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Analisis Penentuan
No. Eksplorasi alternatif solusi Analisis penentuan solusi
alternatif solusi Solusi
1 Variables of literarure review to solve Based on the Based on the Determination of those solutions
students’ difficulties in understanding a long Literature Review analysist of to evercome the students’
recount text. The teacher can altrnative difficulties in understanding long
use the solution solution, I text recount text based of some
Variables of Lietarure Review as follow : decide to use : reasons as follow:
1. Flash card 1. Vidio, 1. Vidio
1. Using Flash card to improve students’ 2. Games 2. Flash card I choose vidio to motivate the
vocabularies 3. Cozzle. 3. PPt, students before learning
According to Windura (2010) Flashcard is card 4. Picture 4. PBL proces, the students watch
used to remind and review in learning proces so 5. PPT vidio about event related with
it can help students to remember and review the 6. Vidio historical recount text.
material like definitions, symbols , unfamiliar 7. PBL 2. PPT
words etc PPT is suitable media to
deliver objective of learning to
According to Arsyad (2011) Flash card is a atract students’ attention.
small card contain picture, text, or symbols that 3. PBL
remind or guide students to one thing related to PBL is chosen because
the picture. The using of this media can a. PBL promotes self
improve students’ vocabulary. motivation and slf
https://ejournal.undiksha.ac.id/index.php/IGS responsibility in learning
J/article/view/39081/19479 b. PBL caters more enjoable
2. Using Treasure Hunt Games to improve and efective learning
students’ vocabularies c. PBL engage learning from
experience, allowing tudents
According Sari et al., (2020) Games are one of for using and organzing
proven learning method in improving what has ever been learn to
motivation, self-confidence and English know problem
language skills. One of game can be applied in d. PBL interates the ability to
teaching and learnin process is Treasure Hunt. understand problem to
According to Nurpatima et al., (2020) Treasure identify and acquire
hunt game make students feel enjoy in learning. knowledge and skill needed
https://ejournal.pnc.ac.id/index.php/madani/a to deal with real life
rticle/view/1705/519 situattion
e. PBL fosters teamwork and
3. Using Cozzle to improve students’ communication skill
vocabularies f. PBL trains students to be
Crossword Puzzle is a game used to sharpen the reflective and asses their
brain by seraching and remembering the own and others’ work
suitable words for answering privided box
(Cahyo,2011). 4. Flash Card
Flash Card is chosen because it
According to Silberman (2013), by using is fun way to remind the
Crossword Puzzle make students enthusiasitic vocabulary or the point of the
and partcipate in learning. objective learning that have
been discused.
https://radarsemarang.jawapos.com/artikel/un
tukmu-guruku/2023/05/03/mahir-kosa-kata- Using flash cards in
bahasa-inggris-dengan-cozzle-2/ combination with the game.
https://www.semanticscholar.org/paper/Using-
PPT-as-an-Effective-Cutting-Edge-Tool-for-
Nawale-
Nawale/11e79a4893faaf214413035a611d23532
709e176
https://journal.unilak.ac.id/index.php/UTAMA
X/article/view/2742
https://www.semanticscholar.org/paper/Using-
PPT-as-an-Effective-Cutting-Edge-Tool-for-
Nawale-
Nawale/11e79a4893faaf214413035a611d23532
709e176
https://journal.unilak.ac.id/index.php/UTAMA
X/article/view/2742
https://ejournal.unp.ac.id/index.php/j
elt/article/view/4293/3359
Keterangan:
Eksplorasi alternatif solusi dan Analisis alternatif solusi bersumber dari LK 2.1