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Addressing the Paradox of the Team Innovation Process: A Review and


Practical Considerations

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DOI: 10.1037/amp0000310

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American Psychologist
© 2018 American Psychological Association 2018, Vol. 73, No. 4, 363–375
0003-066X/18/$12.00 http://dx.doi.org/10.1037/amp0000310

Addressing the Paradox of the Team Innovation Process: A Review and


Practical Considerations
Amanda L. Thayer, Alexandra Petruzzelli, and Caitlin E. McClurg
The University of Akron

Facilitating team innovation is paramount to promoting progress in the science, technology,


engineering, and math fields, as well as advancing national health, safety, prosperity, and
welfare. However, innovation teams face a unique set of challenges due to the novelty and
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.

uncertainty that is core to the definition of innovation, as well as the paradoxical nature of
This document is copyrighted by the American Psychological Association or one of its allied publishers.

idea generation and idea implementation processes. These and other challenges must be
overcome for innovation teams to realize their full potential for producing change. The
purpose of this review is, thus, to provide insight into the unique context that these teams
function within and provide an integrative, evidence-based, and practically useful, organizing
heuristic that focuses on the most important considerations for facilitating team innovation.
Finally, we provide practical guidance for psychologists, organizations, practitioners, scien-
tists, educators, policymakers, and others who employ teams to produce novel, innovative
solutions to today’s problems.

Keywords: teams, collaboration, innovation, creativity, review

It is widely regarded that the real value of teamwork and ital (Huovinen & Pasanen, 2010; Klotz, Hmieleski, Bradley,
collaboration lies in the ability to draw from diverse per- & Busenitz, 2014).
spectives and expertise to solve complex problems. No- Technology is advancing at unprecedented rates, and
where is this more salient than in the context of innovation, companies are relying upon teams to develop quick-to-
where members are tasked with developing and implement- market products for today’s consumer. Various funding
ing new products, processes, or solutions to achieve orga- agencies and foundations are also acknowledging the value
nizational goals or to solve societal problems. These types of team innovation in developing technologies and solu-
of teams are ever-present in organizations and society, such tions. For instance, the National Science Foundation initi-
as new product development (e.g., technology companies), ated its I-Corps program in 2011 to identify product oppor-
science (e.g., psychological and medical research), and so- tunities from academic research teams and support their
cial and humanitarian causes. Indeed, many fast-growth transition to industry. Additionally, in a 50-year review of
companies have been founded through team innovation research published in Science, Wuchty, Jones, and Uzzi
(Watson, Ponthieu, & Critelli, 1995), where resources can (2007) found that since the 1950s, research teams produced
be pooled among members, specialization and division of more high-impact articles and patents than did individuals
labor are increased (Chen, 2007), and firms benefit finan- alone. Innovation teams (ITs) can also be found in the
cially and otherwise from members’ social and human cap- humanities and other contexts. Through its i-teams program,
Bloomberg Philanthropies assists city governments in im-
plementing ITs to tackle problems such as murder reduc-
tion, economic development, and customer service. Finally,
Editor’s note. This article is part of a special issue, “The Science of
at a national and global scale, the Bill and Melinda Gates
Teamwork,” published in the May–June 2018 issue of American Psychol-
ogist. Susan H. McDaniel and Eduardo Salas served as guest editors of the Foundation emphasizes collaboration, innovation, and risk-
special issue, with Anne E. Kazak as advisory editor. taking in the efforts they provide funding for, which are
focused on solving problems related to global health, de-
Authors’ note. Amanda L. Thayer, Alexandra Petruzzelli, and Caitlin E. velopment, and poverty solutions; United States education;
McClurg, Department of Psychology, The University of Akron. and global policy and advocacy.
We would like to thank Nathaniel Forrester for contributions to an Ironically, though organizations are increasingly relying
earlier version of this manuscript.
Correspondence concerning this article should be addressed to Amanda
upon the diverse perspectives and expertise of teams to
L. Thayer, Department of Psychology, The University of Akron, 290 East produce novel, innovative solutions to today’s problems, the
Buchtel Avenue, Akron, OH 44325-4301. E-mail: athayer@uakron.edu novelty, uncertainty, and conflicting demands associated
363
364 THAYER, PETRUZZELLI, AND MCCLURG

as convergent thinking, persistence, and conscientiousness are


also necessary (Bledow et al., 2009). This poses a challenge in
terms of selection, team composition, and development of a
single team engaging in both creative and routine performance
activities, because the desired characteristics for creativity are
often the antithesis of those needed for more traditional imple-
mentation work. Similarly, ITs must engage in both divergent
(e.g., minority dissent, task conflict) and convergent (e.g.,
aligning members toward a common goal) processes if they are
to be successful in both generating and implementing ideas
(Bledow et al., 2009). Indeed, managing the tension between
these demands can be challenging with respect to staffing,
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development, and organizational practices and support.


This document is copyrighted by the American Psychological Association or one of its allied publishers.

Second, ITs inherently must manage high levels of un-


certainty at multiple levels (Jalonen, 2012). This is not to
say that other types of teams do not also face some level of
uncertainty and ambiguity. However, ITs are unique in that
they are by definition nonroutine—they operate in situations
of high uncertainty in novel ways to produce innovative
Amanda L.
solutions. At the team level, members must collectively
Thayer
navigate uncertainty surrounding taskwork and teamwork.
Because innovation is defined by novelty, ITs face substan-
with the innovation process is particularly difficult to man- tial uncertainty in that the team’s tasks cannot be clearly
age in teams. Specifically, ITs differ from action teams defined. As such, organizations can provide little guidance
tasked with executing plans or completing routine proj- in terms of what specific tasks members will engage in,
ects—the explicit goal of ITs is to be innovative and pro- making taskwork training difficult or nebulous at best. Fur-
duce novel outputs. The innovation process is also paradox- thermore, the inherent ambiguity around the task also re-
ical in that it consists of activities that researchers have sults in teamwork uncertainty, including unclear definitions
suggested require different, and oftentimes conflicting, an- of roles and responsibilities (Blatt, 2009) and norms regard-
tecedents (e.g., Bledow, Frese, Anderson, Erez, & Farr, ing communication behaviors, which inhibit creativity and
2009). In particular, the innovation process involves not implementation (Ward, 2004). Finally, like other teams, ITs
only creative idea generation but also implementation of do not function in a vacuum but rather as part of a larger
those ideas. These activities of “thinking” versus “doing” system. In particular, ITs face ambiguity not only within the
can be at odds not only within an individual member but team and its task but also in the external team context,
also in terms of how team members work together toward including environmental, market, and political uncertainty.
goal accomplishment and the ways in which the broader Members are sometimes unfamiliar with the market in
organization can support and facilitate success. Conse- which they are operating and lack the knowledge and ex-
quently, the management of ITs can be difficult because perience required for a new venture, leading to costly mis-
certain circumstances may be beneficial for one aspect of takes (Shepherd, Douglas, & Shanley, 2000) and damage to
innovation but simultaneously detrimental for another as- team identity and cohesion (Blatt, 2009). Though other
pect (Bledow et al., 2009). types of teams may face uncertainty, require some of the
ITs face a unique, multilevel set of challenges associated same KSAOs as do ITs; or engage in some activities similar
with goal attainment as a result of this paradox, as well as the to those engaged in by ITs; it is the multiple, conflicting
novelty and uncertainty that defines innovation. First, the mul- demands and requirements as well as the heightened novelty
tiple, conflicting demands associated with both creative idea and ambiguity that both define ITs and present unique
generation and idea implementation create a unique problem challenges to their success.
for ITs. At the individual level, critical and creative thinking Due to the unique nature of team innovation and its
requires a unique set of knowledge, skills, abilities, and other associated challenges, an understanding of the key consid-
attributes (KSAOs), and substantial research has been con- erations for facilitating team innovation is paramount to
ducted on the influence of divergent thinking, personality (e.g., promoting progress in the science, technology, engineering,
learning orientation, openness to experience), and individual and math fields as well as advancing national health, safety,
creative capacity (Bledow et al., 2009; Puccio & Cabra, 2012). prosperity, and welfare. Thus, our goal is to provide an
However, ITs must move beyond creative idea generation to integrative, evidence-based, and practically useful, organiz-
also implement these ideas as a collective. Thus, KSAOs such ing heuristic that focuses on the most important consider-
INNOVATION TEAMS 365

cording to this model, group task characteristics as well as


group knowledge diversity and skill facilitate the team’s
integrating processes (e.g., participation in decision making,
reflexivity), which in turn lead to creativity and innovation
implementation. West also considered the influence of ex-
ternal demands, which refer to organizational and environ-
mental factors. In particular, West proposed that external
demands have a negative relationship with creativity and an
inverted U relationship with innovation implementation,
meaning a moderate level of external demands is more
beneficial for innovation than are particularly high or low
levels.
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Similarly, Mumford and Hunter (2005) utilized a multi-


This document is copyrighted by the American Psychological Association or one of its allied publishers.

level framework of creativity to review the antecedents of


innovation. At the individual level these include a person’s
knowledge, creative processing activities, dispositional
characteristics, and motivation; at the group level these
include the team climate, team leadership, team processes
and communication, and group structure; at the organiza-
Alexandra
tional level these include organizational control and strat-
Petruzzelli
egy, resources, advocacy for innovation, and organizational
structure; and at the environmental level these include tur-
bulence and networking and alliances. Mumford and Hunter
ations for facilitating team innovation. First, we contextu-
argued that the complexity of the relationships between
alize our discussion of ITs by (a) highlighting several
these antecedents and innovation can be attributed to dif-
previous reviews of ITs and (b) clarifying the distinction
ferences in the requirements for innovation at different
between creativity and innovation as two separate but re-
levels. For instance, they proposed that the need for cohe-
lated aspects of the team innovation process. Next, we draw
sion and collaboration for group-level innovation stands in
from the paradox literature and ambidexterity theories to
opposition to personal achievement motives within individ-
summarize and integrate related literatures in psychology,
uals and that the need for integration of expertise at the
management, and sociology, among others. More specifi-
group level can potentially conflict with the need for dif-
cally, we advance an evidence-based and practically useful,
ferentiation of expertise for individual- and organization-
organizing heuristic of the key considerations of team in-
level innovation. Although this framework is one of the first
novation with a focus on the unique demands and activities
to conceptualize innovation across levels, many of the in-
in the innovation context. Finally, we provide practical
puts and processes target the creative portion of innovation
guidance for psychologists, organizations, practitioners, sci-
without addressing implementation.
entists, educators, policymakers, and others who employ
In an effort to understand innovation from a multilevel
teams to produce novel, innovative solutions to today’s
perspective, Shalley and Gilson (2004) reviewed the social
problems.
and contextual factors that influence creativity at multiple
levels, including the individual, job, group, and organiza-
Team Innovation Reviews and Frameworks
tional levels. At the team level in particular, they identified
In recent decades, team innovation has gained promi- communication, diversity, shared mental models, leader-
nence in practice as well as the scientific literature. As the ship, and climate as the key factors for creativity. Similarly,
research in this area has burgeoned, several reviews and Anderson, Potonik, and Zhou (2014) updated and ex-
frameworks have been presented in an effort to summarize panded upon this work using a comprehensive, multilevel
and advance the literature. Though a number of important framework of innovation to review the literature. According
insights have been gleamed from these works, it is beyond to this review, the existing literature on team creativity and
the scope of this article to summarize these reviews in innovation has largely focused on team structure and com-
detail. Instead, we briefly describe these efforts to provide a position, team climate and processes, and team leadership,
summary of previous reviews and to illustrate how our and only a few studies have examined creativity and inno-
review takes a different approach. We encourage readers to vation from a truly multilevel perspective. Perhaps an even
see the original works for more detail. greater contribution of this work, however, was the authors’
West (2002) developed one of the earlier multilevel integration of theories to provide definitional clarity about
frameworks to explain the team innovation process. Ac- the innovation process across levels. In particular, Anderson
366 THAYER, PETRUZZELLI, AND MCCLURG

between informational resources and information elabora-


tion is conditional upon the team climate and other motiva-
tors. Our review differs from van Knippenberg’s recent
work in that the primary aim was to develop a research
agenda to advance the state of the science.
Though the current effort is indeed a summary of the
existing IT literature and thus shares some commonality
with these previous reviews and frameworks, our aim is
different in that we provide a practical summary of the
critical considerations of team innovation that can be uti-
lized by a broad range of psychologists and other profes-
sionals working with or in ITs.
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.
This document is copyrighted by the American Psychological Association or one of its allied publishers.

Defining the Team Innovation Process


Organizations are increasingly relying on teams to de-
velop innovative solutions. Innovation can occur in a vari-
ety of settings and under a multitude of job titles. Entrepre-
Caitlin E. neurial teams, new venture teams (NVTs), research and
McClurg development (R&D) teams, and science teams are all ITs at
their core. These teams often operate in different environ-
ments and vary in terms of their responsibilities. For exam-
and colleagues reviewed six seminal theories of creativity ple, NVTs often create organizational policies and typically
and innovation and proposed an integrative definition of the have larger managerial discretion than do many other ITs
innovation process as consisting of the creativity stage (i.e.,
(Klotz et al., 2014). Even research teams and development
idea generation) and the subsequent innovation stage (i.e.,
teams, which are often grouped together, experience con-
the implementation of ideas toward better procedures, prac-
textual differences in risk level and uncertainty (Bain,
tices, or products).
Mann, & Pirola-Merlo, 2001). However, they all share the
In the last decade, two reviews have focused explicitly on
same overall goal of developing and implementing new
the team level. First, Hülsheger, Anderson, and Salgado
products, processes, or solutions.
(2009) conducted a meta-analysis of the team-level ante-
In understanding the innovation process, it is important to
cedents of creativity and innovation in the workplace. The
distinguish between two frequently confused terms: inno-
authors concluded that team process variables generally
have stronger relationships with creativity and innovation vation and creativity. Innovation is defined as “the inten-
than do input variables (team composition and team struc- tional introduction and application within a role, group, or
ture). Team innovation in particular was found to have organization of ideas, processes, products, or procedure,
significant but modest relationships with team size, job- new to the relevant unit of adoption, designed to signifi-
relevant diversity, goal interdependence, cohesion, and in- cantly benefit the individual, the group, organization or
ternal and external communication, as well as the four wider society” (West & Farr, 1990, p. 8). This term is often
dimensions of team climate identified by West (1990). confused with creativity, which refers to the generation of
More recently, van Knippenberg (2017) reviewed the em- ideas that are considered both novel and useful (Amabile,
pirical team innovation literature to assess the state of the 1983). Though related concepts, innovation builds upon
science and identify future directions for this area of re- creativity through the implementation of ideas. As men-
search. Through this review, van Knippenberg proposed tioned earlier, in the simplest form, the innovation process
two key themes that encompass team innovation research to consists of two phases: idea generation and implementation
date: the knowledge integration perspective, in which inno- (West, 2002). Innovation does not move through these
vation follows the integration of information and perspec- phases neatly; rather, it is dynamic and nonlinear (Bledow et
tives, and the team climate perspective, in which innovation al., 2009; Cheng & Van de Ven, 1996; West, 2002). The
flows from a team climate that emphasizes and supports phases are often difficult to distinguish from one another
shared commitment to innovation, support for innovation, (Cheng & Van de Ven, 1996), though they place conflicting
and member participation. In an effort to integrate these demands on the collective (Bledow et al., 2009). Often, the
perspectives, the author proposed a conditional mediation environment or processes that promote success during the
model of team innovation in which (a) information elabo- idea generation phase are the exact opposite of what is
ration predicts team innovation and (b) the relationship required for implementation (West, 2002).
INNOVATION TEAMS 367

The first component of innovation, idea generation, is a add to this, a recent study by Mueller, Melwani, and Gon-
creative process (Puccio & Cabra, 2012). There is a vast calo (2012) found that people demonstrated implicit biases
literature on creativity that is beyond the scope of this toward creative ideas as they tried to reduce levels of
review (see Barron & Harrington, 1981; Shalley & Gilson, uncertainty. This negative bias can create a barrier as ITs try
2004). Numerous theoretical approaches (e.g., cognitive, to move from idea generation to implementation. Without
rational, and semantic; motivational) have been proposed as the acceptance of creative ideas from others in an organi-
a lens for studying individual creativity (Puccio & Cabra, zation, ITs face even more challenges attempting to get
2012). Whereas the factors influencing individual creativity necessary resources. Although these factors external to the
may vary, during team creativity members must rely on team can inhibit the implementation of ideas, the team itself
social interactions to facilitate the creative process. These can also hinder the transition to implementation. The pro-
interactions allow members the opportunity to expand on cess to plan for implementation at the team level requires
ideas by integrating their knowledge and perspectives while coordination, making it an effortful and time-consuming
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developing ideas, as well as to critique the quality of ideas process (Reiter-Palmon et al., 2008). As a result, ITs are
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(Pirola-Merlo & Mann, 2004). Through these social inter- often more reluctant to take the initiative to plan, thereby
actions, individual creative thought is translated into team inhibiting successful implementation (Reiter-Palmon et al.,
creativity. 2008). Given these points, it is evident that the challenges
After ideas have been generated, one must be selected and faced throughout each stage of the innovation process must
implemented to be considered innovative. At the individual be overcome to leverage the ultimate value of ITs.
level, research has primarily focused on individual innova- In an effort to address these challenges, ambidexterity
tive behavior (e.g., Scott & Bruce, 1994) and entrepreneur- theory proposes that organizations need to effectively man-
ship (e.g., Shook, Priem, & McGee, 2003). Although there age individuals and teams engaged in exploration (i.e.,
is research on both topics, studies focusing exclusively on creative) and exploitation (i.e., innovative) processes (Ble-
individual idea implementation are sparse (Reiter-Palmon, dow et al., 2009). The paradox of team creativity and
Herman, & Yammarino, 2008). Implementation is typically innovation is that each of these phases of the innovation
a social process that often inherently requires groups or process consists of different sets of activities with different
teams. Consider an individual entrepreneur who has gener- and sometimes conflicting antecedents. For instance, grant-
ated a breakthrough idea for a technology product. To ing autonomy is related to generation of new ideas, but
develop and implement this product, the entrepreneur will initiating structure is related to success of implementation;
likely need to work with many other people to obtain the being in a relaxed environment is good for creativity, but
knowledge and resources necessary to be successful. As a environmental dynamism (which should be stressful) is
result, even individual efforts to be innovative often require good for innovation. Ambidexterity theory suggests that
a team to fully implement. organizations can manage these and other demands, for
Innovation at the team level requires a variety of cogni- instance, through establishing norms that encourage diver-
tive and social processes to select and implement an idea. gent activities during the creativity stage when teams’ ten-
What is required for successful implementation can vary dencies toward convergent processes (e.g., conformity) are
widely. Often, implementation requires collaboration with detrimental to performance. Therefore, we used ambidex-
individuals outside the team to receive resources and sup- terity theory as a guiding principle for addressing the par-
port (van Knippenberg, 2017). Thus, ITs must coordinate adox of the team innovation process. More specifically, we
within and outside the team to meet the implementation now highlight six key considerations that can improve the
requirements. Further, ITs need to plan and prepare for any ambidexterity of organizations and facilitate innovation pro-
possible constraints that may arise during implementation cesses and solutions.
(Reiter-Palmon et al., 2008). Often, this is where the advan-
tage of multidisciplinary teams is most evident, because
Critical Considerations of Team Innovation
members’ unique perspectives can help prepare the team for
possible implementation constraints (Reiter-Palmon et al., In our review of the literature on ITs, we drew from an
2008). Overall, it is the social processes, such as coordinat- organizing heuristic of the critical considerations of team-
ing, persuading, and planning, that ITs engage in that allow work developed by Salas, Shuffler, Thayer, Bedwell, and
for successful implementation. Lazzara (2015). More specifically, we used this existing
Although it is evident that ITs can bring numerous ben- heuristic to discuss the unique aspects of teamwork in the
efits to organizations and society, these teams often face innovation context. Whereas the overall objective of Salas
challenges during this process when translating a creative and colleagues’ heuristic was to provide simple, clear, prac-
idea into an innovative effort. A variety of organizational tical guidance for improving teamwork in general, our goal
factors, such as an organization’s norms, structure, and was (a) to provide insight into the team innovation process
resources, can inhibit innovation (Damanpour, 1991). To as being distinct from both individual-level innovation and
368 THAYER, PETRUZZELLI, AND MCCLURG

teamwork in a general sense and (b) to provide practically attentional skill is beneficial because these teams sift
useful guidance for facilitating team innovation. This is not through an influx of information throughout the innovation
intended to be an exhaustive review of all factors that are process. In these situations, knowing where to direct atten-
important to teams during the innovation process but rather tion can also help reduce process loss (Paulus et al., 2012).
an organized set of the most important factors to consider. Diversity. One compositional characteristic that has
Thus, we summarize the existing literature on ITs in six key garnered immense attention is team diversity. Early re-
considerations for team innovation, including (a) team com- search found that both functional diversity, or the differ-
position, both the attributes of the individuals (e.g., knowl- ences in knowledge between team members as a result of
edge, skills, and abilities) and the characteristics of the team varying educational or training backgrounds, and tenure
(e.g., team diversity); (b) communication and knowledge diversity, or differences among team members based on
integration; (c) cognition; (d) conflict; (e) creative leader- how long they’ve been a part of the team, were both
ship; and (f) context, including climate and culture. We now negatively related to product development and implemen-
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.

discuss these considerations with a specific focus on how tation (Ancona & Caldwell, 1992). However, this runs
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they are unique in the innovation context. counter to the notion that diverse ITs can benefit from
different viewpoints in terms of more creative solutions to
various problems. It is encouraging that recent research by
Composition Zhou, Vredenburgh, and Rogoff (2015) found that entrepre-
Individual KSAOs. Individual-level attributes, dispo- neurial teams performed better when members were more
sitions, and behaviors can influence outcomes at different functionally and skill diverse. A meta-analysis by Hül-
levels of an organization. Previous research has identified sheger and colleagues (2009) also found a small, yet sig-
several KSAOs that affect creativity, including openness, nificant positive relationship between job-relevant diversity
conscientiousness, and self-acceptance (Feist, 1998); goal (i.e., the heterogeneity of job-related attributes among team
orientation (Simmons & Ren, 2009) and creative self- members) and innovation. This suggests that new product
efficacy (Tierney & Farmer, 2002). These findings provide success depends upon the ability of teams to contribute
valuable information about the idea generation portion of different skills and roles as well as their ability to under-
innovation, but much less is known about the idea imple- stand the unique information held among team members
mentation phase. It is likely that certain KSAOs are more (Zhou et al., 2015). Additionally, Kurtzberg (2005) found
critical for either idea generation or implementation (Ble- that a diversity in cognitive styles is positively related to the
dow et al., 2009). For example, Miron, Erez, and Naveh number of ideas generated by a team. These findings are
(2004) found that initiative was necessary for individuals to worth careful attention because diversity is traditionally
move beyond creativity and implement an idea. Adding to related to lowered performance in action teams, but orga-
this complexity, research has suggested that individuals’ nizations that use ITs (e.g., schools, global companies) may
KSAOs should align with organizational practices for cre- find that diversity can be beneficial to idea generation and
ative work (e.g., Shalley, Gilson, & Blum, 2000). For in- implementation.
stance, an organization with strict procedures and supervi-
sion will have difficulty retaining employees who engage in
Cognition
creative work, which often requires greater autonomy
(Amabile, Conti, Coon, Lazenby, & Herron, 1996). How- Team cognition refers to any form of cognition that
ever, the innovation process also requires that creative en- occurs at the team level (Cooke, Gorman, & Kiekel, 2008).
deavors be implemented, which often requires supervision Prior research on creativity and innovation has focused
and formal procedures to do so. Thus, a balance of these much more on individual cognition than on team cognition
KSAOs and organizational practices that foster both cre- (Reiter-Palmon, Wigert, & de Vreede, 2012), but increased
ativity and more traditional implementation activities is attention is being directed to team cognition. Although
necessary. numerous forms of team cognition may facilitate team in-
Several KSAOs are also necessary for the social compo- novation, we focus on three with a particularly strong in-
nent of team innovation. Often, teams generate fewer ideas fluence: shared mental models, transactive memory sys-
in brainstorming activities than do individuals, which has tems, and reflexivity.
been attributed to process loss associated with coordination First, shared mental models (SMMs) refer to organized
of team members (Reiter-Palmon et al., 2008). For example, knowledge structures that team members share (Mathieu,
members may forget ideas while waiting to speak or feel Maynard, Rapp, & Gilson, 2008) and are often described as
uncomfortable sharing ideas with the team (Reiter-Palmon team members “being on the same page.” Studies have
et al., 2008). Thus, social skills such as determining when to found a general positive relationship between SMMs and
contribute or when to listen during a conversation are es- creativity (Reiter-Palmon et al., 2012); however, some re-
sential (Paulus, Dzindolet, & Kohn, 2012). Additionally, searchers have suggested SMMs may inhibit the sharing of
INNOVATION TEAMS 369

divergent thoughts or novel ideas within a team (Skilton & Parboteeah, 2006). Team reflexivity also promotes knowl-
Dooley, 2010). Even more, it has been suggested that there edge distribution, which leads to an increased chance of
may be a curvilinear relationship between SMMs and inno- generating novel ideas (Salazar, Lant, Fiore, & Salas, 2012).
vation, such that too much or too little mental model simi- Overall, reflexivity, along with SMMs and TMSs, is a
larity will inhibit innovative performance (Reiter-Palmon et necessary component for successful IT performance.
al., 2012). Reuveni and Vashdi (2015) furthered under-
standing of the disputed SMM⫺innovation relationship by
considering two distinct types of mental models: task and
Communication and Knowledge Integration
team. Task mental models refer to shared knowledge about Though team cognition is clearly important for ITs, it is
the objective components of the task (e.g., procedures), the communication process that makes cognition usable.
whereas team mental models refer to shared knowledge of Communication allows team members to exchange knowl-
how the team will function and interact to complete the task edge, perspectives, and ideas. In fact, researchers have
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.

(e.g., roles; Mathieu et al., 2008). In their study of R&D suggested that these team interactions are the external, ob-
This document is copyrighted by the American Psychological Association or one of its allied publishers.

teams in Israel, Reuveni and Vashdi found that team mental servable form of cognition at the team level (e.g., Cooke et
models, but not task mental models, were positively related al., 2008). A meta-analysis by Hülsheger and colleagues
to innovation. Furthermore, team mental models mediated (2009) supports the importance of communication, finding
the relationship between functional heterogeneity and inno- that internal communication (i.e., within the team) and
vation. Thus, it appears that for IT success, shared knowl- external communication (i.e., outside the team) were posi-
edge regarding how the team will function and interact is tively related to innovation. However, greater internal com-
more essential than is shared knowledge about the actual munication does not always lead to innovation. This was
task. Although further research is needed to explain the role illustrated by Kratzer, Leenders, and van Engelen (2004),
of SMMs and innovation, these findings are promising. who found that communication frequency was negatively
Additionally, there is evidence that transactive memory related to the creative performance of new product devel-
systems (TMSs) play a key role for ITs. TMSs refer to “the opment teams. These mixed findings suggest that it is not
collection of knowledge possessed by each team member necessarily about how often teams communicate but what
and a collective awareness of who knows what” (Mathieu et they communicate.
al., 2008, p. 431). When members are aware of who knows Specifically, for ITs, it is not enough to just share infor-
what, ITs can more effectively leverage the benefits of each mation; rather, ITs need to integrate their unique knowledge
member’s set of KSAOs. TMSs allow teams to locate and (Salazar et al., 2012). When team members effectively
coordinate knowledge to develop novel solutions during communicate and integrate knowledge, they can draw from
innovation (Peltokorpi, 2008). Using a sample of teams in their diverse perspectives to put forth novel ideas and so-
Taiwan, Fan and colleagues (2016) found that TMSs were lutions (Amabile, 1983). In a recent review, van Knippen-
positively related to both team-level innovation and indi- berg (2017) classified knowledge integration as one of the
vidual innovative behavior. Akgün, Byrne, Keskin, Lynn, main perspectives of team innovation. The knowledge inte-
and Imamoglu (2005) found that in new product develop- gration perspective proposes that the benefit of diverse
ment teams, TMSs were positively associated with project members in ITs lies in members’ ability to integrate infor-
outcomes such as team learning, speed-to-market, and new mation from their different backgrounds and perspectives
product success. Overall, TMSs facilitate team innovation (van Knippenberg, 2017). In sum, an IT may be composed
by providing a coordination mechanism that can maximize of members with essential knowledge for the team’s suc-
members’ KSAOs. cess; however, if these members do not effectively commu-
Finally, reflexivity, or a team’s explicit reflection on nicate and integrate their knowledge, then this benefit is
goals, strategies, and processes (West, 1996) is a valuable lost.
form of team cognition during innovation. Reflexivity is an
information-processing activity in which teams systemati-
Conflict
cally reflect on past events and plan for future events
(Schippers, Edmondson, & West, 2014). A reflexive team The interdependence of ITs can often lead to conflict,
can evaluate a new environment and make more effective which can arise from disagreements surrounding the team’s
decisions through reflection methods (Hoegl & Parboteeah, task (i.e., task conflict) or team member incompatibilities
2006). In a study of health care teams, Schippers, West, and (i.e., relationship conflict; Jehn, 1995). It has been sug-
Dawson (2015) found that teams who were under high work gested that in certain situations, task-related conflict can
demands and were highly reflexive were more innovative. A promote learning, higher creativity, and innovation (De
highly reflexive team is more proactive and self-aware, can Dreu, 2011). However, conflict has mixed findings in re-
monitor the internal and external environment, and can search. Khan, Breitenecker, Gustafsson, and Schwarz
overcome challenges of knowledge integration (Hoegl & (2015) found that both task and relationship conflicts had
370 THAYER, PETRUZZELLI, AND MCCLURG

significantly negative impacts on team effectiveness for across many levels of an organization and are a vital part of
venture teams. Hülsheger and colleagues (2009) and IT effectiveness.
O’Neill, Allen, and Hastings (2013) found no significant Mainemelis, Kark, and Epitropaki (2015) identified three
relationships between task conflict, relationship conflict, ways in which creative leaders help their subordinates with
and process conflict with team innovation. Weingart, Todo- their creative endeavors: directing with the leader’s creative
rova, and Cronin (2010) found that task conflict was bene- vision, facilitating subordinates’ creative visions, and inte-
ficial when creating innovative and high-quality products grating both sources of creative visions. Although utilizing
when a team was more heterogeneous and knew how to this taxonomy is beneficial for idea generation, leaders can
manage conflict. Even still, Xie, Wang, and Luan (2014) take other routes when attempting to implement ideas
found an inverted relationship between task conflict and through the use of ITs. For example, Hunter, Thorough-
team innovation. These conflicting findings suggest there good, Myer, and Ligon (2011) identified several paradoxes
are (unstudied) mediators and moderators of the conflict– that leaders in charge of ITs must overcome to be success-
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.

innovation relationship. ful, such as needing to provide a vision to the team while
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One such mediator that can hold the key to these mixed also allowing higher levels of autonomy than would typi-
findings is collaborative problem solving, which is a coor- cally be provided to traditional action teams. Therefore, it is
dinated activity that results from a continuous attempt to important that leaders understand how to facilitate both idea
share the conception of a problem in order to arrive at its generation and implementation, despite this paradox.
solution (Roschelle & Teasley, 1995). Thus, in an IT con- It is encouraging that some research can provide guid-
text, collaborative problem solving requires team members ance regarding leadership and innovation. A meta-
to coordinate interdependent actions and work together to analysis found an overall positive relationship between
arrive at solutions instead of simply distributing the work transformational leadership, whereby leaders focus on
among team members. De Dreu (2006) found that collab- promoting change in their followers, and innovation, with
orative problem solving acts as a mediator between task a corrected mean correlation of .28, though there was
conflict and innovation, with moderate levels of task con- large variability in results across individual studies (Ros-
flict relating to higher levels of innovation. Thus, it can be ing, Frese, & Bausch, 2011). Despite the theoretical
argued that moderate levels of conflict produce more infor- background that suggests a consistent positive relation-
mation exchange and collaborative problem solving than do ship between transformational leadership and innovation,
lower levels (De Dreu, 2006). the large variation in results and numerous moderating
relationships suggest that transformational leadership is
not always best, and it is important to consider what other
Creative Leadership
leadership styles foster innovation.
Leadership can maximize a team’s innovative capabilities Following Bledow and colleagues’ (2009) ambidexter-
(Mumford, Scott, Gaddis, & Strange, 2002). Studies on ity theory, Rosing and colleagues (2011) proposed that
creative leadership, or the leading subordinates’ creative ambidextrous leadership is an optimal strategy for suc-
endeavors, have focused on specific traits of leaders, finding cessful team innovation. Ambidextrous leaders guide
that a leader’s skills or expertise in a particular domain and teams through the dynamic innovation process through
level of creative problem-solving skills can greatly affect the use of opening and closing leader behaviors. Opening
subordinates as they work through various creative pro- leader behaviors encourage followers to think differently
cesses (Tierney, Farmer, & Graen, 1999). Therefore, it is and break away from a norm, whereas closing leader
important that leaders of ITs have vast knowledge of the behaviors streamline and direct followers via establish-
type of innovative endeavors those teams are pursuing, as ment of routines, control of goal attainment, and rule
well as possess creative problem-solving skills to effec- adherence. For example, accepting feedback from team
tively manage the team during idea generation. Addition- members (e.g., ideas for working together differently) is
ally, research has focused on specific leader behaviors, considered an opening leader behavior, whereas a closing
finding that leader behaviors influence subordinates’ leader behavior might include withholding information
innovative behavior through leader role expectations, the about a product in development to move it more quickly
quality of relationships between leaders and each of their through the production process. Rosing and colleagues
subordinates, and the perceived support for innovation the proposed that opening leader behaviors are beneficial
leaders possess (Scott & Bruce, 1994). Thus, how leaders primarily during the idea generation stages of innovation,
behave in the presence of followers greatly affects the IT’s whereas closing leader behaviors become necessary dur-
ability to innovate. Further, leaders can also shape the ing idea implementation. Accordingly, an effective am-
environment in which followers operate, which in turn bidextrous leader has the flexibility to switch between
affects subordinates’ creativity (Mumford et al., 2002). opening and closing behaviors through the dynamic in-
Therefore, leaders can foster creativity and innovation novation process. Altogether, through flexible behaviors,
INNOVATION TEAMS 371

ambidextrous leaders can help teams overcome the chal- authors’ findings indicated that climate had a substantial
lenges associated with the innovation paradox. effect on individual creative achievement, but this effect
was even larger when assessed at the group level. Further-
more, the relationship between climate and creative
Context achievement was stronger in organizational environments
ITs do not exist in a vacuum, and a multitude of contex- characterized by turbulence, pressure, and competition
tual variables at the team, organizational, and national levels (Hunter et al., 2007). These findings indicate that organiza-
can facilitate or hinder the innovative process in teams. In tional climate is an influential factor for team innovation.
the following sections, we discuss the influence of two Culture. Organizational culture refers to beliefs, val-
contextual factors: climate and culture. ues, and ideologies shared by members of an organization
Climate. Climate refers to “the set of norms, attitudes, (Schneider, Ehrhart, & Macey, 2011). Whereas organiza-
and expectations that individuals perceive to operate in a tional climate is established through policies and proce-
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.

specific social context” (Pirola-Merlo, Härtel, Mann, & dures, culture arises through more abstract manners, such as
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Hirst, 2002, p. 564). Climate can exist at multiple levels of narratives and practices shared by employees (Schneider et
analysis (e.g., team, organizational) and refer to a general or al., 2011). Organizational culture impacts innovation
specific type of climate (Mathieu et al., 2008). At the team through socialization processes that create norms for inno-
level, innovation research has focused on team innovation vation and by influencing policies and procedures that pro-
climate, or a fostering of a positive viewpoint toward inno- mote innovation (Martins & Terblanche, 2003). Addition-
vation within teams. Proposed by West (1990), team climate ally, organizational cultures can facilitate team processes
for innovation consists of vision, participative safety, task associated with innovation. As mentioned previously, col-
orientation, and support for innovation. Vision represents a laborative problem solving mediates the relationship be-
higher goal and motivation from an idea that is character- tween task conflict and innovation (De Dreu, 2006). Col-
ized by clarity, sharedness, attainability, and value. Partic- laborative problem solving can be introduced through a
ipative safety is established when collaborators are involved collaborative conflict culture, which involves a set of norms
in decision-making within a nonthreatening environment, and/or organizational beliefs about an active and coopera-
giving individuals opportunities to contribute new ideas and tive discussion of conflict (Gelfand, Leslie, Keller, & de
making members more invested in the group’s outcomes. Dreu, 2012). Conflict can be viewed as a team-building
Task orientation is the group’s mutual concern for high- exercise involving a belief that the team or organization
quality performance surrounding their objectives, which is encourages teamwork, values differing opinions, and sup-
demonstrated through a variety of behaviors such as eval- ports risk-taking (Gittell, 2003), thereby promoting innova-
uation, feedback, and mutual monitoring. Finally, support tion. Furthermore, organizations can promote collaborative
for innovation is defined as the encouragement of attempts problem solving through reward systems that target team-
aimed at improving or changing the current work environ- work behaviors. Specifically, rewards should be distributed
ment, and is highest when this support is both expressed and to the entire team rather than individual members of the
enacted. team to reduce self-interest and promote cooperation
Research has suggested that team innovation climate is (Kramer, Thayer, & Salas, 2013). By rewarding behaviors
important for outcomes. A recent meta-analysis by Hül- associated with collaborative problem solving, organiza-
sheger and colleagues (2009) found strong positive relation- tions can reinforce this behavior and promote future team-
ships between innovation and vision, support for innova- work.
tion, and task orientation. Participative safety had the As globalization becomes increasingly prevalent, there is
weakest relationship with innovation (Hülsheger et al., also significance in considering the influence of national
2009). Team innovation climate has also been found to culture on innovative endeavors. The cultural values and
moderate the relationship between educational diversity and attitudes that members bring to a team can have implica-
team communication quality, such that when the climate is tions for IT performance. For instance, whereas incentives
positive, communication improves with educationally di- for collaborative problem solving may be necessary to mo-
verse teams (Valls, González-Romá, & Tomás, 2016). tivate members of ITs in more individualistic societies, they
Climate can also be considered at the organizational level. may not be necessary when collectivism is high, and in turn
Numerous researchers have proposed organizational climate organizations may be better served by utilizing resources in
taxonomies expected to increase innovation and creativity other ways. Unfortunately, the majority of research inves-
(e.g., Amabile et al., 1996; Ekvall, 1996). In an effort to tigating national culture and innovation has been conducted
organize these taxonomies, Hunter, Bedell, and Mumford only at the individual or organizational level. Shane, Ven-
(2007) reviewed the literature and created an integrated kataraman, and MacMillan (1995) determined that individ-
taxonomy including 14 dimensions, such as positive super- uals high on cultural values of uncertainty avoidance, power
visor relations, resources, and top management support. The distance, or collectivism all have different strategies for
372 THAYER, PETRUZZELLI, AND MCCLURG

championing innovative efforts within the organization. Ad- enough to select individuals exclusively based on the
ditionally, Peretz, Levi, and Fried (2015) determined that KSAOs associated with individual creativity, because ITs
cultural values were related to the adoption of organiza- must also be equipped to engage in routine tasks associated
tional diversity programs. Specifically, there was a higher with implementation. Furthermore, though there are bene-
likelihood of an organizational diversity program being fits to having a team comprised of members from different
adopted when the national cultural values were more indi- functional backgrounds, the differing perspectives and ex-
vidualistic, future- and performance-oriented, and gender- pertise translates to increased innovation only when the
egalitarian, and lower in power distance and uncertainty remaining considerations (e.g., cognition, climate) are also
avoidance (Peretz et al., 2015). Furthermore, organizational aligned with these objectives. When the other consider-
diversity programs were associated with lower absenteeism ations are not met, diversity may actually be detrimental to
and turnover and higher levels of organizational innovation. innovation. However, research has also suggested that ITs
Despite these findings, when comparing innovative firms benefit from members with KSAOs that facilitate teamwork
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.

across different nations, several national-level cultural vari- (e.g., social skills) and innovative interactions (e.g., flexi-
This document is copyrighted by the American Psychological Association or one of its allied publishers.

ables (e.g., cultural values, religion, geographic location) bility), and thus development of teamwork skills may help
are statistically nonsignificant when related to innovative to buffer the potential difficulties associated with diversity.
firm effectiveness, and the most important driver of radical Furthermore, the influences of cognition, communication,
innovation in these firms is corporate culture (Tellis, and conflict are critical in determining IT success, because
Prabhu, & Chandy, 2009). Therefore, although national these considerations reflect the most important aspects of
culture relates to variables important to ITs, it is more vital teamwork in this context. Thus, it is imperative that these be
that organizations foster a culture for innovation. fostered. First, psychologists can use interventions (e.g.,
team charters outlining expectations and norms) to promote
SMM similarity and the development of TMSs. Encourag-
Key Points and Practical Guidance
ing ITs to reflect on their current goals and processes may
Innovation teams face a unique set of challenges due to also be advantageous. Second, communication has a partic-
the novelty and uncertainty that is core to the definition of ular relationship with IT performance. Although informa-
innovation, as well as the paradoxical nature of the idea tion sharing is necessary for IT success, frequent commu-
generation and idea implementation processes. These and nication can be detrimental to innovation. Researchers and
other challenges must be overcome for ITs to realize their practitioners need to look beyond overall communication
full potential for producing change (Ward, 2004). Though frequency and focus on the integration of knowledge to
more research is needed, several pieces of practical guid- capitalize on diverse expertise. Because some approaches
ance can be derived from our analysis of the challenges consider communication to be the external, observable form
associated with the team innovation process and the six of team cognition (e.g., Cooke et al., 2008), it may also be
considerations in our organizing heuristic. necessary to focus on developing shared cognition if a team
First, though the literature has often treated creativity and is otherwise communicating the wrong information. For
innovation as synonymous concepts, there are some impor- instance, teams with a well-developed TMS will know
tant distinctions. In particular, the innovation process con- where expertise lies within the team, potentially increasing
sists of two distinct phases: (a) idea generation, which is their knowledge integration capability. Third, with the cur-
characterized by creative, divergent processes and nonrou- rent mixed findings on conflict in ITs, it would be unwise to
tine activities and (b) idea implementation, which is char- suggest increasing conflict for innovation; however, there
acterized by more traditional, convergent processes and may be value in promoting collaborative problem solving in
routine performance. Though these two phases are inter- ITs. This process may facilitate the aspects of conflict
twined and largely interdependent, they present a paradox, expected to positively relate to innovation (e.g., exchanging
or conflict, when they are both performed within a single differing ideas) when teams do experience a moderate
team. Therefore, ITs and the organizations to which they amount of task conflict, while also mitigating the negative
belong must balance these competing demands that impact effects.
decisions related to team member selection and team com- Finally, creative leadership and supportive conditions cre-
position, team development, organizational policies and ate the foundation for innovative performance. Recent find-
practices, and allocation of resources. In general, the liter- ings have supported the notion that ambidextrous leadership
ature has suggested that these challenges and demands are is beneficial for ITs and that organizations should focus on
best managed when ITs, leaders, and organizations are selecting and training ambidextrous leaders. Although re-
ambidextrous, or equally equipped and supportive of both search has provided valuable information on leading cre-
creative and routine performance objectives. ative people, the implementation process cannot be ignored.
To meet these needs, organizations must consider both As teams move through idea generation and implementa-
individual KSAOs and overall team characteristics. It is not tion, leaders must be flexible in their behaviors. For in-
INNOVATION TEAMS 373

stance, opening, transformational leadership behaviors are Barron, F., & Harrington, D. M. (1981). Creativity, intelligence, and
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IT moves into implementation, more direction and guidance
Blatt, R. (2009). Tough love: How communal schemas and contracting
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engage in the appropriate behaviors for IT success at any
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16, 239 –249. http://dx.doi.org/10.1111/j.1467-8691.2007.00439.x


This includes supporting innovative ideas through verbal
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Cheng, Y. T., & Van de Ven, A. H. (1996). Learning the innovation


exchanges or resources, creating a nonthreatening environ- journey: Order out of chaos? Organization Science, 7, 593– 614. http://
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curvilinear relationship between task conflict and innovation in teams.
Overall, these six considerations are essential for ITs
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9026(03)00005-3 Accepted January 26, 2018 䡲

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