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SketchBook Layers
SketchBook Layers
Blending layers
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In-Product View (http://help.autodesk.com/cloudhelp/ENU/SKETPRO-Help/files/sb-
layers/SKETPRO_Help_sb_layers_blend_layers_html.html)
For layer blending, use blend modes to determine how layers are combined. Check out this video on how to
blend layers and what you can do (https://www.youtube.com/embed/nHumSQiptZg).
NOTE: Blend Modes are located in slightly different places, depending on the version you're using.
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Create complex multi-layered textures. Choose from an assortment of modes. Apply them and experiment
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without the fear of permanently altering your composition. When layers are combined, the results can vary.
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Change the order and experiment with the settings to achieve the result you want. English
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For the below examples of blend modes, the top layer is the gold filled layer. The layer below is the girl. The
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image you will see is the result of the blend.
In the example of Normal, the result would be a gold filled layer.
Normal
Removes any color correction applied to the layer. The layer appears exactly as it was created.
Darken
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Takes two layers (the blended layer and the base), compares their pixels, and displays the darker of the two.
Multiply
Produces an overall darkening effect to the layer appearance. Each pixel on the layer is darkened by a value
equal to or greater than the value of pixels on other layers occupying the same location in the layer stack. It
produces a similar effect to combining one or more photographic transparencies together and looking
through them.
INFORMATION: If the top selected layer uses tints (colors mixed with white), more of the colors from the layer
will show through. If it uses shades (colors mixed with black), most of the colors from the layer below are
obscured.
Color Burn
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Enhances the contrast by applying the colors of the blended layer and base. The intensity of the tones in the
blended layer determines the degree of color change:
Linear Burn
Enhances the contrast by applying the colors of the blended layer and base. The intensity of the tones in the
blended layer determines the degree of color change:
Lighten
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The opposite of Darken. Takes two layers (the blended layer and the base), compares their pixels, and displays
the lighter of the two.
Screen
Produces an overall lightening effect, by providing a softer lightening effect than Add. Each pixel on the layer
is brightened by a value equal to or lesser than the value of pixels on other layers occupying the same
location in the layer stack. This effect is opposite to Multiply.
INFORMATION: If the top layer uses tints (colors mixed with white), most of the colors from the layer below
will be obscured. If it uses shades (colors mixed with black), more colors from the layer below to show
through.
Color Dodge
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The opposite of Burn – though results aren’t always opposite. Increases contrast by lightening light areas
without having any effect on darker ones.
Lightens the overall composition, similar to Screen, but more dramatically. Each pixel is brightened by a value
equal to or lesser than the value of pixels on other layers occupying the same location in the layer stack. This
is applied as a linear calculation.
INFORMATION: If the top selected layer uses tints (colors mixed with white), most of the colors from the layer
below will be obscured. If it uses shades (colors mixed with black), more of the colors from the layer below to
show through.
Glow
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Defines the brightness of a glow, like the effect of a star in the night sky. The higher the setting, the brighter
the glow.
Soft Glow
Softens or blurs the color and intensity of Glow, like the light emanating from a translucent object.
Overlay
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A mix of Multiply and Screen. Takes dark values and multiplies them and screening light values from the base
layer. Brightness is unchanged, so it tends to look harsher than Soft Light.
Soft Light
A mix of Darken and Lighten. Takes dark values and multiplies them and screening light values from the base
layer; however, in this case, the effect is softer and more subtle than Overlay.
Hard Light
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Similar to Overlay, just more dramatic. Determines the pixel color based on grayscale. More than 50% gray,
base layer pixels are screened. Less than 50% gray, they are multiplied.
Hue
Takes the hue of the blended layer, changing that of the base layer, without affecting the brightness or
saturation levels.
Saturation
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Takes the saturation of the blended layer, changing that of the base layer, without affecting the brightness or
hue levels.
Color
Takes the hue of the blended layer, changing the color of the base layer, without affecting the luminosity.
Luminosity
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The opposite of Color, it blends the lightness, while ignoring the color information.
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1. In the Layer Editor, add a layer to the top of the layer stack.
2. In the toolbar, select Flood Fill, select (Solid Fill), and fill the layer with black.
3. Below the Layer Editor toolbar, tap the drop-down menu arrow and select Hue from the list.
For SketchBook 3.7.4 or below or hand-held users with SketchBook 4.0 or above
2. Then, tap the Layer Blend Mode menu, select a blend mode, and see the effect instantly.
2. In the toolbar, select Flood Fill, select (Solid Fill), and fill the layer with black.
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3. Below the Layer Editor toolbar, tap the drop-down menu arrow and select Hue from the list.
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