Engine
Copy HU (COMPLETE)
writeTransition (COMPLETE)
Scenario gallery (COMPLETE)
change writeSpeech (COMPLETE)
Hide menu button (COMPLETE)
Count scenes obtained in each scenario (COMPLETE)
Change Menu Button Style (COMPLETE)
Reduce line spacing (COMPLETE)
Scenario select
Scenario 1 - Rainy DayZ (COMPLETE)
Hide menu & button in scenario select (COMPLETE)
System Information (COMPLETE)
System Settings (COMPLETE)
Cheats
Cheat scene (COMPLETE)
BG for the cheat scene (COMPLETE)
Hide menu in cheat scene (COMPLETE)
Rainy DayZ
Starting scenario shows menu (COMPLETE)
Rainy DayZ start menu (COMPLETE)
Rainy DayZ background (COMPLETE)
Rainy DayZ player desc (COMPLETE)
Rainy DayZ scenario name (COMPLETE)
Rainy DayZ scenario desc (COMPLETE)
Import scenes (COMPLETE)
Rainy DayZ gallery (COMPLETE)
Scenario-specific gallery (COMPLETE)
Test unlocking all scenes (COMPLETE)
Flower in streets (COMPLETE)
Flower journal entry (COMPLETE)
Survivor in uninfected route (COMPLETE)
Survivor 2 (COMPLETE)
Exhibition 1 (COMPLETE)
Exhibition 2 (COMPLETE)
Rainy DayZ typo hunting
Display hints for not-unlocked scenes
v1.5 - The Facility (Incomplete)
System
The Facility start menu
The Facility background
The Facility player desc
The Facility scenario name
The Facility scenario desc
The Facility gallery
Scenes
Introduction
Your Infection
Empty weapons lab
Chemical lab
Whizzer fluid
Seeking relief
Containment lab
Public display
Release the horde
Parasite lab
Mind worms
v2.0 - The Facility
Scenes
Innoculation lab
Uninfection serum
Alpha Awakens
Elevator escape
Victory
Chemical lab
Captured
Containment lab
Stuck in the wall
Parasite lab
Spiders
v2.5 - Sanctuary Hotel Part 1
System
Sanctuary Hotel start menu
Sanctuary Hotel background
Sanctuary Hotel player desc
Sanctuary Hotel scenario name
Sanctuary Hotel scenario desc
Sanctuary Hotel gallery
Name the husband
Name the wife
Scenes
Introduction
Transformation
Let her take Amelia
Let her take you
Fight off the woman
Break into the pink-smoke filled room
Keep moving
Help the girl
Push her away
Leave Amelia (cut to wife gangbang)
Go back for her
Escape the resort (checkpoint)
v2.7 - Sanctuary Hotel Part 2
System
Start from checkpoint
Scenes
Breather
Help her yourself
Explore the facility
Queen's room
Take the chastity cage back
Leave the room (cage breaks)
Leave it be
Prince's room
Take the dildo back
Leave the room
Leave it be
King's Room
Take the onahole back
Leave the room
Leave it be
Scavenging girl
Take the lone girl survivor back
Shemale threesome (the new girl grew a bigger
cock and turned the tables)
Leave her be
Pleasure drug
Take the drug back
Use it on yourself
Leave it be
v2.7 - Sanctuary Hotel Part 3
Scenes
Entering the compound
Your temporary room
Accept her infection
Refuse (switch to wife's perspective)
Cafeteria
Food supply
The compound is poisoned
Go back
Back gate
Lure the dogs in
The compound falls to the dogs
Go back
Young man
Seduce him (he turns into a siren)
The compound falls from within
Go back

// Scarlet Mansion
writeText("A soldier defying military blockades to search for his
MIA sister.");
writeText("You'll need to explore the mansion to find out where
your sister is, or what happened to her.");
writeText("Real quick does anyone have a character image of a
well-built man who looks ready to explore a forest? Real, not drawn, and preferably
without a distracting background.");
// Intro
writeSpeech("Lansley", "images/scarletMansion/lansley.jpg", "This
is Sergeant Lansley of Charlie Team, two days into the search and no sign of the
missing civilians. We had an ATV searching the forest near the border of Mongoose
City, but have since lost contact with them.");
writeText("We found signs of Franklin, member of Bravo Team, in a
barricaded section of the forest three hours ago. Scraps of cloth, ID tags, and
several samples of a unknown white substance with narcotic effects. We hope to see
the results soon, but communication with the police station we sent the samples to
has suddenly stopped.");
writeText("The team and I have stopped at a mansion in the
forest, not present on any maps. Local wildlife is highly agitated, so we'll be
taking shelter here until backup arrives.");
writeText("That was the last anyone heard of Charlie Team, it was
more than a week ago. Backup never came, orders were sent to all local divisions to
abandon the city and set up security checkpoints as roads leading in. Defying their
blockade, you set out through the barricade lines with an unregistered vehicle.
Your sister, Kelsey Lansing would hate to hear you've come to rescue her, but what
kind of big brother would you be if you just left her out here?");
writeText("You come to a stop just off the road. According to the
mission logs, the mansion should close. All you need to do now is make your way
through the forest.");
// Forest
writeText("The air is cold and dry, it's late autumn so the
forest's floor is covered in leaves. The trees are too dense for your car, so you
decide to hoof it. Unable to sneak in any powerful weaponry, all you've got is a
stun-gun, your wilderness exploration gear, and a radio.");
writeText("Along the path is a broken-down shed. It looks like at
one point it was heavily barricaded, meant to keep something out.");
writeText("In the distance, you can make out the sounds of dogs
howling and barking. It doesn't seem to be getting louder, so they aren't getting
any closer. Aside from that, the forest is pretty calm. You should be fine to
continue on.");
// Shed
writeText("You decide to check out the shed. The door and windows
are boarded up, but the west-facing wall has been smashed through.");
writeText("You can see scraps of clothes and some kind of fluid
stains the walls and floor. You stick your head in through the broken wall for a
better look.");
writeText("A smell hits you right away, kind of like fish and
sweat. It's pretty awful, something about it is making you feel woozy. It'd be best
to keep moving.");
// Mansion entrance
writeText("Not having anything in particular to go on, you follow
the sound of the dogs. Soon enough the trees give way to a massive clearing with a
looming mansion in the center.");
writeText("It's got red walls and all of the windows are covered
by curtains. One of the lights is on, but the window is blocked off by iron
bars.");
writeText("A pair of sturdy wooden doors on the front, the
mansion is pretty intimidating. This is something straight out a horror flick.
Still, if Kelsey is alive, she's probably inside. You should try the door.");
writeText("Near the entrance is a massive kennel, several dogs
wildly barking and throwing themselves against the cage walls to get at you.");
// Kennel
writeText("The walls are study enough, so you should be fine to
check it out. You get closer to the cage.");
writeText("The dogs are absolutely rabid. They're all Dobermen,
but something is off about them. They gnaw and claw at their containment, probably
eager to tear you apart. There's the some fluid splattered on the inside of the
cage. They're all wearing studded leather collars with big... Batteries? They're
some kind of shock collars probably, way stronger than anything you could get over
the counter.");
writeText("After a minute, it hits you as to what's different
about them. They're bigger than their breed should be, more muscular, and they're
all erect. They've each got a second collar on, fastened around their dicks each
also with a smaller battery on them. They don't seem happy about it, you should get
moving.");
// Entering
writeText("You approach the door, it has multiple scratch marks
on the front but otherwise it's pristine. You give a knock, but there's no
response. Testing your luck you turn the knob, and the door opens. It wasn't
locked.");
writeText("As you walk in you hear something metal snap behind
you, and the barking from the kennel gets louder and closer. Thinking quickly you
shut the door and feel somthing slam against it. Looks like you'll need to find
someone, preferably their owner, to deal with the hounds if you want to leave.");
writeText("The windows are all guarded from the inside by thick
metal, so there's no need to worry about the dogs getting in from that end. You
should be able to safely explore the mansion foyer.");
// Mansion Foyer
writeText("You're in the mansion foyer.");
writeText("It's very dark in here, and flipping the lightswitch
doesn't seem to do anything.");
writeText("You can hear the sounds of scratching and barking from
outside. The big wooden door stands sturdy though.");
writeText("There's a large staircase leading up to the second
floor, with two doors. One leads to the West Wing, and is unlocked. One leads to
the East Wing, and has a small passcode lock on it.");
writeText("Below the staircase is a large oaken door, the two
knobs chained together with a massive, rusty iron lock keeping the door closed.");
writeText("There's a rather flimsy wooden door off to the side
with a window on it. It's really dark, but it seems to lead to some kind of
garage.");
// Garage
writeText("You open the door to the garage and flip the
lightswitch, but no results. Luckily some moonlight is shining into the room, so
you at least aren't blind.");
writeText("The room is strange. You're in some kind of glass box
in the corner of the garage with no way to actually explore the rest of the room.
It isn't fragile stuff either, it's tempered glass, bulletproof.");
writeText("There's a figure in the darkness of the room, not
moving. It looks vaguely human, like someone chained to the ground. It could also
be some kind of a statue or something.");
writeText("There's a button in the box with you, it looks like
the kind used to open garage doors. You could press it.");
writeText("If you're done in here, you can go back to the mansion
foyer.");
// After
writeText("You're in the garage, or at least some blocked off
section of it.");
writeText("The room is strange. You're in some kind of glass box
in the corner of the garage with no way to actually explore the rest of the room.
It isn't fragile stuff either, it's tempered glass, bulletproof.");
writeText("In the center of the room is an unconscious woman,
coated in sexual fluids.");
writeText("If you're done in here, you can go back to the mansion
foyer.");
// Button
writeText("You press the button. It must run off a different
battery, because the garage door begins to open. Fat lot of good it does you since
you're stuck in a box, the only door in here leading you back to the foyer.");
writeText("As the garage door opens, moonlight shines into the
room, revealing the figure in the center. There are no cars, no equipment, just a
disorientated looking woman chained to the ground.");
writeText("As she notices you, she lunges towards your box, only
to stop when the chain on her leg is pulled taut.");
writeText("There's a feral hunger in her eyes, but more
noticeably there's a pretty large dick between her legs.");
writeText("You don't have the time to figure that out though,
because it looks like the garage door is partially blocked off by a cage. There's a
tunnel connecting the garage door to something outside, and soon enough you see
why.");
writeText("A pair of hounds make their way inside, the whole
contraption designed to allow access to the kennel when the button is pushed.");
writeText("The chained woman doesn't seem to care, and keeps
trying to lunge at you as the dogs approach her.");
writeText("The tempered glass is way too strong for you to break,
there's no way to save the woman. It's pretty clear what's about to happen, so you
can either get out of here as soon as possible or stay and indulge your morbid
curiosity.");
// Hounds
writeText("The woman is abnormally fixated on you even as one of
the massive hounds comes up her and plants his paws on her back, mounting her.");
writeText("You can see his erect cock dangling, fully erect, with
the shock collar wrapped around his base.");
writeText("He bucks up against the woman, his cock poking her
dangling balls a few times before he lines himself up with her ass and slowly
pushes in.");
writeText("Finally the woman's attention is pulled away from you
just as the dog roughly shoves his hips forward. The other dog lazily lies down in
front of the woman, lifting his leg to expose his cock to her.");
writeText("She doesn't seem to care that the cock in front of her
is red, or that it has a pointed tip. Completely enamored at first sigh, she moves
forward to start licking at the red length while the dog behind her starts to get
into the flow of thrusting.");
//////[image]
writeText("Quickly enough the one behind her is already ready to
cum. His thrusts stop in the middle like he's blocked by something, and a squint
shows that it's a growing bulge near the base of his dick. He's having trouble
thrusting his knot inside until the woman bucks backwards in time with his thrusts.
Soon after she lurches forwards to deepthroat the cock in her mouth.");
writeText("Both creatures cumming, they stop their thrusting to
dump their loads into the woman's holes. But just as things begin to slow down, a
red light blinks on the cock-shock collars. The woman lets out a high-pitched
muffled yelp, but the hounds seem more aggravated than pained. Despite still
cumming, they both start to pick up the pace and begin thrusting faster.");
writeText("The collars flash red again, causing the infected
woman to spasm and let out a spurt of cum from her untouched dick. The shocks must
be for her, and it seems like she's getting off on being zapped while being used as
a bitch.");
writeText("After having had enough, the hound behind the woman
begins to tug and pull to try and free his knot from the woman's greedy asshole. He
tugs and tugs, before finally the cock is freed with a big *POP* and a line of dog
cum spurts from the woman's abused hole through the air.");
writeText("Still leaking, drops of dog cum slide down her balls
and down her erect, dangling shaft to mix with her cum before dripping down into
the growing pool on the floor.");
writeText("The hound using her mouth stands up, but before it
decides it's done it lifts its leg. The dangling dog cock hands inches away from
the woman's cum-coated face, before it sprays her with a blast of piss. The woman,
barely conscious at this point, grasps the cock in her hand and moves the still-
spraying tip to her mouth. Greedily, she opens up and begins sucking off the still-
pissing dog until the stream weakens.");
writeText("As though trained, once the dogs are finished they
leave the garage and head back to their kennels.");
writeText("With the show over, you should head back to the
mansion foyer.");
// West Wing");
writeText("You're in the west wing.");
writeText("The door creaks as you walk into the long hallway.
It's pretty dark, but you can see the wallpaper is decorated with soft blue and
white stripes.");
writeText("There's a pair of brown doors, probably leading to
bedrooms. The door closest to you is locked and has a picture of a clover, and the
other door has a dented knob and a picture of a spade.");
writeText("There's a white door with a sign on the front labeled
'Bathroom'.");
// Spade Bedroom");
writeText("You're in the spade bedroom");
writeText("The wallpaper is white, decorated sparsely by black
spade icons. The room is pretty musty, and has a familiar scent.");
writeText("Across from you is a large bed with white sheets, and
chained onto the bed is a woman. She's completely naked excepted for a black
blindfold and a chastity cage containing a flaccid dick.");
writeText("When you enter she shudders for a moment and thrusts
her hips into the air as if begging for release.");
writeText("She groans, but there's no trace of intelligence in
her voice. Talking to her is pointless, like she doesn't even register you are
speaking.");
writeText("There's a device on a dresser near the bed, it's the
same color as the woman's chastity cage. It looks mismashed together, like it was
scrapped together by an amateur. There's a dial on the device, you could toy around
with it.");
writeText("Otherwise, the room is empty. If you're done here, you
can head back out to the west wing.");
// Remote");
writeText("You pick up the device, it's like some kind of remote.
The woman is still struggling against her bonds.");
writeText("You turn the dial and the woman lets out a sudden
breathy moan. A dim light is glowing red on her chastity cage, and she's gritting
her teeth now.");
writeText("You turn the dial up further and she stops struggling,
now tightly clenching the bedsheet with her fingers as she thrusts her caged cock
up and down helplessly.");
writeText("You turn it up again and the light glows brighter. Her
cock is desperately trying to grow erect but is prevented by the metal cage.");
writeText("You can clearly hear a buzzing clearly, it's muffled
and barely audible from her abdomen. There must be some kind of toy inside her ass,
maybe a vibrator or a shocker stimulating her prostate.");
writeText("You turn the dial again and she desperately gasps, her
arms and legs twitching. Her caged cockhead starts leaking thick, heady cum. The
smell of it is powerful and more than a little intoxicating.");
writeText("She's already cumming, but you can't help yourself but
turn the dial father. Her moans turn into screams rising in pitch with the dial as
you turn it all the way up. The chastity cage actually seems to grow smaller and
tighter as the light glows brighter, and her small, piddly stream of cum turns into
an arcing jet that sprays from the hole in the cage.");
writeText("The buzzing is very audible now, whatever it's doing
must be incredibly intense. The orgasm just keeps going on until you turn the dial
back down.");
writeText("Panting and exhausted, she goes slack on the bed. But
you, being the morbidly curious sort you are, suddenly turn the dial right back
up.");
writeText("No buildup, she lets out a scream as another several
spurts of cum are forced out of her body. The shots get smaller and weaker, but the
stream isn't stopping. The device must have more control over her than it seems, if
you turn it to a certain level it seems like she's just on the edge of cumming.");
writeText("No matter how many times you push her, she never seems
to be satisfied. The smell is getting too powerful for you now. You have no choice
but to set down the device and leave the room as soon as you can.");
// Bathroom");
writeText("You're in the west wing bathroom.");
writeText("The room is dark, but at least a window lets in some
moonlight. There's the usual fixtures, a sink, a tub, and so on. The unusual part
is the rather petite woman chained to the wall. She's got on iron clasps but
they're nothing compared to the complex looking gag on her mouth. It seems to be
designed to allow her tongue to stick out, but completely shut down her ability to
make sounds aside from a muffled and... Modulated? Grunt.");
writeText("The whole deal is way too complex for you to free her
from, but it doesn't seem like she wants to be freed.");
writeText("The door was hooked up to some kind of wire. When you
opened it, it led to some kind of mechanical dildo machine being activated, and
after a few *whirrs* the device starts to power up.");
// Chained siren");
writeText("The girl jerks in place as the dildo begins, slowly at
first, pumping up and down.");
// Bathroom after");
writeText("You're in the west wing bathroom.");
writeText("The room is dark, but at least a window lets in some
moonlight. There's the usual fixtures, a sink, a tub, and so on.");
writeText("The woman chained to the wall is laying against the
tiles behind her, the machine she's hooked up to is probably out of juice.");
writeText("Dangling from her neck is a metal tag, listing an
identification number and a name, 'Kennedy'. It belongs to a member of Charlie
Team, one of Kelsey's squadmates!");
writeText("She often told you about him being reprimanded for
getting too handsy with women. How on earth did this girl get his tag?");
writeText("It doesn't seem like there are any answers left in
here, probably best to head back out into the west wing hallway. ");

OLD

Chapter 2 Outline

Central Hub
Escape Elevator (requires any keycard to open)
Motivational Posters
Weapons Testing Lab Doorway
Chemical Lab Doorway
Containment Center Doorway
Parasite Lab Doorway
Innoculation Lab Doorway
Weapons Testing Lab (start)
Keycard (starting item, unlocks Licker Log)
Sounds of a scuffle
Doorway out
Weapons Testing Lab (returning)
Dispersal Tanks
Pile of clothes
Weaponry (triggers scene Licker)
Doorway out
Chemical Lab
Keycard (unlocks Whizzer log)
Sleeping Gas
Chair (triggers private time)
Yellow Fluid (triggers scene Whizzer)
Doorway out
Containment Center
Keycard (triggers the horde scene if sleeping gas is not used,
unlocks spider log and gives empty gas container otherwise)
Security Cameras
Metal Cage
Crawlspace
Chair (triggers public show)
Doorway out
Parasite Lab
Keycard (unlocks mind worm log)
Parasite Worm Containers
Broken Containers
Spider's Nest (triggers spiders if you come here while
uninfected)
Chair (triggers mind worms)
Doorway out
Innoculation Lab
Working Console (research logs if you have the appropriate cards)
Sealed cure safe (requires 3 keycards to open)
Alpha's Containment Tank
Doorway out

Scenes:
Infection Commences
Licker
Mind Worms
Spider
Whizzer
Alpha
Stuck in the wall
Private Time
Public Show
Uninfect Yourself
Research Log - Sounding (unlocked by default)
Research Log - Teasing (unlocked by default)
Research Log - 'Licker'
Research Log - 'Whizzer'
Research Log - 'Mind Worms'
Research Log - 'Spiders'
Research Log - 'Alpha' (unlocked by default)

Design Document
v2
New start screen (COMPLETE)
Watersports disabling (COMPLETE)
Patreon link (COMPLETE)
Patrons list (COMPLETE)
Chapter select (COMPLETE)
chapter2Start scene (COMPLETE)
chapter2Gallery scene (COMPLETE)
Separate galleries (COMPLETE)
generateChapter2Gallery() (COMPLETE)
WriteChapter2Event (COMPLETE)
unlockChapter2Scene (COMPLETE)
Second zombie footer (COMPLETE)
Galleries in chapter select (COMPLETE)
Replace sounding disabling with parasite disabling (COMPLETE)
Update save file (COMPLETE)
Chapter 2 character image (COMPLETE)
Sleeping gas image (COMPLETE)
Keycard image (COMPLETE)
Cure vial image (COMPLETE)
Use default character if bodytype is default
Fix writeSpeech
Facility structure
Call for chapter2Footer in rooms
Facility population
Facility items
Track alpha in footer
Scene placeholders
Research placeholders
All scenes implemented
Disable Whizzer
Disable Mind Worms
Disable Spiders
Full game testing
Chapter 2 unlock cheat code
Image upgrade pack
Update patrons list
Upload to MEGA
Update index menu
Update index news
Update index download
Upload to github
Post to patreon
Post to TFgames

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