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Bard Thorium
Bard Thorium
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Guide:Bard
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Contents
1Class Background
2Knowing Your Role
3Progression
o 3.1Early Game
o 3.2Eye of Cthulhu
o 3.3Eater of Worlds / Brain of Cthulhu
o 3.4Pre-Skeletron
o 3.5Post-Skeletron
o 3.6Post-Wall of Flesh
o 3.7Post-Mechanical Bosses
o 3.8Post-Plantera
o 3.9Post-Golem
o 3.10Post-Moon Lord
4Mechanics
o 4.1Empowerments
o 4.2Inspiration
o 4.3Symphonic Damage
o 4.4Big Instruments
5Tips, Tricks, and Strategies
o 5.1Empowerment Focus
o 5.2Item Specialties
6Final Comments
Class Background
WIP
Progression
The following is a very simple progression guide for new bards. Many items lie behind boss and
enemy kills, town NPCs, events, and crafting requirements, so your ability to get certain items is
made easier or harder by RNG. The list is broken into sections of the game, where prominent or
important sets of items become available to a bard.
Early Game
At the start of the game, you have access to a variety of items from safer biomes like
the Surface and Cavern. This guide assumes you haven't defeated a single boss or invasion yet.
Wooden Whistle
Ukulele Drum Mallet
Icy Piccolo Gold Bugle Horn
Grand Piano Tambourine
Harmonica Platinum Bugle Horn
Dynasty Guzheng Antlion Maraca
Flute Alphorn
Skyware Lute Seashell Castanets
Magma Rackett
Eye of Cthulhu
After defeating the Eye of Cthulhu, you have access to a few items. This guide assumes you
have defeated every previous boss(The Grand Thunder Bird,King Slime) and completed a Blood
Moon.
Ukulele
Grand Piano Didgeridoo
n/a Sinister Honk
Dynasty Guzheng Vicious Mockery
Skyware Lute
Ebonwood Tambourine
Meteorite Oboe Sitar n/a Shadewood Tambourine
Jar O' Mayo
Pre-Skeletron
Before fighting Skeletron, a number of items are available to the player. This guide assumes you
have defeated every previous boss(The Queen Jellyfish,Viscount,Queen Bee) the Goblin Army,
the first tier of Old One's Army and have entered the Jungle or the Aquatic Depths.
Riveting Tadpole
Steel Drum
Forest Ocarina Scuba Curva
Yew Wood Lute Aquamarine Wineglass
Panflute Conch Shell
Blooming Bell
Honey Recorder
Post-Skeletron
After defeating Skeletron, a sizable amount of new bard items will be made available to the
player. This guide assumes you have defeated every previous boss(Skeletron), event, and have
explored the world thoroughly.
Post-Wall of Flesh
After defeating the Wall of Flesh, Hardmode begins and bards gain access to many new
weapons and items. This guide assumes you have defeated every boss up until the mechanical
bosses.
Post-Mechanical Bosses
After defeating the three mechanical bosses, more items are made available through
the Souls, Life-Powered Energy Cells, Hallowed Bars, Strange Plating and the Solar Eclipse.
Fishbone
Pungi
The Maw Buisine
Bassoon Haunting Bass Drum
Strawberry Heart Ghastly French Horn
Clarinet Jingle Bells
Siren's Lyre Organ
Vuvuzela
Call of Cthulhu
Post-Golem
After defeating the Golem, the Martian Madness event, third tier of the Old One's Army, Celestial
Towers, and their items become available.
Terrari
n/a Shooting Star Blast-Guitar Betsy's Bellow The Triangle Turntab
Sound
Post-Moon Lord
After defeating the Moon Lord, you will have access to The Primordials fight and its items. This
guide assumes you have done everything else in vanilla and the mod.
Wind String Brass Percussion
Sonic
Holophonor Edge of Imagination Sousaphone The Set
Black
Mechanics
The Bard class has various unique mechanics that are relevant to their success. A simplified
version of this list can be found on the main Bard page, but this guide will go slightly more in-
depth in this section.
Empowerments
Empowerments are temporary stat boosts that the bard constantly provides to himself and nearby
allies when using their instrument weapons. As one of the defining features of the class, many
bard items are associated with the application or power of empowerments. Empowerments are
grouped into 5 categories and are given by specific instrument types with the general rule being:
Brass Instruments -> Damage Empowerments
String Instruments -> Defensive Empowerments
Percussion Instruments -> Movement Empowerments
Wind Instruments -> Resource Empowerments
Electronic is unique in that it provides no stat boosting empowerments themselves, but instead
prolongs the active duration of any empowerments currently active on players.
A comprehensive list of each empowerment can be found on the Empowerments page.
Inspiration
Main article: Inspiration
Instead of using Mana, the Bard weapons draw from a unique resource called inspiration, which
is increased using Inspiration Fragments, Inspiration Shards, and Inspiration Crystals. Inspiration
regenerates automatically. Although many of the Bard items are specific to inspiration, the fact
that it's separate from Mana makes it a tempting choice for another class' backup. Inspiration
regenerates far more quickly when allowed to run its course, encouraging a sort of "reload" period
for the resource.
Symphonic Damage
The Bard's musical weapons hit with a specific damage type called symphonic damage.
Accessories and armor can be used to augment symphonic damage output, and generic
'damage' buffs, such as the one from the Scuba Curva, still increase Bard's damage.
Big Instruments
Big instruments are a subset of Bard weapons that utilize a timing mechanic. When held out, a
timer will appear underneath the player (or underneath the cursor if the Move Instrument Timer to
Mouse configuration setting is set to true); the instruments' effects vary depending on whether
their attacks are used within a specific window of time or not. As the player successfully times
their attacks, the big instrument will gain power, provided empowerment level, along with other
effects, whereas missing the timing will greatly decrease these bonuses.
Each instrument category, except for Electronic, has its own unique timer, with differing patterns:
Instrument
Timer Instruction Instruments
Category
Alphorn
Hold the attack button while the marker is over
Brass
the highlighted area.
Organ
Percussion Attack while the marker is over the highlighted Steel Drum
Xylophone
area.
The Set
Grand Piano
Attack in three-round bursts as the marker
String
passes over each of the highlighted area. Scholar's
Harp
While a big instrument is held out for the first time, a mouse icon will appear in order to provide a
guide on each timer's function.
Or just use a sonar cannon at least for me it deals 40K damage somehow.
v · d · e
Guides
Pre-Hardmode Bosses The Grand Thunder Bird • The Queen Jellyfish • The Buried Champion
Hardmode Bosses Borean Strider • The Primordials
Classes Class setups • Healer • Bard
Crafting Crafting Quick Reference • Terrarium Defender
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