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Select one of race, gender, sexuality, class, politics, or disability, and select a game that engages
with one of these topics in an interesting way. Select two primary readings (from the course, or
found yourself) and use them to analyze that aspect in that game. Make explicitly clear what
Response
In this essay, we'll look into the intriguing ways in which the video game Tomb Raider
portrays gender. Our primary texts for this test are "Gamic Action, Four Moments" by Alexander
R. Galloway (Johnson, 2015) and "Command and Control: Power in the Social Media Age" by
Rob Horning (Horning, 2021). The nature of games, the dynamics of power, and the influence of
entertainment on identity development are all topics that are covered in depth in these works. We
hope to acquire a greater understanding of how Tomb Raider interacts with gender and the power
dynamics connected to it by applying these frameworks to the game. This examination will
clarify how gender is portrayed in video games and add to the conversation on inclusivity and
For examining how gender is portrayed and how that influences the game's scenario, the
action-adventure game series Tomb Raider offers a rich framework. Galloway's idea of
"abstraction" can be quite useful when looking at gender in Tomb Raider. Condensing and
abstraction (Vossen & Vossen, 2020). The detachment of gender characteristics can have a big
impact on how different genders are portrayed in Tomb Raider and make it harder to represent
persons with different gender origins. This analysis emphasizes the danger of propagating gender
stereotypes and the demand for more accurate gender representation in video games. We can
analyze how gender is abstracted and represented in Tomb Raider by using Galloway's
framework, which will help us understand how the game engages with gender dynamics and how
experiences. This abstraction can have either beneficial or bad effects on gender in Tomb Raider.
On the one hand, the abstraction of gender enables the development of a variety of positive
representations. The game's lead character, Lara Croft, is a strong and competent female heroine
who challenges conventional gender stereotypes and serves as an inspiration for players of all
genders. She defies stifling gender norms with her acts and behaviors in the game, which
highlight her brilliance, athletic skill, and tenacity (Al-Fatihi, 2015). However, Tomb Raider's
abstraction of gender also runs the risk of supporting prevailing gender stereotypes and limiting
the portrayal of various gender identities. The sexualization of Lara's persona, which has been a
recurring theme in the series, is one noteworthy aspect. This sexualized representation supports
the belief that women should be valued according to their outward appearance and contributes to
the objectification of women (Liu, n.d.). Such depictions may hinder the correct portrayal of
individuals with differing gender identities and may contribute to a constrained and limited view
of gender. Additionally, in games like Tomb Raider and others, players can interact critically
with the abstraction of gender. By challenging and debating the images they see, players may
advance broader and more nuanced portrayals by contributing to a larger conversation about
gender in gaming.
The protagonist of the video game "Tomb Raider," Lara Croft, prominently features the
gender topic. The game has received a lot of praise for its thrilling gameplay and narrative, but it
has also come under fire for sexualizing Lara Croft and supporting gender stereotypes. When the
game is examined through the perspectives of Alice Warley's "Command and Control" and
Alexander R. Galloway's "Gamic Action, Four Moments," it is evident that "Tomb Raider"
heavily relies on algorithmic and diegetic action to propel its gameplay, perpetuating negative
methodology Galloway presents in his essay divides game actions into four categories: diegetic
The gameplay of "Tomb Raider" is clearly affected by algorithmic and diegetic behaviors
when viewed via Alexander R. Galloway's model of gamic action (Mahlmann et al., 2010). The
game mechanisms and rules, or algorithmic activity, play a significant part in determining the
player's experience. These gameplay mechanics in "Tomb Raider" include combat structures,
platforming techniques, and puzzle-solving components. These mechanics all control how the
player engages with the game world and advances through the story. Additionally, "Tomb
Raider" emphasizes the significance of diegetic action, which is the character of the protagonist's
actions within the game's world (Brooke, 2017). Players that take on the character of Lara Croft
interact with the environment through exploring, moving around, engaging in battle, and solving
puzzles. In addition to moving the story along, these activities help players become immersed in
the game's setting and develop their characters. The gameplay in "Tomb Raider" is dynamic and
interesting thanks to the integration of algorithmic and diegetic activities, which enables players
to move through the game's world, solve puzzles, and learn the story. We can better comprehend
the mechanics of the game and how they affect the overall player experience in this venerable
Through her clothes and external look, Lara Croft, the main character of Tomb Raider,
has traditionally been portrayed in a sexualized way that reinforces gender stereotypes and might
make an environment unwelcoming for marginalized groups. The focus on Lara's physical allure
and the devaluation of her persona may serve to further norms of how women should appear and
be viewed, limiting the depiction of different body shapes and encouraging unattainable beauty
standards. In addition, Lara routinely faces up against primarily male opponents in the gameplay
mechanics of Tomb Raider, and she is frequently represented as saving women in danger
(Whitehouse, 2018). By designating gendered roles and responsibilities, where males are
portrayed as enemies and women as damsels in distress, these behaviors have the potential to
perpetuate gender stereotypes. The atmosphere for marginalized groups may become more
exclusive as a result of this, which supports established gender norms. While there are narrative
elements in Tomb Raider, such as the discovery of secrets and the exploration of ancient tombs,
these elements frequently take a subsidiary to the action-oriented gameplay and controls. The
potential for more in-depth narrative and character development may be overshadowed by the
The effect of gender on video game players is examined in a study by Phan and his
associates (Phan et al., 2012), which primarily focuses on how gender representation in games
can perpetuate unfavorable preconceptions and foster an adverse atmosphere for marginalized
groups, particularly women. By encouraging the inclusion of different sex identities and
challenging conventional gender roles, this viewpoint highlights the need for greater diversity
and equitable representation in video games. It is crucial to critically analyze and challenge the
gender stereotypes that are reinforced in games like Tomb Raider, support diverse representation,
and give priority to storytelling that goes beyond outward appearances and conventional
gendered narratives in order to create a more welcoming and equitable gaming environment. As
a result, a setting will be created where gamers from different backgrounds can feel valued,
Additionally, the game maintains the stereotype of men as rescuers and aggressors and of
women as defenseless bunch in need of protection. While Lara must save ladies in danger, the
player is supposed to fight waves of male adversaries. Because they aren't given strong female
characters who are aggressive and can hold their own, female players feel helpless as a result. It
is significant to highlight that a player's interactions with and interpretations of a game can be
significantly influenced by their personal experiences with and conceptions of gender. While
some players might find Lara Croft's sexualization and the reiteration of gender stereotypes
objectionable, others would not. The portrayal of women in "Tomb Raider" and other video
games, however, must be acknowledged as having the potential to contribute to a toxic society
In Tomb Raider, algorithms have a big impact on how the game plays out. The
character’s behavior, interactions with the environment, and overall game progression are
determined by these computing processes, which underlie the game mechanics and regulations
(Ahamed, 2022). We can learn more about how gender relations are portrayed in the game and
the potential effects on players' perceptions of gender by looking at the algorithms at work. The
combat system in Tomb Raider is one famous example of algorithmic action. Adversary
behavior is governed by algorithms that define adversary tactics, behavior, and difficulty. It's
gender identification are influenced by the algorithms guiding her behaviors, skills, and
interactions with other players and the game world. Lara's combat maneuvers, animations, and
navigational strategies all reflect specific ideas of femininity. It can reinforce restrictive gender
stereotypes within the game if the algorithms favor stereotypically feminine actions or limit her
powers in ways that adhere to traditional gender norms. Additionally, algorithms play a role in
how non-playable characters (NPCs) are represented and how they interact with Lara.
Algorithms control the conversation, actions, and reactions of NPCs, which may have an impact
on how gender dynamics are portrayed in the game's narrative (Sifa et al., 2013). NPCs might
Game designers should analyze the algorithms used in Tomb Raider along with other games
closely in order to provide a more equitable and varied representation of gender. Games can
support more complex and inclusive depictions of gender by purposefully building algorithms
that defy stereotypes, give a variety of character behaviors, and convey a spectrum of gender
identities. Simulations like Tomb Raider have reimagined the algorithms to encourage diverse
simulation and representation (Montreal, 2020). The goal of the game is to immerse the player in
a universe where choices have an impact on how plotlines develop and actions have
visually attractive, and pays close attention to reality. Players may communicate with the world
by performing chores and resolving problems thanks to the game's mechanisms. This gives the
player a feeling of agency and makes them feel like an integral part of the game's environment.
While "Tomb Raider" aims to provide the user with a simulation of the experience, it is crucial to
Even though the game's world could seem realistic, programming and design decisions
ultimately created it. This implies that specific game world elements could be omitted or
Additionally, the game's writers and designers created the way that characters are depicted in it.
While Lara Croft may seem like a strong, powerful woman, this ultimately stems from the
mechanics of the game and the designers' choices. Lara is a fictional character created by the
environment that is unwelcoming to female gamers. The gameplay of the game largely relies on
algorithmic and diegetic behaviors, which reinforces negative gender stereotypes and spreads the
idea that women are valued more for their physical features and outward looks than for their
accomplishments. The game also reinforces the notion that men are inherently violent and
women are defenseless, which can be demoralizing for female players. While "Tomb Raider"
may offer a fun gaming experience, it's necessary to think about the potential effects of the
games' perpetuation of negative gender stereotypes. Games must be open and friendly to gamers
of all origins and identities given the increasingly diverse gaming industry. While "Tomb
Raider" offers an outstanding portrayal of a gaming universe and gives the player a sense of
agency, it's crucial to recognize the boundaries of simulation and representation. The characters
and the game's setting are ultimately creations of the game's creators and do not correspond to
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Tomb Raider. Digital Commons @ University of South Florida.
https://digitalcommons.usf.edu/etd/7542/
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simulation-in-shadow-of-the-tomb-raider/
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https://doi.org/10.1177/1071181312561297
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https://i-d.vice.com/en/article/9kgb9v/lara-croft-feminist-hero-or-just-another-male-fantasy