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INSPIRATION
STRENGTH
3 3 PROFICIENCY BONUS
18
ARMOR
CLASS
-1 30
INITIATIVE SPEED
House of Glaucous
Dread [blue cloaks]
16 PERSONALITY TRAITS
-1 ●
●
5 Constitution
8 Intelligence
CURRENT HIT POINTS
darkvision 60'
IDEALS
8 ● 2 Wisdom
0 Charisma agatha: 0 abjuration: 0 lang: infernal, draconic, ?
CONSTITUTION SAVING THROWS tools: ?,?
TEMPORARY HIT POINTS BONDS
5 ●
Deception (Cha)
8 History (Int)
NAME ATK BONUS DAMAGE/TYPE
0
Sleight of Hand (Dex)
Stealth (Dex)
acid, cold, fire, lightning, poison, thunder
• DISTANT SPELL: 1 sorcery point; range of 5+
feet => double the range of the spell. range of
• Psionic Strike.
immediately after hiting a target within 30'
touch => 30 feet with a weapon and deal damage, + force
10 Survival (Wis) damage = one Psionic Energy die + INT mod
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 5' 4" 111
AGE HEIGHT WEIGHT
STR DEX CON INT WIS CHA 500 pounds of ice 2' x 2' x 2' cube
8 (-1) 16 (+3) 15 (+2) 14 (+2) 11 (+0) 10 (+0)
Saving Throws Int +4, Cha +2
female that looks human, this is a STR 18 = 15+1 = 9+feat1 || DEX 8 || CON 14 = 7 || INT 18 = 15+2+1 = 9+race2+feat2
tasha's custom lienage option || WIS 8 || CHR 10 = 2
based on mordenkainen's levistus free 1st lv FEAT: heavy armor mastery [ +1 STR ]
tiefling thus one of the pathways for • -3 DAM vs non-magical slash, crush, peric
the character to have acess to
armor of agantha. the other path tasha's custom lineage FEAT: TELEKINETIC [ +1 INT ]
way is in the current game of a • mage hand range increases by 30 feet. You can cast it without verbal or somatic
superhigh magic world that makes components, and you can make the spectral hand invisible.
it easy for a wizard to add a • bonus action: telekinetically shove one creature you can see within 30 feet, the target
non-wizard spell to their book must succeed on a Strength saving throw (spell DC) or be moved 5 feet toward you or
away from you. A creature can willingly fail this save.
although she looks human she LV4: +2 INT and METAMAGIC ADEPT [2 sorcery points/long rest:]
does have small horns but they are
covered by her hair. everything • TRANSMUTED SPELL: 1 sorcery; point change acid, cold, fire, lightning, poison,
about her is blue. blue hair, blue thunder
eyes [solid blue no discerible pubil • DISTANT SPELL: 1 sorcery point; range of 5+ feet => double the range of the spell.
or iris], blue skin. she also has blue range of touch => 30 feet.
armor and a blue greatsword and
all other clothing and items are
normally blue ADDITIONAL FEATURES & TRAITS
https://www.sageadvice.eu/if-you-s free [1st lv starting item], adamantine plate [blue steel] metal came from the elemental plane of air and the armor is 50% lighter
hovepush-a-grappler-grappling-an-
cast magic mouth twice on two seperate bands on the adamantine greatsword.
ally-does-it-break-the-grapple-at-th 1] activate when gwaith is unwilling incapacitated in any way [unconscious, paralyzed, dying, etc...]: it says "this sword will
e-cost-of-1-attack/ detonate in 10 seconds, clear a 60' radius, 10 9 8 7 6 5 4 3 2 1, wait for it, wait for it"
2] activate when sword is held by anyone else: it says "sword is protected by low-scry, the latest multiplaner location magic, you
• Jeremy Crawford: Leaving the are being tracked, please return to gwaith of the blue cloaks, prime material plane, capital city of zharough"
reach of a grappler does, indeed, cast arcane lock on cloak clasp, password "its go time" [cloak also has secondard regular clasp]
end the grapple, as stated in the gilded skull 300 [undead], tears inside a gem 300 [shadowspawn], gilded flower 300 [fey], humanoid blood inside a
third bullet of the grappled condition ruby vial 600 [fiend], air, a pebble, ash, and water inside a gold-inlaid vial 400 [elemental], an ornate stone and metal
lockbox 400 [construct]
(PH, 290).
• Marc Sharma: If you Shove/Push spent 400 gp on necklace: a hollow ruby carved like a skull. the skull has a gilded flower stopper. the stopper screws into place
and arcane locked. inside the skull is air, a pebble, ash and tears [water]. right now the skull is on a simple chain but that will be
a grappler grappling an ally, does it replaced with an adamantine chain worth 200 gp later to bring the total value up to 600 gp
break the grapple (because of
reach)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
WIZ, prep: 10 INT 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
[[mage hand]] ● counterspell [reaction] [a = 6]
shape water ● summon undead
lich slap 120' 1d8 Leomund’s Tiny Hut [from scroll] [ritual]
bladeward
create bonfire [concentration] 1 min 60' 1d8
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● shield [reaction] [a = 2]
4
● thunderwave 15' cube 3d8 CON save
● featherfall [reaction]
floating disk [ritual]
snare [a = 2]
8
detect magic [ritual]
2 3
arcane lock [from scroll] [meta touch -> 30'] 25 gp
Cloud of Daggers [concentration] dragon breath: acid, fire, cold, lightning, poision
magic mouth [from scroll] [ritual] meta: acid, fire, cold, lightning, poision, thunder
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.