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General Shop (small)

Adventuring items

1 Candle 1 cp 1cp —

2 Chalk (1 piece) 1 cp —

3 Clothes, common. 5 sp. 3 lb.

4 Healer’s kit. 5 gp 3 lb.

Ammunition

1 Arrows (20). 1 gp 1 lb

Candle. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5
feet

Healer’s Kit. This kit is a leather pouch containing bandages, salves, and splints. The kit has
ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit
points, without needing to make a Wisdom (Medicine) check.

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