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Multimedia Research Topics
Multimedia consists of a wide variety of topics:
❖ Multimedia Processing and Coding: This includes multimedia
content analysis, content-based multimedia retrieval, multimedia
security, audio/image/video processing, compression, and so on.
❖ Multimedia System Support and Networking: People look at
such topics as network protocols, Internet, operating systems,
servers and clients, quality of service (QoS), and databases.
❖ Multimedia Tools, End Systems, and Applications: These
include hypermedia systems, user interfaces, authoring systems
❖ Multimodal Interaction, and Integration: "ubiquity" - web-
everywhere devices, multimedia education, including computer
supported collaborative learning and design, and applications of
virtual environments.
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❖ "Digital fashion" aims to develop smart clothing that can
communicate with other such enhanced clothing using wireless
communication, so as to artificially enhance human interaction in a
social setting. The vision here is to use technology to allow
individuals to allow certain thoughts and feelings to be broadcast
automatically, for exchange with others equipped with similar
technology.
❖ Georgia Tech's Electronic House call system, an initiative for
providing interactive health monitoring services to patients in their
homes, relies on networks for delivery, challenging current
capabilities.
Multimedia Applications
Multimedia Application is an application which uses a collection of multiple
media sources e.g., text, graphics, images, sound/audio, animation and/or
video.
Some multimedia applications:
▪ Multimedia applications aimed at handicapped persons, particularly
those with poor vision and the elderly, are a rich field of endeavor in
current research.
▪ Electronic messages: Send audio and video files as attachments
via email. Audio and video downloader. Send simple text data in the
mail. It also provides a service for storing and transferring messages.
▪ Image Enhancement: highlighting details of image by increasing
contrast. Making picture darker and increasing grey scale level of
pixels. Rotating image in real time. Adjusting RGB to get image with
proper colors.
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▪ Multimedia in Education field: For the use of multimedia as an
education help the PC contains a high-quality display. This all has
promoted the development of a wide range of computer-based
training.
▪ Multimedia in software: Software Engineers may use multimedia in
computer from entertainment to designing digital games; it can be
used as a learning process. This multimedia software’s are created
by professionals and software engineers.
▪ Multimedia on the Web: offering various online facilities like live TV,
Pre-recorded videos, photos, animations.
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can be used to share information and communicate. How do we get from
wires connecting computers to that? In order to do useful things, computers
on the Internet need to exchange information. In order to do that, they need
to agree on how that information is exchanged between them. The Uniform
Resource Identifier (URD identifies the resource accessed, such as the
host name, always preceded by the token ''http://''. A URI could be a
Uniform Resource Locator CURL)
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Extensible Markup Language (XML)
XML is a software- and hardware-independent tool for storing and
transporting data.
XML stands for extensible Markup Language
XML is a markup language much like HTML
XML was designed to store and transport data
XML was designed to be self-descriptive
XML is a W3C Recommendation
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Is a World Wide Web Consortium recommended Extensible Markup
Language (XML) markup language to describe multimedia presentations. It
defines markup for timing, layout, animations, visual transitions, and media
embedding, among other things. SMIL allows presenting media items such
as text, images, video, audio, links to other SMIL presentations, and files
from multiple web servers. SMIL markup is written in XML, and has
similarities to HTML.
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