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Credits

Designer: Finnic Heaslip


Graphic Designer: Finnic Heaslip
Interior Illustrators: Finnic Heaslip
Author and everything else: Finnic Heaslip
Special Thanks: To everyone who read my last
pdf, it really inspired me to make another.

ON THE COVER
This is The Witch’s Brew amongst a swamp in all
its glory, I didn’t illustrate all the establishments in
this book as I am sure the description and the
imagination of the players would suffice.

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other
countries.
pp
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under
the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2023 by Finnic Heaslip and published under the Community Content Agreement for
Dungeon Masters Guild.

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Table of Contents
Foreword 3
The Apparition Emporium 4
The Puppeteer’s Playground 5
The Blackened Blade 7
The Witch’s Brew 8
The Crimson Crypt 9
The Howling Moon Inn 10

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Foreword.
D EAR READERS , AFTER MY SEMI - SUCCESSFUL FIRST
PUBLICATION , I HAVE CREATED THIS MODULE CALLED
“T HE H OWLING M OON I NN AND OTHER Using This Book.
E STABLISHMENTS . A COLLECTION OF EERIE , CREEPY , AND
INTRIGUING LOCATIONS PERFECT FOR ANY D UNGEONS T HIS BOOK IS DESIGNED TO BE IMPLEMENTED WITHIN
AND D RAGONS CAMPAIGN . ANY D UNGEONS AND D RAGONS SETTING , YOU CAN
ADD , EDIT , HOMEBREW OR CHANGE THE LOCATIONS
I N THIS BOOK , I HAVE CREATED SOME OF MY NEW AND MAGIC ITEMS AS YOU SEE FIT . I T WAS CREATED TO
FAVORITE LOCATIONS , EACH INSPIRED TO BE BASED ON BE USED AS PERHAPS A TEMPLATE FOR DM S TO ADD
SOMETHING SINISTER AND FOUL . F ROM T HE A PPARITION AND IMPLEMENT WITHIN THEIR OWN CAMPAIGNS , SO
E MPORIUM , W HERE A MYSTERIOUS GHOST - LIKE OLD NO NEED TO TAKE THE ESTABLISHMENTS
WOMAN SELLS FABLED CURSED ITEMS , TO T HE INFORMATION WORD FOR WORD . T HANK YOU AND
PUPPETEER ’S PLAYGROUND , A WANDERING CARNIVAL PLEASE ENJOY …. AGAIN
PROVIDING SHOWS OF HAUNTING PUPPETS WHO SPOOK
AND AMAZE THOSE INVITED WITHIN .

EACH LOCATION IS DESCRIBED IN DETAILED ON THESE


PAGES , ALONG WITH BACKGROUND DETAILS , A LIST OF
AVAILABLE ITEMS , AND A PRICE LIST . MORE THAN THAT , I
WANT TO SHARE MY PASSION FOR DISCOVERING THE WIDE
AND MAGICAL WORLD OF D & D WITH YOU . I HOPE YOU
EXPERIENCE THE SAME SENSE OF WONDER AND
EXCITEMENT AS I HAVE THROUGHOUT MY YEARS OF
PLAYING AS YOU IMMERSE YOURSELF IN THESE SETTINGS
AND ANY DRAMAS THAT MAY OCCUR THERE .

SO COME ALONG AND JOURNEY THROUGH THE PAGES OF


THIS BOOK AND LEARN ABOUT THE MANY NEW WONDERS
THAT COULD AWAIT YOU IN THE D & D UNIVERSE . MAY IT
INSPIRE YOU TO WRITE YOUR OWN TALES OF ADVENTURE
AND ADD JOY FOR YEARS TO COME TO YOUR GAMING
TABLE .

S INCERELY , F INNIC H EASLIP

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Price List Cost
NESTLED BETWEEN TWO TOWERING BUILDINGS , ITS SIGN
Demon Armor 50000 gp
SWINGING BACK AND FORTH IN THE BREEZE . THE
APPARITION E MPORIUM , IT READ , IN SPINDLY LETTERS Berserker Axe 3800 gp
THAT SEEMED TO GLOW FAINTLY IN THE DIM LIGHT . I T WAS Bag of Holding 4500 gp
SAID THAT THE STORE WAS HAUNTED , THAT THE Shield of Missile Attraction 5000 gp
PROPRIETOR WAS A GHOST WHO SOLD TRINKETS AND
CURSED ITEMS .
Dramas (D4)

AS YOU STEP INSIDE T HE APPARITION E MPORIUM , A • The party of adventurers enter The Apparition
MUSTY SCENT FILLS YOUR NOSTRILS , AND THE SOUND OF Emporium seeking a powerful magical item. The
shopkeeper warns them of its dangerous nature,
CREAKING FLOORBOARDS ECHOES IN THE AIR . T HE
but they ignore her warnings and purchase it
LIGHTING IS DIM , WITH FLICKERING CANDLES CASTING
anyway. As they leave, the item begins to control
DANCING SHADOWS ON THE WALLS . THE SHOP IS
their minds, turning them against each other. The
CLUTTERED WITH AN ASSORTMENT OF ODDITIES , WITH group must figure out how to break the spell and
SHELVES AND DISPLAY CASES FILLED TO THE BRIM WITH return the item to The Apparition Emporium before
ITEMS OF EVERY SHAPE AND SIZE . it's too late.

• The party is hired by a wealthy collector to steal a


AS YOU BROWSE THROUGH THE SHELVES , YOU NOTICE
rare and valuable item from The Apparition
THAT SOME OF THE ITEMS SEEM TO GLOW FAINTLY , WHILE Emporium. They must navigate the dangers of the
OTHERS EMIT A SOFT HUMMING SOUND . T HE OLD WOMAN shop and avoid the watchful eye of the owner to
NAMED A UDRA , WHO SEEMS TO APPEAR FROM NOWHERE , successfully complete the job.
TELLS YOU THAT THESE ARE CURSED ITEMS , AND THEY
HAVE BEEN IMBUED WITH POWERFUL MAGIC . SHE URGES • The party finds out that one of the items they
YOU TO HANDLE THEM WITH CARE AND TO THINK purchased from The Apparition Emporium has a
CAREFULLY BEFORE MAKING A PURCHASE . AURA IS KNOWN dark history and was once owned by a powerful
necromancer. The necromancer's followers come
FOR HER KINDNESS AND WILLINGNESS TO HELP THOSE IN
seeking the item, and the party must fend them off
NEED . SOME SAY THAT SHE HAS THE POWER TO
to keep it out of their hands.
COMMUNICATE WITH SPIRITS AND CAN OFFER GUIDANCE
AND ADVICE TO THOSE WHO SEEK IT . • The party discovers that the owner of The
Apparition Emporium is a ghost herself and has
been trapped in the store for centuries. She asks for
DESPITE THE RUMOURS OF THE SHOP BEING HAUNTED ,
the party's help in uncovering the truth about her
YOU FEEL A SENSE OF COMFORT AND FAMILIARITY IN THE
death and bringing her killer to justice. As they
APPARITION E MPORIUM . IT'S A PLACE WHERE THE VEIL investigate, they uncover a sinister plot and must
BETWEEN WORLDS IS THIN , AND ANYTHING IS POSSIBLE . race against time to stop the killer from striking
again.
E XAMPLE L OCATIONS : A QUIET TOWN , PERHAPS ABANDONED .

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SOMEHOW MANAGED TO RETAIN HIS SANITY AND
CONTROL OVER HIS CREATIONS .

D ESPITE THE DANGERS , MANY ADVENTURERS ARE DRAWN


TO THE CARNIVAL , EAGER TO EXPLORE THE MYSTERIES OF
A TRAVELING CARNIVAL THAT HAS BECOME INFAMOUS
THE P UPPETEER ' S P LAYGROUND AND PERHAPS EVEN
THROUGHOUT THE LAND FOR ITS EERIE SHOWS AND
DISCOVER THE SECRETS OF THE ANCIENT MAGIC THAT
UNSETTLING PUPPET PERFORMANCES . L EGEND HAS IT
BROUGHT THE PUPPETS TO LIFE .
THAT THE CARNIVAL WAS FOUNDED BY A POWERFUL MAGE
WHO WAS OBSESSED WITH PUPPETRY AND THE ART OF
BRINGING INANIMATE OBJECTS TO LIFE . E XAMPLE L OCATIONS : C AN APPEAR ALMOST ANYWHERE ,
MOSTLY ON THE OUTSKIRTS OF TOWNS AND VILLAGES .

T HE MAGE WAS NAMED G ERASIMOS , AND HE WAS KNOWN


FOR HIS POWERFUL MAGICAL ABILITIES AND HIS LOVE OF
CRAFTING LIFELIKE PUPPETS . G ERASIMOS SPENT YEARS
STUDYING ANCIENT TOMES OF MAGIC AND HONING HIS The Shadow Puppets: A puppet show performed
SKILLS UNTIL HE FINALLY DISCOVERED THE SECRET TO entirely in shadow, with only the silhouettes of the
BRINGING HIS CREATIONS TO LIFE . puppets visible. The stories they tell are dark and
foreboding, with themes of death, betrayal, and
madness.
AS HE TRAVELED FROM TOWN TO TOWN , G ERASIMOS
WOULD PUT ON PUPPET SHOWS THAT LEFT AUDIENCES The Ventriloquist's Visions: At this carnival, the
SPELLBOUND AND OFTEN FRIGHTENED . H IS PUPPETS ventriloquist and his creepy wooden partner put on
a show that seems to blur the line between reality
WERE SO LIFELIKE THAT THEY SEEMED ALMOST HUMAN ,
and illusion. The puppet's eyes follow you
AND MANY PEOPLE WHISPERED THAT THEY HAD SEEN THE wherever you go, and its voice seems to speak
PUPPETS MOVE ON THEIR OWN WHEN NO ONE WAS directly to your mind.
LOOKING .
The Maze of Mirrors: A twisted, and disorienting
maze made entirely of mirrors, where the
O VER TIME , G ERASIMOS GREW INCREASINGLY OBSESSED reflections seem to move on their own and lead
WITH HIS CRAFT , AND HE BEGAN TO EXPERIMENT WITH you astray. Be careful not to get lost in this sinister
DARK MAGIC IN AN ATTEMPT TO MAKE HIS PUPPETS EVEN
attraction.
MORE REALISTIC . H IS EXPERIMENTS LED HIM DOWN A
The Puppet Master's Workshop: A workshop
DANGEROUS PATH , AND EVENTUALLY , HE LOST CONTROL where the puppet master crafts his eerie and
OF HIS CREATIONS . T HE CARNIVAL WAS TAKEN OVER BY lifelike creations. The workshop is filled with
THE PUPPETS , WHO BEGAN TO TERRORIZE THE TOWNS strange tools and materials, including a rare wood
AND CITIES WHERE THEY PERFORMED . S OME SAY THAT
rumored to have come from the forests of the
Feywild.
G ERASIMOS HIMSELF WAS TRANSFORMED INTO A PUPPET
AND IS NOW CONTROLLED BY HIS OWN CREATIONS . The Chamber of Horrors: This attraction
showcases gruesome scenes of torture and death,
acted out by lifelike puppets. The puppeteers take
T ODAY , THE PUPPETEER 'S P LAYGROUND IS STILL great pride in their attention to detail, making the
TRAVELING THE LAND , ATTRACTING CROWDS WITH ITS scenes as realistic and terrifying as possible.
UNSETTLING PERFORMANCES . T HE CARNIVAL IS RUN BY A
MYSTERIOUS FIGURE KNOWN ONLY AS THE P UPPET
M ASTER , WHO IS SAID TO BE THE MOST SKILLED
PUPPETEER IN THE LAND . S OME BELIEVE THAT THE
PUPPET M ASTER IS ACTUALLY G ERASIMOS , WHO HAS

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Dramas (D4)

• A group of children go missing after attending the


Puppeteer's Playground. The party is hired to
investigate their disappearance, and they soon
discover that the puppets have something to do
with it.

• One of the players is mysteriously transformed into


a puppet and must find a way to break the curse
before they become a permanent part of the
Puppeteer's Playground.

• After years of being mistreated and abused by their


puppeteer, the puppets in the carnival begin to
rebel and attack visitors. It's up to the party to
figure out how to stop the puppets before they
cause too much damage and find a way to free
them from their torment.

• During one of the puppet shows, a group of


adventurers notice that the puppets seem to be
acting out a scene from their own past. As they
watch in horror, the scene becomes more and more
accurate, and they realize that the puppeteer has
somehow gained access to their memories.

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THE BLACKENED BLADE IS A TAVERN WITH A DARK AND Price List Cost
OMINOUS ATMOSPHERE , DECORATED WITH BLACKENED Charred Steak and Root Vegetables 4 gp
SWORDS AND ARMOR ADORNING THE WALLS . THE AIR IS
Smoky Ale 3 gp
THICK WITH THE SCENT OF CHARRED MEAT , AND THE
Whisky Shot 3 gp
SOUND OF CLANGING WEAPONS CAN BE HEARD IN THE
BACKGROUND . THE PATRONS HERE ARE A ROUGH AND
Shadow Wine 5 gp
ROWDY LOT , WITH MANY ADORNED IN BLACK LEATHER AND
CARRYING WEAPONS AT THEIR SIDES .
Dramas (D4)

THE OWNER OF T HE BLACKENED BLADE IS A MYSTERIOUS • The Blackened Blade is rumored to be haunted by
FIGURE KNOWN ONLY AS "THE B LACK K NIGHT ." RUMORS the spirits of fallen warriors, who are said to rise
ABOUND ABOUT HIS PAST , WITH SOME SAYING HE WAS A from their blackened armor at night. When the
NOTORIOUS MERCENARY WHO FOUGHT IN COUNTLESS party decides to investigate the rumors, they find
themselves facing the vengeful spirits and must
BATTLES AND OTHERS CLAIMING HE MADE A PACT WITH
find a way to put them to rest before they cause
DARK FORCES TO GAIN HIS POWER . W HATEVER THE TRUTH
any harm.
MAY BE , IT 'S CLEAR THAT HE HAS A STRONG PRESENCE IN
THE TAVERN . • As the party is enjoying their meal and drinks, a
spectral figure appears in the center of the tavern.
It's a duelist, dressed in black and wielding a
THE BLACK KNIGHT IS RARELY SEEN IN PERSON ,
blackened sword. The ghostly figure challenges
PREFERRING TO STAY IN THE SHADOWS AND OBSERVE HIS
one of the patrons to a duel, and if they refuse,
PATRONS FROM A DISTANCE . SOME SAY THAT HE HAS THE
they'll be cursed with bad luck for the rest of their
POWER TO SEE THROUGH THEIR VERY SOULS , AND THAT HE days. The party may choose to intervene and try to
CAN SENSE ANY WRONGDOING OR DECEPTION . OTHERS put the ghost to rest, or they can watch as the duel
WHISPER THAT HE IS NOT HUMAN AT ALL , BUT RATHER A unfolds.
POWERFUL UNDEAD CREATURE WHO HAS LIVED FOR
CENTURIES . • One of the patrons at the tavern suddenly becomes
possessed by a demonic entity. They begin to
wreak havoc, knocking over tables and attacking
DESPITE THE EERIE ATMOSPHERE AND THE RUMORS other patrons. The party may choose to try and
SURROUNDING ITS OWNER , THE BLACKENED BLADE exorcize the demon, or they can defend themselves
REMAINS A POPULAR SPOT FOR ADVENTURERS AND against the possessed individual.
MERCENARIES ALIKE . I TS DARK AND FOREBODING AURA
SEEMS TO APPEAL TO THOSE SEEKING ADVENTURE AND • The owner of The Blackened Blade, a reclusive and
DANGER , AND ITS SMOKY ALES AND HEARTY FARE OFFER A mysterious figure, has disappeared without a trace.
The party is hired to investigate his disappearance
WELCOME RESPITE FROM THE DANGERS OF THE OUTSIDE
and must navigate the twists and turns of the
WORLD .
tavern's dark and twisted history to uncover the
truth.
E XAMPLE L OCATIONS : A LONG A QUIET ROAD , OR DOWN A
DARK ALLEYWAY .

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THE W ITCH'S BREW IS A TINY HUT LOCATED IN THE HEART Price List Cost
OF A MURKY , MISTY SWAMP . THE AIR IS THICK WITH THE Potion of Healing 30 gp
SCENT OF DAMP EARTH AND DECAYING LEAVES , AND THE Potion of Invisibility 2200 gp
SILENCE IS BROKEN ONLY BY THE OCCASIONAL CROAK OF A
Potion of Water Breathing 500 gp
FROG OR HOOT OF AN OWL . THE HUT ITSELF IS MADE OF
Potion of Growth 300 gp
OLD ROTTEN WOOD AND STANDS ON LONG BEAMS ATOP
THE MURKY SWAMP . I NSIDE STRANGE SYMBOLS AND
RUNES HAVE BEEN ETCHED INTO THE BARK , AND THERE
ARE JARS AND BOTTLES OF ALL SHAPES AND SIZES
Dramas (D4)
LITTERING THE SHELVES .
• The witch requires the party to bring her a rare
ingredient from a dangerous part of the swamp in
THE WITCH NAMED BRANWEN WHO RUNS THE order to make a potion they desperately need.
ESTABLISHMENT IS A RECLUSIVE FIGURE , KNOWN ONLY AS However, they soon discover that the ingredient is
O LD CRONE . SHE IS RUMORED TO BE ANCIENT , WITH A guarded by a powerful monster.
FACE AS WRINKLED AND TWISTED AS THE ROOTS OF A
• The witch's potion-making goes wrong, and a
TREE . H ER HAIR IS A WILD TANGLE OF GRAY AND WHITE ,
dangerous magical explosion occurs, causing the
AND HER EYES GLEAM LIKE POLISHED STONES IN THE DIM
party to be teleported to a different part of the
LIGHT . S HE SPEAKS IN A CROAKY VOICE , AND HER swamp.
LAUGHTER SOUNDS LIKE THE CAWING OF A CROW .
• The witch's cat, who seems to understand human
speech, begins to drop hints that something is not
THE W ITCH'S BREW IS NOT A PLACE FOR THE FAINT OF
quite right with their master's potions. The party
HEART . THOSE WHO DARE TO ENTER MUST FIRST BRAVE
must investigate and uncover any potential
THE TREACHEROUS WATERS OF THE SWAMP AND NAVIGATE wrongdoing.
THE TWISTING PATHS THROUGH THE DENSE VEGETATION .
B UT THOSE WHO MAKE IT TO THE HUT ARE REWARDED • As the party sleeps, they are haunted by
WITH POTENT POTIONS AND ELIXIRS THAT CAN HEAL EVEN nightmares and visions of the witch's past victims.
THE GRAVEST OF WOUNDS , OR CURSE THOSE WHO CROSS When they awaken, they discover that they have
THE WITCH 'S PATH . OLD CRONE DEMANDS A STEEP PRICE been marked for sacrifice in the witch's next ritual.
FOR HER SERVICES , AND THOSE WHO CANNOT PAY MAY
They must escape the hut and the swamp before
it's too late.
FIND THEMSELVES IN DEBT TO HER FOR ETERNITY .

E XAMPLE L OCATIONS : S WAMPY AND DANGEROUS AREAS .

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Price List Cost
THE CRIMSON CRYPT IS A DIMLY LIT SHOP LOCATED IN THE
Weapon +1 700 gp
HEART OF A BUSTLING CITY . DESPITE ITS DISCREET
APPEARANCE , THE SHOP EXUDES AN OMINOUS AURA THAT
Lightbringer 2200 gp
MAKES MOST PEOPLE WARY OF ENTERING . THE INTERIOR Philter of Love 90 gp
IS ADORNED WITH CRIMSON VELVET CURTAINS , AND THE Candle of The Deep 50 gp
SHELVES ARE LINED WITH STRANGE AND MACABRE Dread Helm 300 gp
OBJECTS SUCH AS VIALS OF BLOOD , TALISMANS MADE OF
Bag of Teeth 2 gp
HUMAN TEETH , AND NECKLACES FASHIONED FROM BONES .
Bag of Bones 2 gp
IT'S NOT UNCOMMON FOR A CUSTOMER TO CATCH A
Vial of Blood 2 gp
GLIMPSE OF A PALE , SHARP -TOOTHED FIGURE LURKING
BEHIND THE COUNTER , WATCHING THEIR EVERY MOVE .
E XAMPLE L OCATIONS : B USY S ETTLEMENTS , T RADE DISTRICTS
OR HIGH - END M ARKET AREAS .
THE OWNER OF T HE CRIMSON CRYPT IS A VAMPIRE NAMED
L YRA . SHE'S BEEN RUNNING THE SHOP FOR CENTURIES ,
AND HER VAMPIRIC POWERS MAKE HER THE PERFECT Dramas (D4)
PURVEYOR OF BLOOD -RELATED ITEMS . L YRA IS AN
ENIGMATIC FIGURE , AND MOST PEOPLE KNOW VERY LITTLE • A group of vampire hunters arrive at the shop,
ABOUT HER PAST OR HER MOTIVATIONS . SOME WHISPER determined to put an end to the vampire's
THAT SHE WAS ONCE A MEMBER OF A POWERFUL VAMPIRE business. They engage in a heated argument with
the vampire owner, who insists that their products
COVEN , WHILE OTHERS CLAIM THAT SHE WAS ONCE A
are made from willing donors and are not harmful
SORCERESS WHO STUMBLED UPON IMMORTALITY .
to anyone. The situation quickly escalates, leading
WHATEVER THE TRUTH MAY BE , IT'S CLEAR THAT L YRA IS A
to a dangerous confrontation.
FORMIDABLE FIGURE IN THE CITY 'S UNDERWORLD .

DESPITE HER INTIMIDATING APPEARANCE , LYRA IS A • A young woman comes to the shop seeking a love
SHREWD BUSINESSWOMAN WHO KNOWS HOW TO CATER TO potion to win the heart of her crush. The vampire
HER CUSTOMERS ' NEEDS . S HE' S PARTICULARLY SKILLED owner offers her a potion made from his own
AT READING PEOPLE AND CAN TELL WITH A GLANCE WHAT
blood, promising that it will be the strongest and
most effective love potion she's ever seen.
KIND OF ITEM THEY 'RE LOOKING FOR . L YRA DOESN 'T
However, the potion has unforeseen side effects,
DISCRIMINATE WHEN IT COMES TO HER CUSTOMERS , BUT
and the woman finds herself becoming obsessed
SHE DOES HAVE A FEW RULES THAT THEY MUST ABIDE BY .
and possessive over her crush.
SHE STRICTLY PROHIBITS ANY VIOLENCE WITHIN HER
SHOP AND DEMANDS THAT ALL TRANSACTIONS BE MADE IN • A wealthy and influential member of a local
A RESPECTFUL AND ORDERLY MANNER . community has been murdered, and all evidence
points to the vampire owner of the shop. The party
is hired to investigate the crime and determine
DESPITE ITS EERIE REPUTATION , THE CRIMSON CRYPT IS whether the vampire is truly guilty.
A POPULAR DESTINATION FOR THOSE SEEKING RARE AND
EXOTIC ITEMS . FROM POTIONS THAT CAN GRANT • The vampire owner has fallen in love with a mortal
TEMPORARY BOONS TO WEAPONS THAT OFFER customer and is torn between their desire to turn
PROTECTION AGAINST THE UNDEAD . L YRA HAS IT ALL , BUT them into a vampire and their fear of the
THOSE WHO CROSS HER OR ATTEMPT TO STEAL FROM HER consequences. The party may be asked to
ARE SAID TO MEET A GRISLY END . intervene and offer advice to the vampire, or they
may become caught up in the drama themselves if
the mortal's life is in danger.

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THE HOWLING MOON I NN STANDS ON THE EDGE OF A Price List Cost
FOREST , SURROUNDED BY DENSE WOODS THAT STRETCH Mug of Ale 3 gp
FOR MILES . I T IS A PLACE OF MYSTERY AND LEGEND , Shot of Spirits 3 gp
KNOWN TO LOCALS AS A HAVEN FOR THOSE WHO EMBRACE
Smoked Meat 3 gp
THEIR INNER BEAST . THE OWNER , A TOWERING GOLIATH
WITH A THICK MANE OF HAIR AND PIERCING YELLOW EYES ,
IS RUMORED TO BE A WEREWOLF HIMSELF . H IS TRUE NAME
Dramas (D4)
IS UNKNOWN , AND HE GOES ONLY BY THE MONIKER OF
"THE ALPHA." • A group of hunters arrive at the inn, claiming to be
searching for a pack of rogue werewolves that have
been terrorizing nearby towns. The guests must
THE INTERIOR OF THE INN IS COZY AND WELCOMING , WITH
decide whether to help the hunters or protect the
A LARGE FIREPLACE IN THE COMMON AREA THAT CASTS
potential werewolves among them.
FLICKERING SHADOWS ACROSS THE ROOM . THE REGULAR
PATRONS ARE SAID TO BE A MIX OF HUMANS AND • The full moon rises, and the guests of the Howling
LYCANTHROPES , SOME WEARING FUR -LINED CLOAKS AND Moon Inn are forced to confront the fact that some
OTHERS ADORNED WITH TALISMANS AND AMULETS . THEY of them may be werewolves. As tensions rise and
SPEAK IN LOW VOICES AND EXCHANGE FURTIVE GLANCES , paranoia takes hold, the guests must find a way to
AS IF WARY OF OUTSIDERS . survive the night.

• A cursed artifact is brought in by a mysterious


THE ALPHA RUNS THE INN WITH A FIRM HAND , BUT IS figure, causing chaos and mayhem among the
ALSO KNOWN TO BE FAIR AND HOSPITABLE TO THOSE WHO guests. The innkeeper and the other guests must
RESPECT HIS RULES . HE DOES NOT TOLERATE VIOLENCE find a way to break the curse before it destroys
OR AGGRESSION , ESPECIALLY DURING THE FULL MOON , them all.
WHEN TEMPERS CAN FLARE AND THE DANGER OF
TRANSFORMATION IS AT ITS HIGHEST . D ESPITE THIS ,
• A mysterious traveller arrives at the inn, claiming to
have information about the innkeeper's past. They
SOME OF THE MORE RECKLESS PATRONS HAVE BEEN
demand a large sum of money in exchange for the
KNOWN TO CAUSE TROUBLE , LEADING TO BRAWLS AND
information, leading to suspicion and intrigue
DESTRUCTION OF PROPERTY . OVERALL , THE HOWLING
among the other guests.
MOON I NN IS A PLACE OF INTRIGUE AND DANGER , WHERE
SECRETS ARE KEPT CLOSE AND ALLIANCES ARE MADE WITH
CAUTION . I T IS A HAVEN FOR THOSE WHO SEEK THE THRILL
OF THE HUNT AND THE PRIMAL RUSH OF THEIR ANIMAL
INSTINCTS , BUT ALSO A PLACE WHERE A MISSTEP CAN
HAVE DIRE CONSEQUENCES .

E XAMPLE L OCATIONS : E DGE OF A FOREST ALONGSIDE A QUIET


ROAD .

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