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• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+2 Constitution +2 13 14 --
+2 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
15
-2 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage to avoid or end the
+2 charmed condition
DEFENSES HIT DICE DEATH SAVES
-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
SKILLS ACTIONS
Longbow +4 1d8+2 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)
Darkvision 60 ft.
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Ranger 1 afab2001
CLASS & LEVEL PLAYER NAME
Evangeline Faye
Eladrin Faction Agent 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === You can choose between the following Eladrin an additional effect based on your season.
Seasons: Autumn, Winter, Spring, and Summer. Your
* Hit Points • PHB 90 Trance trait lets you change your season. | 2 / Long Rest • 1 Bonus Action
| Undead • PHB * Creature Type • MotM 13 When you finish this trance you can change your
Undead are once-living creatures brought to a You are a Humanoid but are also considered an elf for season, and gain two proficiencies - each one a
horrifying state of undeath through the practice of any prerequisite or effect that requires you to be an elf. weapon or tool of your choosing from the
necromantic magic or some unholy curse. <em>Player’s Handbook</em>. This lasts until you
* Languages • MotM 5 finish your next long rest.
* Natural Explorer • PHB 91 Your character can speak, read, and write Common
You have a favored terrain type. Your proficiency and one other language that you and your DM agree is
bonus is doubled for proficient skills when you make appropriate for the character.
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain * Size • MotM 13
doesn’t slow your group’s travel, your group can’t You are Medium.
become lost except by magical means, you remain
alert to danger even when you are engaged in another * Speed • MotM 13
activity, you can move stealthily at a normal pace Your walking speed is 30 ft.
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the * Darkvision • MotM 13
exact number, sizes, and how long ago they passed You can see in dim light within 60 ft. of you as if it were
through the area. bright light, and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.
| Forest • PHB
You are particularly familiar with one type of natural * Fey Ancestry • MotM 13
environment and are adept at traveling and surviving in You have advantage on saving throws you make to
such regions. avoid or end the charmed condition.
CP 0 Leather 1 10 lb.
Dagger 1 1 lb.
SP 0 Handaxe 1 2 lb.
Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.
Backpack 1 5 lb.
GP 15 Clothes, Common 1 3 lb.
Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.
450 lb.
EQUIPMENT
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Female 103 Medium 5"7' 100
GENDER AGE SIZE HEIGHT WEIGHT
Evangeline Faye Lawful Neutral Feyth Seasonal Seasonal Seasonal
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Organizations === I quote (or misquote) sacred texts and proverbs in almost
every situation.
Monster Hunter Guild
I’ve spent so long in the guild that I have little practical
experience dealing with people in the outside world.
PERSONALITY TRAITS
BONDS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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