You are on page 1of 14

SOUTH AFRICA

Three Tins
An aiming game that forms part of South Africa’s heritage.

Age: 6 to 18 years. –– If after three throws the player


has been unsuccessful, the
How to play first player from the opposing
–– Two equal teams with a team becomes the thrower.
minimum of five people.
Equipment
–– A playing space 8m x 4m.
–– Three tins, plastic blocks or
–– Three tins are placed on other stacking objects.
top of each other. –– A small ball.
–– The first player has three attempts
to knock the tins down. Safety
–– The player throws the ball from –– A flat playing area free of debris.
outside the marked playing area.
–– If successful the player runs
out, re-builds the tins, draws a
square around the tins and hops
over the tins three times.
–– If the ball misses or is thrown too
far the players shout ‘Thayma’
until the ball is returned.

International Inspiration
SOUTH ASIA

Kabbadi
An invasion/tagging game believed to be more than 4,000 years old,
played all over Asia with minor variations.

Age: 12+ –– A raider takes a deep breath at Scoring


the start of his or her turn and must –– If a raider makes a successful
How to play hold this breath while attempting tag they score one point.
–– Two teams of seven players – a to tag an antis and return to his
or her own playing space. –– If the antis team catches the raider
‘raiding’ (attacking) team and
before they return to their own
an ‘antis’ (defending) team. –– A raider is sent off if he or she half they score one point.
–– Each occupy half of the playing area. takes a breath before returning
to his or her own half or goes –– An Iona (two points) is scored
–– Each team may also call upon three out of the playing area. if all antis are declared out.
reserves who can be swapped
–– If an antis player is tagged they –– The team with the most points at
in for a player at any time.
leave the playing space. the end of the match is the winner.
–– It is a game of two 20-minute halves
with a five-minute half time. –– The remaining members of Equipment
the antis team form a chain to –– A flat playing area clear
–– The playing space is 13m x attempt to stop the raider from of debris.
10m divided into two halves. returning to his or her own half.
–– A raider attempts to cross into the –– If the chain breaks or the antis step out Safety
antis’ half to tag one of their players of the playing area they lose a player. –– Tag on the torso.
and return to his or her own half.
–– Players are only allowed back
into play when their team has
completed a successful raid.
–– The teams change over when all
the antis or raiders are out.

International Inspiration
Adaptations and variations Inclusion Spectrum checklist: Skills developed
Making the game easier –– Work on the principle that ALL young –– Aiming.
people can take part at their own –– Throwing.
–– S(pace): Increase the space. level of ability and be challenged
–– T(ask): NA. –– Changing direction.
in an appropriate way to improve.
–– E(quipment): NA. –– Coordination.
–– There are 5 options for inclusive
–– P(eople): NA. activity for young people to progress This activity can be used as
learning and experience success: –– A warm up.
Making the game harder
–– Open – Naturally inclusive activities –– A skill-development activity.
–– S(pace): NA.
that need no modification.
–– T(ask): NA.
–– Modified – Variations Olympic and Paralympic Values
–– E(quipment): NA.
and adaptations (STEP) to this activity can develop
–– P(eople): NA. modify the activity. –– Determination.
–– Parallel – Groups or teams –– Courage.
Including young disabled people
based on ability.
The Inclusion Spectrum offers –– Separate practice for Who could use this card?
specific guidance on how incluoffers individuals or groups enabling
specific guidance on how inclusion of –– Teachers.
successful integration.
ALL young people in physical activity –– Young leaders.
–– Disability sport activities for non-
can be achieved to ensure maximum –– Sports coaches.
disabled and disabled young
participation and achievement. –– Community leaders.
people (reverse integration).
By applying the principles of STEP –– Parents.
within the Inclusion Spectrum ALL young
people will have the opportunity to
achieve and progress their learning.

International Inspiration
Tanzania

Shake
A tagging game of uncertain origin
played widely by children in Tanzania.

Age: 5 to 12 years. Scoring


–– Each member of the attacking
How to play team who reaches the opposite
–– Two teams of six players. end of the grid without being
–– A grid (i.e. boxes with corridors) tagged scores one point.
drawn on the ground the approximate –– The attacking team repeats the
size of a volleyball court. activity back to the starting line
–– The defending team’s players scoring in the same way.
position themselves along any –– When an attacker is tagged in
corridors within the grid. a corridor he or she becomes a
–– The attacking players position member of the defending team.
themselves outside the grid at one end. –– When the attacking team has
–– On a signal, the attacking team moves had two attempts to score points
from box to box in an attempt to get the teams change over.
to the opposite end of the grid. Equipment
–– The defending team aims to tag –– A playing area the size of a volleyball
the attackers whenever they pass court marked with grids and corridors.
through a corridor space.
Safety
–– A flat playing area free of debris.
–– Defenders tag between shoulder
and waist.

International Inspiration
Adaptations and variations Inclusion Spectrum checklist: Skills developed
Making the game easier –– Work on the principle that ALL young –– Running.
people can take part at their own –– Stopping.
–– S(pace): Decrease the size of the level of ability and be challenged in
corridor areas. –– Changing direction.
an appropriate way to improve.
–– T(ask): Attackers score one point for –– Teamwork.
every box reached successfully. –– There are 5 options for inclusive –– Planning and strategies.
activity for young people to progress
–– E(quipment): NA.
learning and experience success: This activity can be used as
–– P(eople): Increase the number
of attackers. –– Open – Naturally inclusive activities –– A warm up.
that need no modification. –– A skill-development activity.
Making the game harder –– Modified – Variations and –– A game.
–– S(pace): Increase the size of the adaptations (STEP) to modify
corridor space. the activity. Olympic and Paralympic Values
–– T(ask): Attackers must cross the grid –– Parallel – Groups or teams based this activity can develop
there and back to score one point. on ability.
–– Friendship.
–– E(quipment): NA. –– Separate practice for individuals
–– Determination.
or groups enabling successful
–– P(eople): Decrease the number –– Inspiration.
integration.
of attackers. –– Courage.
–– Disability sport activities for
non-disabled and disabled young –– Equality.
Including young disabled people
people (reverse integration).
The Inclusion Spectrum offers Who could use this card?
specific guidance on how inclusion of An adaptation for this game could be –– Teachers.
ALL young people in physical activity that an attacker scores one point for
can be achieved to ensure maximum –– Young leaders.
each box reached successfully.
participation and achievement. –– Sports coaches.
–– Community leaders.
By applying the principles of STEP
–– Students.
within the Inclusion Spectrum ALL young
people will have the opportunity to
achieve and progress their learning.

International Inspiration
TRINIDAD AND TOBAGO

Moral
A rolling, bouncing and clapping game traditionally played in schools
and local communities in Trinidad and Tobago.

Age: 6 to 12 years. –– The ball is rolled into box one, –– Bounce the ball eight times in
retrieved in box one and bounced box eight clapping eight times
How to play once in box one –- when the hands between each bounce.
–– One to five players. are clapped once – before the
–– Turn around on one foot and repeat
player steps one foot into box one.
–– A playing area 8m x 8m equally in box seven before stepping
divided into eight boxes. –– The player continues stepping on one foot into box seven.
into each box in turn until box
–– The playing boxes are numbered –– Repeat from boxes six to one.
number eight is reached.
one to eight consecutively. –– A player who fails to complete
–– Players must not step on any
–– The aim of the game is to roll an action in the game is
lines during their turn.
and bounce the ball in turn into replaced by the next
each box starting with box one –– The player continues from the player in the group.
through to box eight and back starting point – roll the ball into box
–– The first person to complete
again from box eight to box one. two, step one foot into box one,
the task is the winner!
retrieve the ball in box two and
–– While the ball is being bounced bounce it twice, clapping hands Equipment
in each box the player must clap twice after each bounce, then step
hands the same number of times –– A tennis ball or similar.
one foot into box number two and
as the number in the box. continue stepping into each box in Safety
–– At the start of the game the player turn to reach box number eight.
–– A flat playing space
must roll the ball from behind the –– Continue this cycle from the same free of debris.
playing area near the first box. starting point to boxes three to eight.
–– If the player successfully reaches
box number eight then he or she
turns round to complete a victory
lap, still standing on one foot.

International Inspiration
Adaptations and variations Inclusion Spectrum checklist: Skills developed
Making the game easier –– Work on the principle that ALL young –– Coordination.
people can take part at their own –– Bouncing.
–– S(pace): Larger boxes. level of ability and be challenged in
–– T(ask): Throw up instead of bounce. –– Throwing.
an appropriate way to improve.
–– E(quipment): Use a bean bag instead –– Balance.
–– There are 5 options for inclusive
of a ball or a larger ball.
activity for young people to progress This activity can be used as
–– P(eople): NA. learning and experience success: –– A game.
Making the game harder –– Open – Naturally inclusive activities
that need no modification. Olympic and Paralympic Values
–– S(pace): Smaller boxes.
–– Modified – Variations and this activity can develop
–– T(ask): NA.
adaptations (STEP) to modify –– Friendship.
–– E(quipment): Use a smaller,
the activity. –– Determination.
harder ball.
–– Parallel – Groups or teams based –– Team work (when game is played in
–– P(eople): NA.
on ability. pairs or groups).
Including young disabled people –– Separate practice for individuals
or groups enabling successful Who could use this card?
The Inclusion Spectrum offers integration.
specific guidance on how inclusion of –– Teachers.
–– Disability sport activities for –– Young leaders.
ALL young people in physical activity
non-disabled and disabled young
can be achieved to ensure maximum –– Sports coaches.
people (reverse integration).
participation and achievement. –– Community leaders.
By applying the principles of STEP –– Students.
within the Inclusion Spectrum ALL young
people will have the opportunity to
achieve and progress their learning.

International Inspiration
TURKEY

Hammam kubbe
A striking and aiming game passed from parent to child,
updated in 2004.

Age: 9+ –– If the ball lands within a target area Equipment


the ‘owner’ of that area may run to –– A stick.
How to play retrieve the ball, hold it up and
–– A small plastic ball or similar.
–– A game for five players. shout ‘freeze’.
–– Small stones (three for each player
–– Each player marks out a target –– The player with the ball can and an additional pile at the side).
area and places three stones then throw the ball at any other
beside their target. players behind the targets. Safety
–– A line is drawn or a marker placed –– If they hit the player, that player –– A soft ball.
3–5m behind the row of targets. must take another stone from the –– Throw the ball at torso and
–– A start line is drawn 6–10m in front pile and put it beside their target. legs only.
of the row of targets. –– The player that threw the ball may
–– The first player moves to the start remove a stone from their target
line and hits the ball towards and take another turn at hitting
any of the target areas. the ball from the start line.

–– At the same time the player is hitting –– If the hitter misses the player with
the ball, all other players may move the throw they must take another
to the right or left along the line stone and place it by their target and
behind the targets. another player becomes the hitter.

–– If the ball does not land in the target –– The first player to remove all the stones
area a new player becomes the hitter. in their pile is the winner.

International Inspiration
Adaptations and variations Inclusion Spectrum checklist: Skills developed
Making the game easier –– Work on the principle that ALL young –– Hitting.
people can take part at their own –– Throwing.
–– S(pace): Decrease the space in level of ability and be challenged in
front and behind the target. –– Changing direction.
an appropriate way to improve.
–– T(ask): Throw instead of hit.
–– There are 5 options for inclusive This activity can be used as
–– E(quipment): A small bat
activity for young people to progress –– A game.
instead of a stick.
learning and experience success:
–– P(eople): NA.
–– Open – Naturally inclusive activities Olympic and Paralympic Values
Making the game harder that need no modification. this activity can develop
–– S(pace): Make the target –– Modified – Variations and –– Equality.
areas smaller. adaptations (STEP) to modify –– Respect.
the activity. –– Courage.
–– T(ask): NA.
–– Parallel – Groups or teams based
–– E(quipment): NA.
on ability. Who could use this card?
–– P(eople): NA.
–– Separate practice for individuals –– Teachers.
Including young disabled people or groups enabling successful –– Young leaders.
integration.
The Inclusion Spectrum offers –– Sports coaches.
–– Disability sport activities for non-
specific guidance on how inclusion of –– Community leaders.
disabled and disabled young
ALL young people in physical activity –– Students.
people (reverse integration).
can be achieved to ensure maximum
participation and achievement.
By applying the principles of STEP
within the Inclusion Spectrum ALL young
people will have the opportunity to
achieve and progress their learning.

International Inspiration
UGANDA

Owel
A rhythmic movement activity – the Owel (crested crane)
is Uganda’s national symbol.

Age: 6 to 9 years. –– Leader: Chandi Omako owel.


(When poverty strikes it)
How to play Chorus: Owel, owel goyagoya,
–– Children hold hands in a circle. owel goyagoya asaya.
(Yet it takes pride in its crown)
–– Select someone to lead the
following chant with the rest of –– Children hop on one foot or the other
the group chanting the chorus. keeping the rhythm within the circle.
–– The song with translation: –– Variation: children sway their body
side to side.
–– Leader: Owel! (Oh crested crane!)
Chorus: Owel ! (Oh crested crane!) –– At the last chorus, children express
–– Leader: Oh Owel! Chorus: Owel! the pride of the bird in their own way
(but gracefully, for example nodding
–– Leader: Owel bende furo?
the head).
(Does the crested crane dig?)
Chorus: Owel! –– Once complete, change the leader
–– Leader: Owel bende rego? until everyone has had a turn.
(Does the crested crane grind Safety
flour?) Chorus: Owel!
–– Break into smaller circle groups
–– Leader: Owel bende jweto?
if there are more than 30 children.
(Does the crested crane pick
vegetables?) Chorus: Owel!

International Inspiration
Adaptations and variations Inclusion Spectrum checklist: Skills developed
Making the game easier –– Work on the principle that ALL young –– Coordination.
people can take part at their own –– Flexibility.
–– S(pace): NA. level of ability and be challenged in
–– T(ask): Vary initial movement, for –– Strength.
an appropriate way to improve.
example hopping to jumping. –– Cooperation.
–– There are 5 options for inclusive
–– E(quipment): NA.
activity for young people to progress This activity can be used as
–– P(eople): A smaller number learning and experience success:
of children in a circle. –– A warm up.
–– Open – Naturally inclusive
Making the game harder activities that need no modification. Olympic and Paralympic Values
–– S(pace): NA. –– Modified – Variations and this activity can develop
adaptations (STEP) to modify –– Friendship.
–– T(ask): Increase the number of
the activity. –– Respect.
hops or jumps per chant.
–– Parallel – Groups or teams –– Inspiration.
–– E(quipment): NA.
based on ability.
–– P(eople): NA.
–– Separate practice for Who could use this card?
Including young disabled people individuals or groups enabling –– Teachers.
successful integration.
The Inclusion Spectrum offers –– Young leaders.
–– Disability sport activities for non-
specific guidance on how inclusion of –– Sports coaches.
disabled and disabled young
ALL young people in physical activity –– Community leaders.
people (reverse integration).
can be achieved to ensure maximum –– Parents.
participation and achievement. Adaptations for this game could be:
–– instead of hopping, children can
By applying the principles of STEP
sway their bodies right and left; or
within the Inclusion Spectrum ALL young
people will have the opportunity to –– work in pairs to support those
achieve and progress their learning. who may need some help.

International Inspiration
UK

Touch Tag
A tagging game played mainly in the UK and other
commonwealth countries.

Age: 11 to 18 years. –– The aim of the game is to run from


one end of the playing space to the
How to play other without being ‘tagged’ by
–– No defined number of players – the taggers(s).
enough to make the game fun. –– When a player is caught they
–– A large indoor or outdoor become a tagger.
playing space. –– The winner is the last player
–– 2 x ‘home’ areas at either end or players still ‘free’.
are marked with a line across the –– A game consists of a number
width of the playing space. of rounds with different
–– 1 or 2 players identified as taggers each time.
the ‘taggers’. Safety
–– The taggers stand in the middle –– Enough space for the players
of the playing space and shouts to move with ease.
‘Tag’ to begin the game.
–– ‘Tag’ between shoulder and waist.
–– All remaining players stand at one end
of the playing space – ‘home’ base.

International Inspiration
Adaptations and variations Inclusion Spectrum checklist: Skills developed
Making the game easier –– Work on the principle that ALL young –– Coordination.
people can take part at their own –– Flexibility.
–– S(pace): Reduce the playing space. level of ability and be challenged in
–– T(ask): NA. –– Agility.
an appropriate way to improve.
–– E(quipment): NA.
–– There are 5 options for inclusive This activity can be used as
–– P(eople): Increase the number of activity for young people to progress –– A warm up.
taggers to start with. learning and experience success: –– A game.
Making the game harder –– Open – Naturally inclusive activities
that need no modification. Olympic and Paralympic Values
–– S(pace): Increase the playing space.
–– Modified – Variations and this activity can develop
–– T(ask): NA.
adaptations (STEP) to modify –– Determination.
–– E(quipment): NA. the activity.
–– P(eople): One tagger to start the game. –– Equality.
–– Parallel – Groups or teams –– Respect.
based on ability.
Including young disabled people –– Courage.
–– Separate practice for individuals
The Inclusion Spectrum offers or groups enabling successful
specific guidance on how inclusion of Who could use this card?
integration.
ALL young people in physical activity –– Teachers.
–– Disability sport activities for non-
can be achieved to ensure maximum –– Young leaders.
disabled and disabled young
participation and achievement. –– Sports coaches.
people (reverse integration).
By applying the principles of STEP –– Community leaders.
within the Inclusion Spectrum ALL young An adaptation for this game could be –– Parents.
people will have the opportunity to to allocate ‘safe’ zones or channels
achieve and progress their learning. for children with mobility difficulties.

International Inspiration
Adaptations and variations Inclusion Spectrum checklist: Skills developed
Making the game easier –– Work on the principle that ALL young –– Balance.
people can take part at their own –– Hand-eye coordination.
–– S(pace): Decrease the space. level of ability and be challenged
–– T(ask): NA. in an appropriate way to improve. This activity can be used as
–– E(quipment): A larger ball.
–– There are 5 options for inclusive –– A skill development activity.
–– P(eople): NA. activity for young people to progress –– A game.
learning and experience success:
Making the game harder
–– Open – Naturally inclusive activities Olympic and Paralympic Values
–– S(pace): Increase space.
that need no modification. this activity can develop
–– T(ask): NA.
–– Modified – Variations –– Respect.
–– E(quipment): Four stacking objects.
and adaptations (STEP) to –– Friendship.
–– P(eople): NA. modify the activity. –– Determination.
–– Parallel – Groups or teams –– Courage.
Including young disabled people
based on ability.
The Inclusion Spectrum offers –– Equality.
–– Separate practice for individuals
specific guidance on how inclusion of or groups enabling
ALL young people in physical activity Who could use this card?
successful integration.
can be achieved to ensure maximum –– Teachers.
–– Disability sport activities for non-
participation and achievement. –– Young leaders.
disabled and disabled young
By applying the principles of STEP people (reverse integration). –– Sports coaches.
within the Inclusion Spectrum ALL young –– Community leaders.
people will have the opportunity to –– Students.
achieve and progress their learning.

International Inspiration

You might also like