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Goals
1. Create monsters with stats and mechanics appropriate to challenge a party of six Level 1 adventurers,
per 13th Age Core Book.
2. Give monsters mechanics appropriate to and consistent with theme of creatures mutated and given
powers derived from the Tarrasque.
3. Make creatures reasonably easy to run for the GM.
Clawed Tentacles (Unleashed ranged attack): +7 vs PD—7 damage, and target pops free and then is
pulled into Engagement with this Brute
Special:
Amphibious—Brute can swim underwater and hold breath for several minutes at a time
Unleashed Special:
Spiky Bits—Whenever an enemy hits you with a melee attack, deal 4 damage to the attacker
AC: 15 PD: 13 MD: 9 HP: 50
Unleashed Special:
Spiky Bits—Whenever an enemy hits you with a melee attack, deal 4 damage to the attacker
AC: 18 PD: 16 MD: 12 HP: 25
13th Age Monster Goals and Stat Blocks
Unleashed Special:
Spiky Bits—Whenever an enemy hits you with a melee attack, deal 4 damage to the attacker
AC: 18 PD: 12 MD: 16 HP: 36
Amphibious—The Hunter Unleashed can swim underwater and hold breath for several minutes at a
time
Unleashed Special:
Spiky Bits—Whenever an enemy hits you with a melee attack, deal 6 damage to the attacker
OR
Escalator—The Hunter Unleashed may use the Escalation Die as if it were a player character
AC: 19 PD: 17 MD: 13 HP: 90
Amphibious—Raptors can swim underwater and hold breath for several minutes at a time
AC: 17 PD: 15 MD: 11 HP: 15 (5 to kill one)