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ON THE COVER
This is The Witch’s Brew amongst a swamp in all
its glory, I didn’t illustrate all the establishments in
this book as I am sure the description and the
imagination of the players would suffice.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other
countries.
pp
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under
the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2023 by Finnic Heaslip and published under the Community Content Agreement for
Dungeon Masters Guild.
1
Table of Contents
Foreword 3
The Apparition Emporium 4
The Puppeteer’s Playground 5
The Blackened Blade 7
The Witch’s Brew 8
The Crimson Crypt 9
The Howling Moon Inn 10
2
Foreword.
D EAR READERS , AFTER MY SEMI - SUCCESSFUL FIRST
PUBLICATION , I HAVE CREATED THIS MODULE CALLED
“T HE H OWLING M OON I NN AND OTHER Using This Book.
E STABLISHMENTS . A COLLECTION OF EERIE , CREEPY , AND
INTRIGUING LOCATIONS PERFECT FOR ANY D UNGEONS T HIS BOOK IS DESIGNED TO BE IMPLEMENTED WITHIN
AND D RAGONS CAMPAIGN . ANY D UNGEONS AND D RAGONS SETTING , YOU CAN
ADD , EDIT , HOMEBREW OR CHANGE THE LOCATIONS
I N THIS BOOK , I HAVE CREATED SOME OF MY NEW AND MAGIC ITEMS AS YOU SEE FIT . I T WAS CREATED TO
FAVORITE LOCATIONS , EACH INSPIRED TO BE BASED ON BE USED AS PERHAPS A TEMPLATE FOR DM S TO ADD
SOMETHING SINISTER AND FOUL . F ROM T HE A PPARITION AND IMPLEMENT WITHIN THEIR OWN CAMPAIGNS , SO
E MPORIUM , W HERE A MYSTERIOUS GHOST - LIKE OLD NO NEED TO TAKE THE ESTABLISHMENTS
WOMAN SELLS FABLED CURSED ITEMS , TO T HE INFORMATION WORD FOR WORD . T HANK YOU AND
PUPPETEER ’S PLAYGROUND , A WANDERING CARNIVAL PLEASE ENJOY …. AGAIN
PROVIDING SHOWS OF HAUNTING PUPPETS WHO SPOOK
AND AMAZE THOSE INVITED WITHIN .
3
Price List Cost
NESTLED BETWEEN TWO TOWERING BUILDINGS , ITS SIGN
Demon Armor 50000 gp
SWINGING BACK AND FORTH IN THE BREEZE . THE
APPARITION E MPORIUM , IT READ , IN SPINDLY LETTERS Berserker Axe 3800 gp
THAT SEEMED TO GLOW FAINTLY IN THE DIM LIGHT . I T WAS Bag of Holding 4500 gp
SAID THAT THE STORE WAS HAUNTED , THAT THE Shield of Missile Attraction 5000 gp
PROPRIETOR WAS A GHOST WHO SOLD TRINKETS AND
CURSED ITEMS .
Dramas (D4)
AS YOU STEP INSIDE T HE APPARITION E MPORIUM , A • The party of adventurers enter The Apparition
MUSTY SCENT FILLS YOUR NOSTRILS , AND THE SOUND OF Emporium seeking a powerful magical item. The
shopkeeper warns them of its dangerous nature,
CREAKING FLOORBOARDS ECHOES IN THE AIR . T HE
but they ignore her warnings and purchase it
LIGHTING IS DIM , WITH FLICKERING CANDLES CASTING
anyway. As they leave, the item begins to control
DANCING SHADOWS ON THE WALLS . THE SHOP IS
their minds, turning them against each other. The
CLUTTERED WITH AN ASSORTMENT OF ODDITIES , WITH group must figure out how to break the spell and
SHELVES AND DISPLAY CASES FILLED TO THE BRIM WITH return the item to The Apparition Emporium before
ITEMS OF EVERY SHAPE AND SIZE . it's too late.
4
SOMEHOW MANAGED TO RETAIN HIS SANITY AND
CONTROL OVER HIS CREATIONS .
5
Dramas (D4)
6
THE BLACKENED BLADE IS A TAVERN WITH A DARK AND Price List Cost
OMINOUS ATMOSPHERE , DECORATED WITH BLACKENED Charred Steak and Root Vegetables 4 gp
SWORDS AND ARMOR ADORNING THE WALLS . THE AIR IS
Smoky Ale 3 gp
THICK WITH THE SCENT OF CHARRED MEAT , AND THE
Whisky Shot 3 gp
SOUND OF CLANGING WEAPONS CAN BE HEARD IN THE
BACKGROUND . THE PATRONS HERE ARE A ROUGH AND
Shadow Wine 5 gp
ROWDY LOT , WITH MANY ADORNED IN BLACK LEATHER AND
CARRYING WEAPONS AT THEIR SIDES .
Dramas (D4)
THE OWNER OF T HE BLACKENED BLADE IS A MYSTERIOUS • The Blackened Blade is rumored to be haunted by
FIGURE KNOWN ONLY AS "THE B LACK K NIGHT ." RUMORS the spirits of fallen warriors, who are said to rise
ABOUND ABOUT HIS PAST , WITH SOME SAYING HE WAS A from their blackened armor at night. When the
NOTORIOUS MERCENARY WHO FOUGHT IN COUNTLESS party decides to investigate the rumors, they find
themselves facing the vengeful spirits and must
BATTLES AND OTHERS CLAIMING HE MADE A PACT WITH
find a way to put them to rest before they cause
DARK FORCES TO GAIN HIS POWER . W HATEVER THE TRUTH
any harm.
MAY BE , IT 'S CLEAR THAT HE HAS A STRONG PRESENCE IN
THE TAVERN . • As the party is enjoying their meal and drinks, a
spectral figure appears in the center of the tavern.
It's a duelist, dressed in black and wielding a
THE BLACK KNIGHT IS RARELY SEEN IN PERSON ,
blackened sword. The ghostly figure challenges
PREFERRING TO STAY IN THE SHADOWS AND OBSERVE HIS
one of the patrons to a duel, and if they refuse,
PATRONS FROM A DISTANCE . SOME SAY THAT HE HAS THE
they'll be cursed with bad luck for the rest of their
POWER TO SEE THROUGH THEIR VERY SOULS , AND THAT HE days. The party may choose to intervene and try to
CAN SENSE ANY WRONGDOING OR DECEPTION . OTHERS put the ghost to rest, or they can watch as the duel
WHISPER THAT HE IS NOT HUMAN AT ALL , BUT RATHER A unfolds.
POWERFUL UNDEAD CREATURE WHO HAS LIVED FOR
CENTURIES . • One of the patrons at the tavern suddenly becomes
possessed by a demonic entity. They begin to
wreak havoc, knocking over tables and attacking
DESPITE THE EERIE ATMOSPHERE AND THE RUMORS other patrons. The party may choose to try and
SURROUNDING ITS OWNER , THE BLACKENED BLADE exorcize the demon, or they can defend themselves
REMAINS A POPULAR SPOT FOR ADVENTURERS AND against the possessed individual.
MERCENARIES ALIKE . I TS DARK AND FOREBODING AURA
SEEMS TO APPEAL TO THOSE SEEKING ADVENTURE AND • The owner of The Blackened Blade, a reclusive and
DANGER , AND ITS SMOKY ALES AND HEARTY FARE OFFER A mysterious figure, has disappeared without a trace.
The party is hired to investigate his disappearance
WELCOME RESPITE FROM THE DANGERS OF THE OUTSIDE
and must navigate the twists and turns of the
WORLD .
tavern's dark and twisted history to uncover the
truth.
E XAMPLE L OCATIONS : A LONG A QUIET ROAD , OR DOWN A
DARK ALLEYWAY .
7
THE W ITCH'S BREW IS A TINY HUT LOCATED IN THE HEART Price List Cost
OF A MURKY , MISTY SWAMP . THE AIR IS THICK WITH THE Potion of Healing 30 gp
SCENT OF DAMP EARTH AND DECAYING LEAVES , AND THE Potion of Invisibility 2200 gp
SILENCE IS BROKEN ONLY BY THE OCCASIONAL CROAK OF A
Potion of Water Breathing 500 gp
FROG OR HOOT OF AN OWL . THE HUT ITSELF IS MADE OF
Potion of Growth 300 gp
OLD ROTTEN WOOD AND STANDS ON LONG BEAMS ATOP
THE MURKY SWAMP . I NSIDE STRANGE SYMBOLS AND
RUNES HAVE BEEN ETCHED INTO THE BARK , AND THERE
ARE JARS AND BOTTLES OF ALL SHAPES AND SIZES
Dramas (D4)
LITTERING THE SHELVES .
• The witch requires the party to bring her a rare
ingredient from a dangerous part of the swamp in
THE WITCH NAMED BRANWEN WHO RUNS THE order to make a potion they desperately need.
ESTABLISHMENT IS A RECLUSIVE FIGURE , KNOWN ONLY AS However, they soon discover that the ingredient is
O LD CRONE . SHE IS RUMORED TO BE ANCIENT , WITH A guarded by a powerful monster.
FACE AS WRINKLED AND TWISTED AS THE ROOTS OF A
• The witch's potion-making goes wrong, and a
TREE . H ER HAIR IS A WILD TANGLE OF GRAY AND WHITE ,
dangerous magical explosion occurs, causing the
AND HER EYES GLEAM LIKE POLISHED STONES IN THE DIM
party to be teleported to a different part of the
LIGHT . S HE SPEAKS IN A CROAKY VOICE , AND HER swamp.
LAUGHTER SOUNDS LIKE THE CAWING OF A CROW .
• The witch's cat, who seems to understand human
speech, begins to drop hints that something is not
THE W ITCH'S BREW IS NOT A PLACE FOR THE FAINT OF
quite right with their master's potions. The party
HEART . THOSE WHO DARE TO ENTER MUST FIRST BRAVE
must investigate and uncover any potential
THE TREACHEROUS WATERS OF THE SWAMP AND NAVIGATE wrongdoing.
THE TWISTING PATHS THROUGH THE DENSE VEGETATION .
B UT THOSE WHO MAKE IT TO THE HUT ARE REWARDED • As the party sleeps, they are haunted by
WITH POTENT POTIONS AND ELIXIRS THAT CAN HEAL EVEN nightmares and visions of the witch's past victims.
THE GRAVEST OF WOUNDS , OR CURSE THOSE WHO CROSS When they awaken, they discover that they have
THE WITCH 'S PATH . OLD CRONE DEMANDS A STEEP PRICE been marked for sacrifice in the witch's next ritual.
FOR HER SERVICES , AND THOSE WHO CANNOT PAY MAY
They must escape the hut and the swamp before
it's too late.
FIND THEMSELVES IN DEBT TO HER FOR ETERNITY .
8
Price List Cost
THE CRIMSON CRYPT IS A DIMLY LIT SHOP LOCATED IN THE
Weapon +1 700 gp
HEART OF A BUSTLING CITY . DESPITE ITS DISCREET
APPEARANCE , THE SHOP EXUDES AN OMINOUS AURA THAT
Lightbringer 2200 gp
MAKES MOST PEOPLE WARY OF ENTERING . THE INTERIOR Philter of Love 90 gp
IS ADORNED WITH CRIMSON VELVET CURTAINS , AND THE Candle of The Deep 50 gp
SHELVES ARE LINED WITH STRANGE AND MACABRE Dread Helm 300 gp
OBJECTS SUCH AS VIALS OF BLOOD , TALISMANS MADE OF
Bag of Teeth 2 gp
HUMAN TEETH , AND NECKLACES FASHIONED FROM BONES .
Bag of Bones 2 gp
IT'S NOT UNCOMMON FOR A CUSTOMER TO CATCH A
Vial of Blood 2 gp
GLIMPSE OF A PALE , SHARP -TOOTHED FIGURE LURKING
BEHIND THE COUNTER , WATCHING THEIR EVERY MOVE .
E XAMPLE L OCATIONS : B USY S ETTLEMENTS , T RADE DISTRICTS
OR HIGH - END M ARKET AREAS .
THE OWNER OF T HE CRIMSON CRYPT IS A VAMPIRE NAMED
L YRA . SHE'S BEEN RUNNING THE SHOP FOR CENTURIES ,
AND HER VAMPIRIC POWERS MAKE HER THE PERFECT Dramas (D4)
PURVEYOR OF BLOOD -RELATED ITEMS . L YRA IS AN
ENIGMATIC FIGURE , AND MOST PEOPLE KNOW VERY LITTLE • A group of vampire hunters arrive at the shop,
ABOUT HER PAST OR HER MOTIVATIONS . SOME WHISPER determined to put an end to the vampire's
THAT SHE WAS ONCE A MEMBER OF A POWERFUL VAMPIRE business. They engage in a heated argument with
the vampire owner, who insists that their products
COVEN , WHILE OTHERS CLAIM THAT SHE WAS ONCE A
are made from willing donors and are not harmful
SORCERESS WHO STUMBLED UPON IMMORTALITY .
to anyone. The situation quickly escalates, leading
WHATEVER THE TRUTH MAY BE , IT'S CLEAR THAT L YRA IS A
to a dangerous confrontation.
FORMIDABLE FIGURE IN THE CITY 'S UNDERWORLD .
DESPITE HER INTIMIDATING APPEARANCE , LYRA IS A • A young woman comes to the shop seeking a love
SHREWD BUSINESSWOMAN WHO KNOWS HOW TO CATER TO potion to win the heart of her crush. The vampire
HER CUSTOMERS ' NEEDS . S HE' S PARTICULARLY SKILLED owner offers her a potion made from his own
AT READING PEOPLE AND CAN TELL WITH A GLANCE WHAT
blood, promising that it will be the strongest and
most effective love potion she's ever seen.
KIND OF ITEM THEY 'RE LOOKING FOR . L YRA DOESN 'T
However, the potion has unforeseen side effects,
DISCRIMINATE WHEN IT COMES TO HER CUSTOMERS , BUT
and the woman finds herself becoming obsessed
SHE DOES HAVE A FEW RULES THAT THEY MUST ABIDE BY .
and possessive over her crush.
SHE STRICTLY PROHIBITS ANY VIOLENCE WITHIN HER
SHOP AND DEMANDS THAT ALL TRANSACTIONS BE MADE IN • A wealthy and influential member of a local
A RESPECTFUL AND ORDERLY MANNER . community has been murdered, and all evidence
points to the vampire owner of the shop. The party
is hired to investigate the crime and determine
DESPITE ITS EERIE REPUTATION , THE CRIMSON CRYPT IS whether the vampire is truly guilty.
A POPULAR DESTINATION FOR THOSE SEEKING RARE AND
EXOTIC ITEMS . FROM POTIONS THAT CAN GRANT • The vampire owner has fallen in love with a mortal
TEMPORARY BOONS TO WEAPONS THAT OFFER customer and is torn between their desire to turn
PROTECTION AGAINST THE UNDEAD . L YRA HAS IT ALL , BUT them into a vampire and their fear of the
THOSE WHO CROSS HER OR ATTEMPT TO STEAL FROM HER consequences. The party may be asked to
ARE SAID TO MEET A GRISLY END . intervene and offer advice to the vampire, or they
may become caught up in the drama themselves if
the mortal's life is in danger.
9
THE HOWLING MOON I NN STANDS ON THE EDGE OF A Price List Cost
FOREST , SURROUNDED BY DENSE WOODS THAT STRETCH Mug of Ale 3 gp
FOR MILES . I T IS A PLACE OF MYSTERY AND LEGEND , Shot of Spirits 3 gp
KNOWN TO LOCALS AS A HAVEN FOR THOSE WHO EMBRACE
Smoked Meat 3 gp
THEIR INNER BEAST . THE OWNER , A TOWERING GOLIATH
WITH A THICK MANE OF HAIR AND PIERCING YELLOW EYES ,
IS RUMORED TO BE A WEREWOLF HIMSELF . H IS TRUE NAME
Dramas (D4)
IS UNKNOWN , AND HE GOES ONLY BY THE MONIKER OF
"THE ALPHA." • A group of hunters arrive at the inn, claiming to be
searching for a pack of rogue werewolves that have
been terrorizing nearby towns. The guests must
THE INTERIOR OF THE INN IS COZY AND WELCOMING , WITH
decide whether to help the hunters or protect the
A LARGE FIREPLACE IN THE COMMON AREA THAT CASTS
potential werewolves among them.
FLICKERING SHADOWS ACROSS THE ROOM . THE REGULAR
PATRONS ARE SAID TO BE A MIX OF HUMANS AND • The full moon rises, and the guests of the Howling
LYCANTHROPES , SOME WEARING FUR -LINED CLOAKS AND Moon Inn are forced to confront the fact that some
OTHERS ADORNED WITH TALISMANS AND AMULETS . THEY of them may be werewolves. As tensions rise and
SPEAK IN LOW VOICES AND EXCHANGE FURTIVE GLANCES , paranoia takes hold, the guests must find a way to
AS IF WARY OF OUTSIDERS . survive the night.
10