This code snippet controls object rotation based on user input. It gets the horizontal and vertical axis input, multiplies it by a rotation speed and time delta to get a rotation value, and adds that rotation as a torque to the rigidbody component on the game object along the left vector. This allows the object to rotate horizontally and vertically based on input.
This code snippet controls object rotation based on user input. It gets the horizontal and vertical axis input, multiplies it by a rotation speed and time delta to get a rotation value, and adds that rotation as a torque to the rigidbody component on the game object along the left vector. This allows the object to rotate horizontally and vertically based on input.
This code snippet controls object rotation based on user input. It gets the horizontal and vertical axis input, multiplies it by a rotation speed and time delta to get a rotation value, and adds that rotation as a torque to the rigidbody component on the game object along the left vector. This allows the object to rotate horizontally and vertically based on input.