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Jasmine Wyche

Classroom Guidance Counseling Activity


Simon’s Hook

1. Goal/Purpose of the Activity


- Students recognize the choices they have in responding to teasing
- Help students feel empowered and in control of their responses to hurtful teases and put-
downs.
- Have students learn and practice specific language and techniques to allow them to swim
free.
2. Competencies
Mindsets:
- M 1. Belief in development of whole self, including a healthy balance of mental,
social/emotional and physical well-being.
- M 2. Sense of acceptance, respect, support and inclusion for self and others in the
school environment.
Behaviors:
- B-SMS 1. Responsibility for self and actions.
- B-SMS 2. Self-discipline and self-control.
- B-SS 2. Positive, respectful and supportive relationships with students who are
similar to and different from them.
- B-SS 9. Social maturity and behaviors appropriate to the situation and
environment.
3. Learning Objectives
- Cognitive Domain (PS:A1.6, PS:A1.7, PS:A1.8)
- Affective Domain (PS:B1.3, PS:B1.4, PS:B1.6)
- Psychomotor-Behavioral Domain (PS:A2.7)
4. Georgia QCCs/ Performance Standards
- Technology Integration (Grades K-5)
a. [Basic Skills] Standard: Operates basic technology tools and applications.
b. [Communication] Standard: Uses technology to gather information,
communicate with others.
c. [Research] Standard: Uses basic research techniques with teacher guidance.
d. [Productivity] Standard: Uses multimedia tools to express ideas
5. Developmental/Grade Level
- 2nd Grade Students: Classroom Guidance
6. Pre-Test
- There are no concrete pre-test results as this lesson was a review on what they previously
learned with my site supervisor a month prior.
- I used process data by visiting the second grade classrooms that received this lesson that
were documented on the counseling calendar. I also obtained perception data from doing
a short reivew at the beginning to see if students gained skills form the prevous lesson
and if reasing the sotry has chnaged their perceotions on resolving conflict.
7. Integration Suggestion
- This lesson could be implemented into reading curriculum as a lesson on reading
comprehension. The same activities used in both Simon’s Hook lesson (from me and my
site supervisor) measure comprehension of the story and the concepts within. Kahoot is
also an effective summative or formative assessment method.
8. Inclusion/Diversity/Advocacy
- All students will receive a review prior to the start of the lesson. This review will give
students the chance to show what prior knowledge they remember and earn tickets to
redeem at the end of the lesson. Students that receive 1st-5th place on the Kahoot game
will receive prizes so this will give students that may not win a chance to
9. Development Learning Activity
- Intro: Students will have a short review of the previous lesson where they read Simon’s
Hook and learned about conflict resolution strategies. We reviewed the strategies from
the book and applied them to scenarios. The questions asked and scenarios presented are
similar to what they will see on the Kahoot game.
- Activity: Second grade students will play a 10 question Kahoot game on their iPads and
- Conclusion: There will be reflection and discussion on what was written on the student’s
sheet. This will not only conclude the activity but will give the students the opportunity to
acknowledge their responses.
10. Evaluation (demonstrate the goals/objectives stated above)
- Cognitive Domain: Students will gain knowledge on conflict resolution. They will also
learn appropriate and inappropriate responses to conflict.
- Affective Domain: Students will establish positive attitudes toward harmful statements,
thereby influencing their actions in that moment.
- Psychomotor-Behavioral Domain: The students use their IPad to use the Kahoot app.
Those without an iPad (broken/not charged) get to work in pairs.
11. Resources Needed
- iPad
- Installed Kahoot App
- Projector to enlarge Kahoot game screen
12. Time Needed
- 30 to 45 minutes
13. Analysis of Results
These are the results from 3 out of the 5 lessons. Most players scored within the 80
percent to 100 percent range on the ten questions. According to the Kahoot data, no class had
less than 35 percent of students answer one particular question incorrectly.
14. Summary
- Students always enjoy using Kahoot and having a break. This lesson took place during
the week of standardized testing and the second graders were on a modified schedule
with no specials during the day. When doing the lesson, I did have to warn the students to
remain quiet because playing the game does get them very excited. A con of the lesson is
that student gain points for answering the question the fastest. I think that student focus
on getting a higher score rather than actually comprehending what the question is.

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