EXPLORATION ON THE LIVED EXPERIENCE OF STEM 11 STUDENTS
IN UTILIZING MATH-SOLVING APPLICATIONS AND ITS
IMPACT ON THEIR LEARNING PERFORMANCE IN
LAGUNA SENIOR HIGH SCHOOL
A Research Paper
Presented To
Laguna Senior High School
Santa Cruz, Laguna
In Partial Fulfillment
of the Requirements for Practical Research I
(Science, Technology, Engineering, and Mathematics)
Strand
RHEA CARLIZETTE ABILLONAR
YZABELLA MARIEZ MANAMAN
GIAN NATHAN DEL ROSARIO
JAZZY ANNE AQUINO
JEROME LEE GUERA
JAZMINE PRINCIPE
DANRAIN UMELDA
March 2023
Chapter 1
THE PROBLEM AND ITS BACKGROUND
Introduction
Since ancient times, technology has been a useful element in the daily
lives of mankind. The efficiency and efficacy of technology improve as new
generations emerge. Education is among the many aspects of life that have
been impacted by technological advancement. In the United States, the
National Council of Teachers of Mathematics reported that students in the
12th grade do not demonstrate mathematical proficiency, suggesting that
students shifting from high school to college mathematics are unprepared.
Math apps help students to strengthen their critical thinking, problem-solving
abilities, and self-analysis (Johnson et al., 2016). However, there is limited
study on the efficiency of math applications. To fill this gap, an exploratory
study will be carried out in Laguna Senior High School to determine whether
Math-solving apps can be helpful for STEM students.
In December 2020, Ateneo De Manila University (ADMU) launches
math applications for Filipino students in the midst of the new normal. This
project aims to develop a digital mathematics learning environment in which
Filipino students can learn mathematics and think about their abilities when
solving mathematical problems, which has become an essential aid in
education in response to the unsurpassed demand for educational
adjustments in the Philippines as a result of the COVID-19 pandemic.
Moreover, students can control their learning speed inside their in-app profile
while using math apps, which can establish a personalized learning
environment and effective support for students with varying requirements
(Gulliford & Miller, 2015).
Furthermore, there are students at Laguna Senior High School who
have difficulties learning mathematics. Specifically in the STEM strand, where
mathematics is a major subject and math apps have made it easier for
students to understand mathematics. Also, there are concerns and worries
about student education as a result of the changes brought by COVID-19,
wherein students are struggling more in learning mathematics because of
online and modular learning. The pandemic has increased the essence of
technology in our lives. According to (Meilang Zhang et., Al, 2015), The usage
of math applications to enhance student learning has been shown to increase
math learning and close the achievement gap between struggling students
and average students.
The purpose of this study is to determine the lived experiences of
STEM 11 students in using math applications. The researchers decided to
conduct this study to observe how these math applications affect their
academic performance. This research is significant because Mathematics and
Technology are important in the STEM strand. In addition, to gain a thorough
understanding of how these math applications influence their academic
performance. Moreover, this study will enable them to be more
knowledgeable on how these math applications will benefit their daily lives,
especially in their academic performance since technology has been a useful
element in our life.
Statement of the Problem
As time goes along, technology keeps advancing in our everyday lives,
and several apps are assisting people, particularly students, in making things
simpler when it comes to activities, assignments, and other tasks in the field
of mathematics. The intent of this study was to determine the lived
experiences of the students in utilizing math-solving applications and its
impact on their learning performances in STEM 11 students at Laguna Senior
High School. Specifically, the researchers intended to answer the following
questions:
1. What apps do students (respondents) use or have utilized in their math
subjects?
2. What is the experience of STEM 11 students in utilizing math-solving
applications to solve mathematical problems?
3. What are the students' (respondents) perceptions in utilizing math solving
applications?
4. What is the respondents' perceived academic success in mathematics,
utilizing Math solving Apps?
5. What is the significant relationship between utilizing math-solving apps
and academic performance of students?
6. How do these math-solving apps help or affect their engagement with the
subject of mathematics?
Scope and Delimitation
Students use technology as a learning tool today. The goal of this study
is to find out the lived experiences of STEM 11 students in using math-solving
applications and to observe how it affects their academic performance. This
research study aims to determine the impact of math-solving applications on
the learning performance of STEM 11 students. This study used a qualitative
approach to understand this phenomenon because we will analyze STEM 11
students’ experiences and perceptions in using math-solving applications.
Therefore, this study is limited to STEM 11 students at Laguna Senior High
School. Through phenomenological research, we look at and understand
human experience since we have to examine, gather, and comprehend data
by exploring and observing STEM 11 experiences. This research study will
only focus on the lived experiences of STEM 11 students in utilizing math-
solving applications and how it affects their learning and academic
performance. This research will also provide an investigation and in-depth
interview on how math-solving applications contribute to the learning
performance of STEM 11 students.
According to Creswell (2013), phenomenology is a qualitative research
approach that focuses on the universality of real-life experiences within a
particular population. The approach's main objective is to arrive at an
interpretation of the essence of the given phenomena. Through this method,
researchers may discover the universal meaning of the event, circumstances,
or experience and gain a deeper comprehension of the phenomenon.
Typically, interviews are carried out with a group of respondents who have
experienced firsthand of an event or situation.
The respondents were selected using simple random sampling. The
researchers chose this method because the respondents have an equal
chance of being selected and produce less biased data. This method is
appropriate because it is convenient for the researchers. Hence, this method
will be used among STEM 11 students based on their previous experience of
using math-solving applications. There will be a total of 20 respondents from
different sections of Grade 11 STEM students. The researchers will provide
questionnaires and consent letter to the target respondents. In addition, the
researchers will gather different perceptions and experiences from STEM 11
students through in-depth interview and inquire information to the target
respondents pertaining to the goal of our study and to seek answer that are
relevant to our study. This study will be conducted during the 2nd semester of
the school year 2022-2023 at Laguna Senior High School.
Significance of the Study
This research is of great significance as it will determine the
experiences of STEM students in utilizing Math solving apps and how these
apps impact their academic habits and performance. In addition, this will help
certain individuals and groups in the sense that almost every field in recent
years relies heavily on mathematics. Moreover, the findings of this study will
benefit from the following:
Students. In particular, Grade 11 STEM students will be provided with
reliable information on how math solving apps impact their study habits and
academic performance.
Teachers. The findings of this research will provide educators, particularly
those in the field of mathematics, with reliable information regarding the
effects of students utilizing math-solving apps. They will therefore be
compelled to allow students, particularly slow learners, to use math-solving
apps.
Math Organizations. The results of this study will provide organization
groups with empirical information relating to the efficiency of math solving
apps corresponding to their studies.
Future Researchers. The results of this study will serve as a guide and a
source of information for future researchers who intend to do a similar study
with the utilization of Math solving apps. This can enable them to evaluate
their research on the topic more extensively.
Definition of Terms
The following terms were operationally and conceptually defined for a better
understanding of the study, some terms define as follows;
COVID-19 pandemic. It is a global outbreak of an infectious disease
called Coronavirus. This pandemic affects not only people's health but also
people's lives around the world.
Critical Thinking. It is the ability to think clearly and rationally, as well
as comprehend the logical relationship between ideas.
Efficiency. It is the capability of achieving a goal with little effort or
energy. Also, to examine how useful a thing is.
Mathematical Proficiency. It is the ability to apply the five
interdependent strands of mathematical expertise to mathematical
investigations competently.
Mankind. It refers to humanity including both men and women.
Mathematics. It is the study of numbers and shapes. In this study, it
refers to the academic subject that is widely taught in schools and other fields
of academics.
Online and Modular learning. Refers to the new educational system
or learning delivery in the Philippines because of the COVID-19 pandemic.
Technological Advancement. It is an improved knowledge of
technology wherein technologies became more powerful because of its
advancement and development.
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