You are on page 1of 23

ENGINEERING MECHANICS

Rigid-Body Dynamics:
Plane Kinematics:
Introduction & Rotation
Engineering Mechanics (Dynamics)
(EMD610S)
Prof Samuel John

1
Review of last lecture
• Kinetics of particles
• Developed and applied the Newton’s equation of motion (F=ma)
• Work and kinetic energy

2
Objectives for this lecture
Rigid-body dynamics
By the end of this lecture you should be able to:
• Explain the principles of rigid-body dynamics
• Explain the governing equations and how they relate to
those of particle dynamics.

3
Introduction
• A rigid body is a system of particles connected together
and the distances between them remain unchanged.
• Why rigid body dynamics
• For design of machine elements e.g. cams, gears, linkages etc
• For calculations of motions of rigid bodies caused by applied forces
e.g. rocket motion, submarines, road vehicles etc

4
Assumption of Rigidity
• Position vectors of each particle with respect to a fixed
reference axis on a rotating rigid-body will remain
unchanged.
• Note that this is an ideal situation

5
Plane motion
• There are three plane motions of rigid-body
1. Translation motion
I. Rectilinear translation
II. Curvilinear translation
2. Fixed-axis rotational motion
3. General plane motion: combination of translation and rotational
motion

6
Translation
Rectilinear &
Curvilinear

1. Rectilinear
Translation
All points follow parallel
straight-line paths

Curvilinear Translation
2. All points in the body
follow curved paths
that are of the same
shape and are
equidistant from one
another

7
Rotation about a fixed axis
All the particles of the
body, except those
which lie on the axis of
rotation move along
circular paths

8
General plane motion
The body undergoes a
combination of
translation and rotation

9
Crank mechanism showing rigid body
plane motion
Curve paths
Translation + rotation

Fixed axes

Straight-line Circular paths


10
Translation
motion
Consider the rigid-body
subjected to translational
motion (rectilinear or
curvilinear)

A & B are fixed on the body


Therefore:

𝑑𝑟⃑"⁄# 𝑑$ 𝑟⃑"⁄#
= =0
𝑑𝑡 𝑑𝑡 $

𝑟⃑" = 𝑟⃑# + 𝑟⃑"/#


All points on a translating rigid body move with the same
velocity and acceleration. Therefore, the kinematics of
𝑣⃑" = 𝑣⃑#
particle motion may also be used to specify the kinematics
of points located in a translating rigid body.
𝑎⃑" = 𝑎⃑#

12
Rotation Consider two lines 1& 2 fixed on
the rigid-body:

𝜃! = 𝜃" + 𝛽

Since 𝛽 is fixed

𝜃̇! = 𝜃̇"
And

𝜃̈! = 𝜃̈"
Alternatively, during an
infinite displacement:

Δ𝜃! = Δ𝜃"

All lines on a rigid-body in its plane of motion have the


same angular displacement, the same angular velocity
and the same angular acceleration.
13
Angular motion relations
When the angular position coordinate Note the following analogies between
𝜃 is differentiated once wrt time, it particle dynamics and rigid body
yields the angular velocity 𝜔; and dynamics:
when it is differentiated twice wrt time, 𝑠, 𝑣, & 𝑎 are analogous to 𝜃, 𝜔 & 𝛼
it yields the angular acceleration 𝛼 Therefore, for rotation with constant
angular acceleration we will have:
𝑑𝜃
𝜔= = 𝜃̇
𝑑𝑡 𝜔 = 𝜔# + 𝛼𝑡

!" ! &$ 𝜔! = 𝜔#! + 2𝛼(𝜃 − 𝜃#)


𝛼= = 𝜔̇ or 𝛼 = = 𝜃̈
!# !# &
1 !
𝜃 = 𝜃# + 𝜔#𝑡 + 𝛼𝑡
̇ 𝜃̇ = 𝜃𝑑𝜃
̈ 2
𝜔𝑑𝜔 = 𝛼𝑑𝜃 or 𝜃𝑑

14
Rotation about a fixed axis
Body rotates about fixed axis O
Point A will move in a circle with
radius 𝑟: the following applies:

𝑣 = 𝑟𝜔

𝑎) = 𝑟𝜔* = 𝑣 * ⁄𝑟 = 𝑣𝜔

𝑎+ = 𝑟𝛼

15
Vector formation
The previous expressions could be
expressed using the cross-product
relationship of vectors:

𝑣⃑ = 𝑟⃑̇ = 𝜔×𝑟⃑

The order of the vectors should be


retained. The reverse order gives:

𝑟⃑ ×𝜔 = −𝑣⃑

16
Vector formation
The acceleration of point A is obtained by
differentiating the cross-product expression
for 𝑣,
⃑ which gives:

𝑎⃑ = 𝑣⃑̇ = 𝜔×𝑟⃑̇ + 𝜔×
̇ 𝑟⃑

= 𝜔× 𝜔×𝑟⃑ + 𝜔×
̇ 𝑟⃑

= 𝜔×𝑣⃑ + 𝛼×
⃑ 𝑟⃑
Therefore, the vector formation of the
equations will be:
𝑣⃑ = 𝜔×𝑟⃑

𝑎⃑% = 𝜔×(𝜔×𝑟) ⃑
𝑎⃑# = 𝛼×
⃑ 𝑟⃑
17
The right-hand rule
From the definition of the cross-
product, using the right-hand rule
coordinate system, we get:

𝒊×𝒋 = 𝒌; 𝒋×𝒌 = 𝒊; 𝒌×𝒊 = 𝒋

𝒋×𝒊 = −𝒌; 𝒌×𝒋 = −𝒊; 𝒊×𝒌 = −𝒋 and

𝒊×𝒊 = 𝒋×𝒋 = 𝒌×𝒌 = 𝟎

These are important in solving 3D


problems.

See Appendix C/7 section 7


19
20
21
Conversion of units:
36 inc=3 ft= 0.914 m
48 inc= 4 ft=1.22 m
12 inc=0.305 m
3 ft/sec = 0.914 m/s

22
23
24

You might also like