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TFTL Interface

• JS: JavaScript
• ISP: Internet Service
• PHP: Hypertext
• CPU: Central Provider
Preprocessor
Processing Unit • DNS: Domain Name
• SQL: Structured
• RAM: Random System
Query
Access Memory • FTP: File Transfer Language
• ROM: Read Only Protocol • API: Application
Memory • HTTP: Hypertext Programming
• GPU: Graphics Transfer Protocol Interface

Processing Unit • OS: Operating


System
• LAN: Local Area
• HTTPS: Hypertext • GUI: Graphical User
Network
Transfer Protocol Interface
• WAN: Wide Area
Secure
Network • CLI: Command Line
• IP: Internet Protocol •
Interface
• WLAN: Wireless
TCP: Transmission
Local Area Network Control Protocol • SDK: Software
Development Kit
• USB: Universal Serial • UDP: User Datagram
Bus Protocol • IDE: Integrated
Development
• SATA: Serial • SSL: Secure Sockets
Environment
Advanced Layer
Technology
• TLS: Transport Layer
Attachment
Security • AI: Artificial
• SSD: Solid State Drive •
• SMTP: Simple Mail Intelligence
HDD: Hard Disk Drive • Transfer Protocol
• ML: Machine
CD: Compact Disc
• POP: Post Office Learning
• DVD: Digital Versatile Protocol
• IoT: Internet of
Disc
• IMAP: Internet Things
• Blu-ray: Blu-ray Disc • Message Access
• VR: Virtual Reality •
HDMI: High Protocol
AR: Augmented
Definition
• HTML: Hypertext Reality
Multimedia Interface
Markup
• MR: Mixed Reality •
• VGA: Video Graphics Language
Array UI: User Interface • UX:
• CSS: Cascading Style
• DVI: Digital Visual Sheets User Experience • CDN:
Content experiences for provide personalized
Delivery Network students based on their learning experiences,
TFTL individual needs, automate administrative
preferences, and tasks, and analyze student
learning styles. data to identify areas for
Learning Management
improvement.
Systems (LMS): An LMS is an
online platform that allows
teachers to deliver and Video Conferencing: Video
manage educational conferencing technology Interactive Whiteboards:
content, assignments, and allows teachers to conduct Interactive whiteboards are
assessments, and virtual classes, connect with large touch-sensitive
communicate with students. students in remote displays that allow teachers
locations, and collaborate to
with other educators. present content,
Virtual Reality (VR): VR annotate on-screen
technology allows teachers material, and engage
to create immersive Collaborative Tools: students in
learning environments Collaborative tools such as interactive activities.
where Google Docs, OneNote, and
students can interact Dropbox enable students to
with digital objects and work together on projects, Online Assessments: Online
experience simulations. share resources, and assessments, such as
provide feedback to each quizzes and tests, can be
other. easily created,
Augmented Reality (AR): AR administered, and graded
technology enhances the using various
real-world environment with Podcasting: Podcasts can be platforms, saving
digital objects, allowing used to create educational teachers time and
teachers to create content, deliver lectures, increasing the efficiency
interactive and engaging and facilitate discussions of assessment.
learning experiences. among students.

E-books: Electronic books, or


Gamification: The use of Social Media: Social e-books, allow students to
game design elements in media platforms like access digital versions of
learning can motivate Twitter, textbooks, literature, and
and engage students, Facebook, and Instagram other materials, which can
making learning more can be used to connect with be more affordable and
fun and effective. students, share resources, convenient than print
and foster a sense of versions.
community in the classroom.
Adaptive Learning:
Adaptive learning uses Mobile Learning: Mobile
technology to personalize Artificial Intelligence (AI): AI learning allows students
learning technology can be used to to access educational
content and resources which can increase Flipped Classroom: In a
using flexibility and accessibility. flipped classroom model,
smartphones, tablets, and students watch pre-
other mobile devices, recorded lectures or
complete online
TFTL and
programming tools can be used to teach
students computational thinking and
activities before coming to class, allowing
problem-solving skills, which are increasingly
teachers to focus on discussion, problem
important in today's digital world.
solving, and other interactive activities during
class time. Open Educational Resources (OER): OER are
freely
available digital resources, such as textbooks,
Cloud Computing: Cloud computing allows videos, and lesson plans, that can be used
students and teachers to access and store and modified by
educational materials and resources from teachers and students without
anywhere with an internet connection, copyright
increasing accessibility and restrictions, increasing access and affordability
collaboration.
Digital Storytelling: Digital storytelling involves
the use of digital media to create and share
stories, which can promote creativity, critical
Online Tutoring: Online tutoring allows
thinking, and communication skills.
students to receive personalized, one-on one
support from a tutor using video conferencing
or other online tools.

Artificial Intelligence (AI) Tutoring: AI-


powered
tutoring systems use
machine learning algorithms to analyze
student data and provide personalized
feedback and guidance.

3D Printing: 3D printing technology allows


teachers to create and print three dimensional
models, which can enhance students'
understanding of complex concepts in
subjects such as science, engineering, and art.

Coding and Programming Tools: Coding

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