Professional Documents
Culture Documents
Topic:
The role of students that play video games and their social health.
Objectives
General
To determine the aspects of video games that affect teenagers’ social skills
Specific
In the past videogames have had a tough relationship with students and their
academics, they were associated with bad grades, violent behavior and poor academic
performance.” It is a widespread concern that violent video games promote aggression, reduce
pro-social behavior, increase impulsivity and interfere with cognition as well as mood in its
players.” According to recent trends, video games have been used as a tool to improve social
skills among individuals. However, there is a deficiency of empirical evidence regarding the
effectiveness of video games in enhancing social skills. Although some studies have shown
positive results (Green & Bavelier, 2003). Action video game modifies visual selective attention.
Nature, 423, 534-537), others have proved mixed or negative results (Gentile (2009). Playing
violent videogames increases aggressive thoughts, behaviors or feelings), which highlights the
need for a comprehensive study to examine the extent to which video games can help
individuals develop and improve their social skills. Therefore, this study aims to explore the
relationship between video games and social skills and investigate whether video games can be
considered an effective tool to improve social skills among individuals. The perspective tends to
be a more balanced one where it’s clear the positive and negative aspects.
Importance
It is essential to learn how video games are affecting the social skills of students,
because this way the people could understand why many young people have various problems
in relating to other people. There is also a lot of stereotypes related to videogames, like media
blaming violence and other influences on videogames (Anderton, 2018). Since a large part of
social skills are achieved through games in childhood, nowadays, despite the optimization of
technology, individuals have the possibility to see the beginning of the new phenomenon in the
new world of games. children's games, which is a huge development in the composition and
content of children's games. The children and young people in the present world are too
damaged by various types of games. And think about the value of video games in the social life
of this age range, as expected, video games have shared a large part of the socialization of
children and young people. “Video games are a ubiquitous part of almost all children's and
adolescents' lives, with 97% playing for at least one hour per day in the United States.” The
beauty of video games for kids and teenagers has made them more acceptable, just like other
gaming gadgets. As an example, there was an analysis carried out by Griffiths et al (1998), in
which young people were asked to explain the benefits and disadvantages of video games. In
that analysis, individuals described their passion for video gaming as fun, exciting, and
challenging. A certain percentage of gamers said the positive results of video games as an
optimization of the dynamic abilities of the mind. One third of the subjects believed that the
Limitations
Strength:
Benefited audiences:
The benefited audience are teenagers aged 14 to 18 years old on 8th to 11th grade
Videogames have improved over the years and their users as well. Society has different
views towards videogames, some may be negative and others positive. There is a belief that
students' social skills are related to daily activities they do, in this case videogames. But the
relation between videogames and students is not relevant to a lot of people, so, in this case
1. Videogames
In the modern world, videogames have made a huge impact on a lot of people, mainly
teens. There may be several reasons why this is such a popular topic, for example the
populability and relevance that this has in social medias, Doble (2021) also videogames create
interactive environment to improve the learning, videogames have also had a big impact on
teens in the emotion the whey that they think, social skills Video games can be used as an
educational tool to teach people about various subjects, such as history, science, and
mathematics. Games can be designed to be both fun and informative, making learning a more
engaging experience.
Videogames are varied and have different types. Video games can have both positive
and negative effects on teenagers, depending on the type of game and the amount of time
The type of video games that teenagers play can have various effects on their behavior,
emotions, and cognitive development. Here are some ways in which different types of video
increase aggression, desensitize teens to violence, and decrease empathy towards others.
Exposure to violent video games has also been linked to increased anxiety and depression.
Educational Video Games: Educational video games can have a positive impact on
cognitive development, problem-solving skills, and critical thinking abilities. These games can
Social Video Games: Social video games that involve multiplayer modes or online
communities can have both positive and negative effects. On the one hand, they can foster
social connections and teamwork skills. On the other hand, they can also expose teenagers to
Addictive Video Games: Some video games are designed to be highly addictive, with
features like loot boxes and microtransactions that encourage players to spend more time and
money on the game. This can lead to negative impacts on mental health, sleep patterns, and
academic performance.
Overall, it is important for parents and guardians to be mindful of the types of video
games that their teenagers are playing and to set reasonable limits on screen time. Encouraging
a balance of different activities, such as physical exercise, socializing with peers, and engaging
in creative hobbies, can also help mitigate any negative effects of video game usage.
The effects of video games on teens can be both positive and negative, depending on
various factors such as the content of the game, the amount of time spent playing, and the
Positive effects:
Improved cognitive skills: Certain video games can improve cognitive skills such as
Social skills: Multiplayer games can improve social skills by promoting teamwork,
Stress relief: Video games can provide a healthy outlet for stress and anxiety, allowing
Negative effects:
Aggressive behavior: Some studies suggest that playing violent video games can lead to
consequences such as poor academic performance, sleep deprivation, and decreased physical
activity.
Health problems: Excessive video game use can lead to health problems such as
It's important to note that the effects of video games on teens are complex and may vary
depending on individual circumstances. Parents and caregivers can help mitigate any negative
effects by setting limits on screen time and monitoring the content of the games their teens are
playing.
2. Social Skills
Social skills are essential for people to create their personal and professional
relationships (Herrity, 2019). People need to inherit these skills to grow and have different
experiences in life. How advanced or short social skills will depend on the person completely,
but in social skills there are factors that may also affect someone’s social skills. Including lack of
experience in social interactions, surroundings that can cause isolation, anxiety, depression or
trauma (Ong, 2023). As human beings' social skills are something people need to improve their
personality and more aspects of themselves. There are people who have higher skills than
others, but in the end, social skills are very needed for people to interact and learn new
experiences.
Between social skills, there are different kinds of effects they can cause. Some might
have bigger effects because they are introverted, and others may have less because they are
extroverted. “While extraverts like to be social with other people, introverts are more comfortable
with their inner world of thoughts and feelings and prefer solitude” (Helgoe 2010). Introverts
have a harder time with social skills than extroverts. “Like all people, introverts need social
relationships. However, they are selective when it comes to building social contacts, and they
require more time alone to balance out their energy after social situations because they can get
overstimulated” (Schmeck and Lockhart, 1983). The effects of social skills will depend on the
Social skills have changed over the years, checked by surveys and researchers, social
skills are proven to have been more expanded and varied back in the days, since technology
was not an important factor and wasn’t as advanced, people didn’t give it importance, but now
that technology has advanced to a big amount, a lot of people have lost the basics of social
skills, centering more on things related to technology. In the modern era social skills are more
dependent on technology and that has made these skills become poorer.
3. Students:
Cooperative Play: Many video games require players to work together to achieve a
common goal, which can help students develop teamwork skills and communication skills.
Online Multiplayer: Multiplayer games that allow players to communicate with each other
can help students practice their social skills, as they must learn to communicate effectively with
other players.
experience different perspectives and emotions through the stories and characters in the game.
Problem Solving: Video games often require players to solve complex problems, which
can improve critical thinking skills and help students learn to work through challenges
collaboratively.
students, which can translate into improved social skills and interactions with others.
Safe Environment: Video games provide a safe environment for students to practice
social skills and learn from their mistakes without fear of real-world consequences.
Overall, video games can be a useful tool for students to develop social skills and
improve their interactions with others. However, it is important to note that excessive or
inappropriate use of video games can also have negative effects on students' social skills and
overall well-being.
3.1 Types of Students
Types of Students with video games and how they affect their social skills:
Introverted Students: Video games can provide a safe space for introverted students to interact
with others, practice social skills, and build confidence in a virtual environment. However,
excessive video game use can also reinforce isolation and hinder social development.
Competitive Students: Competitive students may benefit from video games that require
can lead to negative social interactions with other players, and a lack of empathy for others.
Socially Anxious Students: Video games can help socially anxious students develop
excessive use of video games may lead to further social isolation and a dependence on virtual
interactions.
Students with Special Needs: Video games can be used as a tool to help students with
special needs develop social skills, improve communication, and build confidence. However, it
is important to choose games that are appropriate for each student's specific needs and
abilities.
Students with Poor Social Skills: Video games can provide a structured environment for
students with poor social skills to learn and practice social interactions. However, excessive use
of video games may reinforce antisocial behavior and hinder the development of real-world
social skills.
It is important to note that the impact of video games on social skills may vary depending
on the individual student and the type of video game they are playing. Overall, it is important to
promote healthy and responsible video game use, and to encourage students to balance their
screen time with other forms of social interaction and physical activity.
3.2 Average Academic Performance
The impact of video games on academic performance can vary greatly depending on various
factors such as the type of game, frequency of play, and the individual student's habits and
tendencies.
Research suggests that moderate video game use may not necessarily have a negative
impact on academic performance. In fact, some studies have found that playing certain types of
video games can improve cognitive skills such as spatial reasoning, problem-solving, and
However, excessive video game use has been linked to poorer academic performance.
Students who spend more time playing video games may have less time for studying,
completing assignments, and engaging in other academic activities. In addition, video game
addiction can lead to a lack of motivation, poor time management, and neglect of other
responsibilities.
It is important to note that video game use is just one of many factors that can impact
academic performance. Other factors such as sleep, nutrition, and stress levels can also play a
significant role. It is important for students to maintain a healthy balance between leisure
activities and academic responsibilities, and for parents and educators to encourage
Average Academic Performance of the types of students who play video games:
The impact of video games on academic performance can vary depending on the type
of student who plays them. Here are some potential effects on different types of students:
High-achieving students: High-achieving students who play video games in moderation
may not see a significant impact on their academic performance. However, excessive gaming
may lead to decreased motivation and neglect of academic responsibilities, potentially leading
to lower grades.
can vary greatly depending on their level of self-control and the frequency and type of games
they play. Some video games can improve cognitive skills such as problem-solving and
Low-achieving students: Low-achieving students may benefit from certain types of video
games that improve cognitive skills, but excessive gaming may lead to a lack of motivation and
Students with ADHD: Some studies have found that certain types of video games can
improve attention and focus on students with ADHD, potentially leading to improved academic
performance. However, excessive gaming can also reinforce impulsivity and distractibility,
factors, including the frequency and type of games played, as well as the individual student's
habits and tendencies. It is important for parents and educators to encourage responsible
gaming habits and maintain a healthy balance between leisure activities and academic
responsibilities.
4. Behavior of students:
A student's reaction is their tendency to respond in a certain way to something.
Naturally, the student's response may be constant from positive to negative or from good to
bad. Once a teacher brings up that a student has a bad reaction, they want to mention that the
student did not respond positively to something they were asked to do. The opposite is also
true; a student with good feedback is possibly someone who has a cooperative spirit regarding
the behavior of a person we must understand what that person is going to do if something
a few people evaluate others based on the functionality of their occupations and attitudes
towards different encouragement. Conduct is primarily influenced by the nature of the individual
The behavior is affected by components involved with the individual, including physical
health. And life experiences, like family, culture, friends, life events.
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