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Ranger 1 Ali

CLASS & LEVEL PLAYER NAME


Evangeline Faye
Eladrin Faction Agent 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+2 Constitution +2 13 14 --
+2 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
15
-2 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage to avoid or end the

+2 charmed condition
DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


14 P +4 Athletics STR Common, Dwarvish, Elvish, Infernal, Sylvan
ABILITY SAVE DC
-2 Deception CHA
-1 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
-1 -2 Intimidation CHA
P +1 Investigation INT
9 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


-2 Performance CHA === ACTIONS ===
+2 -2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Fey Step • 2 / Long Rest
P +4 Survival WIS
As a bonus action, you can teleport up to 30 ft. to

-2 an unoccupied space you can see. You can use this 2


times per long rest. At 3rd level, your Fey Step gains
an additional effect based on your season.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Handaxe +4 1d6+2 Slashing Simple, Light, Thrown, Range (20/60)


14 PASSIVE WISDOM (INSIGHT)

Longbow +4 1d8+2 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +4 3 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 1 afab2001
CLASS & LEVEL PLAYER NAME
Evangeline Faye
Eladrin Faction Agent 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You can choose between the following Eladrin an additional effect based on your season.
Seasons: Autumn, Winter, Spring, and Summer. Your
* Hit Points • PHB 90 Trance trait lets you change your season. | 2 / Long Rest • 1 Bonus Action

* Proficiencies • PHB 90 | Summer • * Keen Senses • MotM 13


Boldness and aggression, a time of unfettered energy You are proficient in Perception.
* Favored Enemy • PHB 91 and calls to action.
You have advantage on Survival checks to track your * Trance • MotM 13
favored enemies, as well as on INT checks to recall * Ability Score Increases • MotM 5 You don’t need to sleep, and magic can’t put you to
information about them. You also learn one language When determining your character’s ability scores, sleep. You can finish a long rest in 4 hours if those
of your choice that is spoken by your favored enemies, increase one score by 2 and increase a different score hours are spent in a trancelike meditation in which you
if they speak one at all. by 1, or increase three different scores by 1. remain conscious.

| Undead • PHB * Creature Type • MotM 13 When you finish this trance you can change your
Undead are once-living creatures brought to a You are a Humanoid but are also considered an elf for season, and gain two proficiencies - each one a
horrifying state of undeath through the practice of any prerequisite or effect that requires you to be an elf. weapon or tool of your choosing from the
necromantic magic or some unholy curse. <em>Player’s Handbook</em>. This lasts until you
* Languages • MotM 5 finish your next long rest.
* Natural Explorer • PHB 91 Your character can speak, read, and write Common
You have a favored terrain type. Your proficiency and one other language that you and your DM agree is
bonus is doubled for proficient skills when you make appropriate for the character.
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain * Size • MotM 13
doesn’t slow your group’s travel, your group can’t You are Medium.
become lost except by magical means, you remain
alert to danger even when you are engaged in another * Speed • MotM 13
activity, you can move stealthily at a normal pace Your walking speed is 30 ft.
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the * Darkvision • MotM 13
exact number, sizes, and how long ago they passed You can see in dim light within 60 ft. of you as if it were
through the area. bright light, and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.
| Forest • PHB
You are particularly familiar with one type of natural * Fey Ancestry • MotM 13
environment and are adept at traveling and surviving in You have advantage on saving throws you make to
such regions. avoid or end the charmed condition.

* Fey Step • MotM 13


=== ELADRIN RACIAL TRAITS === As a bonus action, you can teleport up to 30 ft. to an
unoccupied space you can see. You can use this 2
* Eladrin Season • MotM 13 times per long rest. At 3rd level, your Fey Step gains

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Handaxe 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
GP 15 Clothes, Common 1 3 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

78.3 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

450 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 103 Medium 5"7' 100
GENDER AGE SIZE HEIGHT WEIGHT
Evangeline Faye Lawful Neutral Feyth Seasonal Seasonal Seasonal
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations === I quote (or misquote) sacred texts and proverbs in almost
every situation.
Monster Hunter Guild
I’ve spent so long in the guild that I have little practical
experience dealing with people in the outside world.

PERSONALITY TRAITS

Tradition. The ancient traditions of


worship and sacrifice must be
preserved and upheld. (Lawful)
IDEALS

Everything I do is for the common


people.

BONDS

I am suspicious of strangers and


expect the worst of them.
I am inflexible in my thinking.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Leaving home to taste life in the big city, Eva


moved to King's Bridge to experience new things.
She found that the city is not as well protected as
the Feywilds, swarming with monsters and alike.
She found purpose in protecting and serving the
commoners of King's Bridge.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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