You are on page 1of 2

Bond Sheet

DM Ebb

A _____________ Bond with _______________ until used or next rest.


​ Bond Strength Teammate
Step One: Use one of these Bond Actions:
Encourage/Banter (​Copper and up​): ​When one character has no/low fighting spirit ( or hp),
the other character in the bond can use a BONUS ACTION to banter/say some inspiring
words to give the other person fighting spirit equal to the result of rolled bond dice.

Teamwork (​Silver and up​):​ One character HELPS the other with a skill check. Roll the
Bond dice; add this number to the skill check that has ADV.

Simultaneous attack (​Electrum and up​): ​One character READIES an action to attack the
same target as their teammate does. Roll the Bond dice; the result is added to both
assailants attack and damage rolls. Ranged attacks also apply.

Got your back (​Gold and up​): ​As a REACTION to their partner being attacked, a player
may MOVE 15 feet towards the player and attempt to block the attack. Roll the Bond dice;
subtract the result from the damage, the rest of the damage goes to the blocking character.
If there is leftover, this damage is reflected back onto the enemy.

Get the @&*# up (​Platinum and up​): W ​ hen a character drops below zero HP, calculate
what their HP would be in the negative. If the body is not irreparably destroyed the other
character in the bond can take the DASH action as a BONUS ACTION on their turn and try
to get adjacent to their teammate. When adjacent they can take an ACTION to roll their
Bond Dice. If the result of the bond dice is enough to raise their HP above 0, they do not die
immediately.

Step Two: After using a Bond Action, add the result of the Bond Dice
rolled in combat to the Bond Strength Points. DM takes Bond sheet.
Bond Strength Points

Step Three: Next rest make a bond with the same or new person.
Bond Strength Bond Learnt Bond Actions Bond Points Required
Dice

Copper 1d4 Banter 0

Silver 1d6 +Teamwork 4

Electrum 1d8 +Simultaneous Attack 20

Gold 1d10 +Got your back 50

Platinum 1d12 +Get the @#$* up 100


Bond Sheet
DM Ebb

Notes for the DM

Process
1. ​During a rest, ask characters if they want to spend time with another character in the party
and create a bond.
2. ​Characters say who they spend time with and what they do. They may get into it and act
it out and add interesting details or they may not. Every table is different.
3. ​Hand both characters involved in the activity a Bond Sheet. If it is their first time to bond,
they fill out the strength of the bond and who it is with. If they have bonded with them before
they compare their Current Bond Points with the Bond Strength Chart and use the
designated dice for the bond.
4.​ Characters can use one of the special Bond Actions in combat. If a Bond Action is used,
add the result of the bond die to Bond Strength Points. (Note: When adding Bond points
from a simultaneous attack, add both players rolls together and divide by two.)
5. ​DM takes back the bond sheet until players make the bond again. The players cannot
take another bond action until they renew the bond during a rest. If a Bond Action is not
taken, the bond sheet is taken from them at the beginning of the next rest and the bond does
not progress. Make sure players know that bonds do not strengthen unless Combat Actions
are used. Bond Points do not disappear or decrease, they only grow or stay level over time.
6. ​When the players have enough points the bond upgraded to higher strengths according to
the chart.

General notes
A character can have only one active bond at a time.

When a bond is active, the pair has one bond action. Whoever decides to use it first gets to
use it. The other person doesn’t get a bond action.

Related Feat by GM Word of the Wilkolak


TRUE FRIEND: You are talkative, easy going, and approachable. You gain the following
benefits:
- Your Charisma increases by +1 (to a maximum of 20)
- Whenever you, or an ally bonded with you, take a Bonded Action, roll the die twice and
use the higher result.
- You can form Bonds with two people at the same time. You may use one Bonded
Action for each of your Bonds.

You might also like