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Astrobaticsairstrike
Astrobaticsairstrike
Mission 4 (rare)
Mission 5 (rare)
Mission 6
Mission 7
Mission 12
Mission 15
The primary cannon (doesn't include the spread fire shots) and the rear cannon will
"ignite" as it hits targets when their firepower is at maximum level
Enemies:
Rammer enemy - 2 variants (purple one and mothership-like one)
Moving/formation enemy - 2 variants (1 that has a more asteroid like look, while
one looks more yellowish/brownish)
Mine dispensers
Dragon-like enemy - 3 variants (red colored, appears at the back, blue colored
appears at the front, one comes in clusters or groups, moves fast and fires tiny
bullets)
Laser enemy - 2 variants (one looks more spiky, one looks more round, difference is
most likely laser damage and durability)
Power-up mothership
Turrets - 5 variants (one shoots straight rockets, one fires homing missiles, one
fires orange bullets in 2 mini cannons, one is a flamethrower, one fires out
fireballs)
Bat-like enemy - 2 variants (one comes out from behind and fires homing bullets,
one comes from the front and fires 4 bullets in a spread out direction)
Rocket-like enemy
Four spread shot enemy (orange bullets, seen in Mission 5 for example)
Cylindrical spinning brown ship (fires orange bullets that home into you, could
come from behind or front)
Mission 1 boss
Mission 12 boss
Mission 13 boss (mega asteroid maker, produces asteroids capable of acting like
guard bots)
Mission 15 boss