The document provides rules for a role-playing game about small creatures. Players first create a character by rolling dice to determine attributes like strength and cleverness. Characters can be gnomes or goblins, each with their own special abilities and starting items. The rules describe how to resolve actions with uncertain outcomes through dice rolls adding relevant attributes. Combat uses a damage and wound system, where accumulating wounds can lead to death.
The document provides rules for a role-playing game about small creatures. Players first create a character by rolling dice to determine attributes like strength and cleverness. Characters can be gnomes or goblins, each with their own special abilities and starting items. The rules describe how to resolve actions with uncertain outcomes through dice rolls adding relevant attributes. Combat uses a damage and wound system, where accumulating wounds can lead to death.
The document provides rules for a role-playing game about small creatures. Players first create a character by rolling dice to determine attributes like strength and cleverness. Characters can be gnomes or goblins, each with their own special abilities and starting items. The rules describe how to resolve actions with uncertain outcomes through dice rolls adding relevant attributes. Combat uses a damage and wound system, where accumulating wounds can lead to death.
1. Roll a D6 for each attribute: If an action’s outcome is un- Strong, Swift, Clever, Luck certain, roll a d6 and add the 1-2: 0 3-4: 1 5-6: 2 relevant attribute. 5+ succeeds. 2. Roll a D6. When hurt, add damage to EVEN=GNOME Wounds. Roll a d100 every time Specials: Teleport, Critter Speech you are injured, add Luck. If you Items: Cone Hat, Stick, roll under your Wound score, you Small Pet are dead. ODD=GOBLIN Specials: Razorteeth, All weapons do Acid Vomit, d6 damage on a Items: Knife(+1), Matches succesful attack. D6 GNOME FEATURES NAME: 1. Flowers grow in beard STRONG SWIFT WOUNDS 2. Immensely deep voice 3. Chipmunk voice 4. Mossy beard CLEVER LUCKY 5. Bunny tail 6. Smells like fresh bread D6 GOBLIN FEATURES 1. Double rows of teeth INVENTORY: 2. Bulging eyes 3. Snail shell 4. Extra thumb 5. Rooster comb 6. Monkey tail HIG HL A N D PA R A NO RM A L SO CIE TY