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THESIS PROPOSAL

Final Defense

Presented to the Faculty


of the High School Department
of Cavite School of Life

In Partial Fulfillment of the Requirement


For Completion
The Use of Electronic Gadgets
Among Senior High School
Students in CSOL Academic
Year 2018-2019

BY: G R O U P 4 O F 1 0- P E R S EV ER A N CE
AIM OF THE STUDY

The study primarily aims to assess how


the Grade 11 level of Senior High School
efficiently use electronic gadgets.
BACKGROUND OF THE STUDY

For the youth of this generation, the use of


electronic gadgets has changed its
classification from just an entertainment tool
into an educating device in school.
Electronic Gadgets paved the way to
reimagine the concept of education, along
with their pros and cons.
STATEMENT OF THE PROBLEM

1. What are the gadgets used by Senior High


School students in CSOL Academic Year
2018-2019?
STATEMENT OF THE PROBLEM

2. What are the uses of electronic gadgets used


by Senior High School students in CSOL
Academic Year 2018-2019 in terms of:

2.1 School-Related Activities?


2.1 Social Media?
2.1 Entertainment?
STATEMENT OF THE PROBLEM

3. What is the time duration spent each


day in using gadgets by the Senior High
School students of CSOL Academic Year
2018-2019
STATEMENT OF THE PROBLEM

4. How will the results of the study regarding


the different uses of electronic gadgets
maneuver to the enhancement of learning skills
of the Senior Highschool students?
RESPONDENTS
INCLUDE SCOPE AND DELIMITATIONS

The study focused on gadgets and their


role to the Senior High School students.
What type of gadgets do they use, how
they use them and the time spent on
gadget usage.
METHODOLOGY

The research used the method of descriptive


research with the questionnaire as the main
source of data gathering. Descriptive studies
seek “what is” so methods like this are
frequently used to collect descriptive data. This
method often uses charts, graphs and the likes to
further help the reader in understanding the data
distribution.
Statement of Summary of Conclusions Recommed-
the Problem Findings ation
1. What are the • For smartphones, 16 out The majority of the On the types of
gadgets used by of 27 or 59.26% of the population of the electronic gadgets
respondents use them. Senior High School used nowadays,
Senior High School • Only 1 or 3.70% of the
students in CSOL students possess a educators must
respondents do not use
gadget. Be it a undergo trainings,
Academic Year any gadget.
handheld gadget or a seminars or
2018-2019? • For Personal Computer /
Laptop, 10 or 37.04% of personal computer, workshops to be
the respondents use them. almost all of the kept updated with
• Out of 27 present students has the the trend in
respondents, no student is access into the digital strategies and
using a gadget excluded world. Smartphones knowledge about
from the gadgets already not only popped up as the relevance and
stated.
a trend but also as a necessity of specific
necessity as the data gadgets in their
suggests. field of education.
Statement of Summary of Conclusions Recomme-
the Problem Findings dation

2. What are the uses • For Searching in the Senior High School On the uses of electronic
gadgets, parents shall
of electronic gadgets Internet / Studying, 14 out students are more delimit their child’s
used by Senior High of 27 or 51.85% of the exposed to electronic gadget usage given the
School students in respondents use their gadgets than the wide unnecessary
gadgets on it. features a gadget can
CSOL Academic Year normal
• For PowerPoint, 5 or provide. Access to
2018-2019 in terms 18.52% of the respondents recommendation of gadgets can either
of: use their gadgets on it. usage studied by nurture education or
• For Homework and doctors which is only divert attention from
2.1 School-Related accomplishing daily
Projects, 6 or 22.22% of 2 hours or less. As activities.
Activities? the respondents use their observed, students The Department of
gadgets on it. spend at least 4 hours Education must work
• For Communicating, only a day on their with educators and
2 or 7.41% of the school administrators to
gadgets. implement activities and
respondents use their
projects that could create
gadgets on it.
a training ground for
using gadgets in a more
responsible way.
Statement of Summary of Conclusions
the Problem Findings

2. What are the uses • In Watching Movies / Senior High School students are more
of electronic gadgets Videos, 8 out of 27 or exposed to electronic gadgets than the
29.63% of the respondents
used by Senior High use their gadgets on it. normal recommendation of usage
School students in • For Listening to Music, 4 or studied by doctors which is only 2 hours
CSOL Academic Year 14.81% of the respondents or less. As observed, students spend at
2018-2019 in terms use their gadgets on it. least 4 hours a day on their gadgets.
of: • For Playing Video Games, 6
or 22.22% of the
respondents use their gadgets
2.2 Entertainment? on it.
• For purely Social Media, 5
or 18.53% of the
respondents use their gadgets
on it.
• For Reading / Researching,
3 or 11.11% of the
respondents use their gadgets
on it.
• Only 1 out of 27 or 3.70% of
the respondents do not use
their gadgets in terms of
Entertainment.
Statement of Summary of Conclusions
the Problem Findings

2. What are the uses • For Communicating, 9 out of Senior High School students are more
of electronic gadgets 27 or 33.33% of the exposed to electronic gadgets than the
respondents use their gadgets
used by Senior High on it. normal recommendation of usage
School students in • For Posting (Pictures, studied by doctors which is only 2 hours
CSOL Academic Year Tweets), 8 or 29.63% of the or less. As observed, students spend at
2018-2019 in terms respondents use their gadgets least 4 hours a day on their gadgets.
of: on it.
• In staying updated
(Researching and Reading
2.3 Social Media? News), 7 or 25.93% of the
respondents use their gadgets
on it.
• In Looking for Inspirational
Quotes, Watching Videos,
and Gaming, each one of
them only got 1 respondent
out of 27 or 3.70% who use
their gadgets on those
categories in terms of Social
Media.
Statement of Summary of Conclusions Recommen-
the Problem Findings dations
3. What is the time • 13 out of 27 or 48.15% In every type of On the time
duration spent each of the respondents activity, this spent on gadget
day in using gadgets spend above 4 hours to generation already has usage, students,
by the Senior High below 8 hours on using a replacement in store. as the
School students of gadgets. In school-related beneficiaries, can
CSOL Academic Year • 3 or 11.11% of the activities, reflect on this
2018-2019? respondents spend less entertainment and study for them to
than 2 hours on using even in social media/ monitor their
gadgets. communication, a daily exposure to
• Only 2 out of 27 student already has an electronic
respondents spend 2-4 application to finish gadgets and to
hours on using gadgets. their tasks or needs further take
• 9 out 27 or 33.33% action on its
respondents spend 8 addictive
hours and above on element.
using gadgets.
Statement of Summary of Conclusions Recomme
the Problem Findings ndation

4. How will the • 18 out of 27 or 66.67% Most of the students Teachers may
results of the study of the respondents fairly fairly believe that review the data
regarding the different believe that Gadgets gadgets, enhance their interpreted in
uses of electronic Usage enhances and learning skills in a large order to be
gadgets maneuver to benefits their learning variety of aspects. These guided on the
the enhancement of skills. aspects could be in the implication of
learning skills of the • In the contrary, 7 or form of reading, gadgets for the
Senior Highschool 25.93% of the speaking, understanding students’
students? respondents believe that and the collection of the enhancement
Gadgets Usage does not information in demand of learning
enhance their leaning using electronic gadgets skills.
skills that also physically vary
• while 2 or 7.40% of the but holds the same
present respondents feel common convenience.
neutral about it.
James 3:17
But the wisdom that comes
from heaven is first of all pure;
then peace loving, considerate,
submissive, full of mercy and
good fruit, impartial and
sincere.

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