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Mythic Minis 25

Feats of Nature

ByJason Nelson and Tork Shaw


Mythic Minis 25: Feats of Nature
By Jason Nelson and Tork Shaw

Welcome to Mythic Minis! Moonlight Summons (Mythic)


The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic Your summons are charged with lunar power.
Adventures hardback contains a wealth of new rules, but in one book there cannot Prerequisite: Moonlight Summons
be room for everything. Sometimes there are large areas to cover with extensive Benefit: Creatures you summon gain DR/silver equal to your mythic tier. In
rules adaptations, but sometimes what you need is a power-packed punch of tightly addition, when a summoned creature confirms a critical hit, the target is confused
focused rules content that contains exactly what you need for your character, (as the confusion spell) for 1 round unless it succeeds on a Will save (DC 10+ 1/2
creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of summoned creature’s HD + your mythic tier); mythic creatures may add their
magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. mythic tier on the saving throw against this effect. Multiple failed saves extend the
Mythic Minis are not about exposition, philosophy, and campaign-building; they are duration. If you expend one use of your mythic power when summoning a creature,
just flat-out fantastic ideas and great mechanics for GMs and players alike, written it gains DR/silver equal to twice your mythic tier.
by the same designers that helped create the official mythic rules.

Follow Legendary Games on Facebook, follow us on Twitter, and check out our Mystic Stride (Mythic)
website at www.makeyourgamelegendary.com.
You may shrug off even the most grasping and tangled briars.
Prerequisite: Mystic Stride, 4th mythic tier
MYTHIC MINIS 25: FEATS OF NATURE’S WRATH Benefit: Attempts by plants or plant creatures to grapple or entangle you
The natural world courses with endless mythic power. These feats tap into that automatically fail, as if under you were using freedom of movement. In addition,
power, drawing on ancient and primal forces to enhance your abilities and aid in you may spend one use of mythic power as a move action to travel through plants
your fight for balance. Wield brutal tooth and claw, boost your furred and feathered (as if by transport via plants) up to 100 feet. You may use this ability to enter or
allies, and shrug off natural hazards with these feats of nature’s wrath. exit a single plant creature of at least your size as if it were a natural tree. If there is
another creature of the same type within 100 feet, you may enter the body of one
plant creature and exit the body of another. Entering the creature’s square or moving
Eldritch Claws (Combat, Mythic) through its threatened area provokes an attack of opportunity as usual.
Your natural weapons tear through your enemies with ease.
Prerequisite: Eldritch Claws
Benefit: Your natural weapons bypass an amount of damage reduction equal to
your mythic rank or tier. This applies to all types of damage reduction, including
Quick Wild Shape (Mythic)
DR/- and DR/epic. In addition you may expend one use of your mythic power as You may change forms in the blink of an eye.
a swift action to select any one type of damage reduction; your natural weapons Prerequisite: Quick Wild Shape
bypass damage reduction (of any amount) of that type for 1 minute. You may use Benefit: You can wild shape into any form available to you as a move action, and
this ability multiple times, expending one use of mythic power and selecting a into a form available to a druid two levels lower when using wildshape as a swift action.
different form of damage reduction each time. In addition, you may use expend one use of your mythic power to use wild shape as an
immediate action, though you are limited to forms available to a druid four levels lower.

Feral Combat Training (Combat, Mythic) Shaping Focus (Mythic)


Your ascetic discipline allows you to fight with martial precision even with beast weapons. You are at your most powerful when clothed in the forms of beasts.
Prerequisite: Feral Combat Training Prerequisite: Shaping Focus
Benefit: You can apply the effects of feats that have Improved Unarmed Strike Benefit: Your effective druid level is increased by your mythic tier for all purposes
as a prerequisite, as well as other effects that augment an unarmed strike, to any of related to your wild shape ability. In addition you may spend a number of uses of
your natural attacks. In addition, if you are a monk and use your natural weapon(s) mythic power up to half your tier to further increase your effective druid level by
to perform a flurry of blows, you add one-half your mythic tier to your monk level that amount for the purpose of wild shape.
to determine the number of additional attacks you may perform.
Vermin Heart (Mythic)
Greater Wild Empathy (Combat, Mythic) As a monarch among vermin you can exert mastery over all drones.
You possess a harmonic empathy with all creatures of nature. Prerequisite: Vermin Heart
Prerequisite: Greater Wild Empathy Benefit: Natural vermin you encounter have a starting attitude of friendly
Benefit: Your insight bonus on wild empathy checks is increased by an amount towards you. Against a controlled or summoned vermin, you may make a wild
equal to your mythic tier, and you can use wild empathy in place of Intimidate or empathy check as a move action opposed by its controller’s Charisma check. If this
Diplomacy to influence a creature’s reaction regardless of its Intelligence, as long as check is successful, this creature will refuse to harm you unless you attack it first. It
it is an animal, magical beasts, or one of the creature types you have selected when may still share your space as normal. In addition, you may spend one use of mythic
taking the non-mythic Greater Wild Empathy feat. If you expend one use of your power as a standard action to make an additional wild empathy check, opposed by
mythic power when using a mind-affecting effect against creatures of one of these its controller’s Charisma check. If you are successful, you gain control of the vermin
types, you increase the save DC by an amount equal to one-half your mythic tier, for 1 round per mythic tier (or until it returns to its place of origin, if summoned).
and non-mythic creatures must save twice and use the lower result.
Wild Speech (Mythic)
Improved Share Spells (Mythic) You have mastered the language of beasts.
Your connection to your bonded ally runs stronger than most. Prerequisite: Wild Speec
Prerequisite: Improved Share Spells Benefit: You may use speak with animals to communicate with animals of
Benefit: The range of your share spells is increased by 5 feet per mythic tier any form you assume at will, with no limit on the number of minutes per day. In
before your bonded creature loses the benefit of spells it shares with you. In addition addition, the DC of any language-dependent spells you cast on a creature the same
you may target your bonded creature with touch spells (including shared spells) at as your current form is increased by +2, and any wild empathy or Handle Animal
a range of 5 feet per mythic tier. When you use a spell-trigger or spell-completion check on such animals gains a +4 bonus. Finally you may spend one use of mythic
item to produce a spell effect, you can expend one use of your mythic power to share power to ignore any somatic or material component (up to a maximum value of 100
that spell effect with your bonded creature. gp) when casting a spell while using wild shape.
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