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Cooperative Games Unit

Title of Unit and Physical Education, Grade Level Grade ½ (focusing on


Subject : Cooperative Games grade 2 outcomes)

Teacher: Jordan Kosowan Number of Lessons


and Classes

Unit Overview and Rationale

This unit will focus primarily on teamwork, cooperation, and collaboration between students.
The games in this unit will have students working together in order to win or achieve a goal. In
our classroom we often struggle with kind words, arguing, respecting others etc. and therefore
this will be beneficial to students as they learn to work together. The unit will also focus on
spatial awareness and movement in relation to teamwork.

Curricular Outcomes and Essential Questions

ORGANIZING IDEA

Movement Skill Development: Developing physical literacy through movement and active
living supports well-being across a lifespan

GUIDING QUESTION

How can teamwork support participation, safety, and enjoyment?

LEARNING OUTCOME

Students demonstrate teamwork and support participation in a variety of physical


activities.

KNOWLEDGE

Behaviours that support participation include

● using fair-play practices


● respecting others
● supporting others
● using kind language
UNDERSTANDING

Physical activities have expectations that support participation, safety, and enjoyment for all.

SKILLS & PROCEDURES

Display behaviours that support participation, safety, and participant enjoyment.

KNOWLEDGE

Teamwork can build relationships and support others in unique ways.

Teamwork includes

● communicating
● making decisions
● sharing ideas
● contributing
● involving all participants
UNDERSTANDING

Some physical activities require teamwork.

Teamwork is working with others to achieve a common goal.

SKILLS & PROCEDURES

Exhibit teamwork in a variety of physical activity contexts.

GUIDING QUESTION

How are awareness and movement connected?

LEARNING OUTCOME

Students refine and apply spatial awareness across a variety of physical activity contexts.

KNOWLEDGE

Spatial awareness is knowing how the body moves through space.


UNDERSTANDING

Spatial awareness can be improved through ongoing scanning and assessment of surroundings.

SKILLS & PROCEDURES

Scan and assess surroundings to support spatial awareness.

KNOWLEDGE

Spatial awareness includes the ongoing process of making decisions in relation to people or
objects.

UNDERSTANDING

Effective decision making related to spatial awareness can support favourable movement
outcomes.

SKILLS & PROCEDURES

Refine movement skills in relation to people or objects in a variety of physical activities.

KNOWLEDGE

Tactics are responses to other participants and changing situations.

UNDERSTANDING

Tactics can be spontaneous, creative, or practised.

SKILLS & PROCEDURES

Implement a variety of tactics in response to other participants and changing situations.

KNOWLEDGE
Awareness of spatial changes may require creativity and modifications to game play.

UNDERSTANDING

Spatial awareness can influence movement within and across physical activities.

SKILLS & PROCEDURES

Modify and adapt game play based on awareness of spatial changes.

Resources

- Kev Weir/ PE Tik Tok


- Camp games I know
- https://kidactivities.net/41-fun-cooperative-games-for-kids/
- http://amandabjorge.weebly.com/uploads/3/0/1/3/30131037/
cooperative_games_unit_plan_grade_6.pdf
- https://www.lisdtx.org/cms/lib/TX02215761/Centricity/Shared/School%20Health/
Volleyball%20K-1.pdf
- https://blog.gophersport.com/elementary-volleyball-games/
- https://kidactivities.net/gym-games-for-school-age-kids/
-

Learning Sequence
Lesson 1 Lesson 2 Lesson 3 Lesson 4

Polar Express Hula Creators and Since the nets are up In this lesson we
Hoop Game Destroyers for volleyball we will played get your
- 4-6 team - Half the class do some cooperative garbage out of my
members, 1 are destroyers games that utilise the backyard again. We
hula hoop per and half the nets were going to
team member class are introduce a balloon
- This is a race creators. - First we will volleyball game but
where all - Cones are laid get in partners students’ were not
members up around the and pass and listening enough to
must be in a gym, creators catch over the bring it in yet. We will
hoop at all put the cones nets with the try this tomorrow.
times, the right side up, soft balls and
back person destroyers the
steps into knock them dodgeballs
their down. - Then we will
neighbours - At the end of play a few
hoop, picks up the time, the rounds of
the other team with the clean your
hoop, and most cones room but with
passes it to wins. the balls going
the front. - Nets are up over the nets
so I’ll have to
Hoop Race divide the
- Pairs of 2 hula class and
hoop race have them not
- In partners, touch the
one partner nets.
lifts the hoop
over the Hoop team race
individual and again
places in front
of them, the Rhythm master
other - Person it has
individual 3 guess to
does a two determine
foot hop into who is the
the hoop. This rhythm master
is a race. - Everyone is
copying the
4 Corners rhythm master
- A countdown without
is made with making it
the center obvious
person's eyes
closed and all
individuals
must choose
a corner. The
person who is
“it” chooses a
corner blindly
and if you are
in that corner
you are out.

Lesson 5 Lesson 6 Lesson 7 Lesson 8

This lesson we In this lesson we will Balloon activity again Yesterday we did not
started with the be doing our passing get to striker ball so
balloon activity with the hoops again Striker ball we will be starting
- 4 teams, each in teacher pick - Students will with that today.
person on the partners be in groups
team had to of about 5 We will also introduce
touch the After we will play a with cones in mission target over
balloon before few rounds of get a circle. net which is where
sending it your garbage out of - Each student students must stand
over and if the my backyard will have 1 behind a line and
balloon cone on either throw balls over the
touches the side of them. net to try and knock
ground on - There will be down the other
your side the a dodgeball in team's bowling pins.
other team the middle,
gets a point students must
stay between
Afterwards in their cones
partners each student and hit the
had a hula hoop in ball through
front of them and we other players
passed over the net cones
trying to get the ball - I will run this
in the hoop like elephant
- First one to 5 soccer but a
wins bit more
spaced out

Lesson 9 Lesson 10 Lesson 11 Lesson 12

Striker ball Balloon in circles 4 Corners Giants, wizards, elves


again - don’t let it - We will have - 2 teams (each
Mission target over touch the ground but numbered all team near the
net students will have to 4 corners of end of the
stay in their hula the gym gym decides
hoop and not touch - One person is whether they
the balloon twice in a standing in are going to
row. See how many the middle be giants,
as a group you can and counting wizards, or
get. to 10, they elves. Giants
have to do 10 beat elves,
Protect the penguin jumping jacks elves beat
- I will while they wizards, and
distribute count with wizards beat
dodgeballs their eyes giants.
- Each person closed. - Each team
- Everyone else meets at the
will have a
must run, centre line,
bowling pin, skip, or gallop together we
you are trying to a corner chant giants,
to protect your while the wizards, elves
pin while person is and then do
knocking counting. The the action of
down other person will the one we
pins call out one chose. The
- If your pin corner and all losing team
gets knocked those people must run back
in the corner to their side
down you are
are out. Those without being
out people then tagged. If they
- If it gets down do jumping are tagged
to few people jacks in the they join the
we will move middle with other team.
the rest of the the it person.
pins close Either 4 corners or
together Spiders and Flies spiders and flies or
- I will make a cat and mouse
line of cones
at the back of Cat and mouse
the gym and a - Everyone lays
circle of cones down on the
in the middle ground with a
of the gym. partner laying
Flies stand on their
behind the stomach. I will
line and choose 1 cat
spiders are in and 1 mouse.
the web or The cat will
circle. Flies chase the
must run mouse, the
around the mouse can lay
web and back down next to
to safety a group at any
without being time and then
tagged by the person
spiders or laying on the
they become other side
a spider. I will becomes the
call out flies new mouse. If
first so they the mouse is
get a head caught then
start and call they switch
spiders shortly and become
after. the cat.

Lesson 13 Lesson 14 Lesson 15 Lesson 16

Yesterday we learned This week we will be In this lesson with the In our last lesson for
a new game - Snow outside so I will need warm weather I will cooperative games I
white. We will to find games that be introducing Kick will be introducing
continue playing that work better outside. the Can and camouflage.
this gym class. camouflage.
Snow White The first game in this Kick the can: - One person is
- 2 royal people lesson will be fishy - One person is it and must
(taggers) little fishy and the it. Everyone not move from
- 2 fairies (save second game we will else is hiding. a particular
people from play will be spiders The person spot. They
jail) and flies. I can grab who is it will count down
- Everyone else some cones to bring look for and everyone
are dwarves outside for both of individuals else runs and
- The royal these games. and if they hides. The
people will call see anyone, person who is
out 3 different We could also play touch the it is looking for
dwarves (for playground twister “can” which people they
example can be a ball see and if
happy, sleepy, The teacher can also or anything, they call you
and grumpy) call out two colours, and say “1,2,3 out you must
- Students’ in and challenge on ______ come sit out.
their heads students to touch (individual's The IT person
will decide only equipment with name). That can call food
what they are. these colours. Once person then and water at
- The royalty the colours are called must come any time and
will call one out, the teacher out of hiding countdown -
kind of dwarf counts down from 10, and sit by the everyone
at a time or and students have to can in jail. The must run and
call snow be ready and frozen person who is touch the “it”
white where on their colours by it can move person's
everyone the time the teacher around but hands and
runs. gets to zero. Increase when calling rehide before
- This is a quiet the challenge even someone out the
game and more by making it a they must countdown is
these dwarves countdown: in the touch the can. up. They can
have a curse next round, they have If someone is also call forest
on them nine seconds, and so able to run out fire where
where they on. and kick the individuals
cannot make can before must find a
any sounds. If being called new hiding
the wicked out, everyone spot without
witch hears in jail is free. being seen.
you talking The trick to The goal is to
she will make the game is be the last
you sit out for for everyone person found.
a period of hiding to team
time. together and
run at the can
If we have extra time at the same
we can do some 4 time. The
corners as well. person who is
it will not have
time to call
everyone out
before the can
is kicked.
We will also play cat
and mouse.

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