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Lancer RPG NPCs Cheat Sheet

by 11Walrus via cheatography.com/157381/cs/33341/

Quick Actions Damage and Heat (cont) Tags

Boost The NPC moves spaces equal NPCs can't perform critical hits. If an NPC Mech These NPCs are ambula​tory,
to Speed. performs a critical hit, it usually adds mechanized cavalry units (like
Grapple The NPC makes a melee attack damage or has different effect, instead of the PCs).

against a character adjacent to rolling damage twice and choosing the Vehicle These NPCs are vehicles of
them with a bonus of +1/2/3, higher. various descri​ptions, other than
grappling them if succes​sful. Some NPCs, like mechs, have a Heat Cap. mechs and ships.
Hide The NPC becomes Hidden. By default, these characters have 1 Stress Ships These NPCs are vehicles
and become Exposed when they exceed capable of space and atmosp​‐
Prepare The NPC prepares a quick
their Heat Cap instead of making an overhe​‐ heric travel.
action to take as a reaction,
ating check. NPCs with additional Stress
using the player rules. Biological These NPCs don't have a Heat
follow the standard rules for overhe​ating.
Skirmish The NPC attacks with one Cap, are immune to tech
Some NPCs don't have a Heat Cap; actions other than Scan and
Auxiliary , Main, or Heavy
instead, they take heat as energy damage . Lock On (including beneficial
weapon.
ones), and can't take tech
Ram The NPC makes a melee attack
Full Actions actions unless specified.
against a character adjacent to
Barrage The NPC attacks with up to Squad These NPCs aren't individual
them and their size or smaller,
two Auxiliary , Main, or Heavy people - instead, they are a
with a bonus of +1/2/3. On a
weapons, or one Superheavy large squad of smaller enemies
success, they knock their target
weapon. If they are attacking that act together.
Prone and may also knock them
with more than one weapon,
up to 1 space back.
they may attack one target or Reactions
Quick The NPC chooses one of the
several.
Tech listed Quick Tech options or one Overwatch When a character starts any
Disengage For the rest of their turn the movement in threat range of
listed in its profile
NPC ignores engagement an NPC's weapon, that NPC
Search The NPC makes a contested
and their movement does not may take the skirmish action
Systems check against the
provoke reactions. against them as a reaction. An
Agility of a Hidden character
Full Tech The NPC chooses a Full Tech NPC can only overwatch once
within Sensors. On a success,
option, or two different Quick between turns unless
the target ceases to be Hidden.
Tech options. specified.

Damage and Heat Improvised The NPC makes a melee


Attack attack with a bonus of +1/2/3 Quick Tech Options
NPCs only have 1 Structure and are
and deals 3/4/6 damage. Invade The NPC makes a Systems vs E-
destroyed when they reach 0 HP. NPCs
Stabilize The NPC clears all heat and Defense tech attack against a
with additional Structure follow the standard
the Exposed status, and character within Sensors. On a
rules for structure damage .
reloads all Loading weapons. success, their target takes 2 Heat
NPCs deal fixed amount of damage instead
and is Impaired until the end of
of rolling dice.
their next turn.

By 11Walrus Not published yet. Sponsored by Readable.com


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Lancer RPG NPCs Cheat Sheet
by 11Walrus via cheatography.com/157381/cs/33341/

Quick Tech Options (cont)

Lock The NPC chooses a character within


On line of sight and Sensors: they gain
Lock On.

Other

Actions NPCs can't Overcharge or


Brace and don't heal or clear
conditions when they Stabilize .
Recharge Some NPC systems and
weapons have a special tag:
Recharge . Once these systems
or weapons have been used,
they can’t be used again until
they are recharged. The
Recharge tag also lists a target
number (e.g., 4+ or 5+). At the
start of NPCs’ turns, roll 1d6 if
they have any Recharge
equipment: if the result is equal
to or greater than the target
number, they can use it again.
Only one roll is required per
NPC, even if they have
multiple Recharge systems.
Traits Many NPCs have abilities with
a special Trait tag. These are
character qualities that aren't
based on systems - they can't
be disabled or destroyed by
damage.
Systems NPC systems that can be
destroyed by system damage
(from structure checks) are
marked with the System tag.

By 11Walrus Not published yet. Sponsored by Readable.com


cheatography.com/11walrus/ Last updated 25th July, 2022. Measure your website readability!
Page 2 of 2. https://readable.com

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