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In this article, we will explore gamified training in all its glory. Specifically, we will look at what it
is, how it works and how it drives high-impact engagement.
Finally, we will look at some great examples of companies who have successfully deployed
gamification within their training approach. Let the game-based goodness begin!
Player behaviours are consequent actions that emerge when these game mechanics
are executed. They include desired behaviours such as course completions, taking tests,
and knowledge sharing.
Emotional states is the third piece of the gamification puzzle. These consist of positive
or negative emotions evoked during the training experience (such as excitement or
disappointment).
Moreover, traditional training often does not cater to the distinct learning needs of different
generations. For instance, old-fashioned learning formats will no longer cut it for
today’s modern learner.
Conversely, several studies have shown the positive impact of gamified training over traditional
learning methods.
For instance, one survey finds that 95% of employees enjoy having game-inspired elements
incorporated in their work environment. Another study has found that gamification improves
learning retention by up to 90%. Indeed, the results speak for themselves.
Also, let’s not forget endorphins. This thrill-inducing chemical will certainly keep your
learners hooked!
By gamifying your training, you unleash a powerful chemical cocktail that will help drive
both engagement and behaviour change.
For example, earning rewards and climbing up the leaderboard keep learners engaged
with their learning outcomes. More importantly, it taps into the deeper motivations of
learners such as their desire for meaning and achievement. As such, gamification helps
learners achieve sustained engagement!
For instance, such tests can be transformed into fun-sized challenges filled with
reinforcing triggers such as points, badges and rewards. These address modern learners’
short attention spans by keeping them repeatedly engaged.
Through gamification, you provide your learners with a greater degree of flexibility and
personalisation — a definite must-have for today’s modern workplace!
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Experience Points
Experience Points are points that learners earn as they progress through their training. They are
also an indication of a learner’s mastery over their learning environment.
Badges
Badges are virtual or physical tokens of personal achievement. They help to provide positive
reinforcement for your learners.
Leaderboards
Utilising a leaderboard helps to tap into your learners’ intrinsic motivations. Everyone wants to be
acknowledged and praised. This mechanics also works particularly well amongst a competitive
audience.
Levels
Levels are another indication of learner progress. Each level should present new content and
challenges to help keep interest levels high.
Battles
Battles are player-vs-player knowledge quizzes that utilise a penalty shoot-out format. They tap
into the competitive nature of your learners.
Scorecards
A scorecard provides a handy summary of all your learners’ achievements so far. It contains a
breakdown of their experience points, badges and leaderboard position.
Streaks
A streak is a period of time during which something continues to happen. For instance, you could
reward your learners for answering three questions correctly in a row, or completing five training
courses in five days.
Rewards
With a Reward Centre, you can tap into your learners’ extrinsic motivations. They can convert
experience points and badges into real world rewards (such as vouchers, charitable donations or
additional holiday days!).
By gamifying your training, you create engaged employees who are more likely to stay
motivated to complete your training modules. Incentives such as points and badges help
reinforce positive learning patterns.
For instance, a poor learning environment or content, or a lack of supervisor support, may be
the root cause of underperforming training programmes.
There are also certain risks linked to the poor deployment of gamification in training. Firstly,
overusing game mechanics may run the risk of shifting learner focus away from your actual
training material. For instance, your learners may become more focused on earning points or
climbing the leaderboard than they are in their professional development.
Secondly, if you don’t approach gamifying your training in the right way, your participants may
see it as frivolous, excessive or even manipulative.
In other words, whilst gamifying training can prove to be transformative, it can sometimes be
counterproductive. If you don’t consider your audience and their needs, you may struggle to
achieve your original training objectives.
Given these points, simply adding game mechanics to training does not automatically
guarantee learner engagement. Fortunately, the next section of this article lists all the do’s and
don’ts to really make your gamified training plan soar!
Personalisation
Everyone likes to feel special. So give your learners a tailored training experience that
they’ll remember. By using gaming mechanics such as level pathways and storylines, you
can make training more personal for your employees.
Microlearning
Combat dull, lengthy and boring content by breaking it down into digestible chunks
of bite-sized content. When you provide microcontent to your learners in spaced-out
intervals, you will reinforce the learning and avoid the dreaded Forgetting Curve.
Don’ts
Misaligned Objectives
The use of game mechanics can backfire if you do not link them to your business
objectives. In fact, according to a Gartner study, 80% of businesses who do not clearly
identify business objectives will fail. As such, a gamified training approach will benefit
from aligning your mechanics to your specific training needs.
We recommend that you design challenges that encourage mastery and a sense of
satisfaction for your learners.
Oftentimes, companies that fail in their training efforts have unsolved underlying
organisational issues. As such, you should take care to fix broken processes or products
before you consider any gamification strategy.
AstraZeneca
International pharmaceutical giant AstraZeneca needed to train 500 sales staff about a
powerful new range of medicines. Their objective was to get agents focused and excited about
the project. They also wanted a team building tool and a way to check training results in real
time.
To help facilitate this, they built a gamified system called Go-to-Jupiter. This environment
incorporated game mechanics such as rewards, leaderboards and levels.
The result? The solution proved to be a great success, with over 95% of learners completing
each training module.
As an added bonus, learners were completing content in their own time. All in all, it’s clear that
AstraZeneca’s gamified approach improved training completion rates and helped to get the
whole team excited about their new product launch.
Domino’s
Domino’s, one of the world’s most popular pizza chains, needed a recipe to improve their
existing onboarding process. As their branches grew globally, they thus sought out an effective
training programme that would help them maintain their high quality food and service.
The programme also needed to be customizable, in order to cater to the needs of their different
franchise owners around the world.
To help meet this need, they invested in a gamified learning system which deployed
microlearning materials. Specifically, these bite-sized modules were made to train and assess
employees on new skills.
By including gamified elements such as levels, scoreboards and virtual simulations, learners
were driven to achieve competency. The learning portal also enabled customization which
allowed franchisees more control on how they would like to track and optimize team progress.
As a result, Domino’s saw an increased speed to competency for newly onboarded employees.
In turn, this increased employee productivity and customer satisfaction. Domino’s also reported
improved cost savings, and a decrease in customer complaints.
Overall, their approach was so successful that they extended this strategy for the public and
potential recruits. So in 2015, they launched Pizza Hero. This was a gamified mobile app,
which incorporated rich use of media, timed challenges and rewards. This was also met with
similar success, generating as much as a 30% increase in sales upon its launch.
GAME
GAME is the leading specialist retailer of video games in the UK and Spain.
Prior to working with Growth Engineering, GAME had an eLearning training platform that
wasn’t producing the goods. Learners didn’t engage with their training environment and
therefore didn’t change their behaviour.
After research, it was determined that they needed an engaging training solution for their retail
sales teams. As many of these individuals were gamers themselves, it was felt that a gamified
solution would be the best possible approach.
As such, GAME worked with Growth Engineering to launch GAME Learning Zone in 2015. This
was an online learning management system packed with game mechanics like experience
points, badges, levels and leaderboards.
Since its launch, completion rates have soared, with an 89% completion rate on their sales
scenario training alone. This led to a 94.3% uplift in the average customer basket, all because
of the increased engagement displayed by GAME’s learners.
Final Words
Gamifying your training approach can be very effective. But you have to make sure you get
your strategy right. Start by identifying problems with your existing training setup,
understanding your audience and finding the right gamified solution.
After all, your game mechanics won’t move the dial if you completely disregard your learners’
needs and motivations.
But more than just engagement, we deliver high-impact business results. Our gamified
technology solutions have been shown to improve team performance by as much as 75% and
improve sales growth by 20%. Find out more