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Blended Learning Lesson Plan Rachel Creasman

Lesson Title: Counting and adding coins. (2nd grade)

Objectives:
Students will be able to… Students will be able to learn more about their addition skills by
learning how to count coins.
Students will be able to… Also, students will be able to identify the worth of the coins and learn
the skills of how to use them in the real world.
State Standards: 2.ATO.1: Solve-one and two steps real-world/story problems using addition
and subtraction through 99 with unknowns in all positions. 2.ATO.3 Determine whether a
number through 20 is odd or even using pairings of objects, counting by twos, or finding two
equal addends to represent the number (e.g., 3 + 3 =6) 2.NSBT.1 Understand place value
through 999 by demonstrating that: a. 100 can be thought of as a bundle (group) of 10 tens called
a “hundred”; b. the hundreds digit in a three-digit number represents the number of hundreds, the
tens digit represents the number of tens, and the ones digit represents the number of ones; c.
three-digit numbers can be decomposed in multiple ways (e.g., 524 can be decomposed as 5
hundreds, 2 tens and 4 ones or 4 hundreds, 12 tens, and 4 ones, etc.).

Context: Why are you teaching this particular lesson? What comes before this lesson in the
larger unit? What previous knowledge will students be bringing into the lesson? What comes
after this lesson in the larger unit? What are you teaching in order to prepare students for the
next lesson topic? With the skills they learn before this lesson will help with their addition and
subtraction, counting by 2s,3s,4s, etc. Also bringing in the real world/ story problems will add
the creative side of the lesson as they will be working with partners and individually. Then they
will show me(as the teacher) what they have learned by giving them a short quiz.
Data: How will students be grouped in this lesson? What hypothetical data will these groupings
be based on? How will data be collected in this lesson for future groupings and teaching?
Students will be grouped by SCCCR standards for mathematics.
Materials: List all materials used (i.e. websites, apps, pencils, iPads, computers, worksheets,
diagrams, textbooks, etc.) Students will be assigned computers then join my Lumio classroom.
Also, there will also be a worksheet given out so each group can use the drag down on Lumio to
practice adding and subtracting and counting coins.
Detailed paragraphs from here on down.
Procedures: I will start the class by telling the students they will be practicing more of their
addition and subtraction skills but with coins. As a class we will identify what each coin is worth
then they will get their computers and log into Lumio.
After that they will be grouped and start with the collaborative work as I monitor each group to
see how they are doing. After about 12 minutes I will start calling the groups to come meet with
me so they can ask questions and to identify what they know/learned, which would take about 4
minutes with each group. Then once I’ve met with each group, they will begin independently
start a matching game to see what they have learned for today’s lesson.
Introduction (-- minutes): 8 minutes. Going over the lesson and giving directions of how
the group will work, which takes about 6 to 7 minutes and leaves around 1 to 2 minutes for
questions or clarification.

Teacher Directed (-- minutes): 12 minutes. After being broken out into small groups I
will go over the first part of the presentations then I will call each group up to come meet with
me, so they know what to do and ask any questions.

Collaborative (-- minutes): 12 minutes. They will assign a small assignment and work
with their peers. I will be walking around the room so if they need any help or have any
questions, they can ask but I will make sure that they ask their peers first (communication skills)
before asking me.
Independent Digital (--minutes): This should only take about 13 minutes for each student
to finish and using Lumio I will be able to see their responses and know who is done and if
anyone needs extra time it will be given.

Closure (--minutes): This will be their “exit ticket” which should only be 5 minutes and
students will answer 3 questions that consist of the following skills they have learned in today
and perverse lessons with addition and subtraction.

Rationale: You must have at least two paragraphs (one for each mandatory piece of
multimedia)
(Multimedia 1= App or website): Why this piece of multimedia? How does it support
student learning and your standards and objectives? How do you know it is of high-
quality? Evaluate this multimedia against the LORI criteria in the 406: Evaluating
Multimedia module to support your rationale. How does this multimedia choice
differentiate instruction for all learners (consider differentiation and assistive
technologies)? As the teacher I thought this would be a more engaging lesson instead of
me just teaching in front of the classroom. I also think it is a good way for students to get
familiar with computers and working together because it can provide great social and
communication skills. By using Lumio I can monitor what they are doing so in a sense it
may give them some independence instead of me being there and “holding their hand.” I
get to design the Lumio lesson so I can also be creative and by adding simple games for
them so they can stay interactive with the lesson and each other. While adding onto their
addition and subtraction skills, I think using coins is a great way to learn so and by
adding real world problems students will be able to use outside of the classroom.

(Multimedia 2= App, website, video, educational game, song, podcast, etc.): Why this
piece of multimedia? How does it support student learning and your standards and
objectives? How do you know it is of high-quality? Evaluate this multimedia against the
LORI criteria in the 406: Evaluating Multimedia module to support your rationale. How
does this multimedia choice differentiate instruction for all learners (consider
differentiation and assistive technologies)? I think Lumio is very interactive with
students and when teachers get to design whatever lesson they are wanting to teach their
students can be more engaging for students and a relaxer for teachers. I wouldn’t want
my students to get bored while I’m teaching so by using Lumio you can add quizzes,
games etc., then simply grade off students’ performance. Also, Lumio doesn’t have to be
used in the classroom, it can be used at home and if students or parents that may be
helping students at home can send me a message and I can get back to them quickly. By
having Lumio students can also create games and quizzes of their own so they can get
more practice and learn more computer skills on their own. Another reason I would/will
use Lumio in my classroom, it will save paper and with my lesson (counting coins) and
won’t be that big of a mess and students won’t be as distracted.

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