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The Puppeteer
help. And to help those people, so was the first puppet core
stone.
perfect core.
From wood, metal, stone, some puppets are even created out
Part 1 | Introduction
2
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The Puppeteer
Proficiency
Level Bonus Class Features Puppet Damage Dice Spell Sieve Scrolls
1st +2 Puppet, Arcane String 1d8 —
2nd +2 Spell Sieve 1d8 1st level
3rd +2 Puppet Core 2d8 1st level
4th +2 Ability Score Improvement 2d8 1st level
5th +3 Healing-Core Transfer (2) 2d8 2nd level
6th +3 Puppet Core feature 2d8 2nd level
7th +3 Living Attunement 3d8 2nd level
8th +3 Ability Score Improvement 3d8 2nd level
9th +4 Last Resort 3d8 3rd level
10th +4 Puppet Enhancement, Healing-Core Transfer (4) 3d8 3rd level
11th +4 Puppet Core feature 4d8 3rd level
12th +4 Ability Score Improvement 4d8 3rd level
13th +5 Sudden Transposition 4d8 4th level
14th +5 Living Attunement (2) 4d8 4th level
15th +5 Everlasting Creation 5d8 4th level
16th +5 Ability Score Improvement 5d8 4th level
17th +6 Puppet Core feature 5d8 5th level
18th +6 One with the String 5d8 5th level
19th +6 Ability Score Improvement 6d8 5th level
20th +6 Eternal Cage 6d8 5th level
Hit Points
Tools: Carpenter's tools, smith's tools, tinker's tools, two Ability Score Minimum. As a multiclass character,
types of artisan's tools of your choice you must have at least an Intelligence score of 13
Saving Throws: Dexterity, Intelligence to take a level in this class.
Skills: Choose three from Animal Handling, Arcana, History, Proficiencies Gained. If puppeteer isn't your initial
Investigation, Medicine, Performance, Religion, and class, here are the proficiencies you gain when you
Sleight of Hand take your first level as a puppeteer: light armor,
carpenter's tools, smith's tools, tinker's tools.
Starting Equipment
You start with the following equipment, in addition to the
equipment granted by your background:
(a) two daggers or (b) a light crossbow and 20 bolts
(a) carpenter's tools or (b) smith's tools
(a) dungeoneer's pack or (b) explorer's pack
a puppet and leather armor
Part 2 | The Puppeteer
3
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
To create a spell scroll your must have a spellcaster that
Class Features knows the spell, or a book or scroll to copy from.
You take a
number of days equal to two times the spell's level to craft a
As a puppeteer, you gain the following class features, which spell scroll, and must have with you the corresponding
are summarized in the Puppeteer table. materials. These scrolls are custom made for your puppet,
they can only be used with it, and will vanish if not placed
Puppet inside the puppet after their creation.
1st level puppeteer feature
Puppet Core
After countless days of work, you have created your first
puppet, linking yourself with its magical core and forming a 3rd level puppeteer feature
bond for life. See its game statistics in the Puppet stat block, After setting your mind on your puppet's final form, you
which uses your proficiency bonus (PB) in several places, create its core, choosing from among the following: Armored-
along with your spellcasting ability. You use your Intelligence Core, Living-Core, Spell-Core, String-Core, or Twin-Core,
whenever your puppet refers to your spellcasting ability. In each of which is detailed after the class's description. Your
addition, you use your Intelligence modifier when setting the choice grants you features at 6th level and again at 11th and
saving throw DC for the puppet. You determine the puppet's 17th level.
appearance and material composition whenever you create
one; your choice has no effect on its game statistics.
Your puppet is used as an extension of your own character.
Using a bonus action, you can activate your puppet, it Puppet
remains active for 1 hour, until you dismiss it as a bonus Medium Construct
action, or until you're incapacitated. While active, you can use
your actions, bonus actions, or reactions to activate the
puppet's abilities. Your puppet's damage dice increase as you Armor Class 15 (natural armor)
gain levels in this class, as shown in the Puppet Damage Dice Hit Points 5 + your Intelligence modifier + five times
column of the Puppeteer table. You can also have your puppet your puppeteer level
wield any simple or martial melee weapon. Speed fly 40 ft. (up to 30 ft. away from you)
At the end of a long rest, you can repair your puppet or
create a new one as long as you have carpenter's tools or STR DEX CON INT WIS CHA
smith's tools with you.
16 (+3) 15 (+2) 14 (+2) 10 (+0) 1 (-5) 1 (-5)
Spell Save DC = 8 + your proficiency Bonus +
your Intelligence modifier Saving Throws Con +2 plus PB, Int +0 plus PB
Skills Athletics +3 plus PB, Acrobatics +2 plus PB
Spell attack modifier = your proficiency Bonus + Damage Immunities poison
your Intelligence modifier Condition Immunities blinded, charmed, frightened,
exhaustion, poisoned
Proficiency Bonus (PB) equals your bonus
Arcane String
1st level puppeteer feature Healing-Core. During a short rest, you can heal your
Fragments of magic are weaved between yourself and your puppet using your hit dice, with a bonus equal to
creation in the form of pure strands that emerge from the tip your spell attack modifier.
of your fingers. Vice-Like Grip. Your allies have advantage on attacks
You learn the mage hand cantrip. When you cast it, your against creatures grappled by the puppet.
strings act as the spectral hand.
Actions
Spell Sieve Threaded Ram. Melee Weapon Attack: your spell
2nd level puppeteer feature attack modifier to hit, Reach 5ft., one target you can
see. Hit: 1d8 + your spell attack modifier force
While the power of the magical arts has never been yours to damage. (damage dice increase as you gain levels in
master, you have learned how to store and use scrolls this class, as shown in the Puppet Damage Dice
through your puppet. The Puppeteer table shows the level of column of the Puppeteer table.) If the target is a
spell scrolls that you can create place inside your puppet. You Medium or smaller creature, the puppet can attempt
can have two different scrolls of any class at a time inside to grapple them.
your puppet, and can place or replace them during a short Reaction
rest.
Unlike with normal scrolls, you determine the spell's String Snare. The puppet attempts to grapple a
saving throw DC and attack bonus. Also unlike regular creature that leaves its attack range.
scrolls, your puppet cannot attempt to cast a spell scroll of a
higher level than it can normally cast.
success.
You can use this feature once per long rest.
Part 3 | Subclasses
7
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Smothering Chains Binary Movement
17th-level String-Core feature 6th-level Twin-Core feature
Your string has become as sharp as a blade, and as strong as With every fight, your puppet's abilities increase, twice as
steel. Whenever you or your puppet successfully grapple or strong as it was before. When you use your puppet's Attack
restrain a creature, you deal 4d8 force damage to it. action on your turn, you may attack twice instead of once.
Core Reflection
String Puppet 11th-level Twin-Core feature
Medium Construct As your hammer strikes a newly built core, you look in awe as
you have finally done it, you have split a core perfectly in half,
Armor Class 19 (natural armor)
allowing you to control two puppets at once.
Hit Points 5 + your Intelligence modifier + five times
As a bonus action you can activate two puppets at the same
your puppeteer level
time, you control them simultaneously, but can use your
Speed fly 60 ft. (up to 60 ft. away from you)
bonus action instead of your action to have one of them
attack using their Threaded Ram. Both puppets share their
hit points, and once one falls, so does the other. Your Spell
STR DEX CON INT WIS CHA Sieve compartments are also split along the puppets, with
each one having space for only one scroll.
18 (+4) 20 (+5) 16 (+3) 19 (+4) 18 (+4) 20 (+5)
Fractured Dance
Saving Throws Con +3 plus PB, Int +4 plus PB 17th-level Twin-Core feature
Skills Athletics +4 plus PB, Acrobatics +5 plus PB
Damage Immunities poison
With blazing speed and control, your two puppets attack with
Condition Immunities blinded, charmed, frightened,
as much fury as an entire army. As an action, you can give
exhaustion, poisoned yourself advantage on all your puppet's attacks for 1 minute
Proficiency Bonus (PB) equals your bonus or until you lose your concentration (as if you were
concentrating on a spell).
You can use this feature once per short rest.
Healing-Core. During a short rest, you can heal your
puppet using your hit dice, with a bonus equal to
your spell attack modifier. Optional Class Feature
Vice-Like Grip. Your allies have advantage on attacks After consulting with your DM, you may choose to take this
against creatures grappled by the puppet. feature at 1st level instead of the one in the Puppeteer table.
Actions Modulating Creation
Wire Rush. Melee Weapon Attack: your spell attack Your puppet becomes a canvas for your creativity. It's stats
modifier to hit, Reach 10ft., one target you can see. become that of the Modulating Puppet, and can be increased
Hit: 2d8 + your spell attack modifier force damage. with items and tools as shown in the Puppet Enhancements
(damage dice increase as you gain levels in this tables.
class, as shown in the Puppet Damage Dice column
of the Puppeteer table.) If the target is a Large or
When you reach 10th level as a Puppeteer, your puppet
smaller creature, the puppet can attempt to grapple
receives +1 to all its stats and Armor Class, along with its
them.
other features.
Reaction Puppet Enhancements Table
String Snare. The puppet attempts to grapple a
Modulating Puppet
Medium Construct
Actions
Threaded Ram. Melee Weapon Attack: your spell
attack modifier to hit, Reach 5ft., one target you can
see. Hit: 1d8 + your spell attack modifier force
damage. (damage dice increase as you gain levels in
this class, as shown in the Puppet Damage Dice
column of the Puppeteer table.) If the target is a
Medium or smaller creature, the puppet can attempt
to grapple them.
Reaction
String Snare. The puppet attempts to grapple a
creature that leaves its attack range.
Docatto
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