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Cyber Knight
HP: 50 Myth: Size: 3 FC: Movement:
Reactions
Block
Def 14
Dodge Lv
Def
Passive Actions
Normal Actions
Standard Attack
Off 9 Dmg 16 Rng 0 ft
Special Actions
Power Attack Lv1: When using a melee weapon with this technique, use your (Pow-2) as your
success roll modifier instead of your (Skl). When using a spell with this technique, user your
(Hrt-2) as your success roll modifier. Make a standard or magic attack with +5Dmg and the
effect “Impact,” which causes targets who lose at least -10HP to be sent backwards a number of
feat equal to the amount of HP they lost rounded to the nearest number divisible by 5. Cost: 2
Multi-Block Lv1: You may only use this technique if you are not benefiting from any DWB bonuses at all.
If your opponent is only using one weapon, this block gets -2Def, otherwise, this block gets +1Def for
every weapon your opponent uses beyond the first. Multi-weapons that are using the technique “Multi-
Weapon Combo” count as more than one weapon for the purposes of this block. Cost: 1
Lv2: If your opponent is wielding more than one weapon, gain +2 Def for each weapon beyond
the first. You may benefit from this bonus up to three times, after which it becomes +1 instead.
Cost: 1
Abilities
Spell Schools
Genes/Growths