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Muzzle stay the same

Must choose tenacity pet: Survival of the fittest reduces damage by an extra 20%.

Passive: Spirit Link- You and your pet share a health pool with both of your health totals
stacking with each other. (Scaled appropriately)

Kill Command -> Cleave Command: Command you pet to cleave up to 5 targets in front of it for
(damage) and apply a small bleed of (damage) for 4 seconds, slowing any enemies bleeding by
20% for the duration. Generates threat. (50 yard range). 6 second cooldown affected by haste.
20% chance to reset own cooldown.

Jungle Cover: Creates a swarm of sticks and leaves around you and your pet causing enemies
standing in it a chance to miss attacks on you (ranged or melee) and leeches 1.5% max health
every second. Deals (damage) every 0.5 seconds for the duration (15 yard radius) 12 second
cooldown affected by haste. Lasts for 5 seconds.

Primitive Momentum (Mastery): Chance to parry attacks for (half player’s mastery). Every
missed attack against you gives you a stack of primitive momentum, giving you a bonus (5%
half player’s mastery)% chance for attacks to miss you. Stacks up to 20 times.

Net trap: Place trap on the ground and if there are any enemies standing in it, pull them all into
the center and snares them for 2 seconds. Goes off after 1 sec of being placed

Intimidation -> Ferocious stomp: You and your pet aggressively stomp the ground together
stunning any enemies in the radius to be stunned for 3 sec. (1 min 15 sec cooldown) 20 yard
radius.

Serpent Sting -> Serpent Venom: Throw a vial of concentrated serpent venom at target location
applying the venom to any enemies standing in it. This venom lasts for 10 seconds and deals
(damage) every second and reduces damage dealt to you by 20% for any enemy affected by
the poison. (30 second cooldown) 15 yard radius. Area lasts for 6 seconds. Every successful
attack against you that misses reduces the cooldown by 1 second.

Raptor Strike: (add) Due to your knowledge of guerilla combat, your raptor strike has a 10%
chance to strike the target in a weak point, giving you ample time to find cover again, reducing
the cooldown of Jungle cover by 4 seconds.

Harpoon stays the same

Coordinated assault stays the same

Remove aspect of eagle


Remove shrapnel bomb

Remove spirit link

Exhilaration (3 min cooldown): (add) increase max health for that much too for 6 seconds

Carve: Remove wildfire bomb interaction. (add) if the target is bleeding from cleave command,
strike open wounds and deal an additional 25% more damage. Pet bites primary target
extending bleed and dealing (damage). (15 second cooldown) affected by haste.

Bloodthirst: (Passive) If there are any bleeding targets around your pet (10 yard radius) it puts
them in a frenzy, increasing their attack speed by 30%.

Threatening roar: Taunts target to attack you or your pet (8 second cooldown)

TALENTS:
15 Same except raptor same Change to apply
strike causes all bleed for 4 extra
poison damage to seconds and bonus
apply instantly and damage on bleed
amplify by 10% but
leaves other debuff
on

25 Carve has 2 charges Jungle cover’s radius Same except if target


and increases is increased by 10% is bleeding causes
damage of pet bite by bleed to be amplified
15% by 25%

30 Same Same Same

35 Bleeding targets same Same but deals


cause you to leech significantly less
0.5% of total max damage and only
health every second lasts for 8 seconds
but also reduces
damage of enemies
in it by 15%

40 same same same

45 Cleave command on Same change Carve pops all


bleeding enemies mongoose fury to bleeds, and causes
causes them to be increase your and enemies to take
slowed an additional pets attack speed by bleed damage all at
15%. Only stacks one 5% per stack once, and makes
time. stacking to 5 times carve deal an
additional 35% more
damage

50 same If standing in serpent Cleave command can


venom while jungle strike 2 additional
cover is active the targets
chance of enemies
attacks missing is
increased by 10%

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