You are on page 1of 15

1. What type of story are you writing?

The story that I will write here is a horror story, about an


abandoned Hotel.
---------------------------------------------------------------------------
2. What are your characters and how are they related to the main
character?

1. Jacob – is the main character which is trying to escape the one


hundred room hotel floor.
2. Rush – is a 2D entity that makes the lights flicker when its coming,
and the main character needs to pay attention to the lights because it
needs to hide! He wants to kill the main character.

He is Rush
3. Ambush – it acts like rush but the main character needs to hop in
and out a few times, but at Rush, not. He also likes to kill the main
character.

He is Ambush
4. Seek – he puts his eyes on the walls when you need to prepare to
get ready, because you need to run. He chases the main character
until he is getting tired and starts hitting the door your in, also he is
made out of red-black ink. He also wants to kill the main character.
He is Seek
5. Halt – He makes the lights flicker for 4 seconds, and the main
character enters the second room, Halt appears backs you and let
you make 2 steps forward and 1 step back. He also whats to kill the
main character.

He is Halt
6. Eyes – he appears in a random room but if you hear him, don’t look
at him because he doesn’t want to stare at him. He has small
chances to kill the main character.

He is Eyes
7. Screech – It likes to lurk in dark rooms. When you see him, look at
him quickly to scare him and be in peace for 30 seconds. It has a
30% chance to kill the main character.
He is Screech
8. Dupe – He appears in wrong doors, like you are in room 4, and
there are 2 doors, on one is door 5 and on the other one is door 6, or
another number instead of the actual number you need to enter. He
can trick you so, pay attention to the door numbers!

He is Dupe
9. Jack - Jack is an entity who resides in the Hotel. Its main purpose is
frightening humans who progress further into the Hotel, as it does 0
damage, but it could also hinder hiding against Rush or Ambush.

He is Jack
10. Hide - Hide is an entity who resides in the Hotel. Its main purpose
is to kick out players who hide in a hiding spot for too long in order
to make them continue progressing the Hotel.

He is Hide
11. Timothy - Timothy is a minor entity that has a chance to spawn
in containers in the Hotel. It can jumpscare the humans very hard!

He is Timothy
12. El Goblino - El Goblino Peque Carmine, or simply El Goblino, is a
docile and talkative entity that can only appear at Jeff's Shop in
the Hotel. It currently serves as a character that Humans can interact
with in order to learn various pieces of information, or just to have
some fun.

He is El Goblino
13. Jeff - Jefftholomew Von Tentickle, or simply known as Jeff, is a
friendly entity that resides in the Hotel at Door 52.
He is Jeff
14. Bob- Bob Skellyfriend, or
simply Bob is an entity that can be found in Jeff's Shop in the Hotel,
sitting next to El Goblino.

He is Bob
15. Figure – The Library

When first encountered, a cutscene will play, in which Figure roars,


then starts running at the player from behind a bookshelf due to the
noise made from the door opening. Soon after, a lamp crashes to the
ground which causes Figure to run towards the broken lamp. The
lamp in question is said to be knocked over by Guiding Light, due
to the shining light where The Figure runs off to.
The Electrical Room

When the gate is opened, the Figure will bust through a door to the


upstairs before running down the stairs and going after the human. It is
not possible to run up the stairs and get the elevator key instantly
anymore due to this change. After the human hides or loses the Figure, it
will start walking around the hallways as the human searches for the 10
fuses on the shelves. It can sense your heartbeat from a further range
than before.

He is Figure
16. The Guiding Light -
The Guiding Light is a friendly entity that resides in the Hotel. Its
main purpose is to help players by emitting blue light in certain
areas, as well as providing tips upon the player's death.

The Guiding Light


---------------------------------------------------------------------------
3. What is the background of your story?
The Hotel

A man named Jacob, has 43 years old, his IP address is 17.172.224.47, he was
living (he died) in Florida with his family, his wife was called Anna, his daughter
was called Amanda and one day, the service where he worked called him to say
that he had to go in a delegation. So he went to a hotel, alone. When he entered the
hotel, he saw a lot of elevators so he decided to get into one. When he arrived at
the reception, Jacob saw a spooky room, with nobody inside. He noticed that the
elevators can’t be accessible anymore, and started to freak out.
After 5 minutes of staying at the reception table and ringing the bell for someone to
come at him, the Guiding Light, with his light, lighted the key for the door that was
locked. Jacob took the key, wondering what is the blue light, and started to think
that there are monsters in this hotel, so he wanted to rush up, the hotel for escaping.
At door 0011, the lights were flickering by Guiding Light, to inform Jacob that he
needs to hide in a closet. Rush came by, but Jacob wasn’t hurt. He wanted to get
items, opening drawers containers and boxes, Timothy the spider jumped on
Jacobs face. At door 0019, Rush was coming again, and the man repeated the same
movement. Eyes started to show up, Jacob looked at him for 1 second, before he
closed his eyes realizing that the entity doesn’t like to be stared at. At door 0023,
Jacob saw two doors, one of them was door 0024, and the other one was door
0023, Jacob wanted to go back to see the number that he was on, but the number
was no longer visible, so he decided to go on door 0023 and got damaged by Dupe,
and said:
-I need to be concentrated on the numbers that I am at. I hope I don’t meet the
scary face with blood on his teeth!
At door 0040, It started to appear Seeks eyes on the walls, so Jacob needed to be
prepared.
At door 0044, Seek was coming from the floor with his red-black ink, and started
to chase the man. At the end of the chase, he was at door 49, and entered door 50,
there was Figure, and hearing the noise of the door, the entity was coming towards
Jacob, but luckily that The Guiding Light pushed a lamp that made noise, attracting
Figure at him. Jacob needed to find 8 books with one number each and escape the
library. Jacob did find the 8 books, and escaped the Figure using the code 08523.
At door 0052, he was in a shop. He saw El Goblino, Bob and Jeff. Jacob decided to
buy a candle, a lighter, a crucifix that protects him from monster in case if the
entities attack him, but it can be useful once, a flashlight and a skeleton key.
At door 0060, was a secret room, that was directing to another dimension called ,,
The Rooms’’ but he didn’t wanted to enter it.
At door 68, there was a bunch of eyes on the walls but also was a dark room, when
he was looking for the next door, Screech attacked Jacob, leaving him with only
10% health. The next room was the second seek chase all the way to door 0079.
At door 0087, Ambush was coming, so Jacob wanted to hide but Jack slowed him
down, so he decided to take out the crucifix and pointed it to Ambush to kill him.
Ambush died, not the human.
At door 0096, Rush was coming again, but the man, accidently hided to fast, so the
entity called ,, Hide ’’ was appearing but lucky Rush was a little bit slow and Jacob
didn’t die.
At door 0098, it was flickering for 4 seconds, but Jacob thought Rush was coming
again, but it wasn’t, so Jacob decided to go in the next room. Halt appeared, but
Jacob survived.
At door 0100, but when the gate was opened, the Figure was busting through a
door to the upstairs before running down the stairs and going after Jacob. After the
man hides or loses the Figure, it will start walking around the hallways as the man
searches for the 10 fuses on the shelves. When Jacob connected the fuses with the
electric source, Figure got mad at him and started to chase him all the way to the
elevator, and the man escaped, but The Figure jumped on the elevator and took
something from there, letting the elevator fall to the rock bottom, killing Jacob.
Language device Meaning Example

Simile a figure of speech involving the comparison


of one thing with another thing of a different
soft as a pillow
She is like an angel
kind, used to make a description
more emphatic or vivid

Metaphor a figure of speech in which a word or phrase


is applied to an object or action to which it
He is a shining star

is not literally applicable

Adjectives An describing word He is red

Verbs a word used to describe an action, state, or


occurrence, and forming the main part of
He is dancing

the predicate of a sentence, such


as hear, become, happen.

Onomatopoeia The formation of a word from a sound


associated with what is named
Meow

(e.g. cuckoo, sizzle ).
"a relatively large number of bird names
arise by onomatopoeia

Alliteration the occurrence of the same letter or sound at


the beginning of adjacent or closely
A big bug bit the little beetle, but the
little beetle bit the big bug back.
connected words

Hyperbole exaggerated statements or claims not meant


to be taken literally
I'm so hungry, I could eat a horse.

Imagery visually descriptive or figurative language,
especially in a literary work
The yellow bees are making delicious
honey, which are going in the small
mouths of friendly children.

Adverbs a word or phrase


that modifies or qualifies an adjective, verb,
He drives quickly.

or other adverb or a word group, expressing


a relation of place, time, circumstance,
manner, cause, degree, etc.

Repetition the action of repeating something that has


already been said or written
Time after time

Emotive Language the use of descriptive words, often


adjectives, that can show the reader how an
I had a happy dream

author or character feels about something,


evoke an emotional response from the
reader, and persuade the reader of
something
My favorite activity

Drawing is as calm as you sleep, because I can put my imagination


there, like, I would like to see a ball like a bright shining star, I draw it
and after that, then, I feel so happy because I can see what I was thinking
about. Another example is when I want to make a cat meowing, I can
easily draw it because I like drawing so much, that I could draw
anything in the world! The drawings of famous artists could go to
museums and whit that being said, people can see it very quickly. Time
after time, I have a dream whit the same question (only for people who
are interested in drawing) ‘What should I draw next?’, then I think, and
finally, decided to draw something beautiful that goes to an museum, but
when I wake up, and then, I realized that it was a dream. (I had a
beautiful dream!)
My favorite food

The most delicious food that I think was made was pizza, because is
very delicious, but I don’t like it with pineapple.
I don’t know why they decided to create the pizza like a round flat ball,
but I think is a good idea.
My favorite type of pizza is peperoni pizza, because when I am near it, I
can hear the pizza calling my name, but I love when the professional
cooks are making delicious pizza, which are going in the small mouths
of friendly children.
When I see pizza or Italian food, I just eat it quickly that my siblings do
not ask me to give them a bite.
Sometimes I like to make a pizza on my own, but if I want to make the
delicious homemade pizza, I have a lot of work.
Time after time I am hungry and the only think I want to eat is pizza,
like… for me, pizza is the only food recourse that I am thinking, but I
can’t afford it to buy it by my own, sometimes I can’t cook, but
sometimes I get lucky and my parents decide to buy some peperoni
pizza.

Propositions
Soft as a pillow. CORRECT
He is a shining star. CORRECT
He is red. CORRECT
He is dancing. CORRECT
My cat is making the sound ‘meow’. CORRECT
A big bug bit the little beetle, but the little beetle bit the big bug back.
CORRECT
I’m so hungry, I could eat a horse! CORRECT
The yellow bees are making delicious honey, which are going in the
small mouths of friendly children. CORRECT
He drives quickly. CORRECT
Time after time, I need to do the dishes. CORRECT
I had a happy dream. CORRECT

Whispers of Shadows: A Haunted Journey

In the shadowed depths of a somber town, there resided a triumvirate of intrepid


companions: Timmy, Sarah, and Emily, whose hearts were ever ignited by the
thrill of exploration. Gathered beneath the luminescent glow of a benevolent moon,
they convened at their clandestine sanctuary—a gnarled treehouse ensconced
within the heart of an ancient, foreboding forest.
As they huddled together, their souls saturated with trepidation, Timmy, the
paragon of audacity, proposed an audacious challenge. Whispers of a forsaken
domicile on the fringes of their urban enclave had reached his eager ears—a
dwelling steeped in a spectral aura. Their gazes, fused by a mixture of
apprehension and curiosity, danced betwixt one another, ensnared by the
irresistible allure of a fearsome reverie.
Armed with timidly-gripped torches, they embarked upon their nocturnal odyssey,
hearts pounding in harmony with the resonant cadence of their footsteps. An
ethereal zephyr wove through the midnight air, embellishing their path toward the
forlorn portal of the forsaken abode. Rusty hinges, saturated with the patina of
time, yielded to their touch, a symphony of haunting groans underscoring their
entry into a moribund mansion shrouded in stygian obscurity.
Crossing the threshold into the labyrinthine recesses of decay, a frigid chill
slithered insidiously down their spines. Phantasmal tendrils of darkness waltzed
upon the walls, while arcane whispers, like specters of forgotten secrets, swirled
through the oppressive atmosphere. Each footfall resonated with a disconcerting
gravity, as if the house itself had awakened from a centuries-long slumber, its
cyclopean eyes focused upon these unwelcome intruders.
In a whimsical display of capriciousness, Sarah's wavering beam faltered, casting
disquieting silhouettes that danced with wicked abandon. A painting, cloaked in
melancholic grandeur, dominated a dilapidated wall—its macabre gaze seemed to
follow their every cautious step. Emily, ensnared by invisible talons, shivered as a
spectral presence grazed her delicate shoulder. The friends, grappling with their
waning resolve, fought valiantly to maintain an unyielding facade of bravery.
Further into the abyss they ventured, their quest for terror unabated. In the depths
of a sepulchral library, their eyes feasted upon a pantheon of decrepit tomes, their
timeworn pages whispering secrets long forgotten. Ensnared by an unquenchable
curiosity, Timmy, driven by an insatiable hunger for knowledge, reached out to a
moth-eaten volume. The moment his fingertips caressed its withered spine, a
tempestuous gust of wind surged forth, as if the very essence of the house recoiled
in malevolent disdain, plunging them into Stygian gloom.
Within the stygian depths of the abyss, sibilant murmurs crescendoed, as
amorphous apparitions emerged from the impenetrable darkness. Their spectral
fingers, like shards of glacial ice, caressed the skin of the intrepid trio, whilst
mournful laughter, tinged with the bittersweet echoes of long-lost mirth,
reverberated through the suffocating air. Panic's iron grip constricted their hearts as
they fervently sought an escape from this ethereal torment.
In the throes of despair, a hallowed whisper of remembrance fluttered through
Sarah's consciousness—an arcane legend imparted in hushed tones. Salvation lay
in the unraveling of a riddle, a riddle that might quell the spectral hostilities. In
trembling unison, their voices laden with trepidation, they spoke forth the riddle's
enigmatic words, each syllable a plea for liberation. Gradually, the susurrations
waned, their spectral tormentors dissolving into the ether, until only a dimly lit
room remained—a sanctuary of respite.
Exultant, they surged towards the nearest exit, their feet carrying them with
frenzied haste, vowing never to revisit the haunted dwelling that had so mercilessly
toyed with their mortal spirits. As they emerged, gasping for breath, the first rays
of dawn—like celestial warriors banishing the darkness—penetrated the indigo
tapestry of the firmament. A collective sigh of relief resounded through their
beings, gratitude pulsating within the chambers of their souls, grateful to have
emerged unscathed from the caverns of bone-chilling horror.
Henceforth, they comprehended that certain thrills were best savored from a
distance, snug within the sanctity of their own hearths. The memory of that
haunted house became an indelible mark upon their collective consciousness—a
potent reminder of the allure and peril that lie within the realms of the supernatural.
Their bond, forged through this harrowing escapade, grew stronger, and they
would occasionally gather to reminisce upon their infernal sojourn, their cautionary
tale forever etched in the annals of their enduring friendship.

You might also like