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Trad Games PDF
Trad Games PDF
POLYTECHNIC STATE
Tagudin Campus
COLLEGE
MODULE
BSPE 116
Philippine Traditional
Games
ARJAY B. DOMISIW
INSTRUCTOR
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IV. Course Study Schedule:
WEEK TOPIC LEARNING SPECIAL
ACTIVITIES INSTRUCTION
1-2 Laro ng Lahi Essay Explain using your own
understanding.
Game Classification
9 MIDTERM EXAM
10-11 Kadang-Kadang Actual Game Take note of Protocols and
Safety Precautions
Essay
Identification
Matching Type
18 FINAL EXAM
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V. Course Evaluation:
There are a number of symbols in this module to guide you as you study:
This tells you there is an Intended Learning Activity for you to accomplish.
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MODULE 5
KADANG-KADANG
INTENDED LEARNING OUTCOMES
In this module, you should be able to:
WHAT TO KNOW?
KADANG-KADANG
This is a recreational game known throughout the islands of the Philippines. In some places,
coconut shells with a rope tied through the center are used; others use cans with a hole in
the center and a rope tied through the hole.
As a challenge, bamboo poles are made substitutes for this game. The object of the game is
to reach the finish line at the shortest possible time.
Leg power, balance and coordination are the skills that will be developed in this game.
The playing area must be open and free from obstruction. The starting line is about 100
meters away from the finish line.
Materials:
Option A – 2 bamboo poles (5-6 ft. long). A platform of about 6-8 inches long is attached
about 1 ½ feet from the lower end of the pole.
Option B – coconut shells with strings attached at the center.
Option C – Cans about 3 in diameter with strings attached at the center.
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Are there any innovations on the game done in your place or that you have watched? Please
share.
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MODULE 6
ARNIS
INTENDED LEARNING OUTCOMES
In this module, you should be able to:
WHAT TO KNOW?
I. History of ARNIS
Arnis was developed by the indigenous populations
of the Philippines, who used an assorted range of
weaponry for combat and self-defense.
Encompassing both simple impact and edged
weapons, arnis traditionally involved rattan, swords,
daggers and spears.
In 1521, equipped with nothing more than bladed
weapons and their fearsome arnis abilities, Filipino islanders defeated Ferdinand
Magellan’s armored, musket-bearing Spanish conquistador forces when they tried to
invade.
When the Spanish eventually returned and successfully conquered parts of the
Philippines, the traditions of arnis were preserved, despite its prohibition, in the forms
of ritual dance, performance and mock battles. While earlier Filipino martial arts were
influenced by Spanish colonization, the modern forms have been affected by the
country’s contact with both the United States and Japan after gaining independence
in 1898. Just over a century later, in 2009, the government of the Philippines
declared arnis to be the martial art and national sport of the Philippines.
Traditionally, Arnis was also known as Kali and Eskrima. All three names combine
several practices of the national martial art of the Philippines and are still sometimes
used interchangeably. These ancient practices are concerned with weapon-based
fighting that involves the use of swords, knives, daggers, sticks and other non-
traditional weapons. Arnis also involves Arnis fighting techniques that involve no
weapons whatsoever and depend solely on the power of the body.
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In addition to the high and respectful status Arnis warriors used to hold in the Filipino
society, Arnis has developed and evolved to become a traditional symbol of the Filipino
culture, history and essence. It is an integral part of the pop culture in South East Asia.
Ever since Arnis became popular in the 1600, practitioners understood that it takes a
lot of devotion, dedication and practice to become an Arnis warrior. Masters would
spend years training their apprentices and designing fatal weapons that don’t need to
be used twice.
Over the years, Arnis has become more than
just another form of martial arts. It became a
crucial part of the Filipino culture, taking its
place as a practice that has changed the face of
history on so many occasions.
As of 2009, the National Congress of the
Philippines declared that Arnis is the national
sport and martial art of the Philippines. It
promotes nationalism, patriotism and paying tribute to the ancient and mighty heroes
who have done so much for their country. Nobody can forget how these warriors fought
against the Spanish invasion using only their swords, bodies and will power in order to
grant their country its freedom.
Today Arnis still holds its status as a symbol for heroism and devotion. However, we
can safely say that wars are past the days of physical contact, where only the bravest
and most courageous would win. Since it is all now about pressing buttons and using
chemicals, Arnis has become rather a symbol of love, brotherhood and a means to
develop friendship. Masters and apprentices go that extra mile to tame their bodies and
minds. Now it is not about defeating and neutralizing the opponent but it is a practice
that aims at improving the skills of players. Hence, Arnis rules and regulations must be
developed.
III. Safety/Etiquette
a) Character- a ruffian has no place in Arnis let alone in sports. Refinement in character
is important. A student must be taught the moral (and religious) values of everything. It is
an obligation of the teacher of Arnis to mold the character of the student in such a way
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that his behavioral structure would be motivated by righteous desire. It is what a man is
that counts not the number of trophies he won. In spite of the abetted fallacies of values
of the present world, it is who you are that will matter in the end.
b) Sincerity- sincerity for victory's sake is not the all-consuming end of an Arnis player.
It is the sincerity in him to his fellowman and to his art that makes him shine in the array
of men. The will to win maybe inculcated, but such tutelage should never end after the
tick of the ultimate second in the game but beyond the canvass and the arena of
competition. The martial art of Arnis, it should be remembered, is a good medium of
development man's sense of dedication in all his everyday endeavor and involvement.
Sincerity is the mother of trust and trust makes an institution of what has been shattered
by doubts. A man who is not sincere will never have a true friend.
c) Discipline- Arnis is a molder of discipline. Proper behavior in the sport and in life itself
will be the gauge of success. Personal discipline is important. The kaleidoscopic
invitations and temptations of life should never undermine man in his obligation to his
art, to himself and his fellowman. A student should learn to control himself in the
pursuance of his goal, not only to his art but also to life in general.
d) Self-control- losing one's head means defeat. One should learn to control his temper
if he hopes to achieve success in every endeavor. In Arnis, self-control is important for
without it, life and the good health of another may be lost. The possession of an ability to
kill or main a person should be handled with extreme caution and prudence. Man's clear
perception of things is anchored on his ability to control the outbursts of his inner self.
Provocation is dishonorable but hasty reaction to it is just as dishonorable if not
despicable.
e) Etiquette- etiquette is allied to the main cardinal rules in Arnis. One's norm and
standard should never be imposed upon others. One should learn how to respect others.
Giving credence to the standard and ability of another person should or will best prepare
anybody in any endeavor. The pacific waters of human understanding will stay unruffled
if exercise of proper etiquette and respect whether it be in sporty competition or in life
itself is observed.
f) Student's loyalty- loyalty should be emphasized to the student, loyalty to the art, to a
fellow player, and to his teacher. Ingratitude to one is ingratitude to the other. A student
should be loyal to a fellow player because any disloyalty to him is disloyalty to the art
itself. More important, a student should be loyal to his teacher. Everything one has
learned is owned by him to his teacher. Personal whims should never cause one to be
ungrateful to where he owes everything he knows. Even if the ultimate aim of the art is
already achieved by a student that he can now manage on his own, he should never
forget the teacher who labored for him. In the skirmishes of things, the student should be
always loyal to him.
BENEFITS OF ARNIS:
Total body workout: Martial arts are a high-aerobic workout that uses every muscle
group in the body. Your stamina, muscle tone, flexibility, balance and strength will all
improve through martial arts.
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Healthy lifestyle: Due to the total-body nature of a martial arts workout, tons of calories
are burned during every class. However, you’ll also find that your natural eating signals
become better regulated, so food cravings will disappear and you’ll eat less as a result.
Self-confidence: Due to the goal setting, positive encouragement and respect for
values that are part of all martial arts programs, the greatest benefit usually reported by
martial arts students is greater self-confidence. You become more comfortable in all
situations – whether you’re in danger or simply doing a task that takes you beyond your
comfort zone — and you’ll discover you can accomplish anything you set your mind to.
Improved cardiovascular health: Research has found that the only real way to
improve the status of the cardiovascular system is by participating in activities that stress
the heart, such as martial arts.
Weight loss:A one hour session of moderate intensity martial arts can burn up to 500
calories.
Improved reflexes: Research has found that by participating in martial arts, you not only
improve your reflexes while performing the activity, but actually experience faster
reaction times during all activities of your life. This is very important in a number of daily
activities, such as driving.
Focus and stillness: As Bruce Lee pointed out, behind the punches, kicks and knees, a
true martial artist learns to sit with himself and see where his weaknesses are. As a
martial artist, your will learn what it is to be still, challenged and focused.
Teaches great morals and values: Martial arts wisdom has it that after consistent
practice, one becomes less impulsive and aggressive towards others. The Shaolin moral
code for example comprises 12 ethics, 10 forbidden acts and 10 obligations. Patience,
insight and calmness are considered pre-requisites of good Kung Fu. This reminds
students of the right attitude, frame of mind and virtues to strive for inside and outside
the studio.
Muscle tone: By participating in martial arts, you can greatly improve the amount of
muscle mass you have in your body. The higher your muscle mass, the higher your
metabolic demands will be, and subsequently the more calories you will burn each day,
thereby helping prevent obesity and promote weight loss. High levels of muscle mass
also led to increased agility, thereby preventing falls as you age.
Better mood: Researchers have found that participating in a regular exercise routine is
one of the best ways to improve your mood. Performing martial arts is not only a good
way to relieve stress and frustration, but may actually help to make you happier. The
endorphins released by physical activity appear to be active in your body for as many as
four hours after exercise.
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When Spaniards began colonizing the Philippines, they saw an already developed
weapons-based martial arts practiced by the natives.
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weight. Directors will combine divisions where competitors are scarce. In those
cases, the directors are authorized to adjust rules for fairness without compromising
the primary objective – to showcase martial skill and reward those that are better
able to use their weapon. Fighters will be evaluated based on accumulation of points
on all matches combined. Gold, silver, and bronze medals will be awarded in each
division to fighters accumulating the highest scores. If two fighters accumulate equal
scores, the following will apply:
• If the pair previously fought, precedence will be given to the fighter who achieved
the higher point total during their match.
• If the pair previously fought to a tie or never fought, then tie-breaker will be decided
by best of three, weapon only point fight. Judges will only count head shots.
3. RULES OF ENGAGEMENT
• Opponents will begin and end all matches with a salute or bow to each other and
the judges.
• Referee will position fighters beyond largo range at the start of every round.
• Only attacks with the stick and feet are allowed.
• Hits, slashes, and witticks are all legal. Punots, pokes and stabs are all illegal.
• Target areas are: 1) front and sides of the body, 2) arms and hands, 3) top, front
and sides of the helmet.
• Kicks are allowed below the neck and above the waist only.
• In single stick competition, it is NOT legal to block a stick with your free hand.
However, “arm stopping” at quarto range or arm checking is allowed.
• Fighters are required to exhibit a realistic defense
(movement, parrying, intelligent blocking…)
• No takedowns. No grappling, wrestling or hooking.
• No pushing or striking with any part of your body.
• No foot sweeps or throws, thrusting or butt strikes, 2 handed strikes.
• No strikes or kicks below the waistline or direct strikes to the back.
• No kicks below the waist or above the neck.
• No knee strikes or elbow strikes.
• Checks may be used to create distance but may NOT be directed to the face.
Checks are allowed below the neck and above the waist free hand or two hands on
weapon (AKA rifle checking).
• Trapping and parrying are allowed. Locking and holding are not.
• An instantaneous “Hold and Hit” with immediate release is allowed.
• In the event inaction or ineffective action in the clinch, referee will call time and
break clinch.
• Disarms must be immediate, or have an immediate release (1 – 2 rule applies).
• Joints may not be locked or twisted for a disarm.
• You may use the ring to control the action. You may not use it to avoid action.
• To signal surrender or stop action for an injury, equipment failure, etc., raise both
hands and back up. Do not turn away.
4. CORNER AND COACHING
Fighter is required to have at least one corner person with maximum of two.
Coaching may only be done during break in the action. Corner men are not to
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communicate with their fighter while action is in progress. Do not remove any
equipment, until the end of the match. Helmet may be removed between rounds.
5. JUDGING, SCORING & OFFICIATING
All matches scored by 3 judges on the “10 Point Must” system prior to deductions.
Deductions will be issued by referee only. Judges may issue bonus points for
exemplary technique. Referee will ID rule infractions, issue warnings and mandatory
point deductions. Scoring is based on: Quantity of strikes, Effectiveness of Striking
and Ring Generalship.
In single stick competition, disarms shall be scored as part of the match as a
mandatory point deduction. 3 disarms will result in a TKO. The 3 disarm rule may be
waived at the tournament director’s discretion.
In double stick competition, a fighter will not be deducted if disarmed – the fighter will
continue to fight with one weapon until the end of the round. A fighter who loses both
weapons will automatically lose the match.
6. PROFESSIONAL CONDUCT AND ETIQUETTE OF ATHLETES, COACHES
AND SPECTATORS
All participants are expected to exhibit professional behavior. Excessive foul
language and un-sportsmanlike conduct will not be tolerated by any fighters,
coaches, or spectators. Fighters and coaches will not discuss fights with the judges
or referees while tournament is in progress.
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The horizontal match line is drawn 3 meters from the boundary lines that run
perpendicularly to the official’s table, and 3.5 meters from the boundary line
that run parallel to the official’s table.
Weapon
The padded stick shall be the official weapon of the player.
The specification of which shall be in accordance with the i-ARNIS standard.
No other similar material will be allowed to be used in any local, national or
international competition.
Each padded stick shall be properly foam-cushioned and shall have a
maximum grip diameter of not more than 3.81cm.
(1 ½ inch) and length of 76.20cm (30 inches for men and women). The length
of padded stick shall be 27 inches for boys and girls.
Both padded sticks shall be color-coded, one red and the other blue.
Head protector
Refers to a pair of protective head gear to include an impact worthy face
mask, the specifications of which shall be in accordance with the i-ARNIS
standard.
Both headgears must be color-coded, one red the other blue, to match the
padded stick of the player.
Body protector
Refers to a pair of protective body protector, properly cushioned, the
specifications of which shall be in accordance with the i-ARNIS standard.
Male and female player must both wear body protector and groin protector.
Body protector and groin protectors’ specifications shall be in accordance with
the i-ARNIS standard.
Both body protectors and groin protectors shall be color coded to match the
color of the player.
Forearm and shin guards are compulsory.
The specifications shall be in accordance with i-ANIS standard. Both shin &
forearm guards must be color of the player.
Scoreboards
A pair of scoreboards, either manually or electronically operated, the
specifications of which shall be in accordance with the i-ARNIS standard.
Two score boards per contest area shall be placed at diagonally opposite at
diagonally opposite corners outside the playing area, inside the competition
area within the free zone, right where the judges are positioned.
Flags
Two sets of red and blue flags, the size of which is 30 cm by 25 cm, are used
by the judges in declaring decisions or asking for consultations.
One yellow flag, size 30 cm by 25 cm.
For timer’s use to signal the start and the end of each round and to declare a
time-out and resumption of the game.
Other equipment
Stopwatch is use to keep the two-minutes per round.
This includes interruptions such as injury, changing of broken stick.
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A gong and mallet or other similar audible substitutes such as whistle, bell or
buzzer shall be provided for the timer to indicate the start and end of the
round.
A table shall be provided for the TIMER and RECORDER which shall be
situated one (1) meter in front of the playing area so that time signals are
audible enough to both players and referee.
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3. Straddle Stance
This is the same as with the open leg stance but the feet are
father apart with the knees bent and hands with the stick in fighting
stance position.
4. Cat Stance
This is done with one
foot placed at the back
while the arms and
hands are in fighting
stance position. You
can do this stance
either with the right or
left foot backward.
What are the striking techniques used in Arnis?
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1. Left Temple
2. Right Temple
3. Left Knee
4. Right Knee
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5. Abdomen
7. Crown of Head
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1. Left sideward-upward Block
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5. Vertical Block
6. Rising Block
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10. Wedge Block (SalagPahawi)
11.Resting Block (SalagIbaon)
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Name: __________________________________________ Date: _____________
Course/Year/Section: ______________________________
ACTIVITY:
A. MODIFIED TRUE OR FALSE: Write PINOY AKO if the statement is correct but if the
statement is wrong, underline the word which makes it incorrect and write the correct word(s)
before the number.
_______________ 1. Arnis is an assorted range of weaponry used for combat and self-
defense.
_______________ 2. Filipino islanders who are equipped with only bladed weapons defeated
Ferdinand Magellan when they tried to invade.
_______________ 3. In 1521, the government of the Philippines declared arnis to be the
martial art and national sports in the Philippines.
_______________ 4. Arnis was also called Kali and Eskrima.
_______________ 5. To hit the target alternately means hitting the left side of the target with
the left stick and the right side with the left stick.
B. IDENTIFICATION: Identify what is being asked. Write the answer before the number.
__________1. What do you call the stick that is used in Arnis martial arts expert?
__________2. What is the measurement of the playing area in Arnis?
__________3. In forming pairs in adult division, how many percent is the range of each other
by weight?
__________4. How does the opponent begin and end all matches?
__________5. How many inches is a padded stick used by men and women in arnis?
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C. MATCHING TYPE: Match column A with the correct answer on Colum B. write only
the letter of the correct answer on the blank provided before the number.
A B
_____ 1. This is a diagonal downward a. Striking Abdomen
forehand swing to the left temple.
_____ 2. This is a strong thrust to the solar
plexus or the stomach and can cause fatal b. Courtesy Bow
damage to the vital organs in the abdomen.
_____ 3. This is a straight downward
overhead swing directed towards the crown c. Striking left temple
of the head.
_____ 4. The strike to the right temple is d. Cat Stance
then done in a diagonal downward backhand
swing.
_____ 5. This strike involves extending the
arm in a thrusting motion with the palm e. Striking the Head
facing outward towards the right chest of the
opponent.
_____ 6. It is done by bowing which shows
courtesy to one’s opponent or sparring f. Open Leg Stance
partner in Arnis.
_____ 7. This is the same as with the open
leg stance but the feet are father apart with g. Attention/Formal stance
the knees bent and hands with the stick in
fighting stance position.
_____ 8. This is done with one foot placed at
the back while the arms and hands are in
fighting stance position. You can do this h. Striking Right Temple
stance either with the right or left foot
backward.
_____ 9. Stand at attention with heels
together at 45 degrees holding the sticks at i. Striking Chest
both ends in front of the body.
_____ 10. Stand straight while legs are wide j. Straddle Stance
apart.
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MODULE 7
Recreational Games
INTENDED LEARNING OUTCOMES
In this module, you should be able to:
What to Know?
Physical activities are best done with a friend. They enhance not only our physical
aspect, but also our social development.
3. Wide games
- It usually involve running, jumping and a lots of moving. These use some
strategies and techniques like playing across direction in a field, but
usually takes a long time to play.
Here are some guidelines to ensure safety assuring less injuries/accidents in group
games.
1. Have a medical check before engaging in physical activities (depends on the
situation.)
2. Observe safety and precautionary measures before, during, and after the
activities.
3. Do warm-up exercises and condition the body.
4. Analyze, listen and follow the instructions given by the instructor/facilitator.
5. Observe properly the demonstration of the activity to be able to execute
properly.
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6. Listen and understand clearly the mechanics of the game.
7. Do not perform unnecessary or inappropriate actions during the activity.
8. Participate and enjoy the activity to develop good qualities like teamwork,
camaraderie and discipline.
9. Always drink water regularly (not sweet or energy drinks) to avoid
dehydration.
10. Don’t wear any accesory or bring gadget during the activity.
11. Practice Sportsmanship and fair play throughout the game.
12. Inform the facilitator immediately if you are uncomfortable during the actual
activity.
13. The materials, props and equipment used in the game must be returned to its
proper place after the activity.
14. Check the surroundings if it is clear from any obstacles.
RELAY GAME
Egg Relay
Component of Physical Fitness: Speed, Strength, and Flexibility
Instructions:
1. Divide the class into groups with equal number of members.
2. Each group will be given an egg and a fan.
3. Using the fan, students must transfer the egg from point A to point B then
back to point A.
4. The fan must not touch the egg or vice versa.
5. When the egg reaches point A again, the second student will do the same.
The same steps will be done up to the last member of the group.
6. The first group whose all members finish the relay wins the game.
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Materials: None
Instructions:
1. The player must stay in the playing area.
2. The facilitator may choose one player to be a chaser and tagger.
3. The player start to run or move places at the signal to avoid the tagger.
4. When a player is tagged, he/she needs one of his hand on the part of the
body that he/she was touched (as a band-aid)
5. When a player is tagged again for the second time, he/she needs to put the
other hand on the part of the body that the tagger touched.
6. In the third time that the player was tagged again, he/she will be the next
chaser and tagger.
WIDE GAME
Flag Collection
Components of Physical Fitness: Agility, Power, Strength and Flexibility
Instructions:
1. 1 player must stay in the activity area.
2. The facilitator will divide the class into groups with equal number of members.
3. On signal of the facilitator, the players will run on their designated places and
follow the signage.
4. The players will collect as many colored flags as they can in a given period of
time.
5. The first group who returned in the activity area with the most number of flags
will be declared as the winner.
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ACTIVITY/ASSESSMENT
We Filipinos are very fond of Parlor Games and Traditional Games, almost in
every aspect of life we celebrate, parlor games/traditional games have been a
part of it.
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FINAL EXAM
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References:
Dizer, Ronualdo U. et al. Physical Education, keeping Fit: Living Fully, Moving Forward and Getting
Fitter:I, II,II,IV. Don Basco Press Inc.
Gulpeo, Roberto P. et. Al.Physical Education, Health and Music (PEHM),1992, FNB Educational Inc,
Flordeliza, Reydora F. et al. Principles of Movement Enhancement, 2018, Fatima Educational
Publications
https://etc.usf.edu/pe/
https://en.m.wikipedia.org/wiki/Aerobic_exercise
https://physicaleducationdegree.org/physical-education/
https://www.healthline.com/health/fitness-exercise/aerobic-exercise-examples
https://thephysicaleducator.com/resources/
https://dornsife.usc.edu/phed/learning-objectives/
http://users.metu.edu.tr/settar/hp10.htm
https://www.rexestore.com/physical-education-college-books/365-physical-fitness-for-
college-freshmen.html
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