You are on page 1of 3

fighter 4 / wizard 4 IXI

CLASS & LEVEL BACKGROUND PLAYER NAME


gwath [elvish for hide, shadow]
tasha's [levistus tiefling] LN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

3 3 PROFICIENCY BONUS
18
ARMOR
CLASS
-1 30
INITIATIVE SPEED
House of Glaucous
Dread [blue cloaks]
16 PERSONALITY TRAITS

Hit Point Maximum 76


● 6 Strength
DEXTERITY no fire resistance, using tasha's
-1 Dexterity lineage

-1 ●




5 Constitution
8 Intelligence
CURRENT HIT POINTS
darkvision 60'
IDEALS

8 ● 2 Wisdom
0 Charisma agatha: 0 abjuration: 0 lang: infernal, draconic, ?
CONSTITUTION SAVING THROWS tools: ?,?
TEMPORARY HIT POINTS BONDS

2 Acrobatics (Dex) Total 10 SUCCESSES


background: feylost [favortible
14 Animal Handling (Wis) FAILURES with fey, they will aid]
● 8 Arcana (Int)
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
6 Athletics (Str)

5 ●


Deception (Cha)
8 History (Int)
NAME ATK BONUS DAMAGE/TYPE

greatsword+17 2d6+4 1st fighter: blindsense 10'


20 Insight (Wis)
Intimidation (Cha) handax20' 6 1d6+3 60' 2nd fighter: action surge [[used 0]]

WISDOM ● 8 Investigation (Int)


3rd fighter: Psionic dice [6d6] [[used 0]]
javalin 30' 6 1d6+3 120'
2 Medicine (Wis)
-1

• [[used 0]] bonus action, you can regain one
expended Psionic Energy die, but you can't

8 Nature (Int) lich slap+8 1d8 nectro120' undead=dis-adv
firebolt+8 1d10 fire 120' do so again until you finish either rest
Perception (Wis)
8 bonus action: telekinetically shove, 30', STR save • Protective Field
Performance (Cha) vs spell DC 16 or be moved 5 feet to or away from When you or another creature you can see
you. A creature can willingly fail this save. within 30 feet of you takes damage;

3 Persuasion (Cha)
CHARISMA REACTION: reduce the damage taken by
2 sorcery points/long rest:

8 Religion (Int) • TRANSMUTED SPELL: 1 sorcery; point change expend one Psionic Energy die + INT mod

0

Sleight of Hand (Dex)
Stealth (Dex)
acid, cold, fire, lightning, poison, thunder
• DISTANT SPELL: 1 sorcery point; range of 5+
feet => double the range of the spell. range of
• Psionic Strike.
immediately after hiting a target within 30'
touch => 30 feet with a weapon and deal damage, + force
10 Survival (Wis) damage = one Psionic Energy die + INT mod

SKILLS ATTACKS & SPELLCASTING • Telekinetic Movement [object/creature]


action: Large or smaller target, other than
yourself, you can see within 30 feet, move it
up to 30 feet to an unoccupied space you
9 PASSIVE WISDOM (PERCEPTION)
CP
free [1st lv starting item], adamantine
plate [blue steel]
can see. or a Tiny object to or from your
hand. can move the target horizontally,
• 90, +1 adamantine greatsword vertically, or both. can't use again until you a
[blue] rest, unless you expend a Psionic Energy die
2nd wizard: Arcane Ward [15]
When you cast an abjuration spell of 1st level or
SP
8 • 2xhand axe, 4, 2xjavilin, bedroll,
rope, grappling hook, 4xday food,
to take it again.
higher, you can simultaneously create a magical tinderbox, oiled tarp [water proof • Arcane Recovery [[used 0]]
ward on yourself that lasts until you finish a long EP blanket], backpack, crowbar, short rest: recover spell slots. The spell
rest. The ward has hit points equal to twice your waterskin, 3xcandle, 5xoil flask,
wizard level + your INT mod. Whenever you take piton, signal whistle, whetstone,
slots can have a combined level that is equal
damage, the ward takes the damage instead. If this 2xchalk, net, 100' rope, maul to or less than half your wizard level
(rounded up), and none of the slots can be
damage reduces the ward to 0 hit points, you take
any remaining damage.
GP
36 • 2x 10gp jade dust [magic mouth]
• 2x 25gp gold dust [arcane lock] 6th level or higher.
• blue cloak, spell book
While the ward has 0 hit points, it can’t absorb • 2 red gem fragments each with a
damage, but its magic remains. Whenever you cast PP willo-of-the-wisps in them
an abjuration spell of 1st level or higher, the ward • potion of healing 2d4+2
regains a number of hit points equal to twice the • 3x monster shaper hill giant objects
level of the spell. Once you create the ward, you • summon focus* [400-600gp]
can't create it again until you finish a long rest

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 5' 4" 111
AGE HEIGHT WEIGHT

blue tan blue blond


CHARACTER NAME EYES SKIN HAIR

OBLEX SPAWN – Tiny ooze (oblex), AC 13


Hit Points 18 (4d4 + 8) Speed 20 ft. NAME

STR DEX CON INT WIS CHA 500 pounds of ice 2' x 2' x 2' cube
8 (-1) 16 (+3) 15 (+2) 14 (+2) 11 (+0) 10 (+0)
Saving Throws Int +4, Cha +2

Immunities blinded, charmed, deafened, exhaustion,


prone
Senses blindsight 60 ft. (blind beyond this distance)
passive Perception 12

Amorphous. The oblex can move through a space as


narrow as 1 inch wide without squeezing.

Aversion to Fire. If the oblex takes fire damage, it has


disadvantage on attack rolls and ability checks until
the end of its next turn.

ACTIONS [can not attack]


Pseudopod. Melee Weapon Attack: +5 to hit, reach 5
ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage
plus 2 (1d4) psychic damage.
SYMBOL
8*15/2 = 60 lbs, 25' rope = 5 lbs

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

female that looks human, this is a STR 18 = 15+1 = 9+feat1 || DEX 8 || CON 14 = 7 || INT 18 = 15+2+1 = 9+race2+feat2
tasha's custom lienage option || WIS 8 || CHR 10 = 2
based on mordenkainen's levistus free 1st lv FEAT: heavy armor mastery [ +1 STR ]
tiefling thus one of the pathways for • -3 DAM vs non-magical slash, crush, peric
the character to have acess to
armor of agantha. the other path tasha's custom lineage FEAT: TELEKINETIC [ +1 INT ]
way is in the current game of a • mage hand range increases by 30 feet. You can cast it without verbal or somatic
superhigh magic world that makes components, and you can make the spectral hand invisible.
it easy for a wizard to add a • bonus action: telekinetically shove one creature you can see within 30 feet, the target
non-wizard spell to their book must succeed on a Strength saving throw (spell DC) or be moved 5 feet toward you or
away from you. A creature can willingly fail this save.
although she looks human she LV4: +2 INT and METAMAGIC ADEPT [2 sorcery points/long rest:]
does have small horns but they are
covered by her hair. everything • TRANSMUTED SPELL: 1 sorcery; point change acid, cold, fire, lightning, poison,
about her is blue. blue hair, blue thunder
eyes [solid blue no discerible pubil • DISTANT SPELL: 1 sorcery point; range of 5+ feet => double the range of the spell.
or iris], blue skin. she also has blue range of touch => 30 feet.
armor and a blue greatsword and
all other clothing and items are
normally blue ADDITIONAL FEATURES & TRAITS

https://www.sageadvice.eu/if-you-s free [1st lv starting item], adamantine plate [blue steel] metal came from the elemental plane of air and the armor is 50% lighter
hovepush-a-grappler-grappling-an-
cast magic mouth twice on two seperate bands on the adamantine greatsword.
ally-does-it-break-the-grapple-at-th 1] activate when gwaith is unwilling incapacitated in any way [unconscious, paralyzed, dying, etc...]: it says "this sword will
e-cost-of-1-attack/ detonate in 10 seconds, clear a 60' radius, 10 9 8 7 6 5 4 3 2 1, wait for it, wait for it"
2] activate when sword is held by anyone else: it says "sword is protected by low-scry, the latest multiplaner location magic, you
• Jeremy Crawford: Leaving the are being tracked, please return to gwaith of the blue cloaks, prime material plane, capital city of zharough"
reach of a grappler does, indeed, cast arcane lock on cloak clasp, password "its go time" [cloak also has secondard regular clasp]
end the grapple, as stated in the gilded skull 300 [undead], tears inside a gem 300 [shadowspawn], gilded flower 300 [fey], humanoid blood inside a
third bullet of the grappled condition ruby vial 600 [fiend], air, a pebble, ash, and water inside a gold-inlaid vial 400 [elemental], an ornate stone and metal
lockbox 400 [construct]
(PH, 290).
• Marc Sharma: If you Shove/Push spent 400 gp on necklace: a hollow ruby carved like a skull. the skull has a gilded flower stopper. the stopper screws into place
and arcane locked. inside the skull is air, a pebble, ash and tears [water]. right now the skull is on a simple chain but that will be
a grappler grappling an ally, does it replaced with an adamantine chain worth 200 gp later to bring the total value up to 600 gp
break the grapple (because of
reach)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
WIZ, prep: 10 INT 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
[[mage hand]] ● counterspell [reaction] [a = 6]
shape water ● summon undead
lich slap 120' 1d8 Leomund’s Tiny Hut [from scroll] [ritual]
bladeward
create bonfire [concentration] 1 min 60' 1d8

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● armor of agatha christy [a = 2]

● shield [reaction] [a = 2]
4
● thunderwave 15' cube 3d8 CON save

unseen servant [ritual]


SPELLS KNOWN

alarm [from scroll] [ritual] [a = 2]

● absorb elements [reaction] [a = 2]


find familar [ritual]

● featherfall [reaction]
floating disk [ritual]
snare [a = 2]
8
detect magic [ritual]

2 3
arcane lock [from scroll] [meta touch -> 30'] 25 gp

● rime's binding ice: 3d8 cold, 30' cone


----con save for half and not 0 speed for 1 min
5
● dragon breath [bonus] 3d6 15' cone

sky write [from scroll] [ritual]


9
● wither/bloom CON save 60' 2d6necro10'R 1PC use HD

Cloud of Daggers [concentration] dragon breath: acid, fire, cold, lightning, poision
magic mouth [from scroll] [ritual] meta: acid, fire, cold, lightning, poision, thunder

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like