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MODULE 5

THEORIES AND PRINCIPLE IN


THE USE AND DESIGN OF
TECHNOLOGY-DRIVEN LESSON
LESSON 1: EDGAR DALE’S CONE OF
EXPERIENCE
Learning outcomes

1. Familiarize with Dale’s of experience and provide


classroom processess or practices that exemplify
each strata of the cone if experience.
2. Provide examples of the various instructional
appreciate for given instructional context.
EDGAR DALE
• Edgar Dale ( April 27, 1900
in Beson, Minnesota-March 8,
1985 in Columbus, Ohio ).
• An American Educator
• One of his famous work was
the cone of experience also
known as the learning
Pyramid.
The Eight M’s of Teaching
1. Milieu
The learning environment.
2. Matter
The content of learning.
3. Method
Teaching and learning activities.
4. Material
The sourse of learning.
5. Media
Communication system.
6. Motivation
Amusing and sustaining interest in learning.
7. Matery
Internalization of learning.
8. Measurements
Evidence that learning took place.
The Bands in Dale’s Cone of Experience
1. Direct Purposeful Experience
This refers to the foundation of experience learning.
Using the senses, meaningful knowledge and
understanding are established. This is experiential
learning where one learns by doing
2.Contrive Experience

It is in this category the presentation such as models,


miniature, or mock ups are used. There are things or
events that may be beyond the learner’s graps and
so contrived experiences can provide a substitute.
3. Dramatize Experience
These are commonly used as
activities that allows students
to actively participate in a
reconstructed experience
through role-playing or
dramatization.
4. Demonstration

When one decided to


show how things are dine,
a demonstration is the
most appreciated
experience. It is an actual
execution of a procedure
process.
5. Study trips

These are actual visits to


certain locations to
observe a situations or
case which may not be
available inside the
classroom.
6. Exhibits
These are display of models such as picture, artifacts,
poster, among others that provide the message or
information.

7. Educational television
In the use of television program in the field of
distance education.
8. Motion pictures
It is use to slow down a fast process it can or it the
an necessary or unimportant materials.

9. Still pictures, Recordings, Radio


Still picture or images. Together in this category
are audio-recorded materials or information
broadcast through the radio.
10. Visual symbols
There are more abstract
represenation of the
concept or information.
11. Verbal symbol
This categories appears to be the most abstract because
they may not exactly look like concept or object they
represent but are symbos, words, codes, or formulae.
Brunner’s Three-tiered Model of
Learning

1. Enactive
A series of action.
2. Iconic
A series of illustration or icon.
3. Symbolic
A series of symbol.

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