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Games Celebrating Indigenous

Ways of Knowing
SCHOOL PHYSICAL ACTIVITY AND PHYSICAL LITERACY PROJECT
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Outside Games

Ant Trail
Creeping Coyote
Building awareness while on a walk.
• The object gets passed down to
A group game that brings awareness to the surroundings around you.
Setup
• Talk to the class about ants the end of the line where the first Setup • If the blindfolded student hears a noise,
and their amazing world, their ant is; the first ant then keeps it. • Find a place outside with fallen they point in the direction of the sound;
different roles in the colony, and • Continue with the lead ant picking up leaves and branches. if the blindfolded student points at a
how they work as a team. objects until the end of the walk. • Blindfold a student and have them coyote, the caught coyote must return
• In a circle, share why each stand in the middle of the group. to the outside circle to begin again.
Instructions
object was collected and how • Place a flag or object at the foot • The winner is the coyote who
• Line the students up in a single
they might help the colony. of the blindfolded student. captures the flag unheard.
line and go for a walk.
• Explain to the students that Cultural Awareness Instructions Cultural Awareness
they are worker ants foraging • Although Indigenous Nations are • Have the coyotes (or the other • This is a great game to enjoy
for food and building materials diverse, we all share the value students forming a circle around the outside, taking in all the senses.
to take back to the anthill. that everyone is included and blindfolded student) at some distance.
• The first ant picks up an object that plays a role in our community. • Quietly, the coyotes try to get
attracts them on the trail and gives the flag and make it back to the
it to the ant behind them; then, the outside circle without being heard
first ant runs to the back of the line. by the blindfolded student.
Throwing Games

Sky Battles
Students develop hand-eye coordination, timing and locomotor skills.
Setup tallied when all students from both
• Use cones to mark start line. teams have attempted to catch a pass.
• Divide students into two teams. • At the end of every game, a spirit
Make the Stick Jump • Sky battle starts with the first circle is created by both teams;
student on each team running away students express gratitude for
Students develop throwing skills and learn how to throw on/at a target. each other and discuss one’s:
from the start line looking back
Setup • Teams are awarded points based at the thrower for the throw. o spirit: connecting with land,
• Collect sticks from the land. on which stick they make jump. teammates, coaches (something
• The frisbee is thrown towards the
• Students can colour, paint or glue Cues for Throwing students in the air above their heads. greater than you);
feathers to the sticks; students are • Point your non-throwing • Students cannot put their hands on o heart: how do you feel?;
much more engaged when they shoulder at the target. their opponent when sky battling. o head: what was learned
know that the sticks are something • Take the beanbag in your throwing • Points are awarded to the team of that day?; and
that they embellished as a class. hand back to your throwing shoulder. the student that catches the frisbee. o feel: what will you take away
• Using cones, mark the start line • Step with the non-throwing • Educator picks a thrower from from this experience?
for students to throw from. foot towards the target as you each team. Educator will alternate Safety
• Set sticks/poles at 3-5-7-9 metres follow through with the throwing picks from each team. • Students cannot put their hands on
away from the start line. arm, releasing to the target.
Instructions their opponent when sky battling.
• Divide students into teams of 4-6
Safety • The first student on each team runs Cultural Awareness
students. Each team should have
• Students should only retrieve away from the start line, looking • The 4 components of the spirit circle
enough beanbags for all students
their beanbags once all students to catch the frisbee before their are part of the ultimate game in
and one set of poles at 3-5-7-
have thrown them. counterpart from the other team. which teams gather to express their
9 metres in front of them.
• Students should be at least two • If the throw is caught, two points gratitude for each other and to allow
Instructions metres apart when throwing. are awarded to the team of the individual team players to express their
• This activity starts with the first student that caught the frisbee. thoughts and feelings in a safe space.
students throwing beanbags Cultural Awareness
• If the throw is not caught, one • Ultimate frisbee is a game refereed
at the poles; they are trying to • This is a traditional game used by
point is awarded to the team of by players, not a referee.
hit the poles out of the ground, hunters to practice aiming at targets.
the student that retrieves the • Each team has a spirit captain who
causing them to jump. frisbee from the ground. addresses any concerns the team has.
• The game is complete and points are
Lacrosse Games

Cradle the Rock


Using an obstacle course to develop agility, balance and endurance.
Setup • Once that student successfully Cues for Receiving a Pass Cultural Awareness
• Using mats, cones and hurdles, completes the course, they make a • When receiving a pass, students • Lacrosse was started thousands of
create an obstacle course designed pass to the next teammate in line. should have their hands apart with years ago by the Haudenosaunee.
with numerous directional changes; • The first team to have all their their dominant hand at the top • The traditional name for lacrosse is
the obstacle course should be no team members complete the of the lacrosse shaft. Their non- Tewaarathon (little brother of war).
more than 20 metres in distance. course once wins that round. dominant hand should be close • The game is more than just an athletic
• Divide students into teams of 3–4. Cues for Making a Pass to the bottom of the shaft: sport; it is a highly ceremonial event
• All students should have lacrosse sticks. • Students should have their hands o Hold the lacrosse stick out in with deep-rooted spiritual significance.
• Each team has one lacrosse ball. close together with their dominant front of your body with the cradle • The game of lacrosse is considered
hand slightly above the other: of the lacrosse stick facing the medicine for an individual or
Instructions
o Raise the lacrosse stick over student that is making a pass. community to honour the Creator.
• On the educator’s signal, the first
o Cushion the ball as it • Lacrosse is often played when there
student on each team races through your dominant shoulder.
Point the lacrosse stick lands in the cradle. has been a loss in the community.
the obstacle course cradling the o

lacrosse ball in their lacrosse stick. end at your target. • Educators may consider starting
• If the ball is dropped, the student o A pass happens with your dominant the activity with passes made by
must pick up the ball, return to the hand pushing the lacrosse stick rolling the ball on the ground.
start position, and start over. towards the target and your
non-dominant hand bringing the
stick end away from the target.
Lacrosse Games

Popcorn Lacrosse
A dynamic tag game with a focus on running with a lacrosse stick and maintaining the ball in the pocket.
Setup • A tag occurs when a tagger manages away from a student looking to • The traditional name for lacrosse is
• Using cones, mark a 20-metre to pop the beanbag or ball from hit the ball out of your stick. Tewaarathon (little brother of war).
distance as a playing field. the pocket of the lacrosse stick. • Your stick should be held hip to • The game is more than just an athletic
• Provide a lacrosse stick and • If you are tagged (i.e., lose your opposite shoulder, with two hands on sport; it is a highly ceremonial event
a ball for every student: ball or beanbag), you must join the stick and a wide grip on the shaft. with deep-rooted spiritual significance.
the other taggers and try to pop • The game of lacrosse is considered
o For students K–3, provide them Safety
the beanbag from the pocket of medicine for an individual or
with a beanbag to start cradling. • It is important to convey to students
other students’ lacrosse sticks. community to honour the Creator.
o For students in Grades 4–7, provide the force with which you hit lacrosse
• The goal of the game is to be the last sticks, to knock the ball out. • Lacrosse is often played when there
them with lacrosse balls for cradling.
student to have your popcorn popped. has been a loss in the community.
• Pick one or two students as taggers. • Do not hit any part of
Cues for Cradling another student’s body.
Instructions • The skill of carrying the ball while
• This dynamic game starts with students Cultural Awareness
running is important in lacrosse.
trying to travel across the 20-metre • Lacrosse was started thousands of
• Make sure to turn your shoulders years ago by the Haudenosaunee.
distance without being tagged.
Cooperative Games

Dog Sled Race


Fun activity developing cooperative skills.
Setup still holding onto the shoulders of
• Divide students into teams of 4-6. the student in front of them.
• Use cones to mark the distance • Each time the sled returns to the
teams must travel. team, they pick up another student
• Teams start at one end of the gym, and run the designated distance,
single file, and must travel the maintaining contact at the shoulders
full distance of the gym before with the student in front of them.
returning to the start position. • If the sled breaks, teams must start
• If playing on the land, teams start at all over from the beginning.
the designated start line single file,
and they must travel 20-metres before
Cultural Awareness
• Inuit people depend on the team; Line Tag
returning to the start position. it’s the strength of the bond, not Students learn cooperative skills, agility and reaction skills.
Instructions the race, that is important.
Setup moves to the start of the line,
• The first student on each team • The bond we create helps the survival
• Divide the students into groups of 6-8. and the game continues.
runs the full distance of the gym and cooperation of people in our
circle on whom we depend. Bring • Students must make a single line, • Other students in the line can help
(or 20 metres), turns around,
good energy and positive thoughts interlocking their arms at the elbows. the last student not get tagged but
and runs back to their team.
for each other and ourselves. cannot break the line to do so.
• The following student in the line Instructions
holds onto the first student’s • Honesty and integrity are more • On the educator’s signal, the first Cultural Awareness
shoulders, creating the sled; important than winning. student in the line must try to tag • The Blackfoot Nation, which
both students face forward. • Teamwork, bonding and good the last student in the line. consisted of the Piikuni, Kainah and
• Students will then run the designated energy are Indigenous views. • If the line breaks or the last Siksika bands, played this game.
distance and back to their team, student is tagged, a new student
Jumping Games
Two Foot High Kick
A traditional Inuit game focusing on
jumping, balance and coordination.
Setup
• Tie one end of a rope around a beanbag and the other end
through a basketball hoop or have students hold a floor
hockey stick with the rope tied to the end away from their
body. The beanbag should hang just above the knee.
• If you tie a piece of faux fur to a string tied to a long stick,
that is an excellent representation of the Inuit game piece.
• Place mats around the area where students
are jumping in case they fall.
• Educators are encouraged to take students
through a dynamic warm up focusing on the major
muscles in the legs (quads, hamstrings).
Instructions
• Place students in groups of 4-5.
• Students line up, and face either the student holding the
rope or the beanbag hanging from the basketball hoop.
Frog Jumps • On the educator’s signal, those students must
jump off the ground with both feet, kick the
Students jump, focusing on height and distance. beanbag with one foot, and land on two feet.
• Switch students holding the rope so everyone gets a turn.
Setup Instructions
• Use cones to mark a • On the educator’s signal, students • Increase the beanbag height with the progression of skill.
10-metre playing field. must jump like frogs to one of the lily Cues for Jumping and Kicking
• Students start side by side, pads before the educator says stop. • Bend your knees to increase explosive
maintaining at least a 2-metre • The object of the game is to cross the power in the legs for jumping.
distance to avoid contact. pond without falling off the lily pads. • The higher your jump, the more time
• Students perform the activity together. • When the educator says stop, students you have to kick the beanbag.
• Educator can use poly spots or tape not on a lily pad will have to return to Safety
in an X shape to mark lily pads. the start position to continue the game. • Ensure students are kicking the beanbag one at a time.
Spread them out at various distances • Points are awarded for • Make sure holders of the rope have their
from the start line to the opposite crossing the pond. arms extended to avoid being kicked.
side of the playing field; educators Cues for Jumping and Landing Cultural Awareness
can cluster 2-3 lily pads together. • Bend at the knees and use your arms to • Teamwork, bonding and good energy are Indigenous views.
help you jump for height and distance. • Students should be aware that hunters always went out as
• Landing successfully requires landing on a team and the success of the hunt depended on them all
both feet with your knees and hips bent. working together. When doing the activity, students should
be encouraging each other, not seeing who is the best.
Relay Games

Bear Crawl Relay


Cooperative game developing locomotor skills.
Setup • Students’ knees cannot touch the
• Use cones to measure the ground once they are into their crawl.
Toe Jump Relay distance students travel. • Once at the wall or tree, students
act like a bear by standing up and
• Divide the students into groups of 3-4.
Students work on balance, hopping and body control. • Mark an area out with a distance marking the territory, reaching up as
of about 10 metres, with a high as possible, and then turning
Setup • Educators are encouraged to have
wall or a tree at the end. around to scratch their back.
• Using cones, mark a playing field. students switch hands and toes.
• After the territory marking and back
• Divide students into teams of 4-6.; • Students can hold onto their ankles if Instructions scratch, students bear crawl all the
divide those teams into two subgroups. it’s too challenging to hold their toes. • Students start on their way back to the start line and tag the
• Subgroups start on opposite Cultural Awareness hands and knees. next student in the relay until all the
sides of the playing field. • The Inuit have always enjoyed a • The first student in each group students have completed their turn.
variety of games and sports. positions themselves at the
Instructions Cultural Awareness
• Skills developed by these games were starting line for the relay.
• Toe jump relay starts with one student • Educators are encouraged to
from each team holding one set of toes often those necessary for everyday • At the sound of the start signal, the first
take a moment and reflect with
while hopping across the playing field. survival in a harsh environment. student lifts their knees off the ground
their students what the local
• Thus, the game’s aim is to and moves opposite hand and foot,
• Teams try to complete as many cultural view is of the bear.
develop physical strength, crawling forward to the wall or tree.
successful relays as possible
within the time limit. agility and endurance.
Project Overview Professional Development
The School Physical Activity and Physical Literacy Partners:
project is a school-based health promotion initiative and Resources
being prototyped to support B.C. K–7 educators in The School Physical Activity and • eLearning: Courses are available
building their capacity, knowledge, and confidence Physical Literacy Project is being developed, anytime online for educators.
delivering the B.C. Physical and Health Education implemented and evaluated by Sport for Life; • Workshops: A workshop is delivered with a live
Curriculum in the areas of physical activity and Indigenous Sport, Physical Activity and Recreation facilitator and a small number of participants,
physical literacy, and their links to mental well- Council (I·SPARC); Childhood Obesity Foundation; to create a highly interactive session.
being. The project provides both in-person and and Physical and Health Education Canada/ • Webinars: A series of webinars on
online professional development opportunities British Columbia (PHE Canada/PHE BC). various physical activity and physical
and resources, including workshops, webinars, literacy trends and topics.
eLearning, in-school support, institutes (for • PLAYBuilder: An online database of games,
credit), and classroom and school resources. activities and lesson plans to support
movement over the whole school day.
All project participants have the
• Downloadable Resources:
opportunity to provide feedback.
A database of resources for educators
to have on hand, at any time.

More Indigenous Resources


schoolpapl.ca/indigenous-resources
Visit this page to unlock more resources and
professional development opportunities focused
on Indigenous perspectives of health and
wellness, to support Indigenous students in a
culturally safe way.

Information and access to all of the above resources can be found


on the School Physical Activity and Physical Literacy website: www.schoolpapl.ca

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