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Lyceum of the Philippines University Cavite

College of Fine Arts and Design

SYLLABUS IN

Introduction to 3D Modeling for Fine Arts

COURSE INFORMATION

Course Title Introduction to 3D Modeling for Fine Arts


Course Code

No. of Units

Lecture Hours/Week

Laboratory
Hours/Week

Pre-requisite/s
Co-requisite/s

Course Description: Introduction to 2D Modeling for Fine Arts is a beginner-level course that introduces students to the fundamentals of 2D modeling techniques
and their application in fine arts. This course aims to familiarize students with digital tools and software used for creating and manipulating 2D images and designs.
Through hands-on exercises and creative projects, students will develop a foundational understanding of 2D modeling concepts, digital workflows, and the
integration of traditional and digital techniques in their artistic practice.

COURSE CODE
Course Title
1|P a ge
Course Intended Learning Outcomes (CILOs)

At the end of the course and given simulated and actual conditions, the student can:

1. Artistic Expression: Students will demonstrate the ability to express ideas, emotions, and concepts through their chosen art form, whether it be painting, sculpture, music, dance,
theater, or others.

2. Critical Analysis: Develop the ability to critically analyze works of art, both their own and others', using appropriate terminology and concepts.

3. Collaboration and Teamwork: Foster teamwork and collaborative skills, particularly important for disciplines like theater, dance, or music ensemble performances.

4. Ethics and Cultural Awareness: Encourage ethical artistic practices and promote cultural sensitivity and understanding, acknowledging the diverse perspectives and traditions within the
arts.

5. Artistic Development and Growth: Encourage self-reflection and the continuous pursuit of personal artistic growth and improvement.

6. Portfolio and Presentation Skills: Equip students with the ability to present and showcase their work professionally, whether for exhibitions, performances, or interviews.

7. Integration of Technology: Explore and utilize relevant digital technologies and tools in the creation and presentation of art, adapting to technological advancements in the field.

8. Professional Development: Provide resources and guidance for career preparation, including entrepreneurship, networking, and navigating the arts industry.

COURSE CODE
Course Title
2|P a ge
VISION

An internationally accredited University dedicated to innovation and excellence in the service of God and Country.

MISSION

Lyceum of the Philippines University, espousing the ideals of Jose P. Laurel, is committed to the following missions:

1. Advance and preserve knowledge by undertaking research and disseminating and utilizing the results. – RESEARCH

2. Provide equitable access to learning through relevant, innovative, industry-based and environment-conscious programs and services in the context of nationalism and
internationalism. – INSTRUCTION and QUALITY SERVICES

3. Provide necessary knowledge and skills to meet entrepreneurial development and the managerial requirements of the industry. – INSTRUCTION

4. Establish local and international linkages that will be the source of learning and growth of the members of academic community. – INSTRUCTION AND
INSTITUTIONAL DEVELOPMENT

5. Support a sustainable community extension program and be a catalyst for social transformation and custodian of Filipino culture and heritage. – COMMUNITY
EXTENSION

6. Build a community of God-centered, nationalistic, environment conscious, and globally competitive professionals with wholesome values and attitudes. –
PROFESSIONALISM and VALUES

LPU CORE VALUES

L - Love of God J - Justice

P - Professional Integrity N – Nationalism P – Perseverance

U – Unity L – Leadership
COURSE CODE
Course Title
3|P a ge
EDUCATIONAL POLICY

Lyceum of the Philippines University Cavite is committed to forming WORLD CLASS PROFESSIONALS, LIFELONG LEARNERS and INTEGRAL LEADERS by providing quality
research, instruction, community extension and support services, and achieving institutional development through innovative and excellent educational organization management
system.

EDUCATIONAL OBJECTIVES

In implementing the educational policy, Lyceum of the Philippines University Cavite shall:

1. Proactively FOCUS ON LEARNERS AND OTHER BENEFICIARIES through engagement of interpersonal skills and work productivity in multidisciplinary, multicultural, and
diverse teams.
2. Develop learners’ VISIONARY LEADERSHIP to become innovative leaders with an inquisitive mind in looking for opportunities to reflect and apply new knowledge and skills
in a positive sustainable way through research and project studies.
3. Enact ENGAGEMENT OF PEOPLE in educational processes through planning and implementation.
4. Employ PROCESS APPROACH to embody lifelong learning strategies, leadership characteristics, and practical skills for one’s life and survival.
5. Facilitate CONTINUAL IMPROVEMENT of quality education through a responsive and relevant feedback mechanism through local and international quality assurance programs.
6. Show good decision-making skills through critical thinking by weighing situations clearly and scrutinizing concerns and challenges with a rational and EVIDENCE-BASED
DECISIONS AND APPROACH.
7. Foster RELATIONSHIP MANAGEMENT with university stakeholders.
COURSE CODE
Course Title
4|P a ge
8. Implement SOCIAL RESPONSIBILITY through the demonstration and application of values-driven principles, ethical decision-making and sustainability.
9. Provide educational ACCESSIBILITY AND EQUITY through various programs and activities.
10. Carry out ETHICAL CONDUCT in educational programs and learning processes.
11. Implement DATA SECURITY AND PROTECTION mechanisms through strict adherence with government and other regulatory bodies’ policies, standards and guidelines.

LYCEAN EDUCATION LEARNING OUTCOMES (ELO) – FORMER INSTITUTIONAL INTENDED LEARNING OUTCOMES (IILO’S)
GRADUATE
ATTRIBUTES
(LYGA)

COLLABORATIVE  Proactively employ interpersonal skills and work productively in multidisciplinary, multicultural, and diverse teams.
LEADERS  Manifest a bigger emerging patterns that makes the most of their significance.
 Express ideas clearly and effectively in oral and written communication.
 Demonstrate proficiency in the use of English language in both oral and written communication.
LIFELONG  Perform discipline-based knowledge and skills to look for opportunities for continuous learning and development.
LEARNERS  Embody lifelong learning strategies, leadership characteristics, and practical skills for one’s life and survival.
 Sharpen competencies to aid the demand and needs of the society for economic and social development.
 Demonstrate adherence to the ideals of Jose P. Laurel in the continuous advocacy of Veritas et Fortitudo, Pro Deo et Patria.
CRITICAL  Show good decision-making skills by weighing situations clearly and scrutinizing concerns and challenges with a rational, ethical, and evidence-based
THINKERS approach.
 Solve potential problems and pursue opportunities in an efficient and effective manner.
 Advocate factual information acquisition and dissemination.
 Apply decision making strategies to critically and creatively solve problems and drive positive results.
 Embody integrity, professionalism, and ethical responsibility.
VALUES-DRIVEN  Manifest leadership abilities with positive values and attitude to promote peace and goodwill.
LEADERS  Lead and support others by inspiring them with a clear vision and motivating them to achieve goals through entrepreneurial ventures.
 Demonstrate an apply the principles of ethical decision-making, social responsibility, and sustainability.
 Exhibit an inquisitive mind in looking for opportunities to reflect and apply new knowledge and skills in a positive sustainable way.
INNOVATIVE  Demonstrate the ability to define, address, and create significant positive change in a pro-active and sustainable manner.
LEADERS  Demonstrate knowledge and skills related to computer and information technology and utilize the same to process information and manage data
observing legal and ethical concerns.
COURSE CODE
Course Title
5|P a ge
 Participate in the generation of new knowledge through research and project studies.

COLLEGE VISION

The College of Fine Arts and Design envisions itself being a hub of the arts in the CALABARZON region founded in truth for god and country.

COLLEGE MISSION

To produce multifaceted, visually literate, critical thinking artists espousing the ideals of Jose P. Laurel with a consciousness of the human condition.

PROGRAM EDUCATIONAL OBJECTIVES

1. Skill Development: To develop students' technical proficiency and craftsmanship in their chosen art form (e.g., drawing, painting, sculpting, acting, dancing, playing a
musical instrument, etc.)
2. Creativity and Expression: To foster students' creative thinking and encourage them to express their ideas, emotions, and experiences through their artwork.
3. Art Historical Understanding: To provide students with a comprehensive understanding of the historical and cultural context of art, including significant art movements,
artists, and their contributions.
4. Critical Analysis: To cultivate students' ability to critically analyze works of art, including their own and others', using appropriate terminology and concepts.
5. Cultural Awareness: To promote cultural sensitivity and appreciation for diverse artistic traditions, perspectives, and global influences.
6. Portfolio Development: To guide students in building a strong and diverse portfolio that showcases their artistic growth and capabilities.
7. Exhibition and Presentation Skills: To equip students with the ability to present their artwork professionally, whether in exhibitions, performances, or other public settings.
8. Ethical and Professional Practices: To instill ethical standards and professional conduct within the arts community, emphasizing integrity and respect for others' work.
9. Technology Integration: To introduce students to relevant digital technologies and tools that enhance the creation, presentation, and distribution of art.
10. Self-Reflection and Growth: To encourage students to engage in self-assessment and reflection, fostering a commitment to continuous artistic improvement.
11. Art and Society: To explore the role of art in society and its potential for cultural and social impact, encouraging students to use their art for positive change.
COURSE CODE
Course Title
6|P a ge
12. Career Preparation: To provide resources and guidance for students' career development within the arts industry, including networking and entrepreneurship skills.

COURSE ALIGNMENT MATRIX

LYGA PROGRAM LEARNING OUTCOMES (PLO) COURSE INTENDED LEARNING OUTCOMES (CILO)

COLLABORATIVE Technical Proficiency Artistic Development and Growth, Portfolio and Presentation Skills
LEADERS
LIFELONG LEARNERS Creative Expression Artistic Expression, Professional Development

CRITICAL THINKERS Self-Reflection and Growth Critical Analysis

Adaptability and Resilience Ethics and Cultural Awareness


VALUES-DRIVEN
LEADERS

Artistic Identity Collaboration and Teamwork, Integration of Technology


INNOVATIVE LEADERS

COURSE CODE
Course Title
7|P a ge
COURSE CONTENT

LESSON:

Lesson Learning Suggested Teaching/Learning Assessment Tasks (ATs)


Outcomes (LLO) Activities (TLAs)
Week Hours Topic
(Knowledge, Skills, Values)

1 LLO 1: *Powerpoint presentation about


Overview of the course the applications and principles of
Students will have a broad objectives, materials, and 3D modeling in fine arts,
idea of the application of 3 expectations advertising, industrial design,
dimensional modelling in the architecture, interior design and
industry. •Introduction to the principles film industry.
and applications of 3D
modeling in fine arts *Will explore the software 3Ds
Max, in conjunction with other
•Exploration of different types graphics software like Adobe
of 3D models and their uses in Illustrator, Autocad and
various artistic contexts Photoshop to produce elements
of retail products in mock up
•Discussion on the importance
design before production.
of digital tools and software in
contemporary art practices In conjunction with powerpoint
sample viewing

COURSE CODE
Course Title
8|P a ge
2 LLO 2: Introduction to the user *Hands on experience Using 3Ds
Students will be able to interface and navigation Max and may show the details of
familiarize the 3ds max controls of the chosen 3D the software by live explanation
software workspace and modeling software
on screen
experience using the tools
available •Understanding the basic tools
Reviewer:
and features for 3D modeling
Students can output to print and sculpting
https://www.youtube.com/watch
or animation in different file
•Exploration of the workspace ?v=W4e3VTW6cRY
formats and sizes
customization options for an
efficient workflow 3ds max tutorial tagalog

• Hands-on exercises in Assignment: collect 3 different


navigating and familiarizing product packaging with smooth
with the 3D software interface finish and draw them in a4 paper
specifying the details of the
dimension.

Dimensions will be for front, side,


bottom, rear and top

LESSON 3-4:

Lesson Learning Topic Suggested Teaching/Learning Assessment Tasks (ATs)


Week Hours Outcomes (LLO) Activities (TLAs)
(Knowledge, Skills, Values)

3 LLO 3: •Introduction to basic 3D students will get some ideas in


modeling techniques and packaging in this website
Students will be able to workflows
model simple objects such as https://www.fiverr.com/tharakad
bottles, cups, packaging etc t/do-realistic-3d-product-
rendering

COURSE CODE
Course Title
9|P a ge
•Understanding the principles Plate No 1
of polygonal modeling and
subdivision surfaces students will do 3 different model
of a simple packaging and place it
•Exploration of primitive in illustrator file and submit it as
shapes, extrusions, and basic pdf.
geometry manipulation

•Practical exercises in creating


simple 3D models using basic
techniques

The pdf will contain 1 perspective


and 1 front view of rendered view
per packaging

4 LLO 4: •Introduction to hard-surface Plate no 2


modeling techniques for
Students can grasp creating man-made objects students will select 1 mall cart to
The concept of Perspective complete models and graphics of
view and 6 regular view •Exploration of edge modeling, an existing brand based on real
boolean operations, and
dimension. They will copy the
Students will be able to beveling
model complex objects brand name, improve the existing
• Analysis of reference graphics and model all the
materials and techniques for elements of the food cart.
accurate hard-surface
modeling Done on polygonal modelling only
no textures no graphics.
•Practical exercises in creating
3D models of hard-surface Maximum of 2meters width by 2
objects meters length x 2 meters height
some dimensions will be provided
by the instructor

COURSE CODE
Course Title
10 | P a g e
http://www.foodcartsfranchise.co
m/mall-cart-package.html

LESSON 5-6:

Lesson Learning Suggested Teaching/Learning Assessment Tasks (ATs)


Outcomes (LLO) Activities (TLAs)
Week Hours Topic
(Knowledge, Skills, Values)

5 LLO 5 Powerpoint presentation that


•Introduction to materials and compares materials and lights of
Students will be able to shading in 3D modeling 3Ds max with and without Vray
simulates real life textures software used as a plugin
and maps by using •Understanding the principles rendering software
of material properties,
photoshop software for
reflections, and transparency Students will be introduced to
materials
vray rendering software to create
•Exploration of texture a realistic 3d models that
Students can modify mapping, procedural simulates real life lighting.
material properties such materials, and shader
reflections, opacity of an networks Students will use the mapping
objects capability of Vray software to

COURSE CODE
Course Title
11 | P a g e
Student can render and •Practical exercises in creating simulate real life effects of light to
light a simple scene realistic materials and shading an object
for 3D models
Students will light and map a
simple scene provided by the
instructor and render on different
sizes

6 LLO 6: UV Mapping and Texturing Students will attach graphics on a


•Understanding the concepts model
Students will be able to of UV mapping and texturing
attach graphics on a model. for 3D models
They can even manipulate • Exploration of UV
the position of the graphics unwrapping techniques and
texture coordinate systems
•Analysis of texture painting
and mapping tools
•Hands-on exercises in UV
mapping and applying textures
to 3D models

LESSON 7-8:

Lesson Learning Topic Suggested Teaching/Learning Assessment Tasks (ATs)


Week Hours Outcomes (LLO) Activities (TLAs)
(Knowledge, Skills, Values)

7 LLO 7: • Understanding the Plate No 3 Continuation of the


importance of lighting and plate no 2 but with textures, maps
Students will be able to make rendering in 3D modeling lights and graphics and it will be
realistic light such as studio presented in different 4 different
lights, Interior lights, exterior • Exploration of perspective views
light, and back lighting for different types of lights and
graphics. their properties Have to 3d model all the
elements in a food cart like logo,
menu, kitchen equipment and

COURSE CODE
Course Title
12 | P a g e
Students will be able to use • Analysis of rendering light them properly which
different type of camera lens settings, cameras, and includes backlight, and cove lights
composition techniques
Student will utilize existing tools
• Hands-on exercises in to make and modify light sources
setting up lighting and
rendering scenes Students will experiment in
different light sources

8 LLO 8: •Understanding the process of Reference:


organic sculpting and
Students will be able to use character modeling Quickbit- Sculpting Geometry in
the sculpt geometry to create 3DS Max
organic shape geometry •Exploration of sculpting tools, https://www.youtube.com/watch
brushes, and techniques for ?v=J1XWRslkEDI
creating organic forms
Students will be able to sculptTool for 3dsmax
create 3d mascot character •Analysis of anatomy and https://www.youtube.com/watch
that represent brand. proportion principles for ?v=9o7xT3lfrTA
character modeling
Student will follow an existing
• Hands-on exercises in
sculpting organic shapes and youtube video with the assistance
creating basic character of the instructor to do an exercise
models in sculpting and modeling

Students will design their own


mascot, and will be approved by
the instructor before proceeding
to modeling

LESSON 9-10:

COURSE CODE
Course Title
13 | P a g e
Lesson Learning Suggested Teaching/Learning Assessment Tasks (ATs)
Outcomes (LLO) Activities (TLAs)
Week Hours Topic
(Knowledge, Skills, Values)

9 LLO 9: •Introduction to advanced Plate no 4 Students will have to


sculpting techniques for create their own simple mascot
Students will be able to adding fine details to 3D design by using the existing tools
create 3d mascot character models
provided by the software
that represent brand.
•Exploration of sculpting
Student will design by hand the
brushes and tools for
enhancing the model's quality front and side profile of the
• Analysis of techniques character to be used as guide in
for refining and optimizing 3D modeling the character
models
• Practical exercises in
adding fine details and refining
3D models

10 LLO 10: •Developing and refining a All activities will be placed in


final 3D modeling project illustrator software and has to
Students will be able to showcasing the skills and save as pdf file. To be printed and
create a portfolio that concepts learned throughout
placed on a 2 one whole
includes 3 dimensional the course
elements •Critiques and feedback illustration board for critiquing
sessions on final projects
•Preparation of a portfolio
highlighting the progression

COURSE CODE
Course Title
14 | P a g e
and achievements in 3D Title block will be provided by the
modeling for fine arts instructor so to standardized sizes
for all students

Please insert Midterm and Finals table

TEXTBOOK:

READINGS & REFERENCES: https://www.wacom.com/en-ph/discover/draw

COURSE REQUIREMENTS: 1 pen tablet, specifically wacom tablet for they are sensitive, or if there is cheaper but same quality it is adequate

COURSE CODE
Course Title
15 | P a g e
GRADING SYSTEM:

Prelim Exam (PE) 40%


Prelim Period Grade (G1) 100%
Creative Academic Performance (CAP) 1 60%

Midterm Exam (ME) 40%


Midterm Period Grade (G2) 100%
Creative Academic Performance (CAP) 2 60%

Final Exam (FE) 40%


Final Period Grade (G3) 100%
Creative Academic Performance (CAP) 3 60%

Final Grade (FG) = G1 + G2 + G3


3

COURSE POLICIES:

1. Attendance: Specify the attendance expectations, including the maximum number of allowed absences, procedures for notifying instructors of absences, and any
consequences for excessive absenteeism.
2. Punctuality: Emphasize the importance of being on time for classes, studio sessions, rehearsals, or performances to maintain a productive learning environment.
3. Grading and Evaluation: Explain the grading system, including the breakdown of grades for different assignments, projects, and participation. Clarify the criteria for
evaluating artwork and performances.
4. Late Work Policy: Clearly state the policy regarding late submissions, including any penalties for late assignments, projects, or artworMaterials and Supplies: Inform
students about the required materials, art supplies, or equipment needed for the course. Specify whether they need to bring their materials or if they will be provided.

COURSE CODE
Course Title
16 | P a g e
5. Studio Safety: Establish safety protocols for studio work, including guidelines for using tools and equipment, handling hazardous materials, and maintaining a clean and
safe workspace.
6. Academic Integrity: Reinforce the importance of academic honesty and integrity, outlining the consequences of plagiarism, cheating, or any form of academic misconduct.
7. Use of Electronic Devices: Set guidelines for the use of electronic devices during class or studio time, ensuring they do not disrupt the learning process.
8. Collaboration and Teamwork: If applicable, define the expectations for group projects, including how groups will be formed and how individual contributions will be
assessed.
9. Participation and Engagement: Encourage active participation in class discussions, critiques, and other learning activities, as well as providing constructive feedback to
peers.
10. Respectful Environment: Promote a culture of respect and inclusivity, fostering an environment where diverse perspectives are valued and everyone feels safe to express
themselves.
11. Student Support Services: Provide information about available support services, such as tutoring, counseling, or accessibility services, to assist students in their academic
journey.
12. Withdrawal Policy: Explain the procedures for withdrawing from the course, including deadlines and the potential impact on academic progress.
13. Course Communication: Specify preferred methods of communication between students and instructors, such as email, course management platforms, or in-person office
hours.
14. Feedback and Revisions: Outline the process for receiving feedback on artwork or performances, and the opportunity for revisions or improvements.
15. Ethical Art Practices: Promote ethical considerations in the creation and presentation of art, respecting copyright laws and the rights of others
16. Exhibition and Performance Policy: If relevant, describe the expectations and requirements for participating in public exhibitions or performances.

CONSULTATION SCHEDULE:

Faculty Member: Ramil Teodosio Pantoja

Email-address: ramil_pantoja@yahoo.com

Consultation Hours:

Time and Venue:

Prepared and
COURSE CODE
Course Title
17 | P a g e
Updated by/Date: Reviewed by/Date: Validated by/Date: Approved by/ Date

Mr. Javier Anton io G. Laurel MFA, PhD (cand.)


Ramil Pantoja Ms. Diosary N. Timbol, MCA Industry Advisory Board Member College Dean
(cand.)
Program Chairperson

APPENDIX

ACRONYMS AND MEANINGS

LYGA - Lycean Graduate Attributes


The comprehensive set of qualities and abilities that Lycean education cultivates in its students. These intellectual, personal, and social qualities enable
graduates to thrive in a world that is swiftly changing and interconnected.

ELO – Education Learning Outcomes


The knowledge, skills, attitudes, and values that students are expected to acquire and demonstrate upon completion of an educational program guided by the
AUN framework.

PEO – Program Educational Objectives


Statements describing the expected accomplishments and professional achievements of academic program graduates.

PLO – Program Learning Outcomes


Statements that provide a clear and quantifiable structure for assessing students' accomplishments and serve as guidelines for curriculum development and
program evaluation.

CILO – Course Intended Learning Outcomes


Specific statements that describe the knowledge, skills, and competencies that students are expected to acquire or demonstrate by the end of a course.
COURSE CODE
Course Title
18 | P a g e
LLO – Lesson Learning Outcomes
Specific and measurable statements characterizing the knowledge, skills, and attitudes that students are expected to acquire by the end of a lesson.

TLA – Teaching/ Learning Activity


Purposeful and structured educational process that involves the transfer of knowledge, skills, and attitudes from educators (teachers, instructors, facilitators)
to learners (students, participants)

AT – Assessment Task
Activity or assignment designed to evaluate and assess a student's knowledge, skills, and competencies in a specific subject or area of study.

COURSE CODE
Course Title
19 | P a g e

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