Professional Documents
Culture Documents
BSINFOTECH 3B
It allows people to participate in a real time online game from all over the world.
Players from all over the world can communicate and engage in a battle
The game gives players a lot of awareness, which helps them get around the world,
make smart choices, and work together with their teammates to get things done.
There are also rules and regulations that aren't always enforced that are supposed to
help with the coordination of the group.
The player gets their own character that they can customize and dress.
3. How do users switch between different modes of interaction, e.g. exploring and
chatting? Is the switch seamless?
Users can choose to chat privately with other players or with everyone in the
area through the user interface.
4. Are there any social phenomena that occur specific to the context of the MMOG that
wouldn't happen in face-to-face settings?
Social phenomena that apparently occur specific to the context of the MMOG is
It seems like people are willing to be much ruder than in face to face meetings. Swear
words and obscene comments will be made in a public venue that just doesn't happen
otherwise.
Design Issues
1. What other features might you include in the MMOG to improve communication,
coordination and collaboration?
None