Professional Documents
Culture Documents
Starfinder Society - Season 5-13 - Finding The Forgotten
Starfinder Society - Season 5-13 - Finding The Forgotten
REDEMPTION’S RISE
SEASON 5
SCENARIO: 5-13
LEVELS: 7–10
FINDING THE
FORGOTTEN
BY KATE BAKER AND
DENNIS MULDOON
YEAR OF REDEMPTION’S RISE
TABLE OF CONTENTS
AUTHOR
Kate Baker and Dennis Muldoon Adventure 3
DEVELOPMENT LEAD Appendix 1: Level 7–8 Encounters 20
Jessica Catalan
HOW TO PLAY
LEVELS: 7–10
PLAYERS: 3–6
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
FINDING THE FORGOTTEN
BY KATE BAKER AND DENNIS MULDOON
ADVENTURE
BACKGROUND
Immediately prior to his election as First Seeker, Ehu Hadif Where in the Universe?
discovered the existence of numerous Pact World-sponsored This adventure takes place in Braerton, the only settlement
colonies that had gone missing and were never acknowledged on the planet Kortus IV. Braerton was founded by colonists
by the Pact Council. Suspecting a cover up, Ehu petitioned from the Pact Worlds 90 years ago. Within a few years,
the Starfinder Society’s governing Forum for permission to communications with the colony ceased and all record
investigate, and his request was approved. Many of these missing of the its existence was lost. Unknown to the outside
colonies were tied to Historia-Prime, the villainous architect of world, Braerton was conquered by a mysterious criminal
the devastating Data Scourge digital attacks. One unaffiliated organization locals dubbed the Mongers.
settlement is Braerton on Kortus IV.
Braerton was founded 90 years ago by colonists from the Pact KORTUS IV
Worlds and led by Berrla Tonhue, a government surveyor. As a Forgotten Colony Controlled by Mysterious Organization
sponsored colony, Braerton was promised regular support, supplies, Diameter: ×1.3; Mass: ×1; Gravity: ×1
and protection from the Pact Worlds. In exchange, Braerton would Atmosphere: Normal; Day: 25 hours; Year: 1.2 years
provide a share of any valuable resources discovered to the Pact A world of towering ancient forests, vast lakes, and diverse
Worlds and expand the reach of the Pact Worlds into the Vast. flora and fauna, Kortus IV is the fourth of six planets in the
Within a few years of the colony’s founding, a vast deposit of single-sun Kortus system. Before the founding of the colony
a rare but worthless starmetal called finitrium was discovered of Braerton, the Kortus system contained no sapient life.
on Kortus IV. Shortly thereafter, a mysterious organization with Kortus IV has two moons and a remarkable concentration
distant ties to the Starfinder Society erased this colony from of the starmetal finitrium.
the Pact Council’s records, killed Berrla, and annexed Braerton,
installing a sizable force within the colony’s government and
citizenry and establishing a finitrium mine. Those who spoke out Back in the Pact Worlds, the First Seeker, out of concern for
against the Organization or attempted to leave were severely Braerton’s lost colonists, intends to dispatch a team of Starfinders
punished. By the time the second generation of citizens was born, to investigate and deliver some much-needed supplies to any
the Organization had effectively rewritten Braerton’s history, and survivors. These Starfinders are destined to disrupt life in Braerton,
today, most younger citizens consider joining the Organization causing citizens to hide the presence of the Mongers, while the
akin to joining a major corporation or their government’s military. mayor and mayor’s aide to plot to get rid of the new arrivals.
Braerton is reliant upon the Organization for supplies, trade,
protection, and construction materials, which they receive in GETTING STARTED
exchange for finitrium ore. This trade has earned the Organization The PCs meet with First Seeker Ehu Hadif (LG male kasatha
the nickname “Mongers” among citizens—a name the Organization solarian) and Fitch (CN female ysoki technomancer; art on page
has embraced for the anonymity it provides. Communications 26), leader of the Wayfinders faction, in a private conference
with outsiders are controlled and tightly monitored by the room in the Lorespire Complex. Read or paraphrase the following
Organization, and citizens are prohibited from mentioning the to get the adventure underway.
presence of the Organization to outsiders.
Braerton has an elected mayor who sees to the settlement’s “Great, you’re here on time!” Fitch remarks. “I hope you packed
operations but is little more than a figurehead. True power rests well. You’re heading out to the Vast for a while.”
with the mayor’s aide, a position always filled by an Organization Ehu Hadif pulls up a holographic display of a single-sun solar
member born offworld, who governs Braerton and ensures that system, zooming in on a green and blue planet. “Thank you
the Organization’s interests are put first. Only Organization for coming. I’m sure some of you know that one of my initial
employees are allowed to leave Braerton, which has resulted priorities as First Seeker was to investigate several Pact World-
in a high percentage of the population becoming, or having sponsored colonies that seemingly disappeared from everyone’s
family who already are, low ranking Mongers. This intertwined records. Most of these colonies, of course, were connected to
population makes it incredibly difficult for the few unaffiliated Historia-Prime.” Ehu shares a meaningful look with Fitch, then
citizens of Braerton to organize any kind of rebellion or flee. continues. “Kortus IV was not.”
“The Pact Worlds sent a colony ship to Kortus IV we concluded the colonies were tied to Historia-Prime. However,
approximately 90 years ago. The timeline is shaky, but within a upon Historia-Prime’s death, his holdings passed into the
few years of its founding all records of the colony were erased. possession of the Starfinder Society. We’re still sifting through his
It’s as though someone was trying to hide its existence. As files, but we’ve determined that Kortus IV wasn’t affiliated with
far as we know, there’s been no communication between the Historia-Prime and the other colonies. This is something different.”
Kortus colony and the Pact Worlds since. We have no idea When the PCs are done asking questions, Ehu dismisses
what happened to these settlers or if any remain in the area. them, with directions to select a starship of their choice from
Travel to Kortus IV, determine the fate of the colony and its the hangar bay for their use during this mission (likely an Azata,
inhabitants, and locate any survivors. If the colony still exists, Drake, or Pegasus). The PCs can purchase gear and supplies
find out if they need any assistance from the Starfinder Society before leaving, if desired.
or from the Pact Worlds. We’ll send you with food, medicine,
and construction supplies to provide them.” CULTURE (RECALL KNOWLEDGE)
Fitch cuts in, looking serious. “You need to be on high OR DIPLOMACY (GATHER
alert for this mission. Things went bad the last time I led INFORMATION)
an expedition to a lost colony. Real bad. A lot of good Based on the result of a Culture check to recall knowledge or
people died. We have no reason to expect danger on a Diplomacy check to gather information, the PCs might
Kortus IV, but we didn’t before, either. Watch out for know more about Athaeum or how Ehu learned about
each other. If anything feels off or you find yourselves these lost colonies. They learn all of the information
outnumbered, come back and report in. I’ve also whose DC is equal to or less than the result
got a few gifts to help you out.” of their check. PCs who played Starfinder
Society Scenario #2-07: Four for the First
Fitch gives the PCs three incendiary automatically know the information listed
grenades III, a d-suit III (kasatha microcord in the 10+ and 15+ entries. PCs who played
IV for levels 9–10), and an advanced arc Starfinder Society Scenario #3-22: The Vast
emitter (aurora arc rifle for levels 9–10). Experiment: Dancing at the Edge automatically
The PCs might have questions for know the information listed in the 25+ entry.
Ehu and Fitch. Some likely questions 15+: Starfinders dispatched by Ehu Hadif
and their answers are noted below. uncovered records on the lost colonies while
Isn’t it possible that everyone on the library world of Athaeum. Following up on these
died a long time ago? “That’s certainly a colonies was part of Ehu’s platform for his election to
possibility.” Ehu admits. “But it’s also possible First Seeker.
there are people there who need help.” 20+: The library world of Athaeum contains only very
What happened on the last mission to a rare information: everything there is the only copy in
lost colony? Fitch frowns. “It was an ambush. existence. For the records of these lost colonies to exist
Historia-Prime used the colony’s disappearance there, all traces elsewhere must have been erased.
as a lure and the colony as a trap. Many 25+: The lost colonies were connected to the
Starfinders died and more were captured. I don’t Historia-Prime, a Starfinder who committed
want to lose any more of our people that way. Keep countless crimes in their quest for immortality and
your eyes open and trust your instincts. Don’t do control of the Starfinder Society. Historia-Prime
anything rash.” used the colonies as a trap, which resulted in the
If the records were erased, how do we know about death of numerous Starfinders. Historia-Prime
this colony? Ehu explains, “I found evidence of a was destroyed by the Starfinders at the
mission Starfinder Society agents conducted to the culmination of the Data Scourge.
library planet of Athaeum. However, there were no
further details regarding this mission in our database, A. KORTUS IV
nor of what they were researching. Prior to my election The journey to Kortus IV takes 5d6 days.
as First Seeker, I dispatched a team to Athaeum to The organization that controls Kortus
view the same documents as that first team. These IV maintains an automated defense
agents uncovered information on system to protect the planet and
numerous missing colonies in the Vast, give ground forces early warning of
all sponsored by the Pact Worlds and Ehu Hadif incoming intruders. The Organization
then erased from history. Eventually, doesn’t usually leave starships in
Braerton longer than necessary to transfer goods and personnel, DRIFT CRISIS
so the automated defenses are the primary method of fighting off This scenario was released during the Drift Crisis, a
pirates, smugglers, and rivals of the Organization. galaxy-spanning catastrophe during which the Drift
When the PCs arrive in orbit around Kortus IV, the planet’s was dangerously unstable. If you would like to set this
automated defenses spring into action! A launch pad deploys scenario during the Drift Crisis, change the PCs’ mode of
two drones and primes its turrets. Concurrently, it transmits a arrival. Rather than travel to Kortus IV on a Starfinder
message in Common, then in several other languages. ship outfitted with a Drift engine, the Starfinder Society
negotiates passage with the witchwyrds of the Tetrad,
“No trespassing permitted on Kortus IV. Transmit access code who are grateful for the Society’s aid in dealing with the
or depart immediately. Trespassers will be treated as hostile.” excommunicated swindler Szelanius several years prior
(Starfinder Society Scenario #3-05: The Hivemarket Heist).
Starship Combat: As the PCs don’t have the appropriate access Tetrad starships are equipped with proprietary (and
code, they’re attacked by the launch pad and drones. Use the jealously guarded) hybrid interstellar engines called planar
map on page 6 for this encounter. The launch pad begins near the aperture drives (Starfinder Starship Operations Manual 11),
top portion of the map, flanked by the drones. The enemies begin which open temporary portals to other planes and distant
facing the PCs, who approach from 3d6+5 hexes away. destinations. A Tetrad carrier transports the PCs’ starship
to Kortus IV in its hangar bay, then departs to examine the
LEVELS 7–8 rest of the system for commercial opportunities. The carrier
returns two days later to pick the PCs’ up for the return trip
MK 1 DRONES (2) TIER 4 to Absalom Station. For more information on the Drift Crisis
Page 20 and Tetrad see pages 14–23 and 37 of Starfinder Drift Crisis.
A. KORTUS IV
When the PCs disembark, they’re greeted by Mayor Aliorno don’t care. We’ve built a home to be proud of all on our own.
(LN male damaya lashunta) and Zatteh. The duo attempts to We’re not looking to make alliances with outsiders. We know the
get as much information as they can from the PCs about their dangers of dependence too well.”
mission on Kortus IV. Their eventual goal is to get the PCs to We’ve brought supplies for you. “How thoughtful! We don’t
leave without noticing that anything is amiss, but they know need much, but we’ll happily accept your gifts. Such offerings
that they can’t act too suspicious up front. Zatteh has already don’t need to be a regular occurrence, however.” Mayor Aliorno
alerted Braerton’s citizens that outsiders have arrived. Read or glances at Zatteh, who adds, “Let’s see… You can bring food to
paraphrase the following aloud. the general store, medicine to the hospital, and tools and other
materials to the construction site down the road. Anything else
A lashunta with a big smile clears his throat. “Starfinders! you can bring to the town hall at Founder’s Square. I’ll see its sent
Welcome to Braerton! It’s been a long time since we’ve had any where its most needed.”
contact with the Pact Worlds, and we’re overjoyed to have you Is Braerton in danger? Mayor Aliorno shakes his head. “Not
here! I’m Mayor Aliorno, and this is my aide, Zatteh.” Behind him, notably. Kortus IV has aggressive wildlife and seasonal storms,
a somber kasatha inclines her head in greeting. “Please, tell us but we adapted long ago. As for off planet threats, our automated
more about your mission here, and we’ll tell you about our town.” defense system does the trick.”
How did you build that automated defense system? Mayor
A PC who succeeds at a DC 25 Sense Motive check (DC 29 Aliorno smiles. “Oh, I can’t take credit for that—smarter minds
for levels 9–10) realizes Mayor Aliorno doesn’t seem genuinely than I saw to its construction! After we were abandoned by the
pleased to see the Starfinders. If the PCs confront Mayor Aliorno Pact Worlds, our citizens thought it was important to protect
about this he shakes his head, noting the PCs “lack tact for a Kortus IV from threats like space pirates. I believe the materials
diplomatic delegation,” and proceeds to ignore their comment. for it came from the original colony ship. It’s come in handy on a
After the PCs explain their mission to aid the colony, Mayor few occasions.”
Aliorno chuckles. Read or paraphrase the following aloud. Do you have any contact with other planets? “Not really.
Occasionally a smuggler stops by looking for a place to lay low, or
“Oh, you won’t have much to do, I’m afraid. We’ve been entirely independent traders or explorers happen along. Some even stay.
self-sufficient for ages. Still, you might as well look around But we’re pretty much on our own. Like I said, we’re self-sufficient.”
before you leave. We’re proud of what we’ve built here. It’ll give Why do you maintain a landing pad if no one visits? “It would
folks a chance to show off! Come, Zatteh and I will escort you to be short-sighted to allow it to fall into disrepair.”
Founder’s Square. We can speak on the way.” What do you mine? “Nothing special. A variety of metal ores
we use for construction, fabrication, and electronics. We mine
Mayor Aliorno leads the way north from the landing pad to just enough to use.”
Founder’s Square at the town’s center. Braerton’s streets are lined Who is that statue of? What happened to her? “That was
with restaurants, shops, public buildings, and modest homes, Berrla Tonhue, the settlement’s founder. She led the expedition
constructed primarily from wood and brick. While there are here from the Pact Worlds. She died fending off an animal attack
vehicles present, it’s clear most people walk or cycle in Braerton. about twenty years after the founding of the settlement. Some
Founder’s Square is a small park centered on a lacquered statue vicious local creatures we call rock bears.”
of a human woman with one arm outstretched. The streets Are animal attacks common? “They used to be. The animals
surrounding the park host several important buildings, including on this planet are aggressive, especially the rock bears. They’ve
the town hall. learned to steer clear of the settlement, but it’s still dangerous for
On the walk, many citizens crowd in to see the new arrivals, anyone who goes out into the wilderness to hunt.”
giving a surprised wave or smile. Mayor Aliorno and Zatteh Why is there a kasatha here? (Braerton was founded and
answer any questions the PCs ask, citing propaganda or lying as forgotten several years before the Idari’s arrival in the Pact
needed to prevent the PCs from learning about the Organization’s Worlds). Zatteh tilts her head at the blunt question. “My parents
presence and the finitrium. Some likely questions and their were wanderers. As soon as they could afford a Drift engine, they
answers are noted below. left the Pact Worlds. They passed away quite some time ago, but
Are you in contact with the Pact Worlds? Mayor Aliorno not before making us a home here. I was born in Braerton.”
shakes his head. “No. Shortly after Braerton’s founding, the Pact When the PCs are done asking questions, Mayor Aliorno and
Worlds stopped sending supplies and cut us off completely. They Zatteh encourage the PCs to explore Braerton and meet the
wouldn’t answer our hails. We sent one of our only starships residents. He gives them permission to explore any public spaces
back to the Pact Worlds with a delegation, thinking it must be but warns them not to enter people’s homes, private property,
a mistake, but those messengers never returned. We never did or the wilderness outside of town. At that, the pair excuse
figure out why the Pact Worlds abandoned us, but frankly, we themselves and head to the town hall.
Braerton Sanctuary After the PCs drop off the supplies, Dunchell offers them a
Braerton Sanctuary is the local church, which caters to numerous gift in return. If the PCs are asking too many prying questions,
religions. The Sanctuary is pristine, with rows of wooden pews in he uses this as an abrupt subject change. “We don’t have much
the main worship space, facing a raised stage with a few dozen use for weapons around here, but this is sure a beautiful bit
different religious symbols and statues, and two smaller side of carving done by my father. Perhaps one of you can use it.”
rooms for gatherings. He offers a lovely wooden club carved with decorations on
The church is managed by Nikeela Phuvo (LN agender human), the handle. This club functions as a medium sap (Starfinder
a priest of Abadar who greets the PCs warmly when they enter. Armory 53). For levels 9–10, it instead functions as a heavy
Nikeela offers to perform any religious services that the PCs sap (Armory 53).
need in the name of any deity (for a reasonable fee). They use the As the PCs explore the general store, Roget (CN male ysoki)
religious symbols in the worship hall for this purpose. walks in with several bags of grain, which he trades to Dunchell
A PC who succeeds at a DC 23 Culture or Mysticism check for store credit. If the PCs found the supply drop ledger, they
(DC 26 for levels 9–10) notices a holy symbol of Talavet in know that there’s no supply drop scheduled for today. When
the church’s collection. As kasathas hadn’t arrived in the Pact Roget notices the PCs, his eyes widen with surprise, then he
Worlds on the Idari when Braerton was founded, it’s unlikely storms off in a huff. If the PCs attempt to talk to Roget, he
that there would’ve been any followers of Talavet present ignores them completely and refuses to speak. If the PCs ask
among the colonists. If asked about the holy symbol of Talavet, Dunchell or another citizen about Roget, they learn that Roget
Nikeela explains that the holy symbol predates their tenure over is a local farmer who has been extremely anti-social since his
the church ten years ago, so they haven’t done anything daughter Ongie was killed by rock bears while
about it. However, they offer the exquisitely detailed out hunting.
holy symbol to the PCs for a modest fee of 5 credits. “I
never get any followers of Talavet here who want Hospital
services, so I’m spending more on storage and Braerton’s hospital is small and outdated but
upkeep than I can recover in fees. You’d be taking well-maintained. When the PCs arrive, a few
a liability off my hands.” citizens await treatment for minor wounds and
The holy symbol is also a sonic illness. If the PCs offer to heal these citizens,
dampener. It bears the inscription “Good they decline, stating that they’d prefer to
luck with your new job, Paoro” and is dated see their usual doctor.
thirty years ago (292 AG). The original After a short wait, a nurse escorts the PCs
(and not particularly devout) owner of the to the office of the hospital’s head doctor, Ellemie-2
dampener was an Organization agent (NG female android). Ellemie is friendly
who worked security in Braerton for but curt, and clearly has much on
10 years before being transferred to a Roget her mind. She gratefully accepts any
post offworld. Paoro sold the seal to medicine and supplies the PCs donate
the church before departing. to the hospital.
A PC who succeeds at a DC 21
General Store Perception check (DC 24 Perception for levels 9–10) determines
Braerton’s general store is managed by Dunchull Munthus (LN that the hospital is well supplied. Additionally, they notice that
male half-elf). The shop is filled with locally grown foodstuffs all the medicine in Ellemie-2’s office is stored in glass vials with
and homemade goods: clothing, tools, furniture, and a variety of cork stoppers and hand-written labels. A PC who succeeds at
knickknacks. There are a few electronics in a locked case behind a DC 23 Medicine check (DC 26 for levels 9–10) notices a vial
the counter which look like they’ve been repaired a few times. marked “zotizole,” a modern antibiotic first synthesized twenty
If the PCs offer Dunchell the crates of food from the Starfinder years ago. If asked, Ellemie-2 claims that the name must be a
Society, he’s eager to accept them, and asks the PCs to place the coincidence, as it’s something she developed herself, along with
crates in the back of the store. While in the back room, a PC many of the other medicines here. A PC who succeeds at a DC
who succeeds at a DC 23 Perception check (DC 26 for levels 28 Sense Motive check (DC 32 for levels 9–10) realizes Ellemie-2
9–10) notices a handwritten ledger labeled “supply drops” with a is lying.
series of dates listed. There are no details on what these supply Whether or not the PCs notice something amiss in Ellemie-2’s
drops contain. If asked about the list, Dunchell says that that’s collection, she offers them some samples of medicines that she
when local farmers deliver goods to him. A PC who succeeds created herself from local materials. These function as a tier 3
at a DC 26 Sense Motive check (DC 30 for levels 9–10) realizes sedative and two mk 3 serums of healing (four mk 3 serums of
Dunchell is lying. healing for levels 9–10).
• A database containing detailed information on 1,000 • Ongie: Ongie’s death certificate is dated 2 years ago. The
people, none of whom are on the employee list. It appears attached report notes that no body was found, and she was
these people are under surveillance or scrutiny. The largest presumed to be killed and eaten by rock bears during a
surveillance file is on Roget, who’s flagged as “high risk.” hunting trip.
• A criminal database containing thousands of police reports. All • Paoro: The PCs would only know to look for this name if
recent reports are filed by Sheriff Rin and involve citizens of they acquired the holy symbol of Talavet in Braerton’s
Braerton. Many of the crimes sound petty, including shirking Sanctuary. There is a single piece of paper under this name
and slander. If the PCs have inspected Sheriff Rin’s office, with a date from thirty years ago labeled “arrived” and
they recognize that this database contains way more criminal another dated ten years later labeled “reassigned.”
reports than Rin’s. If the PCs think to look up Roget’s daughter
Ongie, they discover she had an extensive criminal record Construction Site
including vandalism, rebelliousness, assault, instigation, and The city’s west sector is a residential area with a few parks and
sedition. The final entry in her file reads “escaped offworld; a large construction site. A team of construction workers under
recapture high priority, location unknown.” the guidance of Reela (CG female korasha lashunta), a talented
• A shipment ledger, indicating that Braerton has been architect, are building a large community center and sports
importing and exporting goods for over 80 years. Details on multiplex. Reela is eager to speak with the PCs
the contents, source, and destination of these shipments is and wants to hear all about the places they’ve
not included. been and the sights they’ve seen.
Town Archives: The archives contain Brearton’s After hearing the PCs speak, she sighs and
physical records, including birth, death, and marriage laments that she’ll never be able to leave the
certificates, harvest and property records, and planet. If the PCs offer to bring her along, she starts
population counts. The records are handwritten, stammering that she can’t just leave and quickly tries
stored in filing cabinets, and poorly sorted, with to change the subject. A PC that succeeds at a DC 23
no index. Records about important Mongers are Sense Motive check (DC 26 for levels 9–10) notices
not kept in the archives. that Reela is hiding something. If pressed, she claims
While a great deal of information is here, she has family to consider—this is not a fabrication.
it would be impossible for the PCs to search The Organization forbids any citizens from leaving and
it exhaustively. The PCs can find information Reela knows that if she left with the Starfinders, the
on specific topics if they succeed at a DC 22 Mongers would severely punish any members of
Culture check (DC 25 for levels 9–10) or a DC her family who remained behind.
18 Profession (Archivist or Librarian) check (DC Reela is grateful for any construction
21 for levels 9–10). The PCs must select materials and tools the PCs drop
their topic in advance and a new check off, and thanks them profusely. She
is needed for each topic. Searching the asks them to place these supplies
Reela
archives in this way takes 1 hour, or 30 off to the side, so she can perform an
minutes if the PCs all work together. inventory later.
Some useful topics are noted below.
• Berrla Tonhue: The PCs find a death certificate for Berrla Industrial Sector
Tonhue with a date 20 years prior to what is listed on the The town’s north sector is an industrial district, containing a
statue’s plaque. The cause of death is listed as gunshot number of factories and fabrication centers. A PC who succeeds
wounds, not an animal attack. at a DC 23 Culture, Engineering, or Physical Science check
• Colony Manifest: Nearly all original colonists have passed (DC 26 for levels 9–10) realizes that there are fewer factories and
away in the near century since Braerton was founded, but fabrication centers than one would expect for a self-sufficient
the PCs note that there were no kasathas or vesk listed as town with this level of technology. Additionally, they notice that
passengers on the original colony ship. there are no refineries, which should be required to turn raw ore
• Mine: The PCs find numerous records indicating the mine’s into usable metals.
output, though no notes on what materials are being mined.
The amount mined is much more than the town would need Landing Pad
and would require extensive mines, labor, and infrastructure South of town is the landing pad where the PCs first entered
to obtain. These records are clearly incomplete, but it looks Braerton. A PC who succeeds at a DC 20 Engineering check
like the mine was opened a few years after the colony was notices that the landing pad is in very good repair and sees
founded and remains in operation today. frequent use.
At the north edge of the landing pad is a forklift and a few A PC who succeeds at a DC 18 Perception or Survival check
empty wooden crates. The crates are dirty and were damaged (DC 20 for levels 9–10) discovers a game trail or footpath, but
during the last supply drop. Each has splintered sides and nothing else of interest along the path. A PC who knows there
missing planks. A PC who sifts through the crates discovers a is a mine north of Braerton, attempts to find it, and succeeds at
chunk of finitrium—an unrefined green ore encased in gray rock. a DC 25 Perception or Survival check locate the well-used road
A PC that examines the ore and succeeds at a DC 28 that leads to the mine.
Physical Science check (DC 32 for levels 9–10) determines
that the ore is an incredibly rare (or perhaps undiscovered) Mine
substance that’s too brittle to utilize with ease. A PC who failsThis large, underground mine is found five miles north of
this check falsely identifies the ore as raw emerald. Any PC Braerton. Above ground, the site looks quiet, with only
within 5 feet of this mysterious ore for one minute, or within administrators, armed guards, and a few battered mining
30 feet for 1 hour, becomes dizzy, develops a painful headache, robots in view. Most of the employees congregate around the
and must attempt a DC 20 Fortitude save. On a failure, they mine entrance and a central office. No miners are present, as
become sickened for as long as they remain in the vicinity of they’re all currently working underground. If the PCs approach
the ore plus one hour. openly, they’re halted by guards and informed that the mine is
A PC who succeeds at a DC 22 Perception check (DC 25 for dangerous to civilians and no trespassing is permitted.
levels 9–10) notices that the crates have partial remnants of A PC who succeeds at a DC 20 Profession (Miner) check
a small logo on the side. This logo is black and yellow but is or a DC 23 Engineering or Physical Science check (DC 23 and
otherwise too damaged to identify. DC 26 for levels 9–10) determines that this mine is massive
compared to the size of the town, and
Farmlands likely employs most of Braerton’s citizens.
East of town lie sprawling farmlands, Additionally, they notice that there are no
each with their fields surrounded by refineries on site, which should be required
wire fences. A PC who approaches one of to turn raw ore into usable material.
these fences realizes that they’re electric A PC who spends a few minutes examining
fences, likely utilized to keep dangerous the site from afar discovers one area of
wildlife out. A PC that succeeds at a DC interest that they may be able to reach
22 Perception or Engineering check (DC unnoticed: a loading area near the forest
25 for levels 9–10) realizes that these edge where crates are loaded onto trucks. A
electric fences are hardwired, and don’t PC who succeeds at a DC 26 Stealth check
have a visible power source or (DC 30 for levels 9–10) can approach
means of control. An electric fence without being spotted by guards.
deals 6d12 electricity damage to any Unidentified Symbol In the loading area, the PCs can
living creature that touches it (DC 17 examine the crates or open up
Reflex saving throw for half damage; the sealed crates to examine their
8d12 and DC 18 for levels 9–10). contents. The crates are made of wood and stamped with a
If the PCs look for Roget, or follow him home from the small black and yellow logo of a stylized “Y.” This logo hasn’t
general store, Roget refuses to talk to them, other than to been present elsewhere in town, save for the damaged symbol
cryptically mutter “Shh! They’re listening.” Even if the PCs try on the landing pad. A PC that has played Starfinder Society
to communicate with him telepathically, he won’t say anything Scenario #5-11: Archivist’s Inquiry recognizes this symbol as the
more. If the PCs mention Ongie, Roget gets very upset and tells same symbol discovered in that adventure.
the PCs to leave him alone to his grief. A PC who succeeds at a All of these crates contain finitrium—an unrefined green
DC 23 Sense Motive check (DC 26 for levels 9–10) realizes that ore encased in gray rock. A PC who examines the ore and
Roget is mulling something over and needs time to himself to succeeds at a DC 28 Physical Science check (DC 32 for levels
think it through. 9–10) determines that the ore is an incredibly rare (or perhaps
undiscovered) substance that’s too brittle to utilize with ease.
Forest A PC who fails this check falsely identifies the finitrium ore as
The forest outside of Braerton is lush, with dense vegetation raw emerald. Any PC within 5 feet of this mysterious ore for
and a wide variety of insects and animals. A PC that succeeds one minute, or within 30 feet of this ore for 1 hour, becomes
at a DC 23 Life Science check determines that the forest is dizzy, develops a painful headache, and must attempt a DC 20
quite peaceful, and don’t see any signs of dangerous wildlife Fortitude save. On a failure, they become sickened for as long
near the town. as they remain in the vicinity of the ore plus one hour.
EVENT 1: THE HUNTER frame, Redozoko is unable to reprogram the robots. Instead,
RETURNS they’ll need to be controlled remotely. Zatteh volunteers for this
Redozoko (LE male vesk) approaches, dragging a large mammal position, believing that the PCs are most likely to suspect her
behind him. He looks surprised to see the Starfinders, but of wrongdoing and, if caught, they’ll accept her surrender and
he introduces himself and explains that he’s a local hunter. understand her apparent motive as a corrupt politician hoping
He reiterates that the surrounding area has many dangerous to overthrow the mayor. If Zatteh is captured, Sheriff Rin plans
animals, and the PCs should steer clear. A PC that succeeds at a to publicly take custody of Zatteh and release her as soon as
DC 27 Sense Motive check (DC 31 for levels 9–10) realizes that the PCs leave.
Redozoko isn’t surprised to see the Starfinders at all and was After the PCs have finished investigating Braerton, Zatteh,
hoping to run into them. If the PCs call him on this, Redozoko approaches them with a smile.
laughs and points out that visitors are a rare and exciting
occurrence in Braerton. “Hello, Starfinders! I hope you’ve enjoyed your visit so far!
A PC who succeeds at a DC 23 Culture check (DC 26 Everyone is so excited to have you here that we’ve decided to
for levels 9–10) realizes that it’s strange for a vesk to be in have a little celebration in your honor this evening! There will
Braerton, as the Veskarium was at war with the Pact Worlds be lots of food, decorations, and the chance for everyone to get
when the settlement was founded. If a PC asks Redozoko to hear from you. It will be hosted in the town square in two
about this, he seems confused for a second, then explains, hours. We look forward to seeing you there.”
“Ah, well, my grandparents were defectors from the
Veskarium. They traded information to the The town doesn’t have an inn as they don’t get
Pact Worlds in exchange for passage on visitors, so if the PCs want to rest or refresh
a colony ship to basically disappear. It themselves before the celebration begins,
sure worked! That’s all ancient history they must do so on their own starship.
now, though.” This is a lie, as Redozoko
is a member of the Organization assigned EVENT 3:
here to oversee the mine, its employees, CELEBRATION
and to hunt down any citizens attempting to flee Two hours after the invitation is issued, the
Braerton through the wilds. A PC that succeeds at town hosts a celebratory festival in the town
a DC 27 Sense Motive check (DC 31 for levels 9–10) square to honor the PCs. The town square
realizes Redozoko is lying. is decorated with flowers and fabric
After a short conversation, Redozoko bids the banners, and there are tables piled
PCs farewell. If the PCs attempt to trail Redozoko, with food. Several townspeople play
he drops the animal off at a butcher shop, and heads music on a makeshift bandstand, variations on
to the town hall. A short while later, old folk tunes from the various Pact
he and Zatteh depart together for a Worlds. Many citizens dance, inviting
stroll, arms linked and looking rather the PCs to join in.
familiar with one another. Despite
Redozoko During the festivities, one PC
this feigned display of affection, the discovers a tiny, folded piece of paper
pair are conspiring to get rid of the tucked under their plate. The paper is
Starfinders, though they speak in code and only if they’re sure a note that reads “Be careful. The Mongers are always watching.”
they’re not being observed by the PCs. This note is from Roget, though the PCs have no way of learning
who wrote it at present.
EVENT 2: INVITATION A PC who succeeds at a DC 26 Perception check (DC 30 for
While the PCs are exploring Braerton, Zatteh, Mayor Aliorno, levels 9–10) notices that Zatteh isn’t present at the celebration.
and Sheriff Rin scheme over how to get the Starfinders to leave If they ask after her, Mayor Aliorno explains “She said she wasn’t
with minimal friction and no future disruption. They know that feeling well, so I sent her home to rest. She sends her regards.”
killing the PCs would be suspicious and lead to more Starfinders After an hour, there’s a shrill scream from the edge of town,
arriving with more personnel and bigger weapons. Instead, they which causes the crowds to hush and a few brave citizens to
plan to present the Starfinders with an opportunity to save the hurry to the source of the noise. Redozoko leads this group, and
town, hoping that the PCs will be satisfied with their contribution calls for the PCs to join him. When they reach the town’s edge,
and leave. To this end, the trio work with Redozoko to fabricate Sheriff Rin emerges from the forest, with several large scratches
a dangerous threat to the settlement for the Starfinders to fight: and torn clothing. If the PCs don’t ask, Redozoko demands to
mining robots disguised as rock bears. Due to the tight time know what’s happened.
“I was getting one of my good mead barrels to share, when I difficult terrain. The bushes are four feet tall and large enough
heard something in the forest. I went to check it out—I thought to provide cover, as appropriate. The large footprints of the rock
someone had gotten drunk and wandered off, you know? It bears trod through the plants, leaving an easy trail for the PCs to
was rock bears! I dropped the barrel and ran for my life.” follow. Use the map on page 15 for this encounter.
Redozoko looks concerned. “I don’t mind admitting when Creatures: This clearing is the favored nesting site for a
I’m out matched. If there’s more than one of those rock bears, quiver of territorial augerwings. Riled up by the passage of the
that’s too much for me. Starfinders, you’re all very well armed unnatural rock bear robots, these augerwings emerge from the
and obviously highly trained. Do you think you can handle a bushes, unleash a blaring squawk, and attack. An augerwing flees
few rock bears?” the nesting site when reduced to 15 Hit Points or less (25 Hit
Mayor Aliorno quickly agrees, “Yes, Starfinders! You can Points or less for levels 9–10).
save us, can’t you? Will you be the heroes we need? Will you
protect our town?” LEVELS 7–8 (CR 8)
B2. NEST
ROTTING ROOTS CR 8
Type analog; Perception DC 32; Disable Engineering DC 27
(brace the trees) or Life Science DC 27 (identify stable areas)
Trigger location; Reset none
Effect rain of rotting debris (8d10 B); Reflex DC 18 half;
multiple targets (all targets within 30-ft. radius)
ROTTING ROOTS CR 10
Type analog; Perception DC 35; Disable Engineering DC 30
(brace the trees) or Life Science DC 30 (identify stable areas)
Trigger location; Reset none
Effect rain of rotting debris (10d10+5 B); Reflex DC 19 half;
multiple targets (all targets within 30-ft. radius)
40 feet tall and provide cover as appropriate. Use the map on Mayor Aliorno, and it’s her who should be running the town. If
page 17 for this encounter. the PCs hurl any further accusations at her, whether she’s behind
Creatures: The rock bears are mining robots disguised as them or not, she takes the blame herself whenever possible,
animals and remote controlled by Zatteh, who is currently making up a plausible explanation that leaves her (and only her)
hiding in the brush south of the battlefield. The rock bear robots guilty. If the PCs question her purpose with the rock bears, she
spread their attacks around among different PCs to reduce the claims that she intended to kill Mayor Aliorno with them, but that
odds of killing anyone, as the Mongers want the Starfinders to Sheriff Rin and the PCs got in her way.
win and leave triumphant, not be killed. The rock bear robots Under no circumstance does Zatteh acknowledge or name the
fight until destroyed. Organization. If the PCs have discovered that Braerton is trading
There are several opportunities for the PCs to realize with an outside source, Zatteh acknowledges this, claiming they
that something is odd about the rock bears. First, they have trade minerals and ores with a group of small-time traders called
resistances and weaknesses more like a construct than an animal, the Mongers in exchange for a variety of imports. She says
such as immunity to mind-affecting effects and vulnerability to that Braerton doesn’t want any help from the Pact Worlds and
electricity. This may become apparent as the PCs fight. decided to hide their trade partners to keep the Pact Worlds out
A PC can also attempt a DC 23 Life Science check (DC 26 for of their business. She denies that the Mongers have any control
levels 9–10) to realize the creatures aren’t behaving or fighting over the town.
normally for animals. After a bear has been reduced to 30 Hit The DC to recognize when Zatteh is lying is 28 (DC 32 for
Points or less (50 Hit Points or less for levels 9–10), a PC can levels 9–10). This doesn’t provide the PCs insight into the truth or
attempt a DC 23 Perception check (DC 26 for levels 9–10) to spot cause Zatteh to change her story.
a glint of metal where the disguise has torn.
CONSEQUENCES
LEVELS 7–8 (CR 10) When the PCs get back to town, give the PCs a chance to
explain themselves. When they’re done, Mayor Aliorno publicly
ROCK BEAR ROBOTS (3) CR 7 thanks the PCs for saving Braerton. If the PCs have captured
Page 22, art on page 28 Zatteh, Sheriff Rin steps in to arrest Zatteh, and Mayor Aliorno
additionally thanks the PCs for exposing Zatteh’s corruption.
LEVELS 9–10 (CR 12) It’s possible the PCs accuse additional citizens of being
involved in Zatteh’s schemes or the robot attack. Zatteh
UPGRADED ROCK BEAR ROBOTS (3) CR 9 attempts to take full responsibility for what happened but, if
Page 25, art on page 28 the PCs are persistent, these citizens play along with this public
charade and are arrested—even if they’re innocent. If the PCs
Development: If the PCs investigate the rock bear corpses accuse Sheriff Rin of corruption, the Mayor orders some of
after the battle and succeed at a DC 18 Perception, Medicine, or Braerton’s other officers to arrest the sheriff as well. Despite the
Life Science check (DC 20 for levels 9–10) they realize the rock heroics of the PCs, none of the Mongers will face consequences
bears are robots. after the PCs’ departure.
If the PCs discover that the creatures are robots and not animals If the PCs try to take a prisoner back to the Pact Worlds,
(regardless of method), they can attempt a DC 18 Engineering Sheriff Rin and Mayor Aliorno state that neither the Pact Worlds
check (DC 20 for levels 9–10) to determine that the robots were nor the Starfinders have jurisdiction in Braerton, and that the
remotely controlled by someone nearby. Alternatively, a PC who town can take care of their own problems. If the PCs argue, the
succeeds at a DC 23 Perception or Survival check (DC 26 for citizens of Braerton become very upset and begin to shout in
levels 9–10) notices humanoid footprints circling the battlefield. anger at the PCs—most are Mongers after all, and those who
As there aren’t many places to hide, Zatteh is easy to find in the aren’t don’t want to see the PCs interfere out of fear. The PCs
nearby brush once the PCs know to look for her. should recognize that this could quickly turn against them, and
Zatteh initially pretends to be a victim, ditching the controller that breaking Braerton’s laws or earning the ire of the entire
and scrambling out of the bush with teary eyes, claiming she’s town is not in the best interests of the Starfinder Society. If the
been fleeing the bears all this time and is grateful for the rescue. PCs don’t apologize, Mayor Aliorno remarks that the PCs have
If the PCs present at least three pieces of evidence that something outstayed their welcome and encourages them to return home.
is suspicious, such as the falsified records on the town founder, If the PCs don’t uncover any part of the conspiracy, the town
the note from the celebration, or evidence that the bears were celebrates their return as heroes and wishes them a fond farewell.
robots, Zatteh instead plays the part of a power-hungry politician. In either case, as the PCs gather at their starship to leave,
She surrenders rather than fight, complaining the entire time (and Roget stops by to say goodbye. He acts friendlier than the PCs
the walk back to Braerton) that she’s far more competent than have ever seen him before. He offers the PCs a box of homemade
cookies, using an old Akitonian recipe, but he says that they THEY’RE ALL IN ON IT!
should be eaten on the way home. When the PCs eat the cookies, It’s possible the PCs will realize that the entire town is part
they find a message at the bottom of the box that reads “Ongie of a vast conspiracy and want to arrest or punish the entire
made it out. Find her.” This is the same handwriting as the note settlement. It should be clear that it would be a bad idea
from under the plates. to try to fight an entire settlement of people, and further,
Fitch would disapprove of the PCs’ putting their lives at
CONCLUSION risk at this point. The wise course of action is report back to
The PCs return to Absalom Station, mission seemingly the Starfinder Society and allow the First Seeker to decide
accomplished. Ehu and Fitch immediately call a meeting to how to proceed.
get debriefed on the situation at the former colony. If the
PCs report any strange behavior on behalf of Braerton’s
inhabitants, both Ehu and Fitch are concerned and wonder PRIMARY OBJECTIVES
aloud whether this is part of something bigger. Ehu continues, The PCs complete their primary objective if they explore
“These people went to a lot of effort to make sure that we Braerton, talk to the residents, and defeat the rock bears posing
wouldn’t be interested in returning. What is it that they’re a threat to the town. Doing so earns each PC 1 Reputation with
really trying to hide?” If the PCs learned about the Mongers, their selected faction.
Ehu additionally remarks, “It must be more than simple
trade—someone erased all records of Kortus IV from the Pact SECONDARY OBJECTIVES
Worlds!” Regardless, Ehu finishes by pondering the situation. To fulfill their secondary objective, the PCs must realize that
“This isn’t right. Rest assured that we’ll get to the bottom of there is more going on in Braerton than the residents want to
this. We’re not done with Kortus IV.” disclose. If the PCs complete at least four of the following, they
Fitch is pleased that the PCs kept each other safe in the face complete their secondary objective and they earn 1 additional
of danger. If the PCs learned about the Mongers or believe that Reputation with their selected faction: acquire a sample of
there’s a wider conspiracy going on, Fitch remarks, “I’m glad finitrium ore, acquire the holy symbol of Talavet, catch at least
that you left when you did. Who knows what those people two citizens lying, determine the rock bears are robots, discover
might have done if you had stayed longer! Who knows how Berrla Tonhue’s date of death has been altered, discover the
deep this reaches…” existence of the Mongers, find the Y-shaped logo, and read
Fitch reads over the note that the PCs received from Roget. Zatteh’s computer files.
“So, this Ongie person is out there somewhere? Girl’s got moxie.
I’ll ask Celita to track her down. If she can get us a lead, I can FACTION NOTES
put a team together to pick her up. If Ongie’s still alive, she’s got Fitch and Ehu Hadif take special interest in this expedition.
information we need.” Second Seekers (Ehu Hadif): This mission furthers the goals of
the Second Seekers (Ehu Hadif) faction. If the PCs complete the
REPORTING NOTES Primary Success Condition, each PC earns 1 additional Reputation
If the PCs found Zatteh at the site of the battle, check box A. with the Second Seekers (Ehu Hadif).
If the PCs additionally blamed Mayor Aliorno, check box B. If Wayfinders: This mission furthers the goals of the Wayfinders
the PCs additionally blamed Sheriff Rin, check box C. If the PCs faction. If the PCs complete the Secondary Success Condition,
additionally blamed Redozoko, check box D. each PC earns 1 additional Reputation with the Wayfinders.
EMBALMING ENZYMES
Type poison (injury); Save Fortitude DC 13
Track Dexterity (special); Frequency 1/minute for 10 minutes
Effect progression track is Healthy—Sluggish—Stiffened—
Staggered—Immobile
Cure 2 consecutive saves
EMBALMING ENZYMES
Type poison (injury); Save Fortitude DC 15
Track Dexterity (special); Frequency 1/minute for 10 minutes
Effect progression track is Healthy—Sluggish—Stiffened—
Staggered—Immobile
Cure 2 consecutive saves
Aliorno zatteh
roget reela
ORGANIZED PLAY
REWARDS TABLE
ENCOUNTER LEVEL 7–8 REWARD OUT OF LEVEL REWARD LEVEL 9–10 REWARD
A 1,460 credits 2,542 credits 3,625 credits
Exploration 1,460 credits 2,542 credits 3,625 credits
B2 1,460 credits 2,543 credits 3,625 credits
B4 1,460 credits 2,543 credits 3,625 credits
REWARD CONDITIONS
The PCs earn the rewards for each area if they meet the conditions
listed below.
A: The PCs keep these rewards if they defeat the automated
weapons system.
Exploration: The PCs keep these rewards if they explore at
least four locations around the town.
B2: The PCs keep these rewards if they defeat the augerwings.
B4: The PCs keep these rewards if they defeat the rock bear
robots.
Location
Adventure Name:
Reputation
Reporting Codes: (check when instructed, line through all if no conditions to report) □A □B □C □D Earned:
Bonus Faction Goal Achieved: □ Acquisitives □ Advocates □ Cognates □ Dataphiles □ Exo-Guardians □ Manifold Host □ Second Seekers □ Wayfinders
Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders
Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders
Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders
Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders
Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders
Faction:
□ Acquisitives □ Exo-Guardians
Character Name: □ Dead
□ Advocates □ Manifold Host
□ Cognates □ Second Seekers
Org Play #: -7 Level □ Infamy
□ Dataphiles □ Wayfinders
Copyright 2000 Wizards of the Coast, Inc. (“Wizards”). All Rights Reserved. PAIZO INC.
1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who Creative Directors • James Jacobs and Luis Loza
have contributed Open Game Content; (b) “Derivative Material” means copyrighted material Director of Game Design • Jason Bulmahn
including derivative works and translations (including into other computer languages), Director of Visual Design • Sonja Morris
potation, modification, correction, addition, extension, upgrade, improvement, compilation, Director of Game Development • Adam Daigle
abridgment or other form in which an existing work may be recast, transformed or
Development Manager • Linda Zayas-Palmer
adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly
Managing Creative Director (Starfinder) • Thurston Hillman
display, transmit or otherwise distribute; (d) “Open Game Content” means the game
mechanic and includes the methods, procedures, processes and routines to the extent Senior Developers • John Compton, Eleanor Ferron, and Jenny Jarzabski
such content does not embody the Product Identity and is an enhancement over the prior Developers • Vanessa Hoskins, Dustin Knight, and Landon Winkler
art and any additional content clearly identified as Open Game Content by the Contributor, Lead Designer (Games) • Joe Pasini
and means any work covered by this License, including translations and derivative works Organized Play Line Developers • Jessica Catalan, Josh Foster, and Shay Snow
under copyright law, but specifically excludes Product Identity. (e) “Product Identity” Design Manager • Michael Sayre
means product and product line names, logos and identifying marks including trade dress; Pathfinder Lead Designer • Logan Bonner
artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, Senior Designer • James Case
incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, Managing Editor • Patrick Hurley
concepts, themes and graphic, photographic and other visual or audio representations; Lead Editor • Avi Kool
names and descriptions of characters, spells, enchantments, personalities, teams, Senior Editors • Ianara Natividad and Simone D. Sallé
personas, likenesses and special abilities; places, locations, environments, creatures, Editor • Solomon St. John
equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; Art Directors • Kent Hamilton, Kyle Hunter, and Adam Vick
and any other trademark or registered trademark clearly identified as Product identity Senior Graphic Designer • Emily Crowell
by the owner of the Product Identity, and which specifically excludes the Open Game Graphic Designer • Adriana Gasperi
Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used Production Designer • Danika Wirch
by a Contributor to identify itself or its products or the associated products contributed Director of Brand Strategy • Mark Moreland
to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use,
Paizo CEO • Lisa Stevens
Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material
President • Jim Butler
of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice
Chief Creative Officer • Erik Mona
indicating that the Open Game Content may only be Used under and in terms of this Vice President of People & Culture • Maggie Gallagher
License. You must affix such a notice to any Open Game Content that you Use. No terms Vice President of Sales & Operations • Mike Webb
may be added to or subtracted from this License except as described by the License itself. Vice President of Technology • Rei Ko
No other terms or conditions may be applied to any Open Game Content distributed using Controller • William Jorenby
this License. Sales Manager • Cosmo Eisele
3. Offer and Acceptance: By Using the Open Game Content You indicate Your Sales & E-Commerce Assistant • Mika Hawkins
acceptance of the terms of this License. Director of Licensing • John Feil
4. Grant and Consideration: In consideration for agreeing to use this License, the Marketing and Media Manager • Aaron Shanks
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with Marketing and Licensing Coordinator • Raychael Allor
the exact terms of this License to Use, the Open Game Content. Director of Community • Tonya Woldridge
5. Representation of Authority to Contribute: If You are contributing original material Organized Play Coordinator • Alex Speidel
as Open Game Content, You represent that Your Contributions are Your original creation Director of Project Management • Glenn Elliott
and/or You have sufficient rights to grant the rights conveyed by this License. Project Manager • Lee Aula
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion Finance Operations Specialist • B. Scott Keim
of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Front End Engineering Lead • Andrew White
Content You are copying, modifying or distributing, and You must add the title, the Senior Software Developer • Gary Teter
copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original
Software Architect • Brian Bauman
Open Game Content you Distribute.
Software Developer • Robert Brandenburg
7. Use of Product Identity: You agree not to Use any Product Identity, including as
an indication as to compatibility, except as expressly licensed in another, independent Software Test Engineer • Erik Keith
Agreement with the owner of each element of that Product Identity. You agree not to indicate System Administrators II • Whitney Chatterjee and Josh Thornton
compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction Web Content Manager • Maryssa Mari
with a work containing Open Game Content except as expressly licensed in another, Webstore Coordinator • Katina Davis
independent Agreement with the owner of such Trademark or Registered Trademark. The Customer Service Lead • Austin Phillips
use of any Product Identity in Open Game Content does not constitute a challenge to the Customer Service Team • Jonathan Morgantini, James Oakes, Khangi Wampler,
ownership of that Product Identity. The owner of any Product Identity used in Open Game and Jackson Wood
Content shall retain all rights, title and interest in and to that Product Identity. Warehouse Manager • Jeff Strand
8. Identification: If you distribute Open Game Content You must clearly indicate which Logistics Coordinator • Kevin Underwood
portions of the work that you are distributing are Open Game Content. Warehouse Distribution Lead • Heather Payne
9. Updating the License: Wizards or its designated Agents may publish updated Warehouse Team • Alexander Crain, Summer Foerch, James Mafi, Zac Moran,
versions of this License. You may use any authorized version of this License to copy, Evan Panek, and Jesus Reynoso Ortiz
modify and distribute any Open Game Content originally distributed under any version
of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of
the Open Game Content You distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game
Content using the name of any Contributor unless You have written permission from the
Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms
of this License with respect to some or all of the Open Game Content due to statute, This product is compliant with the Open Game License (OGL) and is suitable for use with Starfinder.
judicial order, or governmental regulation then You may not Use any Open Game Material Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game
so affected. License version 1.0a, Section 1(e), and are not Open Game Content: All trademarks, registered trademarks, proper
13. Termination: This License will terminate automatically if You fail to comply with all nouns (characters, deities, locations, etc., as well as all adjectives, names, titles, and descriptive terms derived from
terms herein and fail to cure such breach within 30 days of becoming aware of the breach. proper nouns), artworks, characters, dialogue, locations, organizations, plots, storylines, trade dress, the historical
period called the Gap, the terms kishalee, sivv, skyfire, Dreamer (the official Open Game Content term for which
All sublicenses shall survive the termination of this License. is “dreaming barathu”), and the Drift (the official Open Game Content term for which is “hyperspace”). (Elements
14. Reformation: If any provision of this License is held to be unenforceable, such that have previously been designated as Open Game Content, or are exclusively derived from previous Open Game
provision shall be reformed only to the extent necessary to make it enforceable. Content, or that are in the public domain are not included in this declaration.)
15. COPYRIGHT NOTICE
Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. Open Game Content: Except for material designated as Product Identity (see above), the game mechanics of this
Paizo game product are Open Game Content, as defined in the Open Game License version 1.0a, Section 1(d). No
System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan portion of this work other than the material designated as Open Game Content may be reproduced in any form
Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. without written permission.
Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn,
Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Starfinder Society Scenario #5-13: Finding the Forgotten © 2023, Paizo Inc. All rights reserved. Paizo, the Paizo golem
logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, and the Starfinder logo are registered trademarks
Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy
of Paizo Inc.; the Pathfinder P logo, Pathfinder Accessories, Pathfinder Adventure, Pathfinder Adventure Card Game,
Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Pathfinder Adventure Card Society, Pathfinder Adventure Path, Pathfinder Battles, Pathfinder Combat Pad, Pathfinder
Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt. Flip-Mat, Pathfinder Flip-Tiles, Pathfinder Legends, Pathfinder Lost Omens, Pathfinder Pawns, Pathfinder Roleplaying
Starfinder Society Scenario #5-13: Finding the Forgotten © 2023, Paizo Inc.; Author: Game, Pathfinder Tales, Starfinder Adventure Path, Starfinder Combat Pad, Starfinder Flip-Mat, Starfinder Flip-Tiles,
Kate Baker and Dennis Muldoon Starfinder Pawns, Starfinder Roleplaying Game, and Starfinder Society are trademarks of Paizo Inc.
- 7–8 5,840
Character Name Organized Play # Character # Faction LEVELS Normal
MAX CREDITS
Adventure Summary Out of
10,170
Level
Expecting trouble, you investigated a lost colony of the Pact Worlds which seemed surprisingly self-sufficient.
LEVELS Normal
You discovered signs that the citizens were hiding something suspicious or failed to uncover suspicious
activity. When dangerous animals attacked a citizen, you headed into the wilderness to put an end to this
9–10 14,500
threat. You defeated dangerous rock bears or defeated mining robots disguised as rock bears.
LEVELS Normal
— —
Boons Starting XP
EXPERIENCE
Congratulations on completing the adventure! You’ve earned Starfinder Society Achievement Points, a currency that
+
can be redeemed on our website at paizo.com for special character boons. To redeem your Achievement Points, visit
our website at paizo.com/organizedplay/myaccount and click on the Boons tab. Note that you must have created a XP Gained (GM ONLY)
paizo.com account and registered a character before you can begin making Achievement Point transactions.
Final XP Total
Items Notes
Starting Credits
advanced arc emitter (13,200; item level 9)
aurora arc rifle (24,500; item level 11)
d-suit III (13,300; item level 9) +
dark blue rhomboid aeon stone (18,000; item level 10)
heavy sap (23,100; item level 11; Starfinder Armory 53) Credits Gained (GM ONLY)
kasatha microcord IV (23,800; item level 11)
mk 3 serum of healing (1,950; item level 9)
CREDITS
Credits Spent
Reputation/Infamy
=
Total
FOR GM ONLY
For GM Only