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teamwork

crew Assist a teammate


Lead a group action
name alias Protect a teammate
Set up a teammate

look planning & choose load


Assault: Point of attack
heritage:   akoros — dagger background: academic — labor Deception: Method
isles — iruvia — severos — — law — trade — military —
skovlan—tycheros noble — underworld Stealth: Entry point
my functions are: to guard—to destroy—to discover—to acquire— Occult: Arcane power
to labor at ...that which my master commands. Social: Connection
Your clockwork body runs on electroplasm. Recharge your capacitors by
connecting to an industrial-grade generator. When you do this, clear 5 drain. Transport: Route

drain wear clanking — leaking — fixated — smoking —


sparking — unstable
harm healing
3 need project clock
help
armor uses
2 -1d armor 
1 less heavy 
effect special 
hull
gather information What should I lookout for?
What do they intend to do? Where’s the weakness here?
How can I get them to [X]? How can I find [X]?
What are they really feeling? What’s really going on here?
“ghost” abilities from original playbook hull traits 1
Automaton: You are a spirit animating a

clockwork body. You have human-like strength
and senses, by default. Your hull has natural
armor (this doesn’t count for your load). Your
former human feelings, interests, and connections
are only dim memories. You now exist to fulfill
your functions. Choose three (at left). You may
be rebuilt if damaged or destroyed. If your soul
vessel is shattered, you are freed from servitude
and become a Ghost. Whenever you would take
stress, take drain instead.
Overcharge: Take 1 drain to perform a feat

of extreme strength or speed (run faster than a
horse, rend metal with bare hands, etc.). This
factors into effect.
Compartments: Your items are built-in to

your frame and may recess beneath panels out
of sight. Your frame can now carry +2 load.
hull Choose your frame & look (or create one).
Choose a starting feature.
hull traits 2 frame frame features
Electroplasmic Projectors: You may
   Small (cat size, -1 scale): | Levitation
release some of your plasmic energy as an A metal orb, a mechanical | Reflexes
electrical shock around you or as a directed doll, a clockwork spider.
| Life-like Appearance
Levitation — Reflexes­
beam. You may also use this ability to create | Spider Climb
a lightning barrier to repel or trap a spirit.   Medium (human size):
A metal mannequin, a | Interior Chamber
Take 1 drain for each level of magnitude.
clockwork animal. Life-Like | Plating
Interface: You may attune to the local
 Appearance — Spider Climb
electroplasmic field to control it or something | Phonograph
  Heavy (wagon size, +1
connected to it (including another hull). | Sensors
scale): A metal giant, a self-
driving vehicle. Interior Chamber | Smoke Projectors
Secondary Hull: Choose an additional

frame and its starting feature. You may — Plating (special armor) | Spring-Leap Pistons
transfer your consciousness between your Options for any frame: Phonograph Swap out features with
frames at will. (Record & Playback) — Sensors — a downtime activity.
Smoke Projectors — Spring-Leap Pistons
 
      Frame Upgrade: Choose an
additional frame feature.
notes/recovered memories load  
3 light   6 heavy A hull has no coin or stash
5 normal  
of their own, but might be
 A Blade or Two granted access to the resources
 Throwing Knives of their master.
 A Pistol   
A 2nd Pistol playbook
 A Large Weapon
 An Unusual Weapon insight
Armor  
  +Heavy     hunt
 Burglary Gear     study
 Climbing Gear     survey
 Arcane Implements
    tinker
 Documents prowess
 Subterfuge Supplies     finesse
 Demolition Tools     prowl
 Tinkering Tools     skirmish
 Lantern
    wreck
resolve
hull xp
    attune
 Every time you roll a desperate action, mark xp in that action's attribute.     command
At the end of each session, for each item below, mark 1 xp (in your     consort
playbook or an attribute) or 2 xp if that item occurred multiple times.     sway
 You fulfilled your functions despite difficulty or danger. bonus die
 You suppressed or ignored your former human beliefs, drives, heritage,
push yourself (take
or background. + 2 stress) -or- accept a
 You struggled with issues from your wear during the session. devil's bargain.

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