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LEVEL 1: The Royal Tutorial

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (1)
The Finisher: Complete 3 finishing moves.

Shrek and Donkey begin their adventure in a room full of guards. The group of guards won't put up too much of
a fight. A few punches will take out each one of them. Use a strong attack to destroy the ice sculpture, which
will reveal a lot of fairy dust and a souvenir mug.

To accomplish the finishing move quest, smash the guards until they're knocked dizzy. A button will appear
over their head. Press it and Shrek will do a finishing move. Do this to three different guards.
Next, destroy the tables and chairs for additional fairy dust. Pull the lever when prompted. This will drop the
chandelier along with several coins. Collect them and punch more guards. Eventually, a little pester fairy will
appear. Collect him along with the piece of food afterwards. The pester fairy will fill up your fairy dust meter,
and the piece of food will restore your health.

Once all of the guards have been defeated, Shrek and Donkey will leave, as they are in a hurry to get to a ship.

LEVEL 2: The Docks

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (5)
The Finisher: Complete five finishing moves
Rescuer: Free Hook's prisoners!
Music Man: Destroy Hook's piano

On your journey to the ship, you'll team up with Puss in Boots. He'll run ahead and do some scouting. When
you begin, you'll be in control of Shrek.
Take a few steps forward and jump into the air to collect the coins which are positioned above you. Continue
down the path, beating up the goons on the broken bridge. Cross the bridge and defeat the nearby group.

Smash the crates to collect fairy dust and hop onto the steps near the wall to collect a few additional coins. Hop
down and grab the line of coins on the path and continue forward. Defeat the goons at the bottom and break any
nearby crates and collect the coins.

Go back a bit and on a sandy hill, jump up and break the small crate. It will release a pester fairy. Grab it for a
huge fairy dust bonus.
Go back down to where Puss in Boots is and activate the lever. This will open up a small door which only he
can fit through. Since Shrek is left behind, you'll have control of Puss for the time being.

Once you have control of Puss in Boots, make your way forward along the path. Smash the barrel in front of
you. Also slash the pirates with your little sword. Turn the corner and you'll see a souvenir mug hovering above.
Jump up and grab it. Continue forward, collecting the coins in the corner.
Turn and you'll trigger more pirates to come down and attack. Defeat them and walk as far as you can and you'll
hit a wall. Go back a bit and a single coin will be hovering in the air.

Grab it and activate the nearby lever. This lever will cause a drawbridge to open, allowing Shrek to enter.

Back in control of Shrek, run forward, across the drawbridge. Beat up any enemies in the immediate vicinity.
Smash the crates and collect the food and fairy dust. To collect a souvenir mug, destroy the large statue. Coins
and fairy dust will come out as well.
Open up the nearby treasure chest for additional coins. Smash the remaining barrels and crates, collecting the
coins and fairy dust in the area, along with an additional souvenir mug. Defeat any pirates which come around
the corner. Standard attacks will work just fine. When you find Hook's piano, smash it to pieces to complete
that quest.

Take a left and wipe out any remaining pirates. Collect the coins and smash the crates, including the large one.
Smashing the large crate results in the prisoners being released. Approach the door and push it open.

With the wooden door pushed aside, continue forward. In front of you, you'll find a few coins, so pick them up.
Somewhere in the area, you'll find the "King Harold" coloring book page. Drop down and take out the goons
ahead of you.
Smash the crates, which spill open fairy dust and a souvenir mug. Walk away from the camera and collect the
arc of coins by jumping. You will fall down to the next level. Proceed down the stairs and take a slight left turn
and defeat the enemies ahead. Smash any new crates and collect the fairy dust and coins. When you reach the
gap in the ground, leap over it, collecting the coins and the souvenir mug. Continue to leap from land to land,
collecting the coins in between them.

You will then come into more crates and enemies. Take them out, while dodging any of their attacks. Use your
big attacks when surrounded by multiple enemies, if need be. Keep going forward until you can see the ship.
Donkey will join you. Defeat the pirates near the docks and continue your way to the ship. Collect any coins,
fairy dust and food along the way.
LEVEL 3: The Pirate Ship

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (4)
The Finisher: Complete 5 finishing moves
Arctic Achiever: Find the pirates' stowaway
Plot Hook: Find all of Hook's hooks (4)

You'll now find yourself in control of Shrek again, but aboard the pirate ship. This rickety old ship is home to
quite a few pirates, so be prepared. Take a step forward and collect the coins. Next, defeat the pirates in the area
and collect the coins to the left of the camera. Smash the globe and collect additional bonus fairy dust. Use
Shrek's body to slide the steel cage over the crates which have a pirate standing on top. Hop up there and beat
up the pirate.
Jump away from the camera and onto the ledge. Collect the souvenir mug, coins, and fairy dust. Break any
barrels which you may find as well. To your left, you'll find a barrel containing one of Hook's hooks, so smash
it. Cross the little bridge, taking out any pirates in the way. Continue across the bridge, collecting any coins or
fairy dust you find, while breaking any crates or barrels in the way.

When you come to the end of the bridge, jump down and defeat the pirates below. Beneath the bridge, you'll
find another souvenir mug and a large crate. Smash the large crate to release the pirate's stowaway. Go down
the hall in the other direction, collecting coins and such.

Open up the golden treasure chest and activate the lever. A doorway will open, revealing more scurvy pirates.
Puss in Boots will also come in and you'll be controlling him for a while.
Take out the two pirates before you and collect the fish, which will give you a health bonus. Run back up to
where Shrek activated the lever and jump up to where you see the coins hovering in the air. Collect the coins
and head back down to where you defeated those two pirates.

Run through the doorway and break the crates. You may have to double-jump to reach the coins overhead.
You'll come under attack by a few pirates. They shouldn't be hard to take out, though. When you get to the end
of this straight section of hallway, break the crates at the end to receive another souvenir mug and another hook.

Take a quick right and you'll find yourself in a room of more crates, coins, and pirates. If you feel overwhelmed
by the pirates, use one of Puss in Boots' abilities, which will distract the pirates. It can be very effective when
you're surrounded.
Smash open the large crate on your left to reveal another door. This leads to more pirates. Defeat them and
continue on. The next room, which is fairy large, has a lot of coins, crates, and pirates. A cutscene will show a
"magnificent fish" overhead. This is a necessary bridge, which we'll use a little later on.

Explore the room, smashing crated and collecting coins, a fish, a hook, and another souvenir mug. Activate the
lever you come across. This will cause a wall to come down. Collect them and double-jump over the short wall.
Collect the coins and smash the crate. Activate the lever, which will start a make-shift elevator system.
This can get a little tricky. You'll need to hop from platform to platform. Carefully timing your jump is key. If
you get this down, you'll be good, as there are other levels in the game which use a similar set of obstacles.

Once you've crossed the elevators, you'll find yourself on some sort of scaffolding. Make your way down to the
"magnificent fish" and walk to the left side of it. You should find two crates. One has the last remaining hook,
so break it and collect the hook. Walk along the back of the fish, collecting coins on your way.
At the end of the fish, you'll find a pirate, standing guard. Defeat him and his pirate friends which drop in.
Activate the lever and a doorway will open up. Walk through it and Shrek will join you for a fight with the
captain. His shield protects him, so break it with a strong attack. Afterwards, he'll be vulnerable to your attack.
After some time, the pirate will surrender the ship to you and Puss in Boots.

After the level, Shrek learns from Fiona that she's pregnant. Shrek's quite surprised by the news.

LEVEL 4: Ye Old Ruins

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (5)
The Finisher: Complete 5 finishing moves
Rescuer: Free the geek
Sports Fan: Find all the jock's trophies (3)

As Shrek, you'll immediately come under attack by a mob. Defeat them and break the sign at the start. This will
give you your first souvenir mug. Proceed forward, dishing out punishment, Shrek style.

TIP // The tree stumps in the road can be broken, just like crates or barrels, so
don't overlook them as a valuable source of fairy dust.

When you approach the object-throwing goons, dodge their attack. You can block the attack or just jump out of
the way. Either way, don't get hit by the things they're throwing at you.

Break everything along the path. At the end, you'll be able to pick up another souvenir mug. Climb the steps on
your right, picking up the coins along the way. Hop over the wall and you'll meet up with Donkey once again.
Continue down this path, beating up the goons. You will be able to find the next souvenir mug fairly quickly.

When you see a path that runs to the right, go up it, collecting the coins. Jump over the break and collect
additional coins and the souvenir mug. Jump down and walk further down the road in the direction of that angry
enemy.

When you approach, he will run away. Break the light posts at the base of the castle wall. Enemies will drop in,
so beat them up. When broken, the light post on the right reveals the "Merlin coaches the team" coloring book
page. Open the castle wall door by pushing it down.
Walk through the doorway and proceed forward. You will end up walking in on a group of jocks who are
complaining about women. They're not exactly pleased to see you and Donkey, so be prepared for a fight.

Because of the number of jocks in the room, it will be easy to find yourself surrounded, and in turn pummeled
to death. Avoid this by blocking their attacks and quickly moving around the room. Get one or two of them
separated from the group and quickly pummel them for fairy dust. Keep this up until you have enough fairy dust
to use a major attack on the group. Destroy everything in this area. You will be able to find one of the jock's
trophies fairly early, along one wall.

Near the short staircase, you will find a cabinet, which can be repeatedly hit. When hit, the cabinet will release a
barrel. Smash the barrel for free fairy dust. You can smash as many barrels as you need. This is a very easy way
of filling up your fairy dust meter.
Once your fairy dust meter is full, head up the staircase. If you head to the left, collect the coins and activate the
lever. This will open up the exit door.

Walk to your right and you'll find a locker. Break it to release a geek. Break a few other barrels in the area and
you'll receive another trophy. Open up the treasure chest and collect its contents. Run back down the stairs and
you'll be surprised by the appearance of a witch.

She has put up a large, pink wall, which will prevent you from leaving the area. To get the wall down, you will
have to defeat her. She, of course, has brought friends. A few other witches will drop by and will occasionally
have a blue force-field surrounding themselves. When this appears, the witch in question is not vulnerable to
attack, so don't bother swinging at her.
Pick up the soccer ball and hurl it at the witches. This will momentarily make the witch vulnerable, so pounce
on the witch and pummel her. Block the attacks and keep beating on the witches until they and their wall
disappears. Shrek can now leave.

LEVEL 5: Ye Olde Road

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (5)
The Finisher: Complete 5 finishing moves
Munchies: Find all the food (4)
Sports Fan: Find all the jock's trophies (3)
Shrek will run off, leaving Donkey to do this level. Make your way down the path, beating up the guards and
destroying crates and barrels, while picking up any available fairy dust and coins along the way. Be careful of
the guys who throw daggers at you. Block the attacks and quickly take them out.

One of the crates in this area has a souvenir mug. Smash the crate and collect the mug. A barrel will have food
in it. Collect it for a health bonus. Get past the next group of guys and there will be a small area to the left.
There are two crates. Break them to collect the "Donkey hitches a ride" coloring book page.

Ahead, a group of jocks will be guarding one of their trophies. Carefully beat them up and collect the trophy.

TIP // As I mentioned previously, be careful not to get surrounded by the jocks, in


particular. They can be a very strong foe when they surround you. Use quick,
dodging moves to stay separated.

A souvenir mug is nearby; grab it. You will find a coin atop a large block. Jump up and collect it.
Proceed forward and a cutscene will be triggered, showing a man in a hay wagon. He'll start throwing bales of
hay at Donkey. Stay away from the hay bales. They can really do some damage to Donkey's health. Try and
leap over the bales when they're about to hit the ground.

Slowly proceed forward, picking up the coins and avoiding the hay bales. To the left, you'll find a string of
coins, with more crates to bust at the top, along with a souvenir mug. Just watch out for the enemies in the area.
One person will be throwing things at you.

Follow the hay wagon across the bridge. On the bridge, you'll find crates and a piece of food. When you reach
the other side, you will have more coins to collect and crates to smash. Continue down the path, collecting
things, while avoiding the enemy attacks. You may be tempted to try and fight back, but it may be easier to
avoid them at times. It's difficult to defend yourself against multiple enemies when you've also got a whacko
tossing hay bales at your head. Either way, try and grab as many collectibles as you can.

At the end of the path, Donkey will find himself inside, as the driver seems to have crashed the wagon. Near the
wagon, you will find a crate containing a pester fairy. Grab him for a full fairy dust meter bonus. You'll come
across some lockers. Smash them to collect a souvenir mug. Shrek can be seen defending himself near the exit.
Go to your left and hop up to the next level. Defeat the goons and collect the coins and fairy dust. You will find
another trophy in this area. When you're done head to the exit and join Shrek.
LEVEL 6: Academy Grounds

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (4)
The Finisher: Complete 5 finishing moves
Sports Fan: Find all the jock's trophies (2)
Tremendous: Use Ogre Power 3 times

Although Shrek and Donkey both arrive at the Academy Grounds, Donkey takes off, leaving Shrek alone to do
battle in the "hedge maze."

Take a few steps forward and you'll see a young man take off with a key. It's important to get the key, but you
will first have to defeat the witches which drop by.
Punch the statues nearby, and you will be able to collect a few coins. Defeat any witches which come swooping
in. Go from hedge area to hedge area, collecting coins and breaking any pottery and statues. In the upper-left
corner, you'll come across a jock statue. One of the knight statues will give you a souvenir mug. The last one
you hit will make the "Artie and all his friends" coloring book page appear in the middle of the maze, near the
dragon. Collect it and focus on finding the young man with the key.

When you do find him, he'll quickly run away. A number of witches will swoop in and attack. Defeat them and
chase after the man with the key. He'll be in the bottom-left corner of the maze. He'll run off once again. Defeat
the witches and you will find the key holder at the gate.

Approach him and he'll unlock the gate for you since he doesn't want to get beaten up by Shrek. Pick up the key
and walk through the gate.

Make your way down the curving path. You will run into several witches. Defeat them and keep going running
until you reach the moat.
Unable to get into the castle, you will lose your control of Shrek for a moment. You will have control of Puss in
Boots once again.

Follow the short path to the right and you'll find a few coins to collect. Jump across the water by using the rocks
as stepping stones. Once you're across, jump up onto the small pieces of land and castle wall. Jump from
platform until you're up on the ledge. Collect the coins, break the crate containing a souvenir mug, and activate
the lever. The lever will lower the drawbridge, allowing Shrek to enter.

Back in control of Shrek, enter the doorway and take out the jocks standing guard. Proceed forward slightly and
speak to Arthur. He'll point out Lancelot's position, but for some reason, Arthur calls him "Peaches."
Enter the courtyard and break some barrels. Pick up the coins, food, and fairy dust. Defeat the jocks in the area
and collect the trophy near the bus. Open up the treasure chest and pick up the coins. Use the nearby crates as a
platform to allow Shrek to jump and reach the coins overhead. Once you have collected the coins, smash the
crates for fairy dust.

Head inside the building through the open-door after collecting the row of coins. Smash the lockers for fairy
dust. Defeat the jocks and witches in the halls. Use your Ogre Power to slow things down when you reach the
group of three witches at the end of the halls. Smash any remaining lockers for the fairy dust and a souvenir
mug.
Enter the gym and defend yourself against the waves of jocks. These guys can, once again, put up a good fight,
so be prepared. Run around the gym, collecting the two lines of coins on either sides of the gym. When you're
done, exit through the door.

Outside, collect the coins and prepare for battle. You'll have to defeat more witches in order to get to Lancelot,
or is it Peaches?

Anyway, head over to the soccer ball and throw it at the witches. When they're vulnerable, pummel them. If you
take a beating, you can find some barrels nearby which contain food.

When the witches are defeated, Shrek will meet with "Peaches", who gets upset when Shrek calls him that. It
seems Arthur pulled a little joke on Shrek, infuriating Lancelot.

LEVEL 7: Prison Cell Block

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (6)
The Finisher: Complete 5 finishing moves
The King: Find all the crowns (4)
Rescuer: Free the mysterious prisoner

It seems Prince Charming has placed Fiona and all of the princesses in a dungeon because they wouldn't reveal
where Shrek is.
You will be in control of Sleeping Beauty at the start of this level. Since she is locked up, it'll be difficult to free
Fiona from inside the cell. To escape, smash the crates in the cell to collect fairy dust. Use Sleeping Beauty's
special powers to convince the escaping prisoner to unlock her cell door. Walk through the cell door and take a
right. Against the wall, you will find more crates to destroy. One of these will give up a crown. Explore the cells
nearby and you'll have to fight off some guards. In one cell, you'll be able to find a souvenir mug.

Return to the main hallway and collect the row of coins. Take out the guards and escaping prisoners. Take a
right and beat up the guards, while also collecting the nearby coins. Escape into the courtyard.
The courtyard features several large trees which will attack you with their fruit. Avoid the attacks the best you
can and use your special powers on them, causing them to fight one another. Move in and beat them up quickly.
Guards will soon enter the courtyard, so get the heck out of there. To do this quickly, rush past the guards
without fighting them, but collecting the coins, and then go through the door. The door should close quickly,
leaving most, if not all of the guards locked outside.

Approach the floor puzzle ahead. Use the appropriate button to change the floor symbols so that they all match
one another. This will open the gate in front of you. Beat up the guards and break the rack in the hallway. This
will give you another crown.

Next, enter the room with the red floating coin. Jump down the hole. Sleeping Beauty can safely float down
short drops. Down here, you'll find a souvenir mug. Break the crates and barrels for another souvenir mug.
Collect the line of coins along the staircase and run up it. Knock out the guard at the top.
Continue down the hallway, kicking butt and breaking crates and barrels. In the next large room, several more
guards will pose a threat. Defeat them and smash the crates to receive another crown. Head up the next set of
stairs. The prison cell at the top is locked; you'll need a key. Take a left and grab the coins in the hallway, while
also defeating the guards.

The next room has a broken floor. There are large chunks of it missing. Go ahead and drop down and you can
find a dungeon with a sludge-covered floor. As you float down, collect the "Sleeping Beauty escapes jail"
coloring book page and the souvenir mug. If you don't get them both, don't worry. You can come back down
here again.

Smash the locker to free the so-called "mysterious prisoner" and activate the floor switch to open the cell door
above. Run up the spiral staircase. If you haven't collected the coloring book page and the mug, hop back down
and try to grab them.
Jump across the holes in the floor and break the rack on your left. It'll give you another souvenir mug. Proceed
into the next room to do battle with the ugly Cyclops. Use your standard attacks on him. Just be sure to avoid
his attacks, as his punches can really hurt.

Collect the key in the back of the room and break the crates, barrels, and racks to receive the last crown and a
piece of food, along with some fairy dust.

Head back to the room with the "holey floor". Defeat the two knights and collect the souvenir mug behind you.
Return to the cell which was locked. Use your key to unlock it. Walk forward and collect the souvenir mug and
fairy dust. This completes this level.

LEVEL 8: Lancelot's Castle Capture

If you remember, Lancelot was non-too-happy about Shrek calling him "Peaches." It's now time to play a little
game of castle capture with a pair of catapults. One catapult is the traditional catapult most of us think of, while
the other is more of a ballista style of catapult. The traditional one is best used for targets which are further
away, while the ballista style catapult is great for getting the shorter ranged targets and the balloons.

Yes, I said balloons. Every now and again a balloon will float up. If you hit it, you will receive a different
projectile. Some of these types of projectiles will be better at knocking down a target. Heck, you may even be
able to hurl a cow across the battlefield.
Anyway, aim the catapult and hold and release the fire button to fire the projectile. The longer you hold down
the fire button, the further the projectile will be flung.

This is a very easy level to complete; just knock down the red and white targets.

After the fight, Shrek asks Arthur to come with him, but Arthur has a quest he needs to go on first. We're
headed to the mountains, folks!

LEVEL 9: High High Peak

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (2)
The Finisher: Complete 5 finishing moves
Snappy Dresser: Find all the snowman caps (5)
Tremendous: Use Ogre Power two times
Arthur and Shrek have reached the High High Peak mountain. You will be in control of Shrek for this level. The
little gnomes you encounter are mean little buggars, so get rid of them quickly. A few punches is all it takes.

Go up the path, smashing gnomes. Collect the coins on the left. Defeat the gnomes ahead and collect more
coins. Smash the snowman, which will spill out some fairy dust and a pester fairy. Collect the pester fairy to fill
your fairy dust meter.

Continue down the path, punching Snowmen for fairy dust and a snowman cap. Defeat the little dragons and
proceed across the wooden suspension bridge. Jump up and grab the floating coins.
After you cross the first bridge, smash the snowman on Shrek's left for a snowman's cap and walk down the
small path to the right and collect the "Dwarves invite Shrek to dinner" coloring book page. Walk across the
second bridge, collecting more coins and defeating more pesky dragons. Jump onto the small platform to the
right and collect a souvenir mug. Jump back to the main piece of land and jump to the other small platform.
Continue jumping until you cross the gaps, collecting coins along the way. Defeat the gnomes and smash the
snowmen for fairy dust and another snowman cap.
Jump to the right and go from pillar to pillar, collecting coins. Proceed forward into the ice cave. Defeat the
gnomes and dragons. A white dragon will enter. To defeat him, you will have to punch him while in mid-air, so
jump up and attack him. When the enemies have been defeated, the door will be opened. In this hallway, you
will see a door with a gnome sign next to it. Remember this location, for we'll be coming back here shortly.

Defeat the little gnomes and knights along this icy path. Open up the golden treasure chest at the end and collect
the coins which spill out. Exit through he doorway on your right. Jump from pillar to pillar once again,
collecting more coins. Pick up the souvenir mug along the path. Activate the lever, which will open up that
previously-locked gnome door. Arthur will drop by and tell you to find a key to open the door which is near the
lever you pulled.
Head back to the cave and find that gnome door. You will be ambushed by knights, so tread lightly. Once you
find the door, walk through it and collect the coins on the other side. Defeat the gnomes and knights in the area.

TIP // When you run into the knight with a shield, use a strong attack to destroy
the shield, making him vulnerable to other attacks.

The fighting will cause two ice blocks to pop loose. Use these to give you a vertical boost. Push one of them
near the mine cart railroad. If the ice melts, punch the larger ice chunks for some fresh ice. Once you are able to
get onto the railroad, go to the left.

Collect the coins and smash the gnomes. Activate the lever, which will open up a door on the other end of the
railroad. Near the lever is another snowman containing a snowman cap, so smash the snowman and grab the
cap. Return to the newly-unlocked tunnel door and collect the key and coins on the other side. Walk down this
railroad path and defeat the dragon outside. Continue down the path, grabbing the coins and you will be in a
familiar location. Hop from pillar to pillar until you can unlock the door near the lever to complete this level.
LEVEL 10: Ice Lake

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (4)
The Finisher: Complete 5 finishing moves
Snappy Dresser: Find all the snowman caps (1)
Dwarf Masher: Dispatch 10 dwarves

Still in control of Shrek, defeat the dragons and knights which appear. Punch one of the ice blocks to release a
smaller ice block. Position it beneath the hovering souvenir mug and jump up to it. To the left of the starting
point, you will find a snowman to smash. Drop down and take out the gnomes and hop back using a block of
ice.
Return to Arthur and talk to him. The Lady of the Lake will appear. She talks about a wishing well, where you
can toss in a coin and the wish will come true. Unfortunately, Shrek and Arthur are broke. The Lady of the Lake
will give you a coin if you come back to her with 7 fancy shoes for her.

The nearest shoe can be found just a few feet away. Jump up and snatch it. Two others are to the right. One is
chest-high, while the other will require you to use a chunk of ice to use for a makeshift ladder.

Back at the entrance, you will find a fourth shoe. The next one is down on the lower level (to the left of the
entrance). Use a block of ice to collect the show and a souvenir mug. The last two shoes are on the nearby icy
pillars. With all seven shoes collected, head back to Arthur and the Lady of the Lake.

She will give Arthur the coin and you'll be in control of Arthur for the first time. Run up the railroad track and
through the cave door. Collect the coins and walk down the path, slashing at the gnomes. Continue on,
collecting coins and slashing at the knights in your way.
Before too long, you will find yourself back outside. Activate the ground switch to open up a door inside the
cave. Approach the camera and find the "Artie meets the lake lady" coloring book page at the end of the path.
Return to the cave and find the door you opened. Enter and you'll find yourself on an elevator. Activate the
elevator and you'll drop down several levels. While descending, gnomes will drop in on you from the above
floors. Fight them off until you reach the bottom of the elevator shaft.

A few feet away, you'll find the wishing well. Activate it and toss in the coin. It seems Arthur is disappointed to
see the Lady of the Lake. He was expecting a medal or something. She promises she'll give him something if he
continues on.

So let's do just that. Continue walking forward in the cave. You'll have more dragons to defeat, so slash at them.
On your left, you'll find a pile of rocks with a large collection of coins. Grab them and jump onto the swinging
platform. Go from platform to platform, carefully timing your jumps until you're sent out of the cave. Hop off
the steam vent and follow Shrek. You'll find coins and a souvenir mug, as well as a white dragon.
TIP // Defeat white dragons by attacking them while you are jumping.

Jump over the slight gap in the path and defeat the knights. You should be able to find the snowman cap in the
area. Exit to complete this level.

LEVEL 11: Ice Cave

Quests
Perfect: Complete the level without dying
The Finisher: Complete 3 finishing moves

Shrek asks Donkey to dress up as a dragon so that Arthur will think he's fought a dragon.

As Donkey, walk forward and smash the snowman before you. Turn the corner and take out the gnomes and
snowman. The second snowman on this level will reveal the "Artie fights a bad dragon" coloring book page.
Continue down the path, destroying snowmen, gnomes, and knights until you reach the Ice Dragon. Much to
Donkey's surprise, there's already a dragon here.

Back at the start of the ice cave, you will gain control of Arthur. Walk down the path just like you did with
Donkey, killing enemies in your way. You'll eventually reach the large Ice Dragon as well.

The Ice Dragon will shoot a form of "ice breath" at you, so watch out. It'll turn you into a popsicle. To defeat
the dragon, jump and slash at its nose. This is the only vulnerable spot on the creature.

TIP // There are barrels in a few places which will provide you with a health
bonus if you take a lot of damage. These could save you depending on how the
fight goes.
Once the dragon is defeated, Arthur will be blown up to the ledge with Donkey. This will complete the level.

LEVEL 12: Prison Detention Center

Quests
Perfect: Complete th level without dying
Tourist: Find all the souvenir mugs (4)
The Finisher: Complete 5 finishing moves
The King: Find all the crowns (4)
Munchies: Find all the food (4)

Sleeping Beauty has been looking for her friends, and it looks like she's getting closer to finding Fiona. You
will be in control of Sleeping Beauty in the Prison Detention Center.

Before running forward, back up a little bit. Smash the crates to the left and pick up some fairy dust and the
"Fiona goes underground" coloring book page.
Run down the hallway, collecting coins on either side. You will find yourself outside. Collect the coins along
the path. Smack the tree stump to reveal a souvenir mug. Beat up the evil tree and use the stacks of crates on
your right to give you a boost and reach the floating coins. Afterwards, smash the crates for fairy dust.

Further down the path, additional evil trees will come after you, so defeat them and collect the coins in the area.
At the end of this straight path, you will find a few barrels. Smash them and collect the fairy dust and the crown.
Move forward and a knight will activate a trap. Large wooden posts come down and smash into the ground, like
a hammer. Cautiously navigate your way down this dangerous path. The first group of barrels you find will
have fairy dust and a piece of food in them. Collect it and the coins and keep going. Smash the crates to receive
another crown. The last wooden obstacle has a hole beneath it. Quickly and carefully jump down the hole,
collecting coins as you go.

Once you have landed, walk down the hallway. Collect the line of coins and defeat the two prisoners who
attack. Take a right and proceed forward for a big fight with multiple opponents. Not only will you have to fight
escaping prisoners, you will have to fight knights and a large Cyclops.
Don't smash any of the crates just yet. Instead, focus on defeating the goons in the room. When you have beaten
them, a large metal cage will drop down. Push it along the floor and use it to collect the coins above.

Smash the crates on the lower level to get fairy dust and a piece of food. Get up to the ledge the Cyclops was on
to destroy additional crates. A souvenir mug will be visible, so grab it and make your way over to the floor
switch. Activate it and jump down. Run out the exit door which you just opened.
Carefully run up the stairs, avoiding any barrels which are being rolled down the stairs in your direction. Smash
the crates and barrels at the top for additional fairy dust.

Head into the next room and you'll come under attack by prisoners. Use a special attack if you have the fairy
dust to spare. Break the racks in the room for fairy dust, a crown, and another souvenir mug. Head out the exit.

Run up another set of stairs, while avoiding the rolling barrels, just like before. At the top, take out the knight
with a special attack. Smash the crates for more fairy dust. There will be another set of wooden obstacles
around the corner, so be careful. Since the posts are closer together, you may have a more difficult time to pass
them. Just be patient and be observant and you'll make it past them.
Collect the coins at the end of the hallway. Carefully make your way around the broken floor, stopping to smash
the barrel on the far left. It will give you the last souvenir mug. Run down the hallway, taking out the knights
and prisoners along the way. At the end of the hall, you'll see a large hole in the floor. As you fall through the
hole, guide Sleeping Beauty so that she can collect the coins and the last remaining crown.

At the bottom of the hole, Sleeping Beauty will find Fiona in her cell. Smash the barrel in the cell to collect
plenty of fairy dust. Next, use Sleeping Beauty's special flirting ability to charm the guard into unlocking the
cell door, freeing both Sleeping Beauty and Fiona. They will quickly find Gingy, who has been locked up all
this time as well.

Shortly after finding Gingy, Sleeping Beauty falls asleep. You will now gain control Fiona for the first time in
the game. Go to the end of the hall and defeat the knight. Punch the fairy godmother statue to get a pester fairy.

Reminder: Pester fairies completely fill your fairy dust meter.


Use Fiona's special kicking ability to knock down the large wooden door before you. Go back and hit the statue
for another pester fairy to fill your fairy dust meter.

Go through the doorway and kick the two large blocks so that they stop the knights from spawning. Defeat the
knights and you'll notice the gate has opened up. Before you exit, collect the coins and break the crates and
barrels containing fairy dust. Now, you can go ahead and exit.

In the next room, you'll find another flood switch puzzle. Activate them until they match the symbols on the
door. The door will open when you get them correct and the level will be complete.

LEVEL 13: Forest Ambush

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (3)
The Finisher: Complete 5 finishing moves

While trekking through the forest, Shrek and Arthur came upon a piano-playing Captain Hook. He will send a
number of pirates and evil trees after you. After the first wave, cannon platforms will appear. Destroy them
while avoiding the cannon-fire. Smash the tree stumps to receive fairy dust, a piece of food, and a souvenir
mug. Three more pirate cannon platforms will appear.

TIP // If you have enough fairy dust, consider using Ogre Power to slow down
everything. It makes beating this level even easier.

Destroy them all and collect the "Hook sings a tune!" coloring book page and the last remaining souvenir mugs.
Mop up the remaining pirates and trees and collect the coins. Jump onto Hook's stage to complete the level.

LEVEL 14: Merlin's Hill


Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (5)
The Finisher: Complete 5 finishing moves
Practical Joker: Steal all the pirate's peglegs (5)
Smasher: Destroy the beavers' idol

On your voyage with Arthur and Puss in Boots, Shrek finds himself stranded with some old man, who turns out
to be Merlin, the Wizard. Merlin transports himself and Arthur back to Merlin's place, but forgets to transport
Shrek, leaving him all on his own.

You can smash the cauldron in front of you to gain a little fairy dust. Beware of the cannon platforms nearby.
Smash them wile avoiding the attack. Smash the crated to pick up the pegleg. Also, collect the row of coins
nearby.
On the other side, hop up on the crates and the rock to collect the souvenir mug. Break all of the crates and
barrels to collect a pegleg and piece of food. Run up the rock stairs on your right and defeat the dagger-
throwing goons. Then take out the cannon platform before it kills you. The "Merlin knows magic!" coloring
book page is nearby, so don't forget it. Collect all of the coins and head to the right. Smash the crates and barrels
to reveal a treasure chest. Open it up and pick up the contents.

Collect the coins on the path and take out the two pirates near the river. Smash the crate to receive a souvenir
mug. Jump into the water and collect the coins behind the water falls. Get back up to the rock ledge and push
the log over. It'll act as a bridge, allowing you to cross the water.
On the other side of the water, collect the coins and destroy the crates. Shrek will then find Merlin and Donkey
standing near a cauldron. Shrek scolds Merlin for not including him in his spell. Merlin will send you on a quest
to collect four horseshoes.

Smash the crates near the cauldron to receive another pegleg. Follow the path by jumping from platform to
platform, collecting the coins. Keep going, defeating the pirates on the path. Smash the crates and tree stumps
along the way. You will get an onion, a pegleg, a pester fairy, and the first horseshoe along the way.

After taking out the evil tree, walk down the path to the right and smash the tree stump at the start. Collect the
coins in the depressions in the ground, while avoiding the rolling boulders. You will find a souvenir along the
way, as well. On the other side, defeat the pirates and smash the crates. Collect the fairy dust, coins, and the
second horseshoe.
Push down the rock wall blocking your way and proceed forward, smashing the tree stump and avoiding the
falling trees.

TIP // When you hear a tree creak, quickly back up a bit. The beavers are hard at
work, knocking down the trees, and if you get hit by one, it will really hurt.

Collect the third horseshoe in the water and destroy the beaver statue nearby.

Smash the stump to receive another souvenir mug. Head up the next bunch of boulders, while avoiding cannon-
fire. Smash the cannon platforms, defeat the pirates, and grab the last horseshoe and pegleg.

Grabbing the last horseshoe will bring down the pink wall which is blocking the way. Push down the large
wooden gate.
You will now have to do battle with an axe-wielding giant of some kind. His axe packs quite a punch, so avoid
it. Use Ogre Power to slow things down and quickly pummel the giant. When he's dead, the pathway will open
up, leading right to Merlin, Donkey, and Arthur.

LEVEL 15: Evil Queen's Castle

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (5)
The Finisher: Complete 5 finishing moves
Apple Picker: Find all the poison apples (9)
Off Kitty: Jump on the evil queen's bed

As it turns out, Merlin's transportation spell failed again. Instead of taking them home, Shrek, Donkey, and Puss
in Boots find themselves outside the Evil Queen's Castle.
As Shrek, collect the coin near the statue. Hop into the small pool surrounding the statue. Use strong attacks to
smash the statue, releasing an onion and some fairy dust.

Jump out and beat up the two enemies which attack. Head up the path and smash the barrel. Collect the fairy
dust and the poison apple.
Walk forward and Shrek and Puss in Boots will meet the Evil Queen. She'll send in a bunch of knights and
witches. Defeat them and break the statue. Activate the lever, which will lower a platform for Puss in Boots.

Now in control of Puss, hop onto the platform and activate it. The platform will raise you up to the castle wall.
Defeat the knights and collect the coins.

Hop onto one of the two chains and cross it. Beat up the witches and take the poison apple from the broken
crate.

Continue to the left and you'll find yourself in a room full of witches. Take them out and smash the cauldrons to
collect fairy dust and another poison apple. Smash the crate to collect a fish.
Activate the lever to temporarily raise a staircase. Quickly run up it and activate the floor switch to activate
some platforms, which will pop out of the wall. Run up them and at the top, leap into the center of the room and
collect the souvenir mug from the chandelier.

Go back up the stairs after activating the lever again and exit through the window and jump from platform to
platform. A large platform features a fight with witches and knights. Destroy the cauldron to receive another
poison apple. You will eventually find coins and a souvenir mug. Continue on to the Evil Queen's room.

Inside the Evil Queen's room, defeat the witches and knights. Hop onto the spinning platforms and make your
way to the top. Jump in the direction of the coloring book page and poison apples, which are positioned atop the
book cases.

In the center of the room, on top of the platforms, you'll find a lever. Activate it to lower part of a drawbridge.
You will be sent back to the castle wall again. Since you went left last time, go to the right. You will find
yourself in the Evil Queen's bedroom. Defeat the witches and knights and hop onto the Queen's bed. Jump onto
the headboard and jump again to receive the souvenir mug. Smash the nearby cauldron to receive a poison
apple. Grab the fish in the bath run and activate the lever. The stairs will come out of the wall, just like on the
other side of the castle. Run up the stairs and exit through the window.

Outside once again, do some more platform jumping and fight off the witches and knights. Break the cauldron
to receive another poison apple. A souvenir mug isn't too far away. Keep going until you reach the last room
and defeat the witches.

Collect the coins and activate the floor switches in the middle of the room. You'll want to make the four pillars
to raise up in a way that they allow you to reach the floating souvenir mug and the ledge. If you need to reset
the pillars, activate the floor switch.
Once you're on the ledge, smash the cauldron to receive several coins. When the cauldron breaks, collect the
poison apple. Next, pull the lever to open the drawbridge.

Back in control of Shrek, you will want to enter. Defeat the witches and knights. Smash the cauldron to receive
the last remaining poison apple. Pull the lever to activate some stone steps in the wall.

Run up to the top and smash the teleporter. Just don't get in the middle of it, or you'll be teleported back to the
floor and will have to start over. Once the teleporter has been smashed, the level will be completed.

LEVEL 16: Stromboli's Workshop

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (5)
The Finisher: Complete 5 finishing moves
Toy Master: Find all the whale toys (9)
Tremendous: Use Ogre Power 3 times

It seems Pinocchio has been taken and it's up to Shrek to free him. As Shrek, you'll arrive in Stromboli's
workshop, which is a little bit of a creepy place, we have to admit.

The first hallway you spawn into has nothing in it to smash or collect, so go ahead and walk into the large room
ahead of you. You will immediately be attacked by two guys throwing things at you from the stage. Avoid their
attacks and hop up on the stage and beat them up before they hurt you with their attacks. Hop back down and
grab the barrels and toss them at the red and white targets on stage. When they're both broken, a set of wooden
stairs will open up on the left side of the stage. It's easier to run up the stairs than to try and jump up to the
stage.

Smash the barrels in the corner to receive fairy dust.

TIP // There is a chute of some sort which will constantly drop down barrels.
Smash the barrels and collect the fairy dust until your fairy dust meter is full. You
won't have a problem accomplishing this in a short period of time.

The backstage curtain will be opened by now, so hop up on stage and go through it to the other room. Evil
puppets will pop out and attack. Defeat them and to open up a door in the back of the room. A fairy dust attack
works well with multiple opponents. Collect the coins and head through the door.
In the hallway, pick up the coins and run to the end and take a left. Defeat the puppets and other goons, while
collecting the red coin on top of the desk. Continue down the halls, beating up everyone that gets in your way.
Continue to collect coins and smash crates full of fairy dust. At the end of one hallway, you will find more
crates and even a souvenir mug to collect.

The next wall will collapse, granting you access to a marble room. Defeat the goons on stage. You don't need
people throwing things at you!

Afterwards, collect the coins on the floor and jump back to the stage. Activate the floor switch to receive a
"jack-in-the-box". It'll be next to you. Hop up onto the box and grab the first whale toy. Push the "jack-in-the-
box" off the stage and over to the marble troughs. Use it to allow you to jump up to the troughs. Run up the
trough and collect the souvenir mug. Defeat the two shielded knights by using a strong attack to smash their
shields and then pummel them.

Collect the coins on the wooden bridge. To get further, pick up marbles and toss them at the targets on the wall.
When they are both destroyed, a door to your left will open up.
Head through the door and beat up the evil puppets inside. You will then notice a large set of teeth in front of
you. Use them as a staircase to get to the top. On the ledge, you will find a whale toy to pick up. Grab the line of
coins on the right and defeat the puppets. Go back to the teeth and cross them to collect the red coin.

Shove the nifty little gift box off the platform. Push it to the marble trough and hop up onto the trough. Collect
the "New toys from Stromboli" coloring book page on your left and the whale toy on your right. Pick up a
marble and jump down from the trough. Toss it at the target on the wall. It's right beneath one of the marble
troughs. A souvenir mug will appear. Collect it and go back up the teeth. Head to the right and hop onto the
"hand lift". It will take you to the next room above.
Defeat the witches and puppets to get a door to be opened. Pry open the treasure chest and collect the coins.
There are a few other coins in the room, so collect them too. Next, smash the barrels which come down the
chute. They will continue to fall, so be sure to fill up your fairy dust meter by smashing the barrels. Exit through
the opening below the large gift box.

In the next room, collect the coins and smash the crates. One of the crates contains a souvenir mug. Once you
have collected everything, smash the box in the middle of the elevator platform. This will activate the elevator.
Now, you'll have to defend yourself from the evil puppets which drop in.
Once you have reached the bottom of the elevator shaft, hop off and enter the next room. Defeat the knight and
goons. Collect another whale toy and follow the coins shaped like an arrow and enter the next hallway. There
are large hammers which come down and can really kill you. Collect the coins and another souvenir mug along
the way.

Once you get past the hammers, go into the next room and defeat the enemies. Pinocchio will appear and will
give Shrek a rundown of Prince Charming's plans to take over the kingdom.
Shrek will then ask Merlin for some help, but you will first have to get Shrek to Merlin, who quite a ways away.
The path to Merlin is filled with treachery. Smash everything in the room and collect the fairy dust and grab the
coins. This next room is filled with gears which can kill you instantly. Avoid them and collect the five whale
toys in the area. Continue down the hall and meet Merlin at the end of the hall to end the level.

LEVEL 17: Prison Castle Capture

After Shrek, Arthur, Puss in Boots, and Donkey give the guards a warning to release Fiona, the guards claim
they can't. Shrek has decided to go ahead and attack the castle. As in a previous level, your job is to use the two
catapults and destroy the parts of the castle which have a target on them.

This is a pretty easy level. After you win, Shrek and company are shocked when they learn Fiona escaped a few
days ago.

LEVEL 18: Catacombs


Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (4)
The Finisher: Complete 5 finishing moves
The King: Find all the crowns (3)
Tremendous: Use Ogre Power 3 times

You'll be in control of Fiona once again. Go forward and smash the small crates and collect the fairy dust.
Defeat the knights and use the large crate to reach the floating coins. Walk down the descending corridor to a
ledge, while collecting the coins.

Jump from pipe to pipe and get to the other ledge. Collect the coins on your way. Hop down from the ledge and
collect the souvenir mug and hop back up to the ledge.
Enter the next hallway and collect the coins. You'll be locked in a room with some coins, a pair of hecklers, and
a floor of sharp, pointy spikes. Very carefully proceed along the path, collecting coins.

TIP // Don't go rushing through this part of the level. There's no time limit, so
take your time and study the timing of the spikes. Your patience will be rewarded

Once you make it past the spikes, you'll reach a set of crates. Smash them and collect fairy dust and a crown.

Continue down the path, smashing crates and collecting everything you find. At the end, you'll find a souvenir
mug, so grab it and exit through the door.

This next room contains three floor switches which go down in a certain order. Match it and you'll be able to
open the next door. The correct order is: Middle, Left, Right. Smash the crates to receive the coins and fairy
dust. Exit through the doorway.
This next room will have a similar floor switch puzzle as the previous one. The correct order is Right, Left,
Middle, Middle, Right, Left. Exit through the doorway.

You'll now find yourself in a room with three large square holes in the floor. Jump down the last hole to collect
a souvenir mug. Hop back out and jump into the middle hole to reach the lower level. Smash the crates and
barrels in the room, remembering to collect the fairy dust and coins, of course.
Go into the next room and take out the knights. Collect the fairy dust, for you will need it. When you have
enough fairy dust, use Fiona's special kick to move the large white block. It'll take numerous kicks, so keep
beating on the knights to receive fairy dust. If you are low on health, smash a barrel to receive a piece of food.
There is also a pester fairy on the left. He will fill up your fairy dust meter. Once the block is in place, destroy
some more barrels and crates for health and fairy dust. Go ahead and jump up on the block and jump to the exit.

In the next room, you will see a stack of crates, a platform, a crown, and an enemy. Use the stack of crates and
platform to take you up to the crown floating in mid-air. Hop up to the highest platform, from the lower one,
and break the crate. It contains the "Fiona escapes prison" coloring book page. Destroy the crates and defeat the
enemies. Use your special kick to knock down the exit door.
Run out of the room and into the next. Defeat the enemy at the entrance. Destroy the crates and barrels to
receive a piece of food and use another special kick to knock down the door. Exit.

In the next room, defeat the goons and the big Cyclops. Destroy crates and barrels for food and fairy dust. If you
wait too long before kicking down the door, another Cyclops will come in and attack you. Exit.

The next room you enter seems to be a crypt. Jump down from the ledge, collecting the floating coins. Defeat
the knights and gargoyles. Smash the crates and collect the fairy dust. Exit the room.

Once you are outside the crypt, smash the crate to the right to receive another souvenir mug.
Continue down the path. Collect the coins and continue down the path.

You will be immediately attacked by witches, so watch out. Grab the last crown in the middle of the fighting
arena, along with the coins. Take out the witches by smashing the crates they are standing on and then pummel
them. Sooner or later, the axe-wielding giant will attack. He means business, so use some ground-pounding
attacks and take him out. Just keep away from that big axe!

Once the giant falls, the level will be complete.

LEVEL 19: Rundown Streets

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (2)
The Finisher: Complete 5 finishing moves
Jet Set: Collect all the theatre tickets (5)
Ogre Orbit: Launch and catch 3 enemies

Arthur and Shrek have arrived back to the kingdom thanks to Merlin, but by the looks of things, everything is a
disaster. Arthur takes off, leaving you in control of Shrek.
Smash the barrels around you to collect the fairy dust. Proceed forward to a small courtyard. Defeat the
villagers and Shrek imposter. Run up the stairs, collecting each of the coins. Above, you will see an object-
throwing villager.

Pull the lever to make him fall. Pummel him and pull the last lever to make the awning go up, revealing a
theatre ticket. Avoid the evil tree's attacks.

Pull the levers until all three of the awnings are in the horizontal position. Jump across them and collect the
coins. Defeat the evil tree and collect the fairy dust. Walk along the wall and drop down to the next courtyard.
Defeat the shield-wielding knights with strong attacks. Collect the coins and take notice of the locked door.
We'll be back here in a minute.
Jump onto the wooden platform and make your way to the barrels in the corner. Smash them to receive another
theatre ticket. Take a left and defeat the shield-wielding knight, while collecting the coins along the wooden
bridge.

Enter the next room and destroy the two evil trees using special fairy dust attacks if possible. Collect the coins
which rain down. Smash the barrel in the bottom-left corner to collect another theatre ticket.

Go through the next door and defeat the object-throwing villager. Enter the side room and collect a key. Then
smash the barrels in the corner and collect a souvenir mug. Jump into the windows to break them. Then jump
down to the courtyard and use the door which is now unlocked.
This door leads you to a little alley. Defeat the Shrek imposter and the knight. Once you reach the courtyard,
defeat the evil trees and collect the theatre ticket on the short set of stairs. Also, collect the coins nearby and
walk into the tunnel, picking up the coins along the way.

Once outside the tunnel, defeat the two shield-wielding knights with strong attacks. Smash the barrels and
approach the well to activate it. A treasure chest will be raised to the surface. Open it and collect the coins from
inside.
Continue down the path. When you reach the bridge, defeat the Shrek imposter and knights. Collect the lines of
coins while crossing the bridge.

Once you reach the end of the bridge, quickly destroy the cannon platform. Grab the floating souvenir mug and
head back to those pillars at the end of the bridge. Use them to help you grab the floating coins and the "The
Whole Family" coloring book page. Proceed forward into the next courtyard. Defeat the villagers, knights, and
tree. Pick up the coins and theatre ticket. Continue forward to see Fiona and Prince Charming.

LEVEL 20: The Grand Finale

Quests
Perfect: Complete the level without dying
Tourist: Find all the souvenir mugs (1)
The Finisher: Complete 5 finishing moves
Prince Charming has captured Shrek and has chained him beneath the stage. Arthur claims he's king on stage,
but Charming has a very different opinion of this and sends his knights and Shrek imposters to attack Arthur,
who you are in control of.

As Arthur, defend yourself against these mobs of enemies. You will find crates and barrels scattered about the
stage and in front of the stage (off-stage). They're filled with everything from fairy dust and food to a souvenir
mug and coloring book page.

Before too long, witches, pirates, and even a Cyclops will attack Arthur. Move around the stage, avoiding being
surrounded. It is easy to find yourself surrounded, so always remain mobile and slash at the goons on the stage.

Eventually, Prince Charming will bring Shrek up to the stage-level and attacks you. Ignore Charming and focus
on cutting the ropes which are holding Shrek in place. Once you slice through them, Shrek will be free.
As Shrek, pummel Prince Charming, and when you have beaten him silly, go for the finisher, and Shrek will
toss Charming across the stage, winning the fight and the game.

Congratulations! Sit back and enjoy the cutscenes.

Shrek the Third Unlockables


As you play the game and collect coins, you can use them to purchase and unlock new outfits or even playable
characters in the gift shop. You'll find a list of these below.

Unlockable Name Cost Description


Shrek may look irritated in this royal fashion
Costume (Shrek): Regal $3200 statement, but he'll benefit from more Fairy Dust
while wearing it.
Costume (Shrek): Swim An ogre in beach wear makes the peasants tremble
$3350
Trunks with fear, and gives you bonus Fairy Dust to boot.
Shrek found his old armor from way back when he
Costume (Shrek):
$3500 first met Fiona. It may be a bit rusty, but provides
Knight Armor
some protection and bonus strength.
Yar hey! Shrek is a bit nervous around ships since his
Costume (Shrek): Pirate
$4250 weight sinks them. This gives Shrek a wee bit of
Outfit
extra damage and Fairy Dust.
This disguise won't fool anyone but the stupidest of
Costume (Puss): Evil
$2850 Charming's minions, but at least the armor will make
Knight Disguise
Puss sturdier in battle.
A good party dress makes the royal court gasp, and
Costume (Fiona):
$2150 this princess will gain more Fairy Dust while wearing
Funeral Dress
it.
A good party dress makes the royal court gasp, and
Costume (Sleeping
$2500 this princess will gain more Fairy Dust while wearing
Beauty): Gown
it.
Costume (Donkey): While this costume only took a few minutes to make,
$3650
Dragon Disguise it makes Donkey braver and stronger to wear it.
Difficulty Mode: This bonus setting is Prince Charming's preferred
$15500
Charming difficulty everyone is defeated with ease.
The hardest difficulty ever seen in the kingdom!
Difficulty Mode: Grimm $1500 Expert players are in for a grueling experience but
receive double the coin rewards.
Bonus Damage $10500 Increases your damage by 20% when hitting enemies.
Increases the amount of Fairy Dust you receive by
Bonus Fairy Dust $7700
40%.
Bored of the prison? Tired of Lancelot's training
Multiplayer (Map):
$1350 grounds? Looking for lava? This multiplayer map is a
Dragon Keep
great change of pace.
Dwarves love these sorts of sports, so you won't be
Multiplayer
$2400 sorry if you add them to your roster. Just don't call
(Character): Dwarves
them gnomes!
Multiplayer Cyclops is strong! Cyclops is brave! Cyclops is pretty
$1500
(Character): Cyclops dim, too, but oh so fun to play in a multiplayer match.
Dragons just love watching a good game of Castle
Multiplayer (Castle):
$1600 Capture. This happens to be their favorite castle
Dragon Keep
configuration.
Ever wonder what goes on behind the scenes of a
Commentary: Docks $1000
level? Hear the inside scoop from Shrek's friends.
Commentary: Academy Ever wonder what goes on behind the scenes of a
$1500
Grounds level? Hear the inside scoop from Shrek's friends.
Commentary: Prison Ever wonder what goes on behind the scenes of a
$2000
Cell Block level? Hear the inside scoop from Shrek's friends.
Ever wonder what goes on behind the scenes of a
Commentary: Ice Lake $3000
level? Hear the inside scoop from Shrek's friends.
Commentary: Merlin's Ever wonder what goes on behind the scenes of a
$4000
Hills level? Hear the inside scoop from Shrek's friends.
Commentary: Evil Ever wonder what goes on behind the scenes of a
$5000
Queen's Castle level? Hear the inside scoop from Shrek's friends.
Commentary: Ever wonder what goes on behind the scenes of a
$5000
Stromboli's Workshop level? Hear the inside scoop from Shrek's friends.
Commentary: Ever wonder what goes on behind the scenes of a
$5000
Catacombs level? Hear the inside scoop from Shrek's friends.
Commentary: Rundown Ever wonder what goes on behind the scenes of a
$6000
Streets level? Hear the inside scoop from Shrek's friends.
Shrek the Third Walkthrough
1.0
Jeroen Amin

Thanks to Lazy Garfield for the easy navigation.

---------------------
Index of Contents
---------------------

01. Introduction [INT]


02. Contact [CTC]
03. Default Controls [DCL]
04. Walkthrough
a) The Royal Tutorial [L01]
b) The Docks [L02]
c) The Pirate Ship [L03]
d) Ye olde Ruins [L04]
e) Ye Olde Road [L05]
f) Academy Grounds [L06]
g) Prison Cell Block [L07]
h) Lancelot's Castle Capture [L08]
i) High High Peak [L09]
j) Ice Lake [L10]
k) Ice Cave [L11]
l) Prison Detention Centre [L12]
m) Forest Ambush [L13]
n) Merlin's Shore [L14]
o) Evil Queen's Castle [L15]
p) Stromboli's Workshop [L16]
q) Prison Castle Capture [L17]
r) Catacombs [L18]
s) Rundown Streets [L19]
t) The Grand Finale [L20]
05. Legal [LGL]

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Introduction [INT]
---------------------

Hello, welcome to my Shrek the Third Walkthrough. The game is incredibly


simplistic, so I'm guessing it was made for little children. The levels are
incredibly linear, the action is easy and uneventful and the puzzles are of
little challenge. If you're looking to buy this game for your child or a child
you know, don't. Unless you dislike them. The game does have tons of unlockables
though and the Castle Capture minigame is pretty fun. Not the worst kids game,
but far from a good present. Try Viva Pinata instead. Or Gears of War.

The puppet show cut scenes are great, though. Very well done.

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Contact [CTC]
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invisibleassassin (AT) gmail (DOT) com

BEFORE YOU EMAIL ME:


Do not email me asking for help finding any collectable items. Only quest items.
Do not email me asking how to jump over the damn platforms in this game. The
game was not meant for jumping and it was a stupid idea to include it,
but we have to suffer through it.
If you're going to send hate mail, at least make it funny/creative. Mom jokes
are stupid.

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Default Controls [DCL]
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Movement: WASD
Light Attack (Hand on Lever): Left Arrow
Heavy Attack (Open Hand): Right Arrow (hold for extra damage)
Special Attack (Hand): Up Arrow
Fairy Dust Power (Arrow in Circle): Q
Block (Shield): Tab
Ogre Power: Tab+Q
Jump: Space
Jump Attack: Space, Right Arrow in midair

Always try and do Finishing Moves (the Special Attack) as they complete quests
and get you more bonus coins. The Special Attack can also be used to pick up
items and enemies.

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Walkthrough
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The Royal Tutorial [L01]

As the interactive part opens, smash everything and everyone and collect the
fairy dust (the blue stuff) and any other shiny collectable you see. Donkey
guides you through this tutorial of sorts, so you'll be fine. Remember to
collect the gold coins as well.

The Docks [L02]

As you go down the stairs, jump and collect the items, then proceed down and
beat up the two pirates. Jump over the gap and keep going. Beat up more of the
baddies and break the boxes. Keep going and collect the coins on the cliff wall.
It's all a downward path to the left, so you can't get lost. At the bottom will
be more guys and you will see gold coins forming an arrow. Collect them, break
the box and activate the lever. Now you're playing as Puss in Boots. Go along
the catwalk and beat up the pirates. Hit the lever at the end. Now, back to
Shrek. Go in, beat up the pirate, destroy Hook's statue and collect the mug.
Break all the crates and open the gold chest by tapping the Light Attack button
repeatedly. Keep going onwards breaking crates and beating up pirates. Break the
piano for another mug. You will see another gold coin arrow, so collect them
and break open the box next to the gate to free the prisoners. Then break the
gate by tapping the Light Attack button. Go on through. Jump down the cliff,
and beat up the pirates. Break the box at the far right for another mug.
Continue left and jump over the gap where the gold coins are. Beat up more
pirates and keep going. Jump over the gaps onto the ledges, where a mug is,
until you hit solid ground again, and then just keep going. You'll come to
a scene where you see Captain Hook. Run after him while beating up more pirates.

The Pirate Ship [L03]

Collect the gold coins and beat up the two pirates. Jump on the cage and then
jump in the air to get the red coin. Push the cage against the crates near the
start point and use it to jump on top of the pile and get onto the catwalks.
Get the mug and head left. Break the crates to get a hook. Keep moving. After
you drop down from the ramp, head underneath it for crates and a mug. You'll
even see a familiar face from Madagascar. Anyways, keep going left while beating
up pirates then hit the lever. Now, you are Puss again. Beat up the pirates and
collect the fish. Before you follow Hook, though, fight your way back to Shrek.
Puss has a double jump so he can get those coins up there, so get them then
continue onwards chasing Hook while fending off pirates. You'll see another
cut scene. Go under the ledge where Hook is and break the crates for a mug and
a hook. Go through the doorway on the right and fight your way onwards. In the
big room, break the crates for a hook and a mug. There are three big crates in
the room. The first one has pirates, the one on the platform has gold coins and
third hides a path to a lever. Break them, fight/collect whatever comes out and
then hit the lever. Go through the open gate and then use the lever at the other
end of the room. A platform will come down. Double jump onto it, then proceed
through the chain of platforms, collecting the coins, until the last one. Go
onto the ramp and proceed onwards. Break the boxes on the other side of the fish
for another hook. Run along the fish, fight the pirates and activate the lever.
Go through the door. Now comes a boss battle of sorts. The game says to use the
Strong Attack to break his shield, but the Fairy Dust Attack works better. After
it's gone, just slap him until he surrenders.

Ye Olde Ruins [L04]

Go along this path destroying everything. The sign next to Shrek at the start
has a mug. Up ahead the path turns right, as the arrow points out. Behind the
arrow is barrel. Destroy it for another mug. Go onwards, meet donkey, beat up
peasants. The crates next to them have another mug. Ahead of them, the path
branches into two. Go right, jump over the gap, collect the mug, drop down and
keep going. Open the gate ahead by tapping the Light Attack button. There will
be a lot of enemies here, so just keep hitting. Break everything in the back
for lots of goodies, including a trophy. The vending machine gives out an
infinite amount of barrels which leads to an infinite amount of fairy dust. Up
the stairs, hit all the lockers and you should find the geek and another trophy.
Open the gold chest too. Once you're done, go left. Destroy the second statue
along the way for the last trophy and the last statue, next to the lever, for
the last mug. Activate the lever. As you make your way to the gate, you will be
attacked by a witch. Use the vending machine to get barrels and toss them at
her. Two more witches will come, but you can easily just hit them until death.
Once she's finished, go through the gate.

Ye Olde Road [L05]

Now you play as Donkey. Go down the path, destroying everything. One crate near
the end has a mug, on the left before the two on crates. Go onwards destroying
things. One crate behind a rock on the left where three peasants attack you
carries a mug. If you see a trophy on top of crates, you've just passed it.
Go onwards, collecting that trophy and still destroying everything until the
carriage starts throwing hay at you. Go up the rocks to the left of the path
and beat up the two peasants and crates. One of them has a mug. Keep chasing the
carriage. The best way to dodge the hay bales is to jump in a zig zag pattern.
After the bridge, beat up more peasants, get the trophy and go on. Destroy more
crates for another mug and keep going after the carriage. Once you're inside the
building, beat up all the peasants, go onto the stone platform on the left,
collect the trophy then break all the crates. Then meet Shrek.

Academy Grounds [L06]

Go forward and destroy everything. This is the first actual open place in the
game so explore it while destroying everything. Break all the statues around the
dragon hedge for a little secret picture of Shrek. Explore around and you'll
find the nerd in the top right corner of the map. There's a trophy in the top
right and a mug in one of the statues. After the nerd runs away again, he moves
to the bottom left. Go get him. He runs to the gate now. Go meet him, collect
the key, then go through the gate. Run ahead while beating up the witches. Soon
you will play as Puss. Go into the water, then climb the ledges. The platforming
in this game is TERRIBLE, so it will be a bit difficult. Anyways, once you're
at the top, jump over the barricade and break the crates to the left for a mug.
Then activate the lever. Now you're Shrek. Go into the gate, then after you
talk to the kid, take an immediate left, run down the pathway and enter the
empty door. Go down here, fighting the jocks and breaking the lockers. The last
set, next to the witches has a mug. Fight the witches then keep going into the
gymnasium. Fight the jocks here. Go onto through the open door and there will
be a boss battle, like the last one. This time, don't use the soccer balls
Donkey and Puss give you. Run to the back and use the barrels, then once you
hit the red witches with them, run up and whack them. Once they're done,
cut scene.

Prison Cell Block [L07]

Now you play as... Sleeping Beauty? Whatever, break everything in the cell then
use your Fairy Dust Attack on the prisoner. Before you go straight ahead, go
right and take out the crates for a tiara. Fight the prisoners in the prison
cell then take that path that goes straight ahead. Fight your way onwards. Once
you're outside, you will fight trees and prisoners. There's no real difference,
so just fight onwards. It's a linear path anyways. Up ahead is the first real
puzzle of the game. Stomp on the center one, then stomp on the left one twice.
All three are yellow diamonds and the gate is open. Beat up the guard and press
on. Destroy that wooden thing at the end for another tiara, then go into the
cell on the right and float down the hole. Break the barrel at the bottom for
a mug and then go all the way to the back for another mug. Then go forwards up
the stairs and fight onwards. Break the barrel next to the column in the room
with foot columns for another tiara. Keep going. Up ahead is a room with gaps
that Sleeping Beauty can float down and platforms with coins on it. Just fall
down and try and float near the top right of the hole so that you can get the
mug. At the bottom, stomp on the switch and hit the locker to free the geek.
Then head right and go down the path. You can jump down again in case you
missed the mug. There's also a coloring page too in the bottom left. Otherwise,
jump across the platforms and through the gate. The wooden thing to the left
of the gate holds another mug. Up ahead is another boss battle of sorts. Only
Strong Attacks work on him, so use them. Destroy the crates for more goodies,
including the last tiara. Get the key, then go back to the locked door which had
a silver mug behind it.

Lancelot's Castle Capture [L08]

Okay... now you play a sort of minigame, called Castle Capture. You basically
have to knock down the enemy's towers. Basically, just aim with WASD and hold
Space to control the power. Tab and Q change weapons. That's about it. Really
easy.

High High Peak [L09]

There's nothing to do here but run forwards and beat up gnomes and snowmen. The
first and third snowmen have hats for you to collect. There will be some whelps
too, but they're nothing different. The snowman across the first bridge has
a hat. After you cross the second bridge and are ambushed by whelps, go down
towards the camera. You will see a red coin. Go to where it is and jump to the
bottom right of the screen. There will be a mug on a platform. After you get it,
go back and continue going right. On the platform where two gnomes hide behind
snowmen, the one to the left has a hat. After you're done with them, jump to the
right onto the platforms and head into the cave. In the cave, the gnomes will
set up three fights between you, a knight, whelps and a flying whelp. It's not
hard. Once you're done, go through the door. Fight the knights and chase the
gnome down into more knights. Once they're all gone, go through the doorway on
the right at the end of the tunnel and go along the ledge. Before jumping onto
the platforms with coins, turn left and get the mug. Then go onto those
platforms. Hit the lever at the top then run all the way back to that gateway
you just opened. Head on down the path. You will come across a bunch of knights,
so beat them up. The leader has a shield, so just charge up your Strong Attack
to break it. Once you're done, ice comes out. Use it to jump up onto the mine
tracks. If the ice melts, hit the snow pile for more. Go along these tracks to
the left. Hit the lever and the snowman for an opened gate and the last hat.
Go through the opened gate back where you got onto the tracks and collect the
key. Proceed on this path and you'll drop down onto a familiar place. Jump on
the platforms and go back to Arthur and use the key on the door.

Ice Lake [L10]

Go down the path and beat up the knights. Destroy the last snowman on the left
for a hat. To get the floating mug, hit the ice pile to let loose a cube for
you to stand on and jump to the mug. Then go to Arthur. Now the Lady wants
shoes. Go the to the right of the area and collect all the shoes. To get the
first one, which is in midair, hit the ice pile for a cube and push it within
range. Do it quick before it melts. There's another one near it, so get it too.
Then go back to where you came. You'll see another shoe in midair where the
snowman with the mug was. Use the ice pile to get another cube to get it then
go back to where you started the game. There's another shoe in the alcove there.
Keep going left for more shoes. Jump off the ledge to get the shoe in midair,
use the ice pile to get a cube for the mug, then head right to get another shoe.
Jump on the platforms there to get the last shoe. Once you've got it, head back
to the Lady. Now you will play as Arthur, who is by far the best fighter yet.
Follow the tracks and go into the door that was closed before. Follow the tracks
and fight whatever comes in your way. At the end of the tracks, the camera will
shift and focus on a button. Go towards the camera for a coloring page, then
go stomp on the button. Go back to that now-opened door and ride the elevator
down. Fight the gnomes on the way. At the bottom, just go and activate the well.
Now you have to go to the left and fight your way along the platforms. Just do
it. Once you get to the top, follow Shrek through the platforms. Collect the
mug on the way. Just after the knights, you'll see a hat. Go get it and continue
on into the cave.

Ice Cave [L11]

Go down the path and fight everything along the way. The second snowmen has a
coloring page. After you see the dragon, you will play as Arthur. Fight down
his path too. No extra goodies. Okay, now comes the first real boss battle of
the game and to be honest, it's relatively hard. The dragon has an assortment of
physical attacks from a simple punch to a bite. They're easily avoided by
moving around. Sometimes it breathes or shoots ice at you. You can avoid it
easily. The thing to watch for it when it jumps. If it lands while you’re still
on the ground you will be stunned, so jump up too. When it calls down icicles,
run around to its tail and start hitting it. There's no way to do massive damage
to this thing. What you have to do are get in hits here and there. The best
strategy is to run around in circles as far from the dragon as possible, then
occasionally jump in, hit it once or twice, then land back where you jumped
from, all while going in that far circle. Once the dragon knocks you up, go to
Donkey.

Prison Detention Center [L12]


Go back and crack open the big crate for a coloring page. Then head down the
path. Break the first stump outside for a mug, then keep going down the stone
path. Break the barrels opposite to the building entrance for a tiara, then
keep going through the path in the building. Now, you'll have to avoid some
traps. Easily done, as it's just some columns going up and down. They stay up
for quite a while so you can easily run through. Break the stuff on the way for
a tiara. The last column has a hole under it, so float down and proceed along
this path. You'll come to another cyclops and his minions, beat them all up. For
the cyclops, block his attack and Strong Attack him. Once you're done, break all
the crates for food and then use the cage to jump up to the ledge where the
cyclops was. Break the boxes there to get a mug, then stomp on the switch to
open the gate. Go through it. Once you go through, a prisoner in a cage will
come rolling down. Thanks to the Havok engine, it will probably be slowed down,
stopped or deflected so it shouldn't be of any real concern. Just go along the
path. A guard will lock you in and an infinite amount of prisoners will come at
you. Break the stuff in this room for a tiara and mug. Use the Fairy Dust Attack
on the guard to get him to open the gate so you can proceed along the path. Up
ahead are more traps. Then comes more platforms like last time you played as
Sleeping Beauty, but this time you can't fall down. Break the barrel on the left
for a mug, then get across to the other side and head left. You'll see a hole
you can float down. Ignore the stairs and jump across, floating down the far
wall. There, you can get gold coins and another tiara. Meet with Fiona at the
bottom. Use you Fairy Dust Attack on the guard to get him to open the gate. Now,
you're Fiona. Use her Fairy Dust Attack on the door to open it. Hit the statue
of the fairy godmother for more fairy dust. The next room will have a respawning
guards. To stop them, use Fiona's Fairy Dust Attack to move the big stone blocks
over the switches. Up ahead, there are three switches. See the door? The
corresponding switches must have the same icons. Hit the left on twice and the
right one once. Problem solved. Go on.

Forest Ambush [L13]

Just beat the hell out of everything. Seriously. Collect everything that drops.
Once pirates stop coming at you, jump on the cannon then jump up to Hook.

Merlin's Shore [L14]

Go down the path and break everything. Collect the peg leg too. To get the mug
on the rock, jump on the crates first. Destroy the crates by the other rock for
a peg leg. When you go and attack the ranged guys, a cannon will start to fire
at you. Destroy it for a coloring page, then proceed along the path. Once you
get to the big tree at the waterfall, go down the waterfall, beat up the pirates
and then break the crates at the back for a mug. Explore the waterfall for three
red coins. Then go up to the big tree and push it over. Go across it and proceed
along. Break the barrels behind Merlin for a peg leg, then keep going right.
Collect the first magical horseshoe from behind the living tree. Get the mug and
try to avoid the rolling rocks ahead. Otherwise, just keep moving. Beat up the
pirates near the purple barrier and get the second horseshoe. Break the barrel
near the rock barricade for another peg leg. Then knock the barricade down and
keep going. Up ahead, RUN. If you stand too long in front of a tree, you will
take massive amount of damage. Go get the third horseshoe, then destroy the big
wooden beaver, then destroy the trunk for a mug. Then make your way up the path.
Right as you get to the top, you'll see a coin on the left, run there and you
will find a mug. Destroy the first cannon for the last peg leg, then the second
cannon for a way up to the last horseshoe. Once that's done, go through the
barricade. There's this massive Viking dude on the other side. I recommend
blocking his attacks and then striking him until he's down. Head on down the
path and meet up with your friends.
Evil Queen's Castle [L15]

Destroy the statue and go up the path. Break the first barrel for an apple.
Break the knights' shields, then beat them up. Destroy the statue, kill the
witches and use the rocks to jump up to the lever and activate it. Now, as Puss,
jump on the platform and ride it up. Run up the chains and hit the barrel
between the witches for an apple. Run to the right, beat up everyone, jump on
the bed and get the mug, then hit the switch. Ignore the enemies and run up.
Stomp on the switch and then go up some more. Jump in the green portal then go
along this path. Jump on the platforms. The ones that branch to the left lead to
a mug. Otherwise, just get across to the other side. In the big room are four
spaces with switches on them. Hitting one raises the platform clockwise to it.
Raise all four in turn, collecting the mug on the way up, until you reach the
top where you can hit the switch. The witch will teleport you to the left tower,
so go in, collect the stuff, hit the switch, ignore the enemies, go up. From the
top, you can jump down and get the mug you saw on the way up. Otherwise go into
the green. Get across the platforms, go into the tower, go up the moving
platforms and hit the switch. Now, Shrek again. Run forward, beat up everyone,
hit the switch and go across the moving platforms, until you get to the gate.
Hit it a few times to destroy it. Don't go into it or you have to start all
over again.

Stromboli's Workshop [L16]

Make your way down and throw the barrels at the targets. Jump on the ledge and
beat up the enemies. Then go down into the opened area and beat up all the
puppets. Proceed through the open door. Make your way down the pathway, beating
up things as you go. Near the end is a mug. Get it. Beat up the enemies, then
stomp on the switch. Collect the whale there and then push the box down so that
you can use it to jump up to the ramp where the balls are coming down. Run all
the way up. Get the mug at the top, then pick up the balls and hit the targets
to open the door. In the next room, jump up the teeth, go left, knock the
present down, push it to the side of the room where the ramps are, go up the
ramps, collect the whale and coloring page, go back up the teeth then go right.
Ride the platform up and beat up the enemies so the puppet can move the present
out of the way. Jump on the platform and it will lower. Beat up the puppets. Go
along the path, avoiding the traps. Beat up the enemies in the room at the end
to free Pinocchio. Now, go along the path way and avoid the traps as best you
can. It's not hard. Go meet Merlin.

Prison Castle Capture [L17]

Another game of Castle Capture. Fun.

Catacombs [L18]

Follow the path through the gate. Jump across the pipes and platforms until the
end. Jump back on the lower set for a mug. Then head right and follow the path
there. Avoid the spikes, go along the path, get the tiara, run past the door
for a mug, then go through the door and follow the path. Now, hit the switches
in the order you saw them depressed. Then do it again. In the last room, jump
in the last hole and get the mug. Then jump in the middle hole and go along the
path. Push the large stone with your Fairy Dust Attack three times and then use
it to jump up to the next area. Use the crates to jump up to the moving platform
and then get the coloring page. Then go back down and use your Fairy Dust
Attack to open the door. There are two more rooms where you have to open the
door and proceed the same way. After that, you have to run like hell from some
boulder. Beat up all the whelps, then the knights to proceed. In the next room,
break the crates for a mug, then proceed through to the right. Beat up all the
enemies and the big viking guy. I recommend spamming jump kicks.
Rundown Streets [L19]

Run up ahead and activate the first and third switches. Collect the gold ticket
under the third awning. Run all the way left, go up the platform then jump
across the awnings to get to the other side. Run along the path here. Break the
barrels as you go up the ramp here for another ticket, then go through the door.
Break the barrel in the bottom left of the next area for a ticket then go
through the door at the top. Collect the key there, break the barrels for a mug
then go back to where the ramps were and go through the door on the left. Run
along the pathway here and collect the ticket up the stairs next to the trees.
Activate the well for a gold chest as well. Break the cannon Shrek uses at the
end of the pathway for the last mug. Run to the open door up ahead.

The Grand Finale [L20]

Just beat up everything. Yeah, again. Go down from the stage and hit the barrels
for good and the only mug. When Charming comes down, attack the ropes at the
end of the stage to free Shrek. Now, as Shrek, give Charming a firm beating.

Congratulations! You've beaten the game.

---------------------
Legal [LGL]
---------------------

This guide is Copyright (2007) to Invisible Assassin


You have permission to print this guide as long as credit is given to me.
Do not plagiarize please. I have worked hard on this guide and I would not
Like it to be passed off as somebody else's.

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